/* GCompris - ActivityInfo.qml * * SPDX-FileCopyrightText: 2015 Rajdeep Kaur * * SPDX-License-Identifier: GPL-3.0-or-later */ import GCompris 1.0 ActivityInfo { name: "hangman/Hangman.qml" difficulty: 5 icon: "hangman/hangman.svg" author: "Rajdeep kaur <rajdeep1994@gmail.com>" //: Activity title title: qsTr("The classic hangman game") //: Help title description: qsTr("Guess the letters of the given word.") //: Help goal goal: qsTr("This is a good exercise to improve reading and spelling skills.") //: Help prerequisite prerequisite: "" // intro: "A word is hidden, you must discover it letter by letter." //: Help manual manual: qsTr("You can enter the letters using the virtual keyboard on the screen or with the real keyboard.") + ("

") + qsTr("If the option 'Display the image to find as hint' is activated, on every wrong try a part of the image representing the word will be revealed.") + ("

") + qsTr("If the option 'Speak the words to find...' is activated, and if the corresponding voice is available, you will hear the word to find when three attempts are remaining.") credit: "" section: "keyboard reading words" createdInVersion: 5000 }