#ifndef MWGUI_REVIEW_H #define MWGUI_REVIEW_H #include #include #include "windowbase.hpp" #include "widgets.hpp" namespace ESM { struct Spell; } namespace MWGui { class ReviewDialog : public WindowModal { public: enum Dialogs { NAME_DIALOG, RACE_DIALOG, CLASS_DIALOG, BIRTHSIGN_DIALOG }; typedef std::vector SkillList; ReviewDialog(); bool exit() override { return false; } void setPlayerName(const std::string &name); void setRace(const std::string &raceId); void setClass(const ESM::Class& class_); void setBirthSign (const std::string &signId); void setHealth(const MWMechanics::DynamicStat& value); void setMagicka(const MWMechanics::DynamicStat& value); void setFatigue(const MWMechanics::DynamicStat& value); void setAttribute(ESM::Attribute::AttributeID attributeId, const MWMechanics::AttributeValue& value); void configureSkills(const SkillList& major, const SkillList& minor); void setSkillValue(ESM::Skill::SkillEnum skillId, const MWMechanics::SkillValue& value); void onOpen() override; void onFrame(float duration) override; // Events typedef MyGUI::delegates::CMultiDelegate0 EventHandle_Void; typedef MyGUI::delegates::CMultiDelegate1 EventHandle_Int; /** Event : Back button clicked.\n signature : void method()\n */ EventHandle_Void eventBack; /** Event : Dialog finished, OK button clicked.\n signature : void method()\n */ EventHandle_WindowBase eventDone; EventHandle_Int eventActivateDialog; protected: void onOkClicked(MyGUI::Widget* _sender); void onBackClicked(MyGUI::Widget* _sender); void onNameClicked(MyGUI::Widget* _sender); void onRaceClicked(MyGUI::Widget* _sender); void onClassClicked(MyGUI::Widget* _sender); void onBirthSignClicked(MyGUI::Widget* _sender); void onMouseWheel(MyGUI::Widget* _sender, int _rel); private: void addSkills(const SkillList &skills, const std::string &titleId, const std::string &titleDefault, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2); void addSeparator(MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2); void addGroup(const std::string &label, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2); MyGUI::TextBox* addValueItem(const std::string& text, const std::string &value, const std::string& state, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2); void addItem(const std::string& text, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2); void addItem(const ESM::Spell* spell, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2); void updateSkillArea(); MyGUI::TextBox *mNameWidget, *mRaceWidget, *mClassWidget, *mBirthSignWidget; MyGUI::ScrollView* mSkillView; Widgets::MWDynamicStatPtr mHealth, mMagicka, mFatigue; std::map mAttributeWidgets; SkillList mMajorSkills, mMinorSkills, mMiscSkills; std::map mSkillValues; std::map mSkillWidgetMap; std::string mName, mRaceId, mBirthSignId; ESM::Class mKlass; std::vector mSkillWidgets; //< Skills and other information bool mUpdateSkillArea; }; } #endif