void reset(int started) { if (!started) set_light(1); } void init() { add_action("south", "south"); add_action("east", "east"); add_action("west", "west"); } string short() { return "A dimly lit forest"; } void long() { write("You are in part of a dimly lit forest.\n" + "Trails lead south, east and west\n"); } int south() { this_player()->move_player("south#room/south/sforst46"); return 1; } int east() { this_player()->move_player("east#room/south/sforst47"); return 1; } int west() { this_player()->move_player("west#room/south/sforst49"); return 1; }