/* * Copyright (C) Volition, Inc. 1999. All rights reserved. * * All source code herein is the property of Volition, Inc. You may not sell * or otherwise commercially exploit the source or things you created based on the * source. * */ #include "hud/hud.h" #include "jumpnode/jumpnode.h" #include "model/model.h" #include "model/modelrender.h" SCP_list Jump_nodes; /** * Constructor for CJumpNode class, default */ CJumpNode::CJumpNode() { gr_init_alphacolor(&m_display_color, 0, 255, 0, 255); m_name[0] = '\0'; m_pos.xyz.x = 0.0f; m_pos.xyz.y = 0.0f; m_pos.xyz.z = 0.0f; } /** * Constructor for CJumpNode class, with world position argument */ CJumpNode::CJumpNode(const vec3d* position) { Assert(position != NULL); gr_init_alphacolor(&m_display_color, 0, 255, 0, 255); // Set m_name sprintf(m_name, XSTR( "Jump Node %d", 632), Jump_nodes.size()); // Set m_modelnum and m_radius m_modelnum = model_load(NOX("subspacenode.pof"), 0, NULL, 0); if (m_modelnum == -1) { Warning(LOCATION, "Could not load default model for %s", m_name); } else { m_radius = model_get_radius(m_modelnum); // set up animation in case of instrinsic_rotate polymodel* pm = model_get(m_modelnum); if (pm->flags & PM_FLAG_HAS_INTRINSIC_ROTATE) { m_polymodel_instance_num = model_create_instance(false, m_modelnum); } } m_pos.xyz.x = position->xyz.x; m_pos.xyz.y = position->xyz.y; m_pos.xyz.z = position->xyz.z; // Create the object flagset default_flags; default_flags.set(Object::Object_Flags::Renders); m_objnum = obj_create(OBJ_JUMP_NODE, -1, -1, NULL, &m_pos, m_radius, default_flags); } CJumpNode::CJumpNode(CJumpNode&& other) noexcept : m_radius(other.m_radius), m_modelnum(other.m_modelnum), m_objnum(other.m_objnum), m_polymodel_instance_num(other.m_polymodel_instance_num), m_flags(other.m_flags) { other.m_radius = 0.0f; other.m_modelnum = -1; other.m_objnum = -1; other.m_polymodel_instance_num = -1; other.m_flags = 0; m_display_color = other.m_display_color; m_pos = other.m_pos; strcpy_s(m_name, other.m_name); } CJumpNode& CJumpNode::operator=(CJumpNode&& other) noexcept { if (this != &other) { m_radius = other.m_radius; m_modelnum = other.m_modelnum; m_objnum = other.m_objnum; m_flags = other.m_flags; m_polymodel_instance_num = other.m_polymodel_instance_num; other.m_radius = 0.0f; other.m_modelnum = -1; other.m_objnum = -1; other.m_flags = 0; other.m_polymodel_instance_num = -1; m_display_color = other.m_display_color; m_pos = other.m_pos; strcpy_s(m_name, other.m_name); } return *this; } /** * Destructor for CJumpNode class */ CJumpNode::~CJumpNode() { if (m_modelnum >= 0) { model_unload(m_modelnum); } if (m_objnum >= 0 && Objects[m_objnum].type != OBJ_NONE) { obj_delete(m_objnum); } } // Accessor functions for private variables /** * @return Name of jump node */ const char *CJumpNode::GetName() { return m_name; } /** * @return Handle to model */ int CJumpNode::GetModelNumber() { return m_modelnum; } /** * @return Index into Objects[] */ int CJumpNode::GetSCPObjectNumber() { return m_objnum; } /** * @return Object */ object *CJumpNode::GetSCPObject() { Assert(m_objnum != -1); return &Objects[m_objnum]; } /** * @return Color of jump node when rendered */ color CJumpNode::GetColor() { return m_display_color; } /** * @return World position of jump node */ vec3d *CJumpNode::GetPosition() { return &m_pos; } /* * @return Polymodel Instance Index */ int CJumpNode::GetPolymodelInstanceNum() { return m_polymodel_instance_num; } // Settor functions for private variables /** * Set jump node alpha and color * * @param r Red component * @param g Green component * @param b Blue component * @param alpha Alpha component */ void CJumpNode::SetAlphaColor(int r, int g, int b, int alpha) { CLAMP(r, 0, 255); CLAMP(g, 0, 255); CLAMP(b, 0, 255); CLAMP(alpha, 0, 255); m_flags |= JN_USE_DISPLAY_COLOR; gr_init_alphacolor(&m_display_color, r, g, b, alpha); } /** * Set jump node model to render * * @param model_name Name of model file to load * @param show_polys Whether to render wireframe or not */ void CJumpNode::SetModel(const char *model_name, bool show_polys) { Assert(model_name != NULL); //Try to load the new model; if we can't, then we can't set it int new_model = model_load(model_name, 0, NULL, 0); if(new_model == -1) { Warning(LOCATION, "Couldn't load model file %s for jump node %s", model_name, m_name); return; } //If there's an old model, unload it if(m_modelnum != -1) model_unload(m_modelnum); //Now actually set stuff m_modelnum = new_model; m_flags |= JN_SPECIAL_MODEL; m_radius = model_get_radius(m_modelnum); //Do we want to change poly showing? if(show_polys) m_flags |= JN_SHOW_POLYS; else m_flags &= ~JN_SHOW_POLYS; } /** * Set jump node name * * @param new_name New name to set */ void CJumpNode::SetName(const char *new_name) { Assert(new_name != NULL); #ifndef NDEBUG CJumpNode* check = jumpnode_get_by_name(new_name); Assertion((check == this || !check), "Jumpnode %s is being renamed to %s, but a jump node with that name already exists in the mission!\n", m_name, new_name); #endif strcpy_s(m_name, new_name); } /** * Set appearance, hidden or not * * @param enabled Visibility to set */ void CJumpNode::SetVisibility(bool enabled) { if(enabled) { m_flags&=~JN_HIDE; } else { // Untarget this node if it is already targeted if ( Player_ai->target_objnum == m_objnum ) Player_ai->target_objnum = -1; m_flags|=JN_HIDE; } } // Query functions /** * @return Is the jump node hidden when rendering? */ bool CJumpNode::IsHidden() { if(m_flags & JN_HIDE) return true; else return false; } /** * @return Is the jump node colored any other color than default white? */ bool CJumpNode::IsColored() { return ((m_flags & JN_USE_DISPLAY_COLOR) != 0); } /** * @return Is the jump node model set differently from the default one? */ bool CJumpNode::IsSpecialModel() { return ((m_flags & JN_SPECIAL_MODEL) != 0); } /** * Render jump node. Creates its own draw list to render * * @param pos World position * @param view_pos Viewer's world position, can be NULL */ void CJumpNode::Render(vec3d *pos, vec3d *view_pos) { model_draw_list scene; Render(&scene, pos, view_pos); scene.init_render(); scene.render_all(); scene.render_outlines(); gr_set_fill_mode(GR_FILL_MODE_SOLID); gr_clear_states(); } /** * Render jump node * * @param scene A scene's draw list * @param pos World position * @param view_pos Viewer's world position, can be NULL */ void CJumpNode::Render(model_draw_list* scene, vec3d *pos, vec3d *view_pos) { Assert(pos != NULL); // Assert(view_pos != NULL); - view_pos can be NULL if(m_flags & JN_HIDE) return; if(m_modelnum < 0) return; matrix node_orient = IDENTITY_MATRIX; int mr_flags = MR_NO_LIGHTING | MR_NO_BATCH; if(!(m_flags & JN_SHOW_POLYS)) { mr_flags |= MR_NO_CULL | MR_NO_POLYS | MR_SHOW_OUTLINE | MR_SHOW_OUTLINE_HTL | MR_NO_TEXTURING; } model_render_params render_info; render_info.set_object_number(m_objnum); render_info.set_detail_level_lock(0); render_info.set_flags(mr_flags); if ( Fred_running ) { render_info.set_color(m_display_color); model_render_queue(&render_info, scene, m_modelnum, &node_orient, pos); } else { if (m_flags & JN_USE_DISPLAY_COLOR) { //gr_set_color_fast(&m_display_color); render_info.set_color(m_display_color); } else if ( view_pos != NULL) { int alpha_index = HUD_color_alpha; // generate alpha index based on distance to jump this float dist; dist = vm_vec_dist_quick(view_pos, pos); // linearly interpolate alpha. At 1000m or less, full intensity. At 10000m or more 1/2 intensity. if ( dist < 1000 ) { alpha_index = HUD_COLOR_ALPHA_USER_MAX - 2; } else if ( dist > 10000 ) { alpha_index = HUD_COLOR_ALPHA_USER_MIN; } else { alpha_index = (int)std::lround( HUD_COLOR_ALPHA_USER_MAX - 2 + (dist-1000) * (HUD_COLOR_ALPHA_USER_MIN-HUD_COLOR_ALPHA_USER_MAX-2) / (9000)); if ( alpha_index < HUD_COLOR_ALPHA_USER_MIN ) { alpha_index = HUD_COLOR_ALPHA_USER_MIN; } } render_info.set_color(HUD_color_defaults[alpha_index]); } else { render_info.set_color(HUD_color_red, HUD_color_green, HUD_color_blue); } model_render_queue(&render_info, scene, m_modelnum, &node_orient, pos); } } /** * Get jump node by given name * * @param name Name of jump node * @return Jump node object */ CJumpNode *jumpnode_get_by_name(const char* name) { Assert(name != NULL); SCP_list::iterator jnp; for (jnp = Jump_nodes.begin(); jnp != Jump_nodes.end(); ++jnp) { if(!stricmp(jnp->GetName(), name)) return &(*jnp); } return NULL; } /** * Get jump node object by the object number * * @param objnum to search for * @return Jump node object pointer */ CJumpNode *jumpnode_get_by_objnum(int objnum) { Assert(objnum > -1); for (CJumpNode &jnp : Jump_nodes) { if (jnp.GetSCPObjectNumber() == objnum) return &(jnp); } return nullptr; } /** * Given an object, returns which jump node it's inside (if any) * * @param objp Object * @return Jump node object or NULL if not in one */ CJumpNode *jumpnode_get_which_in(const object *objp) { Assert(objp != NULL); SCP_list::iterator jnp; float radius, dist; for (jnp = Jump_nodes.begin(); jnp != Jump_nodes.end(); ++jnp) { if(jnp->GetModelNumber() < 0) continue; radius = model_get_radius( jnp->GetModelNumber() ); dist = vm_vec_dist( &objp->pos, &jnp->GetSCPObject()->pos ); if ( dist <= radius ) { return &(*jnp); } } return NULL; } /** * Render all function * * @note Only called by FRED */ void jumpnode_render_all() { SCP_list::iterator jnp; for (jnp = Jump_nodes.begin(); jnp != Jump_nodes.end(); ++jnp) { jnp->Render(&jnp->GetSCPObject()->pos); } } /** * Level cleanup */ void jumpnode_level_close() { Jump_nodes.clear(); }