/* This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __FS_H__ #define __FS_H__ /* ============================================================================= VARIABLES ============================================================================= */ extern char fs_gamedir[MAX_OSPATH]; /* ============================================================================= FUNCTION PROTOTYPES ============================================================================= */ void FS_Init (void); void FS_ShutDown(void); long FS_FileLength (FILE *f); void FS_FileBase (char *in, char *out); #define COM_FileBase FS_FileBase // ezquake compatibility void FS_WriteFile (char *filename, void *data, int len); byte *FS_LoadTempFile (char *path, int *len); byte *FS_LoadHunkFile (char *path, int *len); void FS_CreatePath (char *path); char *FS_NextPath (char *prevpath); void FS_SetGamedir (char *dir, qbool force); qbool FS_UnsafeFilename(const char* name); #endif /* !__FS_H__ */