#include "simulation/ElementCommon.h" static int update(UPDATE_FUNC_ARGS); void Element::Element_WATR() { Identifier = "DEFAULT_PT_WATR"; Name = "WATR"; Colour = PIXPACK(0x2030D0); MenuVisible = 1; MenuSection = SC_LIQUID; Enabled = 1; Advection = 0.6f; AirDrag = 0.01f * CFDS; AirLoss = 0.98f; Loss = 0.95f; Collision = 0.0f; Gravity = 0.1f; Diffusion = 0.00f; HotAir = 0.000f * CFDS; Falldown = 2; Flammable = 0; Explosive = 0; Meltable = 0; Hardness = 20; Weight = 30; DefaultProperties.temp = R_TEMP - 2.0f + 273.15f; HeatConduct = 29; Description = "Water. Conducts electricity, freezes, and extinguishes fires."; Properties = TYPE_LIQUID|PROP_CONDUCTS|PROP_LIFE_DEC|PROP_NEUTPASS; LowPressure = IPL; LowPressureTransition = NT; HighPressure = IPH; HighPressureTransition = NT; LowTemperature = 273.15f; LowTemperatureTransition = PT_ICEI; HighTemperature = 373.0f; HighTemperatureTransition = PT_WTRV; Update = &update; } static int update(UPDATE_FUNC_ARGS) { int r, rx, ry; for (rx=-1; rx<2; rx++) for (ry=-1; ry<2; ry++) if (BOUNDS_CHECK && (rx || ry)) { r = pmap[y+ry][x+rx]; if (!r) continue; if (TYP(r)==PT_SALT && RNG::Ref().chance(1, 50)) { sim->part_change_type(i,x,y,PT_SLTW); // on average, convert 3 WATR to SLTW before SALT turns into SLTW if (RNG::Ref().chance(1, 3)) sim->part_change_type(ID(r),x+rx,y+ry,PT_SLTW); } else if ((TYP(r)==PT_RBDM||TYP(r)==PT_LRBD) && (sim->legacy_enable||parts[i].temp>(273.15f+12.0f)) && RNG::Ref().chance(1, 100)) { sim->part_change_type(i,x,y,PT_FIRE); parts[i].life = 4; parts[i].ctype = PT_WATR; } else if (TYP(r)==PT_FIRE && parts[ID(r)].ctype!=PT_WATR) { sim->kill_part(ID(r)); if (RNG::Ref().chance(1, 30)) { sim->kill_part(i); return 1; } } else if (TYP(r)==PT_SLTW && RNG::Ref().chance(1, 2000)) { sim->part_change_type(i,x,y,PT_SLTW); } } return 0; }