#include "../vidhrdw/skykid.c" /*************************************************************************** Dragon Buster (c) Namco 1984 Sky Kid (c) Namco 1985 Driver by Manuel Abadia ***************************************************************************/ #include "driver.h" #include "vidhrdw/generic.h" #include "cpu/m6800/m6800.h" #include "cpu/m6809/m6809.h" static unsigned char *sharedram; extern unsigned char *skykid_textram, *spriteram, *skykid_videoram; /* from vidhrdw/skykid.c */ int skykid_vh_start( void ); READ_HANDLER( skykid_videoram_r ); WRITE_HANDLER( skykid_videoram_w ); WRITE_HANDLER( skykid_scroll_x_w ); WRITE_HANDLER( skykid_scroll_y_w ); WRITE_HANDLER( skykid_flipscreen_w ); void skykid_vh_screenrefresh( struct osd_bitmap *bitmap,int full_refresh ); void drgnbstr_vh_screenrefresh( struct osd_bitmap *bitmap,int full_refresh ); void skykid_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom); static int irq_disabled = 1; static int inputport_selected; static int skykid_interrupt( void ) { if (!irq_disabled) return M6809_INT_IRQ; else return ignore_interrupt(); } static WRITE_HANDLER( skykid_irq_ctrl_w ) { irq_disabled = offset; } static WRITE_HANDLER( inputport_select_w ) { if ((data & 0xe0) == 0x60) inputport_selected = data & 0x07; else if ((data & 0xe0) == 0xc0) { coin_lockout_global_w(0,~data & 1); coin_counter_w(0,data & 2); coin_counter_w(1,data & 4); } } #define reverse_bitstrm(data) ((data & 0x01) << 4) | ((data & 0x02) << 2) | (data & 0x04) \ | ((data & 0x08) >> 2) | ((data & 0x10) >> 4) static READ_HANDLER( inputport_r ) { int data = 0; switch (inputport_selected){ case 0x00: /* DSW B (bits 0-4) */ data = ~(reverse_bitstrm(readinputport(1) & 0x1f)); break; case 0x01: /* DSW B (bits 5-7), DSW A (bits 0-1) */ data = ~(reverse_bitstrm((((readinputport(1) & 0xe0) >> 5) | ((readinputport(0) & 0x03) << 3)))); break; case 0x02: /* DSW A (bits 2-6) */ data = ~(reverse_bitstrm(((readinputport(0) & 0x7c) >> 2))); break; case 0x03: /* DSW A (bit 7), DSW C (bits 0-3) */ data = ~(reverse_bitstrm((((readinputport(0) & 0x80) >> 7) | ((readinputport(2) & 0x0f) << 1)))); break; case 0x04: /* coins, start */ data = ~(readinputport(3)); break; case 0x05: /* 2P controls */ data = ~(readinputport(5)); break; case 0x06: /* 1P controls */ data = ~(readinputport(4)); break; default: data = 0xff; } return data; } static WRITE_HANDLER( skykid_lamps_w ) { osd_led_w(0, (data & 0x08) >> 3); osd_led_w(1, (data & 0x10) >> 4); } static WRITE_HANDLER( skykid_halt_mcu_w ) { if (offset == 0){ cpu_set_reset_line(1,PULSE_LINE); cpu_set_halt_line( 1, CLEAR_LINE ); } else{ cpu_set_halt_line( 1, ASSERT_LINE ); } } READ_HANDLER( skykid_sharedram_r ) { return sharedram[offset]; } WRITE_HANDLER( skykid_sharedram_w ) { sharedram[offset] = data; } WRITE_HANDLER( skykid_bankswitch_w ) { int bankaddress; unsigned char *RAM = memory_region(REGION_CPU1); bankaddress = 0x10000 + (offset ? 0 : 0x2000); cpu_setbank(1,&RAM[bankaddress]); } static struct MemoryReadAddress skykid_readmem[] = { { 0x0000, 0x1fff, MRA_BANK1 }, /* banked ROM */ { 0x2000, 0x2fff, skykid_videoram_r }, /* Video RAM (background) */ { 0x4000, 0x47ff, MRA_RAM }, /* video RAM (text layer) */ { 0x4800, 0x5fff, MRA_RAM }, /* RAM + Sprite RAM */ { 0x6800, 0x68ff, namcos1_wavedata_r }, /* PSG device, shared RAM */ { 0x6800, 0x6bff, skykid_sharedram_r }, /* shared RAM with the MCU */ { 0x7800, 0x7800, watchdog_reset_r }, /* watchdog reset */ { 0x8000, 0xffff, MRA_ROM }, /* ROM */ { -1 } }; static struct MemoryWriteAddress skykid_writemem[] = { { 0x0000, 0x1fff, MWA_ROM }, /* banked ROM */ { 0x2000, 0x2fff, skykid_videoram_w, &skykid_videoram },/* Video RAM (background) */ { 0x4000, 0x47ff, MWA_RAM, &skykid_textram },/* video RAM (text layer) */ { 0x4800, 0x5fff, MWA_RAM }, /* RAM + Sprite RAM */ { 0x6000, 0x60ff, skykid_scroll_y_w }, /* Y scroll register map */ { 0x6200, 0x63ff, skykid_scroll_x_w }, /* X scroll register map */ { 0x6800, 0x68ff, namcos1_wavedata_w, &namco_wavedata },/* PSG device, shared RAM */ { 0x6800, 0x6bff, skykid_sharedram_w, &sharedram }, /* shared RAM with the MCU */ { 0x7000, 0x7800, skykid_irq_ctrl_w }, /* IRQ control */ { 0x8000, 0x8800, skykid_halt_mcu_w }, /* MCU control */ { 0x9000, 0x9800, skykid_bankswitch_w }, /* Bankswitch control */ { 0xa000, 0xa001, skykid_flipscreen_w }, /* flip screen */ { 0x8000, 0xffff, MWA_ROM }, /* ROM */ { -1 } }; static struct MemoryReadAddress mcu_readmem[] = { { 0x0000, 0x001f, hd63701_internal_registers_r },/* internal registers */ { 0x0080, 0x00ff, MRA_RAM }, /* built in RAM */ { 0x1000, 0x10ff, namcos1_wavedata_r }, /* PSG device, shared RAM */ { 0x1100, 0x113f, MRA_RAM }, /* PSG device */ { 0x1000, 0x13ff, skykid_sharedram_r }, /* shared RAM with the 6809 */ { 0x8000, 0xbfff, MRA_ROM }, /* MCU external ROM */ { 0xc000, 0xc800, MRA_RAM }, /* RAM */ { 0xf000, 0xffff, MRA_ROM }, /* MCU internal ROM */ { -1 } }; static struct MemoryWriteAddress mcu_writemem[] = { { 0x0000, 0x001f, hd63701_internal_registers_w },/* internal registers */ { 0x0080, 0x00ff, MWA_RAM }, /* built in RAM */ { 0x1000, 0x10ff, namcos1_wavedata_w }, /* PSG device, shared RAM */ { 0x1100, 0x113f, namcos1_sound_w, &namco_soundregs },/* PSG device */ { 0x1000, 0x13ff, skykid_sharedram_w }, /* shared RAM with the 6809 */ { 0x2000, 0x2000, MWA_NOP }, /* ??? */ { 0x4000, 0x4000, MWA_NOP }, /* ??? */ { 0x6000, 0x6000, MWA_NOP }, /* ??? */ { 0x8000, 0xbfff, MWA_ROM }, /* MCU external ROM */ { 0xc000, 0xc800, MWA_RAM }, /* RAM */ { 0xf000, 0xffff, MWA_ROM }, /* MCU internal ROM */ { -1 } }; static struct IOReadPort mcu_readport[] = { { HD63701_PORT1, HD63701_PORT1, inputport_r }, /* input ports read */ { -1 } /* end of table */ }; static struct IOWritePort mcu_writeport[] = { { HD63701_PORT1, HD63701_PORT1, inputport_select_w }, /* input port select */ { HD63701_PORT2, HD63701_PORT2, skykid_lamps_w }, /* lamps */ { -1 } /* end of table */ }; INPUT_PORTS_START( skykid ) PORT_START /* DSW A */ PORT_SERVICE( 0x01, IP_ACTIVE_HIGH ) PORT_DIPNAME( 0x06, 0x00, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x06, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0x08, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x00, "Round Skip" ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x10, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x00, "Freeze screen" ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0xc0, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 1C_2C ) ) PORT_START /* DSW B */ PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x01, "2" ) PORT_DIPSETTING( 0x02, "1" ) PORT_DIPSETTING( 0x03, "5" ) PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x00, "30k, 90k" ) PORT_DIPSETTING( 0x04, "20k, 80k" ) PORT_DIPSETTING( 0x08, "30k every 90k" ) PORT_DIPSETTING( 0x0c, "20k every 80k" ) PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x10, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x40, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x80, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) PORT_START /* DSW C */ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_PLAYER1 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_PLAYER2 ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x04, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x08, DEF_STR( On ) ) PORT_BIT( 0xf0, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START /* IN 0 */ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START /* IN 1 */ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_PLAYER1 ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START /* IN 2 */ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_PLAYER2 ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED ) INPUT_PORTS_END INPUT_PORTS_START( drgnbstr ) PORT_START /* DSW A */ PORT_SERVICE( 0x01, IP_ACTIVE_HIGH ) PORT_DIPNAME( 0x06, 0x00, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x06, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0x08, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x00, "Round Skip" ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x10, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x00, "Freeze screen" ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0xc0, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 1C_2C ) ) PORT_START /* DSW B */ PORT_DIPNAME( 0x01, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x01, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x02, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x04, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x08, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x10, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x40, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) PORT_START /* DSW C */ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_PLAYER1 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_PLAYER2 ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) ) PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x08, DEF_STR( On ) ) PORT_BIT( 0xf0, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START /* IN 0 */ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START /* IN 1 */ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_4WAY ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_4WAY ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_4WAY ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_4WAY ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_PLAYER1 ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START /* IN 2 */ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_4WAY | IPF_PLAYER2 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_4WAY | IPF_PLAYER2 ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_4WAY | IPF_PLAYER2 ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_4WAY | IPF_PLAYER2 ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_PLAYER2 ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED ) INPUT_PORTS_END static struct GfxLayout text_layout = { 8,8, /* 8*8 characters */ 512, /* 512 characters */ 2, /* 2 bits per pixel */ { 0, 4 }, /* the bitplanes are packed in the same byte */ { 8*8, 8*8+1, 8*8+2, 8*8+3, 0, 1, 2, 3 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 16*8 /* every char takes 16 consecutive bytes */ }; static struct GfxLayout tile_layout = { 8,8, /* 8*8 characters */ 512, /* 512 characters */ 2, /* 2 bits per pixel */ { 0, 4 }, { 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3 }, { 0*8, 2*8, 4*8, 6*8, 8*8, 10*8, 12*8, 14*8 }, 16*8 /* every char takes 16 consecutive bytes */ }; static struct GfxLayout sprite_layout1 = { 16,16, /* 16*16 sprites */ 128, /* 128 sprites */ 3, /* 3 bits per pixel */ { 0x4000*8+4, 0, 4 }, { 0, 1, 2, 3, 8*8, 8*8+1, 8*8+2, 8*8+3, 16*8+0, 16*8+1, 16*8+2, 16*8+3, 24*8+0, 24*8+1, 24*8+2, 24*8+3 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 32*8, 33*8, 34*8, 35*8, 36*8, 37*8, 38*8, 39*8 }, 64*8 /* every sprite takes 64 bytes */ }; static struct GfxLayout sprite_layout2 = { 16,16, /* 16*16 sprites */ 128, /* 128 sprites */ 3, /* 3 bits per pixel */ { 0x4000*8, 0x2000*8, 0x2000*8+4 }, { 0, 1, 2, 3, 8*8, 8*8+1, 8*8+2, 8*8+3, 16*8+0, 16*8+1, 16*8+2, 16*8+3, 24*8+0, 24*8+1, 24*8+2, 24*8+3 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 32*8, 33*8, 34*8, 35*8, 36*8, 37*8, 38*8, 39*8 }, 64*8 /* every sprite takes 64 bytes */ }; static struct GfxLayout sprite_layout3 = { 16,16, /* 16*16 sprites */ 128, /* 128 sprites */ 3, /* 3 bits per pixel */ { 0x8000*8, 0x6000*8, 0x6000*8+4 }, { 0, 1, 2, 3, 8*8, 8*8+1, 8*8+2, 8*8+3, 16*8+0, 16*8+1, 16*8+2, 16*8+3, 24*8+0, 24*8+1, 24*8+2, 24*8+3 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 32*8, 33*8, 34*8, 35*8, 36*8, 37*8, 38*8, 39*8 }, 64*8 /* every sprite takes 64 bytes */ }; static struct GfxDecodeInfo gfxdecodeinfo[] = { { REGION_GFX1, 0, &text_layout, 0, 64 }, { REGION_GFX2, 0, &tile_layout, 64*4, 128 }, { REGION_GFX3, 0, &sprite_layout1, 64*4+128*4, 64 }, { REGION_GFX3, 0, &sprite_layout2, 64*4+128*4, 64 }, { REGION_GFX3, 0, &sprite_layout3, 64*4+128*4, 64 }, {-1 } }; static struct namco_interface namco_interface = { 49152000/2048, /* 24000 Hz */ 8, /* number of voices */ 100, /* playback volume */ -1, /* memory region */ 0 /* stereo */ }; static struct MachineDriver machine_driver_skykid = { /* basic machine hardware */ { { CPU_M6809, 49152000/32, /* ??? */ skykid_readmem,skykid_writemem,0,0, skykid_interrupt,1 }, { CPU_HD63701, /* or compatible 6808 with extra instructions */ 49152000/32, /* ??? */ mcu_readmem,mcu_writemem,mcu_readport,mcu_writeport, interrupt,1 } }, 60,DEFAULT_REAL_60HZ_VBLANK_DURATION, 100, /* we need heavy synch */ 0, /* video hardware */ 36*8, 28*8, { 0*8, 36*8-1, 0*8, 28*8-1 }, gfxdecodeinfo, 256, 64*4+128*4+64*8, skykid_vh_convert_color_prom, VIDEO_TYPE_RASTER, 0, skykid_vh_start, 0, skykid_vh_screenrefresh, /* sound hardware */ 0,0,0,0, { { SOUND_NAMCO, &namco_interface } } }; ROM_START( skykid ) ROM_REGION( 0x14000, REGION_CPU1 ) /* 6809 code */ ROM_LOAD( "sk2-6c.bin", 0x08000, 0x4000, 0xea8a5822 ) ROM_LOAD( "sk1-6b.bin", 0x0c000, 0x4000, 0x7abe6c6c ) ROM_LOAD( "sk3-6d.bin", 0x10000, 0x4000, 0x314b8765 ) /* banked ROM */ ROM_REGION( 0x10000 , REGION_CPU2 ) /* MCU code */ ROM_LOAD( "sk4-3c.bin", 0x8000, 0x2000, 0xa460d0e0 ) /* subprogram for the MCU */ ROM_LOAD( "sk1-mcu.bin", 0xf000, 0x1000, 0x6ef08fb3 ) /* MCU internal code */ /* Using Pacland code (probably similar) */ ROM_REGION( 0x02000, REGION_GFX1 | REGIONFLAG_DISPOSE ) ROM_LOAD( "sk6-6l.bin", 0x00000, 0x2000, 0x58b731b9 ) /* chars */ ROM_REGION( 0x02000, REGION_GFX2 | REGIONFLAG_DISPOSE ) ROM_LOAD( "sk5-7e.bin", 0x00000, 0x2000, 0xc33a498e ) ROM_REGION( 0x0a000, REGION_GFX3 | REGIONFLAG_DISPOSE ) ROM_LOAD( "sk9-10n.bin", 0x00000, 0x4000, 0x44bb7375 ) /* sprites */ ROM_LOAD( "sk7-10m.bin", 0x04000, 0x4000, 0x3454671d ) /* empty space to decode the sprites as 3bpp */ ROM_REGION( 0x0700, REGION_PROMS ) ROM_LOAD( "sk1-2n.bin", 0x0000, 0x0100, 0x0218e726 ) /* red component */ ROM_LOAD( "sk2-2p.bin", 0x0100, 0x0100, 0xfc0d5b85 ) /* green component */ ROM_LOAD( "sk3-2r.bin", 0x0200, 0x0100, 0xd06b620b ) /* blue component */ ROM_LOAD( "sk-5n.bin", 0x0300, 0x0200, 0xc697ac72 ) /* tiles lookup table */ ROM_LOAD( "sk-6n.bin", 0x0500, 0x0200, 0x161514a4 ) /* sprites lookup table */ ROM_END ROM_START( drgnbstr ) ROM_REGION( 0x14000, REGION_CPU1 ) /* 6809 code */ ROM_LOAD( "6c.bin", 0x08000, 0x04000, 0x0f11cd17 ) ROM_LOAD( "6b.bin", 0x0c000, 0x04000, 0x1c7c1821 ) ROM_LOAD( "6d.bin", 0x10000, 0x04000, 0x6da169ae ) /* banked ROM */ ROM_REGION( 0x10000 , REGION_CPU2 ) /* MCU code */ ROM_LOAD( "3c.bin", 0x8000, 0x02000, 0x8a0b1fc1 ) /* subprogram for the MCU */ ROM_LOAD( "pl1-mcu.bin",0xf000, 0x01000, 0x6ef08fb3 ) /* The MCU internal code is missing */ /* Using Pacland code (probably similar) */ ROM_REGION( 0x02000, REGION_GFX1 | REGIONFLAG_DISPOSE ) ROM_LOAD( "6l.bin", 0x00000, 0x2000, 0xc080b66c ) /* tiles */ ROM_REGION( 0x02000, REGION_GFX2 | REGIONFLAG_DISPOSE ) ROM_LOAD( "7e.bin", 0x00000, 0x2000, 0x28129aed ) ROM_REGION( 0x0a000, REGION_GFX3 | REGIONFLAG_DISPOSE ) ROM_LOAD( "10n.bin", 0x00000, 0x4000, 0x11942c61 ) /* sprites */ ROM_LOAD( "10m.bin", 0x04000, 0x4000, 0xcc130fe2 ) /* empty space to decode the sprites as 3bpp */ ROM_REGION( 0x0700, REGION_PROMS ) ROM_LOAD( "2n.bin", 0x00000, 0x0100, 0x3f8cce97 ) /* red component */ ROM_LOAD( "2p.bin", 0x00100, 0x0100, 0xafe32436 ) /* green component */ ROM_LOAD( "2r.bin", 0x00200, 0x0100, 0xc95ff576 ) /* blue component */ ROM_LOAD( "db1-4.5n", 0x00300, 0x0200, 0xb2180c21 ) /* tiles lookup table */ ROM_LOAD( "db1-5.6n", 0x00500, 0x0200, 0x5e2b3f74 ) /* sprites lookup table */ ROM_END GAME( 1985, skykid, 0, skykid, skykid, 0, ROT0, "Namco", "Sky Kid" ) GAME( 1984, drgnbstr, 0, skykid, drgnbstr, 0, ROT0, "Namco", "Dragon Buster" )