/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef MUTATIONOFJB_INVENTORY_H #define MUTATIONOFJB_INVENTORY_H #include "common/array.h" #include "common/serializer.h" #include "common/scummsys.h" #include "common/str.h" namespace MutationOfJB { class Game; class InventoryObserver { public: virtual void onInventoryChanged() = 0; virtual ~InventoryObserver() {} }; class Inventory : public Common::Serializable { public: enum { VISIBLE_ITEMS = 6 }; typedef Common::Array Items; Inventory() : _observer(nullptr) {} const Items &getItems() const; bool hasItem(const Common::String &item) const; void addItem(const Common::String &item); void removeItem(const Common::String &item); void removeAllItems(); void renameItem(const Common::String &oldName, const Common::String &newName); void scrollLeft(); void scrollRight(); void setObserver(InventoryObserver *observer); virtual void saveLoadWithSerializer(Common::Serializer &sz) override; private: void rotateItemsRight(uint n); void rotateItemsLeft(uint n); void reverseItems(uint from, uint to); Items _items; InventoryObserver *_observer; }; } #endif