/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2020, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsitec.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ /** * \file ui/controls/key.h * \brief Key slot control */ #pragma once #include "ui/controls/control.h" #include "app/input.h" #include "common/event.h" #include "common/key.h" #include "common/restext.h" namespace Ui { class CKey : public CControl { public: CKey(); virtual ~CKey(); //! Creates a new key slot button bool Create(Math::Point pos, Math::Point dim, int icon, EventType eventMsg) override; //! Management of an event bool EventProcess(const Event &event) override; //! Draws button void Draw() override; //! Management of binding //@{ void SetBinding(InputBinding b); InputBinding GetBinding(); //@} protected: //! Checks if a key is already used bool TestKey(unsigned int key); protected: CInput* m_input; InputBinding m_binding; bool m_catch; }; } // namespace Ui