/*************************************************************************** Baraduke/Metro-Cross (c) Namco 1985 Driver by Manuel Abadia TO DO: - in Metro-Cross test mode, inputs are unnecessarily repeated, so selecting the sound you want to listen to is almost impossible. - remove the sound kludge in Baraduke. ***************************************************************************/ #include "driver.h" #include "vidhrdw/generic.h" #include "cpu/m6800/m6800.h" static unsigned char *sharedram; extern unsigned char *baraduke_textram, *spriteram, *baraduke_videoram; /* from vidhrdw/baraduke.c */ VIDEO_START( baraduke ); VIDEO_START( metrocrs ); VIDEO_UPDATE( baraduke ); VIDEO_UPDATE( metrocrs ); READ_HANDLER( baraduke_textlayer_r ); READ_HANDLER( baraduke_videoram_r ); WRITE_HANDLER( baraduke_textlayer_w ); WRITE_HANDLER( baraduke_videoram_w ); WRITE_HANDLER( baraduke_scroll0_w ); WRITE_HANDLER( baraduke_scroll1_w ); PALETTE_INIT( baraduke ); static int inputport_selected; static WRITE_HANDLER( inputport_select_w ) { if ((data & 0xe0) == 0x60) inputport_selected = data & 0x07; else if ((data & 0xe0) == 0xc0) { coin_lockout_global_w(~data & 1); coin_counter_w(0,data & 2); coin_counter_w(1,data & 4); } } #define reverse_bitstrm(data) ((data & 0x01) << 4) | ((data & 0x02) << 2) | (data & 0x04) \ | ((data & 0x08) >> 2) | ((data & 0x10) >> 4) static READ_HANDLER( inputport_r ) { int data = 0; switch (inputport_selected){ case 0x00: /* DSW A (bits 0-4) */ data = ~(reverse_bitstrm(readinputport(0) & 0x1f)); break; case 0x01: /* DSW A (bits 5-7), DSW B (bits 0-1) */ data = ~(reverse_bitstrm((((readinputport(0) & 0xe0) >> 5) | ((readinputport(1) & 0x03) << 3)))); break; case 0x02: /* DSW B (bits 2-6) */ data = ~(reverse_bitstrm(((readinputport(1) & 0x7c) >> 2))); break; case 0x03: /* DSW B (bit 7), DSW C (bits 0-3) */ data = ~(reverse_bitstrm((((readinputport(1) & 0x80) >> 7) | ((readinputport(2) & 0x0f) << 1)))); break; case 0x04: /* coins, start */ data = ~(readinputport(3)); break; case 0x05: /* 2P controls */ data = ~(readinputport(5)); break; case 0x06: /* 1P controls */ data = ~(readinputport(4)); break; default: data = 0xff; } return data; } static WRITE_HANDLER( baraduke_lamps_w ) { set_led_status(0,data & 0x08); set_led_status(1,data & 0x10); } READ_HANDLER( baraduke_sharedram_r ) { return sharedram[offset]; } WRITE_HANDLER( baraduke_sharedram_w ) { sharedram[offset] = data; } static MEMORY_READ_START( baraduke_readmem ) { 0x0000, 0x17ff, MRA_RAM }, /* RAM */ { 0x1800, 0x1fff, MRA_RAM }, /* Sprite RAM */ { 0x2000, 0x3fff, baraduke_videoram_r }, /* Video RAM */ { 0x4000, 0x40ff, namcos1_wavedata_r }, /* PSG device, shared RAM */ { 0x4000, 0x43ff, baraduke_sharedram_r }, /* shared RAM with the MCU */ { 0x4800, 0x4fff, MRA_RAM }, /* video RAM (text layer) */ { 0x6000, 0xffff, MRA_ROM }, /* ROM */ MEMORY_END static MEMORY_WRITE_START( baraduke_writemem ) { 0x0000, 0x17ff, MWA_RAM }, /* RAM */ { 0x1800, 0x1fff, MWA_RAM, &spriteram }, /* Sprite RAM */ { 0x2000, 0x3fff, baraduke_videoram_w, &baraduke_videoram },/* Video RAM */ { 0x4000, 0x40ff, namcos1_wavedata_w }, /* PSG device, shared RAM */ { 0x4000, 0x43ff, baraduke_sharedram_w, &sharedram },/* shared RAM with the MCU */ { 0x4800, 0x4fff, MWA_RAM, &baraduke_textram },/* video RAM (text layer) */ { 0x8000, 0x8000, watchdog_reset_w }, /* watchdog reset */ /* { 0x8800, 0x8800, MWA_NOP }, // ??? /*/ { 0xb000, 0xb002, baraduke_scroll0_w }, /* scroll (layer 0) */ { 0xb004, 0xb006, baraduke_scroll1_w }, /* scroll (layer 1) */ { 0x6000, 0xffff, MWA_ROM }, /* ROM */ MEMORY_END READ_HANDLER( soundkludge_r ) { static int counter; return ((counter++) >> 4) & 0xff; } static MEMORY_READ_START( mcu_readmem ) { 0x0000, 0x001f, hd63701_internal_registers_r },/* internal registers */ { 0x0080, 0x00ff, MRA_RAM }, /* built in RAM */ { 0x1000, 0x10ff, namcos1_wavedata_r }, /* PSG device, shared RAM */ { 0x1105, 0x1105, soundkludge_r }, /* cures speech */ { 0x1100, 0x113f, MRA_RAM }, /* PSG device */ { 0x1000, 0x13ff, baraduke_sharedram_r }, /* shared RAM with the 6809 */ { 0x8000, 0xbfff, MRA_ROM }, /* MCU external ROM */ { 0xc000, 0xc800, MRA_RAM }, /* RAM */ { 0xf000, 0xffff, MRA_ROM }, /* MCU internal ROM */ MEMORY_END static MEMORY_WRITE_START( mcu_writemem ) { 0x0000, 0x001f, hd63701_internal_registers_w },/* internal registers */ { 0x0080, 0x00ff, MWA_RAM }, /* built in RAM */ { 0x1000, 0x10ff, namcos1_wavedata_w, &namco_wavedata },/* PSG device, shared RAM */ { 0x1100, 0x113f, namcos1_sound_w, &namco_soundregs },/* PSG device */ { 0x1000, 0x13ff, baraduke_sharedram_w }, /* shared RAM with the 6809 */ /* { 0x8000, 0x8000, MWA_NOP }, // ??? /*/ /* { 0x8800, 0x8800, MWA_NOP }, // ??? /*/ { 0x8000, 0xbfff, MWA_ROM }, /* MCU external ROM */ { 0xc000, 0xc800, MWA_RAM }, /* RAM */ { 0xf000, 0xffff, MWA_ROM }, /* MCU internal ROM */ MEMORY_END static PORT_READ_START( mcu_readport ) { HD63701_PORT1, HD63701_PORT1, inputport_r }, /* input ports read */ PORT_END static PORT_WRITE_START( mcu_writeport ) { HD63701_PORT1, HD63701_PORT1, inputport_select_w }, /* input port select */ { HD63701_PORT2, HD63701_PORT2, baraduke_lamps_w }, /* lamps */ PORT_END INPUT_PORTS_START( baraduke ) PORT_START /* DSW A */ PORT_SERVICE( 0x01, IP_ACTIVE_HIGH ) PORT_DIPNAME( 0x06, 0x00, DEF_STR( Lives ) ) PORT_DIPSETTING( 0x04, "2" ) PORT_DIPSETTING( 0x00, "3" ) PORT_DIPSETTING( 0x02, "4" ) PORT_DIPSETTING( 0x06, "5" ) PORT_DIPNAME( 0x18, 0x00, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x18, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0xc0, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 1C_2C ) ) PORT_START /* DSW B */ PORT_DIPNAME( 0x03, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPSETTING( 0x02, "Every 10k" ) PORT_DIPSETTING( 0x00, "10k and every 20k" ) PORT_DIPSETTING( 0x01, "Every 20k" ) PORT_DIPSETTING( 0x03, "None" ) PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x08, "Easy" ) PORT_DIPSETTING( 0x00, "Normal" ) PORT_DIPSETTING( 0x04, "Hard" ) PORT_DIPSETTING( 0x0c, "Very hard" ) PORT_BITX( 0x10, 0x00, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Rack test", IP_KEY_NONE, IP_JOY_NONE ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x10, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x00, "Freeze" ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x00, "Allow continue from last level" ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x40, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) PORT_START /* DSW C */ PORT_DIPNAME( 0x01, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x01, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x02, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_SERVICE ) /* Another service dip */ PORT_BIT( 0xf0, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START /* IN 0 */ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START /* IN 1 */ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_PLAYER1 ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START /* IN 2 */ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_PLAYER2 ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED ) INPUT_PORTS_END INPUT_PORTS_START( metrocrs ) PORT_START /* DSW A */ PORT_SERVICE( 0x01, IP_ACTIVE_HIGH ) PORT_DIPNAME( 0x06, 0x00, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x06, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPNAME( 0x18, 0x00, DEF_STR( Difficulty ) ) PORT_DIPSETTING( 0x10, "Easy" ) PORT_DIPSETTING( 0x00, "Normal" ) PORT_DIPSETTING( 0x08, "Hard" ) PORT_DIPSETTING( 0x18, "Very hard" ) PORT_DIPNAME( 0x20, 0x00, "Allow Continue" ) PORT_DIPSETTING( 0x20, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0xc0, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x40, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x80, DEF_STR( 1C_2C ) ) PORT_START /* DSW B */ PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_BITX( 0x02, 0x00, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Rack test", IP_KEY_NONE, IP_JOY_NONE ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x02, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x00, "Freeze" ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x04, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x08, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x10, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x40, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) PORT_START /* DSW C */ PORT_DIPNAME( 0x01, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x01, DEF_STR( On ) ) PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x02, DEF_STR( On ) ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_SERVICE ) /* Another service dip */ PORT_BIT( 0xf0, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START /* IN 0 */ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START /* IN 1 */ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_PLAYER1 ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START /* IN 2 */ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_PLAYER2 ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED ) INPUT_PORTS_END static struct GfxLayout text_layout = { 8,8, /* 8*8 characters */ 512, /* 512 characters */ 2, /* 2 bits per pixel */ { 0, 4 }, /* the bitplanes are packed in the same byte */ { 8*8, 8*8+1, 8*8+2, 8*8+3, 0, 1, 2, 3 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, 16*8 /* every char takes 16 consecutive bytes */ }; static struct GfxLayout tile_layout1 = { 8,8, /* 8*8 characters */ 512, /* 512 characters */ 3, /* 3 bits per pixel */ { 0x8000*8, 0, 4 }, { 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3 }, { 0*8, 2*8, 4*8, 6*8, 8*8, 10*8, 12*8, 14*8 }, 16*8 /* every char takes 16 consecutive bytes */ }; static struct GfxLayout tile_layout2 = { 8,8, /* 8*8 characters */ 512, /* 512 characters */ 3, /* 3 bits per pixel */ { 0x8000*8+4, 0x2000*8, 0x2000*8+4 }, { 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3 }, { 0*8, 2*8, 4*8, 6*8, 8*8, 10*8, 12*8, 14*8 }, 16*8 /* every char takes 16 consecutive bytes */ }; static struct GfxLayout tile_layout3 = { 8,8, /* 8*8 characters */ 512, /* 512 characters */ 3, /* 3 bits per pixel */ { 0xa000*8, 0x4000*8, 0x4000*8+4 }, { 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3 }, { 0*8, 2*8, 4*8, 6*8, 8*8, 10*8, 12*8, 14*8 }, 16*8 /* every char takes 16 consecutive bytes */ }; static struct GfxLayout tile_layout4 = { 8,8, /* 8*8 characters */ 512, /* 512 characters */ 3, /* 3 bits per pixel */ { 0xa000*8+4, 0x6000*8, 0x6000*8+4 }, { 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3 }, { 0*8, 2*8, 4*8, 6*8, 8*8, 10*8, 12*8, 14*8 }, 16*8 /* every char takes 16 consecutive bytes */ }; static struct GfxLayout spritelayout = { 16,16, /* 16*16 sprites */ 512, /* 512 sprites */ 4, /* 4 bits per pixel */ { 0, 1, 2, 3 }, { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4, 8*4, 9*4, 10*4, 11*4, 12*4, 13*4, 14*4, 15*4 }, { 8*8*0, 8*8*1, 8*8*2, 8*8*3, 8*8*4, 8*8*5, 8*8*6, 8*8*7, 8*8*8, 8*8*9, 8*8*10, 8*8*11, 8*8*12, 8*8*13, 8*8*14, 8*8*15 }, 128*8 /* every sprite takes 128 consecutive bytes */ }; static struct GfxDecodeInfo gfxdecodeinfo[] = { { REGION_GFX1, 0, &text_layout, 0, 512 }, { REGION_GFX2, 0, &tile_layout1, 0, 256 }, { REGION_GFX2, 0, &tile_layout2, 0, 256 }, { REGION_GFX2, 0, &tile_layout3, 0, 256 }, { REGION_GFX2, 0, &tile_layout4, 0, 256 }, { REGION_GFX3, 0, &spritelayout, 0, 128 }, { -1 } }; static struct namco_interface namco_interface = { 49152000/2048, /* 24000Hz */ 8, /* number of voices */ 100, /* playback volume */ -1, /* memory region */ 0 /* stereo */ }; static MACHINE_DRIVER_START( baraduke ) /* basic machine hardware */ MDRV_CPU_ADD(M6809,49152000/32) /* ??? */ MDRV_CPU_MEMORY(baraduke_readmem,baraduke_writemem) MDRV_CPU_VBLANK_INT(irq0_line_hold,1) MDRV_CPU_ADD(HD63701,49152000/32) /* or compatible 6808 with extra instructions */ MDRV_CPU_MEMORY(mcu_readmem,mcu_writemem) MDRV_CPU_PORTS(mcu_readport,mcu_writeport) MDRV_CPU_VBLANK_INT(irq0_line_hold,1) MDRV_FRAMES_PER_SECOND(60.606060) MDRV_VBLANK_DURATION(DEFAULT_REAL_60HZ_VBLANK_DURATION) MDRV_INTERLEAVE(100) /* we need heavy synch */ /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) MDRV_SCREEN_SIZE(36*8, 28*8) MDRV_VISIBLE_AREA(0*8, 36*8-1, 0*8, 28*8-1) MDRV_GFXDECODE(gfxdecodeinfo) MDRV_PALETTE_LENGTH(2048) MDRV_COLORTABLE_LENGTH(2048*4) MDRV_PALETTE_INIT(baraduke) MDRV_VIDEO_START(baraduke) MDRV_VIDEO_UPDATE(baraduke) /* sound hardware */ MDRV_SOUND_ADD(NAMCO_15XX, namco_interface) MACHINE_DRIVER_END static MACHINE_DRIVER_START( metrocrs ) /* basic machine hardware */ MDRV_CPU_ADD(M6809,49152000/32) /* ??? */ MDRV_CPU_MEMORY(baraduke_readmem,baraduke_writemem) MDRV_CPU_VBLANK_INT(irq0_line_hold,1) MDRV_CPU_ADD(HD63701,49152000/32) /* or compatible 6808 with extra instructions */ MDRV_CPU_MEMORY(mcu_readmem,mcu_writemem) MDRV_CPU_PORTS(mcu_readport,mcu_writeport) MDRV_CPU_VBLANK_INT(irq0_line_hold,1) MDRV_FRAMES_PER_SECOND(60.606060) MDRV_VBLANK_DURATION(DEFAULT_REAL_60HZ_VBLANK_DURATION) MDRV_INTERLEAVE(100) /* we need heavy synch */ /* video hardware */ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) MDRV_SCREEN_SIZE(36*8, 28*8) MDRV_VISIBLE_AREA(0*8, 36*8-1, 0*8, 28*8-1) MDRV_GFXDECODE(gfxdecodeinfo) MDRV_PALETTE_LENGTH(2048) MDRV_COLORTABLE_LENGTH(2048*4) MDRV_PALETTE_INIT(baraduke) MDRV_VIDEO_START(baraduke) MDRV_VIDEO_UPDATE(metrocrs) /* sound hardware */ MDRV_SOUND_ADD(NAMCO_15XX, namco_interface) MACHINE_DRIVER_END ROM_START( baraduke ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 6809 code */ ROM_LOAD( "prg1.9c", 0x6000, 0x02000, CRC(ea2ea790) SHA1(ab6f523803b2b0ea04b78f2f252de6c2d344a26c) ) ROM_LOAD( "prg2.9a", 0x8000, 0x04000, CRC(9a0a9a87) SHA1(6d88fb5b443c822ede4884d4452e333834b16aca) ) ROM_LOAD( "prg3.9b", 0xc000, 0x04000, CRC(383e5458) SHA1(091f25e287f0a81649c9a4fa196ebe4112a82295) ) ROM_REGION( 0x10000 , REGION_CPU2, 0 ) /* MCU code */ ROM_LOAD( "prg4.3b", 0x8000, 0x4000, CRC(abda0fe7) SHA1(f7edcb5f9fa47bb38a8207af5678cf4ccc243547) ) /* subprogram for the MCU */ ROM_LOAD( "pl1-mcu.bin",0xf000, 0x1000, CRC(6ef08fb3) SHA1(4842590d60035a0059b0899eb2d5f58ae72c2529) ) /* The MCU internal code is missing */ /* Using Pacland code (probably similar) */ ROM_REGION( 0x02000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "ch1.3j", 0x00000, 0x2000, CRC(706b7fee) SHA1(e5694289bd4346c1a3a004feaa940710cea755c6) ) /* characters */ ROM_REGION( 0x0c000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD( "ch2.4p", 0x00000, 0x4000, CRC(b0bb0710) SHA1(797832aea59bf80342fd2a3505645f2766bde65b) ) /* tiles */ ROM_LOAD( "ch3.4n", 0x04000, 0x4000, CRC(0d7ebec9) SHA1(6b86b476db61f5760bc8610b51adc1115cfdad96) ) ROM_LOAD( "ch4.4m", 0x08000, 0x4000, CRC(e5da0896) SHA1(abb8bf7e9dc1c60bc0a20a691109fb145bb1d8e0) ) ROM_REGION( 0x10000, REGION_GFX3, ROMREGION_DISPOSE ) ROM_LOAD( "obj1.8k", 0x00000, 0x4000, CRC(87a29acc) SHA1(3aa00efc95d1da50f6e4637d101640328287dea1) ) /* sprites */ ROM_LOAD( "obj2.8l", 0x04000, 0x4000, CRC(72b6d20c) SHA1(e40b48dacefce4fd62ab28d3e6ff3932d4ff005b) ) ROM_LOAD( "obj3.8m", 0x08000, 0x4000, CRC(3076af9c) SHA1(57ce09b298fd0bae94e4d8c817a34ce812c3ddfc) ) ROM_LOAD( "obj4.8n", 0x0c000, 0x4000, CRC(8b4c09a3) SHA1(46e0ef39cb313c6780f6137769153dc4a054c77f) ) ROM_REGION( 0x1000, REGION_PROMS, 0 ) ROM_LOAD( "prmcolbg.1n",0x0000, 0x0800, CRC(0d78ebc6) SHA1(0a0c1e23eb4d1748c4e6c448284d785286c77911) ) /* Blue + Green palette */ ROM_LOAD( "prmcolr.2m", 0x0800, 0x0800, CRC(03f7241f) SHA1(16ae059f084ba0ac4ddaa95dbeed113295f106ea) ) /* Red palette */ ROM_END ROM_START( baraduka ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 6809 code */ ROM_LOAD( "prg1.9c", 0x6000, 0x02000, CRC(ea2ea790) SHA1(ab6f523803b2b0ea04b78f2f252de6c2d344a26c) ) ROM_LOAD( "bd1_1.9a", 0x8000, 0x04000, CRC(4e9f2bdc) SHA1(bc6e71d4d3b2064e662a105c1a77d2731070d58e) ) ROM_LOAD( "bd1_2.9b", 0xc000, 0x04000, CRC(40617fcd) SHA1(51d17f3a2fc96e13c8ef5952efece526e0fb33f4) ) ROM_REGION( 0x10000 , REGION_CPU2, 0 ) /* MCU code */ ROM_LOAD( "bd1_4b.3b", 0x8000, 0x4000, CRC(a47ecd32) SHA1(a2a75e65deb28224a5729ed134ee4d5ea8c50706) ) /* subprogram for the MCU */ ROM_LOAD( "pl1-mcu.bin",0xf000, 0x1000, CRC(6ef08fb3) SHA1(4842590d60035a0059b0899eb2d5f58ae72c2529) ) /* The MCU internal code is missing */ /* Using Pacland code (probably similar) */ ROM_REGION( 0x02000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "ch1.3j", 0x00000, 0x2000, CRC(706b7fee) SHA1(e5694289bd4346c1a3a004feaa940710cea755c6) ) /* characters */ ROM_REGION( 0x0c000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD( "ch2.4p", 0x00000, 0x4000, CRC(b0bb0710) SHA1(797832aea59bf80342fd2a3505645f2766bde65b) ) /* tiles */ ROM_LOAD( "ch3.4n", 0x04000, 0x4000, CRC(0d7ebec9) SHA1(6b86b476db61f5760bc8610b51adc1115cfdad96) ) ROM_LOAD( "ch4.4m", 0x08000, 0x4000, CRC(e5da0896) SHA1(abb8bf7e9dc1c60bc0a20a691109fb145bb1d8e0) ) ROM_REGION( 0x10000, REGION_GFX3, ROMREGION_DISPOSE ) ROM_LOAD( "obj1.8k", 0x00000, 0x4000, CRC(87a29acc) SHA1(3aa00efc95d1da50f6e4637d101640328287dea1) ) /* sprites */ ROM_LOAD( "obj2.8l", 0x04000, 0x4000, CRC(72b6d20c) SHA1(e40b48dacefce4fd62ab28d3e6ff3932d4ff005b) ) ROM_LOAD( "obj3.8m", 0x08000, 0x4000, CRC(3076af9c) SHA1(57ce09b298fd0bae94e4d8c817a34ce812c3ddfc) ) ROM_LOAD( "obj4.8n", 0x0c000, 0x4000, CRC(8b4c09a3) SHA1(46e0ef39cb313c6780f6137769153dc4a054c77f) ) ROM_REGION( 0x1000, REGION_PROMS, 0 ) ROM_LOAD( "prmcolbg.1n",0x0000, 0x0800, CRC(0d78ebc6) SHA1(0a0c1e23eb4d1748c4e6c448284d785286c77911) ) /* Blue + Green palette */ ROM_LOAD( "prmcolr.2m", 0x0800, 0x0800, CRC(03f7241f) SHA1(16ae059f084ba0ac4ddaa95dbeed113295f106ea) ) /* Red palette */ ROM_END ROM_START( metrocrs ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 6809 code */ ROM_LOAD( "mc1-3.9c", 0x6000, 0x02000, CRC(3390b33c) SHA1(0733aece368acc913e2ff32e8817194cb4b630fb) ) ROM_LOAD( "mc1-1.9a", 0x8000, 0x04000, CRC(10b0977e) SHA1(6266d173b55075da1f252092bf38185880bc4969) ) ROM_LOAD( "mc1-2.9b", 0xc000, 0x04000, CRC(5c846f35) SHA1(3c98a0f1131f2e2477fc75a588123c57ff5350ad) ) ROM_REGION( 0x10000 , REGION_CPU2, 0 ) /* MCU code */ ROM_LOAD( "mc1-4.3b", 0x8000, 0x02000, CRC(9c88f898) SHA1(d6d0345002b70c5aca41c664f34181715cd87669) ) /* subprogram for the MCU */ ROM_LOAD( "pl1-mcu.bin",0xf000, 0x1000, CRC(6ef08fb3) SHA1(4842590d60035a0059b0899eb2d5f58ae72c2529) ) /* The MCU internal code is missing */ /* Using Pacland code (probably similar) */ ROM_REGION( 0x02000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "mc1-5.3j", 0x00000, 0x2000, CRC(9b5ea33a) SHA1(a8108e71e3440b645ebdb5cdbd87712151299789) ) /* characters */ ROM_REGION( 0x0c000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD( "mc1-7.4p", 0x00000, 0x4000, CRC(c9dfa003) SHA1(86e8f9fc25de67691ce5385d93b723e7eb836b2b) ) /* tiles */ ROM_LOAD( "mc1-6.4n", 0x04000, 0x4000, CRC(9686dc3c) SHA1(1caf712eedb1f70559169685e5421e11866e518c) ) /* empty space to decode the roms as 3bpp */ ROM_REGION( 0x10000, REGION_GFX3, ROMREGION_DISPOSE ) ROM_LOAD( "mc1-8.8k", 0x00000, 0x4000, CRC(265b31fa) SHA1(d46e6db5d6f325954d2b6159157b11e10fe5838d) ) /* sprites */ ROM_LOAD( "mc1-9.8l", 0x04000, 0x4000, CRC(541ec029) SHA1(a3096d8405b6bbc862b03773889f6cbd43739f5b) ) /* 8000-ffff empty */ ROM_REGION( 0x1000, REGION_PROMS, 0 ) ROM_LOAD( "mc1-1.1n", 0x0000, 0x0800, CRC(32a78a8b) SHA1(545a59bc3c5868ac1749d2947210110205fb3da2) ) /* Blue + Green palette */ ROM_LOAD( "mc1-2.2m", 0x0800, 0x0800, CRC(6f4dca7b) SHA1(781134c02853aded2cba63719c0e4c78b227da1c) ) /* Red palette */ ROM_END ROM_START( metrocra ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 6809 code */ ROM_LOAD( "mc2-3.9b", 0x6000, 0x02000, CRC(ffe08075) SHA1(4e1341d5a9a58f171e1e6f9aa18092d5557a6947) ) ROM_LOAD( "mc2-1.9a", 0x8000, 0x04000, CRC(05a239ea) SHA1(3e7c7d305d0f48e2431d60b176a0cb451ddc4637) ) ROM_LOAD( "mc2-2.9a", 0xc000, 0x04000, CRC(db9b0e6d) SHA1(2772b59fe7dc0e78ee29dd001a6bba75b94e0334) ) ROM_REGION( 0x10000 , REGION_CPU2, 0 ) /* MCU code */ ROM_LOAD( "mc1-4.3b", 0x8000, 0x02000, CRC(9c88f898) SHA1(d6d0345002b70c5aca41c664f34181715cd87669) ) /* subprogram for the MCU */ ROM_LOAD( "pl1-mcu.bin",0xf000, 0x1000, CRC(6ef08fb3) SHA1(4842590d60035a0059b0899eb2d5f58ae72c2529) ) /* The MCU internal code is missing */ /* Using Pacland code (probably similar) */ ROM_REGION( 0x02000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "mc1-5.3j", 0x00000, 0x2000, CRC(9b5ea33a) SHA1(a8108e71e3440b645ebdb5cdbd87712151299789) ) /* characters */ ROM_REGION( 0x0c000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD( "mc1-7.4p", 0x00000, 0x4000, CRC(c9dfa003) SHA1(86e8f9fc25de67691ce5385d93b723e7eb836b2b) ) /* tiles */ ROM_LOAD( "mc1-6.4n", 0x04000, 0x4000, CRC(9686dc3c) SHA1(1caf712eedb1f70559169685e5421e11866e518c) ) /* empty space to decode the roms as 3bpp */ ROM_REGION( 0x10000, REGION_GFX3, ROMREGION_DISPOSE ) ROM_LOAD( "mc1-8.8k", 0x00000, 0x4000, CRC(265b31fa) SHA1(d46e6db5d6f325954d2b6159157b11e10fe5838d) ) /* sprites */ ROM_LOAD( "mc1-9.8l", 0x04000, 0x4000, CRC(541ec029) SHA1(a3096d8405b6bbc862b03773889f6cbd43739f5b) ) /* 8000-ffff empty */ ROM_REGION( 0x1000, REGION_PROMS, 0 ) ROM_LOAD( "mc1-1.1n", 0x0000, 0x0800, CRC(32a78a8b) SHA1(545a59bc3c5868ac1749d2947210110205fb3da2) ) /* Blue + Green palette */ ROM_LOAD( "mc1-2.2m", 0x0800, 0x0800, CRC(6f4dca7b) SHA1(781134c02853aded2cba63719c0e4c78b227da1c) ) /* Red palette */ ROM_END static DRIVER_INIT( metrocrs ) { int i; unsigned char *rom = memory_region(REGION_GFX2); for(i = 0x8000;i < memory_region_length(REGION_GFX2);i++) rom[i] = 0xff; } GAME( 1985, baraduke, 0, baraduke, baraduke, 0, ROT0, "Namco", "Baraduke (set 1)" ) GAME( 1985, baraduka, baraduke, baraduke, baraduke, 0, ROT0, "Namco", "Baraduke (set 2)" ) GAME( 1985, metrocrs, 0, metrocrs, metrocrs, metrocrs, ROT0, "Namco", "Metro-Cross (set 1)" ) GAME( 1985, metrocra, metrocrs, metrocrs, metrocrs, metrocrs, ROT0, "Namco", "Metro-Cross (set 2)" )