#include "../vidhrdw/mrdo.c" /*************************************************************************** Mr Do! memory map (preliminary) driver by Nicola Salmoria 0000-7fff ROM 8000-83ff color RAM 1 8400-87ff video RAM 1 8800-8bff color RAM 2 8c00-8fff video RAM 2 e000-efff RAM memory mapped ports: read: 9803 SECRE 1/6-J2-11 a000 IN0 a001 IN1 a002 DSW1 a003 DSW2 write: 9000-90ff sprites, 64 groups of 4 bytes. 9800 flip (bit 0) playfield priority selector? (bits 1-3) 9801 sound port 1 9802 sound port 2 f000 playfield 0 Y scroll position (not used by Mr. Do!) f800 playfield 0 X scroll position ***************************************************************************/ #include "driver.h" #include "vidhrdw/generic.h" #include "cpu/z80/z80.h" extern unsigned char *mrdo_bgvideoram,*mrdo_fgvideoram; WRITE_HANDLER( mrdo_bgvideoram_w ); WRITE_HANDLER( mrdo_fgvideoram_w ); WRITE_HANDLER( mrdo_scrollx_w ); WRITE_HANDLER( mrdo_scrolly_w ); WRITE_HANDLER( mrdo_flipscreen_w ); void mrdo_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom); int mrdo_vh_start(void); void mrdo_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh); /* this looks like some kind of protection. The game doesn't clear the screen */ /* if a read from this address doesn't return the value it expects. */ READ_HANDLER( mrdo_SECRE_r ) { unsigned char *RAM = memory_region(REGION_CPU1); return RAM[ cpu_get_reg(Z80_HL) ]; } static struct MemoryReadAddress readmem[] = { { 0x0000, 0x7fff, MRA_ROM }, { 0x8000, 0x8fff, MRA_RAM }, /* video and color RAM */ { 0x9803, 0x9803, mrdo_SECRE_r }, { 0xa000, 0xa000, input_port_0_r }, /* IN0 */ { 0xa001, 0xa001, input_port_1_r }, /* IN1 */ { 0xa002, 0xa002, input_port_2_r }, /* DSW1 */ { 0xa003, 0xa003, input_port_3_r }, /* DSW2 */ { 0xe000, 0xefff, MRA_RAM }, { -1 } /* end of table */ }; static struct MemoryWriteAddress writemem[] = { { 0x0000, 0x7fff, MWA_ROM }, { 0x8000, 0x87ff, mrdo_bgvideoram_w, &mrdo_bgvideoram }, { 0x8800, 0x8fff, mrdo_fgvideoram_w, &mrdo_fgvideoram }, { 0x9000, 0x90ff, MWA_RAM, &spriteram, &spriteram_size }, { 0x9800, 0x9800, mrdo_flipscreen_w }, /* screen flip + playfield priority */ { 0x9801, 0x9801, SN76496_0_w }, { 0x9802, 0x9802, SN76496_1_w }, { 0xe000, 0xefff, MWA_RAM }, { 0xf000, 0xf7ff, mrdo_scrollx_w }, { 0xf800, 0xffff, mrdo_scrolly_w }, { -1 } /* end of table */ }; INPUT_PORTS_START( mrdo ) PORT_START /* IN0 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_TILT ) PORT_START /* IN1 */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY | IPF_COCKTAIL ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY | IPF_COCKTAIL ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY | IPF_COCKTAIL ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY | IPF_COCKTAIL ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_START /* DSW0 */ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x03, "Easy" ) PORT_DIPSETTING( 0x02, "Medium" ) PORT_DIPSETTING( 0x01, "Hard" ) PORT_DIPSETTING( 0x00, "Hardest" ) PORT_BITX( 0x04, 0x04, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Rack Test", KEYCODE_F1, IP_JOY_NONE ) PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, "Special" ) PORT_DIPSETTING( 0x08, "Easy" ) PORT_DIPSETTING( 0x00, "Hard" ) PORT_DIPNAME( 0x10, 0x10, "Extra" ) PORT_DIPSETTING( 0x10, "Easy" ) PORT_DIPSETTING( 0x00, "Hard" ) PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x20, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x00, "2" ) PORT_DIPSETTING( 0xc0, "3" ) PORT_DIPSETTING( 0x80, "4" ) PORT_DIPSETTING( 0x40, "5" ) PORT_START /* DSW1 */ PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x06, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0a, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x09, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) /* settings 0x01 thru 0x05 all give 1 Coin/1 Credit */ PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x60, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0xa0, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x70, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x90, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) /* settings 0x10 thru 0x50 all give 1 Coin/1 Credit */ INPUT_PORTS_END static struct GfxLayout charlayout = { 8,8, /* 8*8 characters */ 512, /* 512 characters */ 2, /* 2 bits per pixel */ { 0, 512*8*8 }, /* the two bitplanes are separated */ { 7, 6, 5, 4, 3, 2, 1, 0 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 8*8 /* every char takes 8 consecutive bytes */ }; static struct GfxLayout spritelayout = { 16,16, /* 16*16 sprites */ 128, /* 128 sprites */ 2, /* 2 bits per pixel */ { 4, 0 }, /* the two bitplanes for 4 pixels are packed into one byte */ { 3, 2, 1, 0, 8+3, 8+2, 8+1, 8+0, 16+3, 16+2, 16+1, 16+0, 24+3, 24+2, 24+1, 24+0 }, { 0*16, 2*16, 4*16, 6*16, 8*16, 10*16, 12*16, 14*16, 16*16, 18*16, 20*16, 22*16, 24*16, 26*16, 28*16, 30*16 }, 64*8 /* every sprite takes 64 consecutive bytes */ }; static struct GfxDecodeInfo gfxdecodeinfo[] = { { REGION_GFX1, 0, &charlayout, 0, 64 }, /* colors 0-255 directly mapped */ { REGION_GFX2, 0, &charlayout, 0, 64 }, { REGION_GFX3, 0, &spritelayout, 4*64, 16 }, { -1 } /* end of array */ }; static struct SN76496interface sn76496_interface = { 2, /* 2 chips */ { 4000000, 4000000 }, /* 4 MHz */ { 50, 50 } }; static struct MachineDriver machine_driver_mrdo = { /* basic machine hardware */ { { CPU_Z80, 4000000, /* 4 Mhz */ readmem,writemem,0,0, interrupt,1 } }, 60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */ 1, /* single CPU, no need for interleaving */ 0, /* video hardware */ 32*8, 32*8, { 1*8, 31*8-1, 4*8, 28*8-1 }, gfxdecodeinfo, 256,64*4+16*4, mrdo_vh_convert_color_prom, VIDEO_TYPE_RASTER, 0, mrdo_vh_start, 0, mrdo_vh_screenrefresh, /* sound hardware */ 0,0,0,0, { { SOUND_SN76496, &sn76496_interface } } }; /*************************************************************************** Game driver(s) ***************************************************************************/ ROM_START( mrdo ) ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */ ROM_LOAD( "a4-01.bin", 0x0000, 0x2000, 0x03dcfba2 ) ROM_LOAD( "c4-02.bin", 0x2000, 0x2000, 0x0ecdd39c ) ROM_LOAD( "e4-03.bin", 0x4000, 0x2000, 0x358f5dc2 ) ROM_LOAD( "f4-04.bin", 0x6000, 0x2000, 0xf4190cfc ) ROM_REGION( 0x2000, REGION_GFX1 | REGIONFLAG_DISPOSE ) ROM_LOAD( "s8-09.bin", 0x0000, 0x1000, 0xaa80c5b6 ) ROM_LOAD( "u8-10.bin", 0x1000, 0x1000, 0xd20ec85b ) ROM_REGION( 0x2000, REGION_GFX2 | REGIONFLAG_DISPOSE ) ROM_LOAD( "r8-08.bin", 0x0000, 0x1000, 0xdbdc9ffa ) ROM_LOAD( "n8-07.bin", 0x1000, 0x1000, 0x4b9973db ) ROM_REGION( 0x2000, REGION_GFX3 | REGIONFLAG_DISPOSE ) ROM_LOAD( "h5-05.bin", 0x0000, 0x1000, 0xe1218cc5 ) ROM_LOAD( "k5-06.bin", 0x1000, 0x1000, 0xb1f68b04 ) ROM_REGION( 0x0060, REGION_PROMS ) ROM_LOAD( "u02--2.bin", 0x0000, 0x0020, 0x238a65d7 ) /* palette (high bits) */ ROM_LOAD( "t02--3.bin", 0x0020, 0x0020, 0xae263dc0 ) /* palette (low bits) */ ROM_LOAD( "f10--1.bin", 0x0040, 0x0020, 0x16ee4ca2 ) /* sprite color lookup table */ ROM_END ROM_START( mrdot ) ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */ ROM_LOAD( "d1", 0x0000, 0x2000, 0x3dcd9359 ) ROM_LOAD( "d2", 0x2000, 0x2000, 0x710058d8 ) ROM_LOAD( "d3", 0x4000, 0x2000, 0x467d12d8 ) ROM_LOAD( "d4", 0x6000, 0x2000, 0xfce9afeb ) ROM_REGION( 0x2000, REGION_GFX1 | REGIONFLAG_DISPOSE ) ROM_LOAD( "d9", 0x0000, 0x1000, 0xde4cfe66 ) ROM_LOAD( "d10", 0x1000, 0x1000, 0xa6c2f38b ) ROM_REGION( 0x2000, REGION_GFX2 | REGIONFLAG_DISPOSE ) ROM_LOAD( "r8-08.bin", 0x0000, 0x1000, 0xdbdc9ffa ) ROM_LOAD( "n8-07.bin", 0x1000, 0x1000, 0x4b9973db ) ROM_REGION( 0x2000, REGION_GFX3 | REGIONFLAG_DISPOSE ) ROM_LOAD( "h5-05.bin", 0x0000, 0x1000, 0xe1218cc5 ) ROM_LOAD( "k5-06.bin", 0x1000, 0x1000, 0xb1f68b04 ) ROM_REGION( 0x0060, REGION_PROMS ) ROM_LOAD( "u02--2.bin", 0x0000, 0x0020, 0x238a65d7 ) /* palette (high bits) */ ROM_LOAD( "t02--3.bin", 0x0020, 0x0020, 0xae263dc0 ) /* palette (low bits) */ ROM_LOAD( "f10--1.bin", 0x0040, 0x0020, 0x16ee4ca2 ) /* sprite color lookup table */ ROM_END ROM_START( mrdofix ) ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */ ROM_LOAD( "d1", 0x0000, 0x2000, 0x3dcd9359 ) ROM_LOAD( "d2", 0x2000, 0x2000, 0x710058d8 ) ROM_LOAD( "dofix.d3", 0x4000, 0x2000, 0x3a7d039b ) ROM_LOAD( "dofix.d4", 0x6000, 0x2000, 0x32db845f ) ROM_REGION( 0x2000, REGION_GFX1 | REGIONFLAG_DISPOSE ) ROM_LOAD( "d9", 0x0000, 0x1000, 0xde4cfe66 ) ROM_LOAD( "d10", 0x1000, 0x1000, 0xa6c2f38b ) ROM_REGION( 0x2000, REGION_GFX2 | REGIONFLAG_DISPOSE ) ROM_LOAD( "r8-08.bin", 0x0000, 0x1000, 0xdbdc9ffa ) ROM_LOAD( "n8-07.bin", 0x1000, 0x1000, 0x4b9973db ) ROM_REGION( 0x2000, REGION_GFX3 | REGIONFLAG_DISPOSE ) ROM_LOAD( "h5-05.bin", 0x0000, 0x1000, 0xe1218cc5 ) ROM_LOAD( "k5-06.bin", 0x1000, 0x1000, 0xb1f68b04 ) ROM_REGION( 0x0060, REGION_PROMS ) ROM_LOAD( "u02--2.bin", 0x0000, 0x0020, 0x238a65d7 ) /* palette (high bits) */ ROM_LOAD( "t02--3.bin", 0x0020, 0x0020, 0xae263dc0 ) /* palette (low bits) */ ROM_LOAD( "f10--1.bin", 0x0040, 0x0020, 0x16ee4ca2 ) /* sprite color lookup table */ ROM_END ROM_START( mrlo ) ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */ ROM_LOAD( "mrlo01.bin", 0x0000, 0x2000, 0x6f455e7d ) ROM_LOAD( "d2", 0x2000, 0x2000, 0x710058d8 ) ROM_LOAD( "dofix.d3", 0x4000, 0x2000, 0x3a7d039b ) ROM_LOAD( "mrlo04.bin", 0x6000, 0x2000, 0x49c10274 ) ROM_REGION( 0x2000, REGION_GFX1 | REGIONFLAG_DISPOSE ) ROM_LOAD( "mrlo09.bin", 0x0000, 0x1000, 0xfdb60d0d ) ROM_LOAD( "mrlo10.bin", 0x1000, 0x1000, 0x0492c10e ) ROM_REGION( 0x2000, REGION_GFX2 | REGIONFLAG_DISPOSE ) ROM_LOAD( "r8-08.bin", 0x0000, 0x1000, 0xdbdc9ffa ) ROM_LOAD( "n8-07.bin", 0x1000, 0x1000, 0x4b9973db ) ROM_REGION( 0x2000, REGION_GFX3 | REGIONFLAG_DISPOSE ) ROM_LOAD( "h5-05.bin", 0x0000, 0x1000, 0xe1218cc5 ) ROM_LOAD( "k5-06.bin", 0x1000, 0x1000, 0xb1f68b04 ) ROM_REGION( 0x0060, REGION_PROMS ) ROM_LOAD( "u02--2.bin", 0x0000, 0x0020, 0x238a65d7 ) /* palette (high bits) */ ROM_LOAD( "t02--3.bin", 0x0020, 0x0020, 0xae263dc0 ) /* palette (low bits) */ ROM_LOAD( "f10--1.bin", 0x0040, 0x0020, 0x16ee4ca2 ) /* sprite color lookup table */ ROM_END ROM_START( mrdu ) ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */ ROM_LOAD( "d1", 0x0000, 0x2000, 0x3dcd9359 ) ROM_LOAD( "d2", 0x2000, 0x2000, 0x710058d8 ) ROM_LOAD( "d3", 0x4000, 0x2000, 0x467d12d8 ) ROM_LOAD( "du4.bin", 0x6000, 0x2000, 0x893bc218 ) ROM_REGION( 0x2000, REGION_GFX1 | REGIONFLAG_DISPOSE ) ROM_LOAD( "du9.bin", 0x0000, 0x1000, 0x4090dcdc ) ROM_LOAD( "du10.bin", 0x1000, 0x1000, 0x1e63ab69 ) ROM_REGION( 0x2000, REGION_GFX2 | REGIONFLAG_DISPOSE ) ROM_LOAD( "r8-08.bin", 0x0000, 0x1000, 0xdbdc9ffa ) ROM_LOAD( "n8-07.bin", 0x1000, 0x1000, 0x4b9973db ) ROM_REGION( 0x2000, REGION_GFX3 | REGIONFLAG_DISPOSE ) ROM_LOAD( "h5-05.bin", 0x0000, 0x1000, 0xe1218cc5 ) ROM_LOAD( "k5-06.bin", 0x1000, 0x1000, 0xb1f68b04 ) ROM_REGION( 0x0060, REGION_PROMS ) ROM_LOAD( "u02--2.bin", 0x0000, 0x0020, 0x238a65d7 ) /* palette (high bits) */ ROM_LOAD( "t02--3.bin", 0x0020, 0x0020, 0xae263dc0 ) /* palette (low bits) */ ROM_LOAD( "f10--1.bin", 0x0040, 0x0020, 0x16ee4ca2 ) /* sprite color lookup table */ ROM_END ROM_START( mrdoy ) ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */ ROM_LOAD( "dosnow.1", 0x0000, 0x2000, 0xd3454e2c ) ROM_LOAD( "dosnow.2", 0x2000, 0x2000, 0x5120a6b2 ) ROM_LOAD( "dosnow.3", 0x4000, 0x2000, 0x96416dbe ) ROM_LOAD( "dosnow.4", 0x6000, 0x2000, 0xc05051b6 ) ROM_REGION( 0x2000, REGION_GFX1 | REGIONFLAG_DISPOSE ) ROM_LOAD( "dosnow.9", 0x0000, 0x1000, 0x85d16217 ) ROM_LOAD( "dosnow.10", 0x1000, 0x1000, 0x61a7f54b ) ROM_REGION( 0x2000, REGION_GFX2 | REGIONFLAG_DISPOSE ) ROM_LOAD( "dosnow.8", 0x0000, 0x1000, 0x2bd1239a ) ROM_LOAD( "dosnow.7", 0x1000, 0x1000, 0xac8ffddf ) ROM_REGION( 0x2000, REGION_GFX3 | REGIONFLAG_DISPOSE ) ROM_LOAD( "dosnow.5", 0x0000, 0x1000, 0x7662d828 ) ROM_LOAD( "dosnow.6", 0x1000, 0x1000, 0x413f88d1 ) ROM_REGION( 0x0060, REGION_PROMS ) ROM_LOAD( "u02--2.bin", 0x0000, 0x0020, 0x238a65d7 ) /* palette (high bits) */ ROM_LOAD( "t02--3.bin", 0x0020, 0x0020, 0xae263dc0 ) /* palette (low bits) */ ROM_LOAD( "f10--1.bin", 0x0040, 0x0020, 0x16ee4ca2 ) /* sprite color lookup table */ ROM_END ROM_START( yankeedo ) ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */ ROM_LOAD( "a4-01.bin", 0x0000, 0x2000, 0x03dcfba2 ) ROM_LOAD( "yd_d2.c4", 0x2000, 0x2000, 0x7c9d7ce0 ) ROM_LOAD( "e4-03.bin", 0x4000, 0x2000, 0x358f5dc2 ) ROM_LOAD( "f4-04.bin", 0x6000, 0x2000, 0xf4190cfc ) ROM_REGION( 0x2000, REGION_GFX1 | REGIONFLAG_DISPOSE ) ROM_LOAD( "s8-09.bin", 0x0000, 0x1000, 0xaa80c5b6 ) ROM_LOAD( "u8-10.bin", 0x1000, 0x1000, 0xd20ec85b ) ROM_REGION( 0x2000, REGION_GFX2 | REGIONFLAG_DISPOSE ) ROM_LOAD( "r8-08.bin", 0x0000, 0x1000, 0xdbdc9ffa ) ROM_LOAD( "n8-07.bin", 0x1000, 0x1000, 0x4b9973db ) ROM_REGION( 0x2000, REGION_GFX3 | REGIONFLAG_DISPOSE ) ROM_LOAD( "yd_d5.h5", 0x0000, 0x1000, 0xf530b79b ) ROM_LOAD( "yd_d6.k5", 0x1000, 0x1000, 0x790579aa ) ROM_REGION( 0x0060, REGION_PROMS ) ROM_LOAD( "u02--2.bin", 0x0000, 0x0020, 0x238a65d7 ) /* palette (high bits) */ ROM_LOAD( "t02--3.bin", 0x0020, 0x0020, 0xae263dc0 ) /* palette (low bits) */ ROM_LOAD( "f10--1.bin", 0x0040, 0x0020, 0x16ee4ca2 ) /* sprite color lookup table */ ROM_END GAME( 1982, mrdo, 0, mrdo, mrdo, 0, ROT270, "Universal", "Mr. Do! (Universal)" ) GAME( 1982, mrdot, mrdo, mrdo, mrdo, 0, ROT270, "Universal (Taito license)", "Mr. Do! (Taito)" ) GAME( 1982, mrdofix, mrdo, mrdo, mrdo, 0, ROT270, "Universal (Taito license)", "Mr. Do! (bugfixed)" ) GAME( 1982, mrlo, mrdo, mrdo, mrdo, 0, ROT270, "bootleg", "Mr. Lo!" ) GAME( 1982, mrdu, mrdo, mrdo, mrdo, 0, ROT270, "bootleg", "Mr. Du!" ) GAME( 1982, mrdoy, mrdo, mrdo, mrdo, 0, ROT270, "bootleg", "Mr. Do! (Yukidaruma)" ) GAME( 1982, yankeedo, mrdo, mrdo, mrdo, 0, ROT270, "hack", "Yankee DO!" )