#include "simulation/ElementCommon.h" static VideoBuffer *iconGen(int wallID, int width, int height); void Element::Element_NONE() { Identifier = "DEFAULT_PT_NONE"; Name = ""; Colour = PIXPACK(0x000000); MenuVisible = 1; MenuSection = SC_SPECIAL; Enabled = 1; Advection = 0.0f; AirDrag = 0.00f * CFDS; AirLoss = 1.00f; Loss = 0.00f; Collision = 0.0f; Gravity = 0.0f; Diffusion = 0.00f; HotAir = 0.000f * CFDS; Falldown = 0; Flammable = 0; Explosive = 0; Meltable = 0; Hardness = 1; Weight = 100; HeatConduct = 0; Description = "Erases particles."; Properties = 0; LowPressure = IPL; LowPressureTransition = NT; HighPressure = IPH; HighPressureTransition = NT; LowTemperature = ITL; LowTemperatureTransition = NT; HighTemperature = ITH; HighTemperatureTransition = NT; IconGenerator = &iconGen; } static VideoBuffer *iconGen(int wallID, int width, int height) { VideoBuffer * newTexture = new VideoBuffer(width, height); for (int j=3; j<(width-4)/2; j++) { newTexture->SetPixel(j+6, j, 0xFF, 0, 0, 255); newTexture->SetPixel(j+7, j, 0xFF, 0, 0, 255); newTexture->SetPixel(-j+19, j, 0xFF, 0, 0, 255); newTexture->SetPixel(-j+20, j, 0xFF, 0, 0, 255); } return newTexture; }