/* Emacs style mode select -*- C++ -*- *----------------------------------------------------------------------------- * * * PrBoom: a Doom port merged with LxDoom and LSDLDoom * based on BOOM, a modified and improved DOOM engine * Copyright (C) 1999 by * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman * Copyright (C) 1999-2004 by * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze * Copyright 2005, 2006 by * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * DESCRIPTION: * Dehacked file support * New for the TeamTNT "Boom" engine * * Author: Ty Halderman, TeamTNT * *--------------------------------------------------------------------*/ // killough 5/2/98: fixed headers, removed rendunant external declarations: #include "doomdef.h" #include "doomtype.h" #include "doomstat.h" #include "d_deh.h" #include "sounds.h" #include "info.h" #include "m_cheat.h" #include "p_inter.h" #include "p_enemy.h" #include "g_game.h" #include "d_think.h" #include "w_wad.h" #include "m_argv.h" #include "m_misc.h" #include "e6y.h"//e6y // CPhipps - modify to use logical output routine #include "lprintf.h" #define TRUE 1 #define FALSE 0 // e6y: for compatibility with BOOM deh parser int deh_strcasecmp(const char *str1, const char *str2) { if (prboom_comp[PC_BOOM_DEH_PARSER].state && compatibility_level >= boom_compatibility_compatibility && compatibility_level <= boom_202_compatibility) { return strcmp(str1, str2); } else { return strcasecmp(str1, str2); } } const char * deh_getBitsDelims(void) { if (prboom_comp[PC_BOOM_DEH_PARSER].state && compatibility_level >= boom_compatibility_compatibility && compatibility_level <= boom_202_compatibility) { return "+"; } else { return ",+| \t\f\r"; } } // If false, dehacked cheat replacements are ignored. int deh_apply_cheats = true; // killough 10/98: new functions, to allow processing DEH files in-memory // (e.g. from wads) typedef struct { /* cph 2006/08/06 - * if lump != NULL, lump is the start of the lump, * inp is the current read pos. */ const byte *inp, *lump; long size; /* else, !lump, and f is the file being read */ FILE* f; } DEHFILE; // killough 10/98: emulate IO whether input really comes from a file or not static char *dehfgets(char *buf, size_t n, DEHFILE *fp) { if (!fp->lump) // If this is a real file, return (fgets)(buf, n, fp->f); // return regular fgets if (!n || !*fp->inp || fp->size<=0) // If no more characters return NULL; if (n==1) fp->size--, *buf = *fp->inp++; else { // copy buffer char *p = buf; while (n>1 && *fp->inp && fp->size && (n--, fp->size--, *p++ = *fp->inp++) != '\n') ; *p = 0; } return buf; // Return buffer pointer } static int dehfeof(DEHFILE *fp) { return !fp->lump ? feof(fp->f) : !*fp->inp || fp->size<=0; } static int dehfgetc(DEHFILE *fp) { return !fp->lump ? fgetc(fp->f) : fp->size > 0 ? fp->size--, *fp->inp++ : EOF; } // haleyjd 9/22/99 int HelperThing = -1; // in P_SpawnMapThing to substitute helper thing // variables used in other routines dboolean deh_pars = FALSE; // in wi_stuff to allow pars in modified games // #include "d_deh.h" -- we don't do that here but we declare the // variables. This externalizes everything that there is a string // set for in the language files. See d_deh.h for detailed comments, // original English values etc. These are set to the macro values, // which are set by D_ENGLSH.H or D_FRENCH.H(etc). BEX files are a // better way of changing these strings globally by language. // ==================================================================== // Any of these can be changed using the bex extensions #include "dstrings.h" // to get the initial values /* cph - const's * - removed redundant "can't XXX in a netgame" strings. */ const char *s_D_DEVSTR = D_DEVSTR; const char *s_D_CDROM = D_CDROM; const char *s_PRESSKEY = PRESSKEY; const char *s_PRESSYN = PRESSYN; const char *s_QUITMSG = QUITMSG; const char *s_QSAVESPOT = QSAVESPOT; // PRESSKEY; const char *s_SAVEDEAD = SAVEDEAD; // PRESSKEY; // remove duplicate y/n const char *s_QSPROMPT = QSPROMPT; // PRESSYN; const char *s_QLPROMPT = QLPROMPT; // PRESSYN; const char *s_NEWGAME = NEWGAME; // PRESSKEY; const char *s_RESTARTLEVEL= RESTARTLEVEL; // PRESSYN; const char *s_NIGHTMARE = NIGHTMARE; // PRESSYN; const char *s_SWSTRING = SWSTRING; // PRESSKEY; const char *s_MSGOFF = MSGOFF; const char *s_MSGON = MSGON; const char *s_NETEND = NETEND; // PRESSKEY; const char *s_ENDGAME = ENDGAME; // PRESSYN; // killough 4/4/98: end const char *s_DOSY = DOSY; const char *s_DETAILHI = DETAILHI; const char *s_DETAILLO = DETAILLO; const char *s_GAMMALVL0 = GAMMALVL0; const char *s_GAMMALVL1 = GAMMALVL1; const char *s_GAMMALVL2 = GAMMALVL2; const char *s_GAMMALVL3 = GAMMALVL3; const char *s_GAMMALVL4 = GAMMALVL4; const char *s_EMPTYSTRING = EMPTYSTRING; const char *s_GOTARMOR = GOTARMOR; const char *s_GOTMEGA = GOTMEGA; const char *s_GOTHTHBONUS = GOTHTHBONUS; const char *s_GOTARMBONUS = GOTARMBONUS; const char *s_GOTSTIM = GOTSTIM; const char *s_GOTMEDINEED = GOTMEDINEED; const char *s_GOTMEDIKIT = GOTMEDIKIT; const char *s_GOTSUPER = GOTSUPER; const char *s_GOTBLUECARD = GOTBLUECARD; const char *s_GOTYELWCARD = GOTYELWCARD; const char *s_GOTREDCARD = GOTREDCARD; const char *s_GOTBLUESKUL = GOTBLUESKUL; const char *s_GOTYELWSKUL = GOTYELWSKUL; const char *s_GOTREDSKULL = GOTREDSKULL; const char *s_GOTINVUL = GOTINVUL; const char *s_GOTBERSERK = GOTBERSERK; const char *s_GOTINVIS = GOTINVIS; const char *s_GOTSUIT = GOTSUIT; const char *s_GOTMAP = GOTMAP; const char *s_GOTVISOR = GOTVISOR; const char *s_GOTMSPHERE = GOTMSPHERE; const char *s_GOTCLIP = GOTCLIP; const char *s_GOTCLIPBOX = GOTCLIPBOX; const char *s_GOTROCKET = GOTROCKET; const char *s_GOTROCKBOX = GOTROCKBOX; const char *s_GOTCELL = GOTCELL; const char *s_GOTCELLBOX = GOTCELLBOX; const char *s_GOTSHELLS = GOTSHELLS; const char *s_GOTSHELLBOX = GOTSHELLBOX; const char *s_GOTBACKPACK = GOTBACKPACK; const char *s_GOTBFG9000 = GOTBFG9000; const char *s_GOTCHAINGUN = GOTCHAINGUN; const char *s_GOTCHAINSAW = GOTCHAINSAW; const char *s_GOTLAUNCHER = GOTLAUNCHER; const char *s_GOTPLASMA = GOTPLASMA; const char *s_GOTSHOTGUN = GOTSHOTGUN; const char *s_GOTSHOTGUN2 = GOTSHOTGUN2; const char *s_PD_BLUEO = PD_BLUEO; const char *s_PD_REDO = PD_REDO; const char *s_PD_YELLOWO = PD_YELLOWO; const char *s_PD_BLUEK = PD_BLUEK; const char *s_PD_REDK = PD_REDK; const char *s_PD_YELLOWK = PD_YELLOWK; const char *s_PD_BLUEC = PD_BLUEC; const char *s_PD_REDC = PD_REDC; const char *s_PD_YELLOWC = PD_YELLOWC; const char *s_PD_BLUES = PD_BLUES; const char *s_PD_REDS = PD_REDS; const char *s_PD_YELLOWS = PD_YELLOWS; const char *s_PD_ANY = PD_ANY; const char *s_PD_ALL3 = PD_ALL3; const char *s_PD_ALL6 = PD_ALL6; const char *s_GGSAVED = GGSAVED; const char *s_HUSTR_MSGU = HUSTR_MSGU; const char *s_HUSTR_E1M1 = HUSTR_E1M1; const char *s_HUSTR_E1M2 = HUSTR_E1M2; const char *s_HUSTR_E1M3 = HUSTR_E1M3; const char *s_HUSTR_E1M4 = HUSTR_E1M4; const char *s_HUSTR_E1M5 = HUSTR_E1M5; const char *s_HUSTR_E1M6 = HUSTR_E1M6; const char *s_HUSTR_E1M7 = HUSTR_E1M7; const char *s_HUSTR_E1M8 = HUSTR_E1M8; const char *s_HUSTR_E1M9 = HUSTR_E1M9; const char *s_HUSTR_E2M1 = HUSTR_E2M1; const char *s_HUSTR_E2M2 = HUSTR_E2M2; const char *s_HUSTR_E2M3 = HUSTR_E2M3; const char *s_HUSTR_E2M4 = HUSTR_E2M4; const char *s_HUSTR_E2M5 = HUSTR_E2M5; const char *s_HUSTR_E2M6 = HUSTR_E2M6; const char *s_HUSTR_E2M7 = HUSTR_E2M7; const char *s_HUSTR_E2M8 = HUSTR_E2M8; const char *s_HUSTR_E2M9 = HUSTR_E2M9; const char *s_HUSTR_E3M1 = HUSTR_E3M1; const char *s_HUSTR_E3M2 = HUSTR_E3M2; const char *s_HUSTR_E3M3 = HUSTR_E3M3; const char *s_HUSTR_E3M4 = HUSTR_E3M4; const char *s_HUSTR_E3M5 = HUSTR_E3M5; const char *s_HUSTR_E3M6 = HUSTR_E3M6; const char *s_HUSTR_E3M7 = HUSTR_E3M7; const char *s_HUSTR_E3M8 = HUSTR_E3M8; const char *s_HUSTR_E3M9 = HUSTR_E3M9; const char *s_HUSTR_E4M1 = HUSTR_E4M1; const char *s_HUSTR_E4M2 = HUSTR_E4M2; const char *s_HUSTR_E4M3 = HUSTR_E4M3; const char *s_HUSTR_E4M4 = HUSTR_E4M4; const char *s_HUSTR_E4M5 = HUSTR_E4M5; const char *s_HUSTR_E4M6 = HUSTR_E4M6; const char *s_HUSTR_E4M7 = HUSTR_E4M7; const char *s_HUSTR_E4M8 = HUSTR_E4M8; const char *s_HUSTR_E4M9 = HUSTR_E4M9; const char *s_HUSTR_1 = HUSTR_1; const char *s_HUSTR_2 = HUSTR_2; const char *s_HUSTR_3 = HUSTR_3; const char *s_HUSTR_4 = HUSTR_4; const char *s_HUSTR_5 = HUSTR_5; const char *s_HUSTR_6 = HUSTR_6; const char *s_HUSTR_7 = HUSTR_7; const char *s_HUSTR_8 = HUSTR_8; const char *s_HUSTR_9 = HUSTR_9; const char *s_HUSTR_10 = HUSTR_10; const char *s_HUSTR_11 = HUSTR_11; const char *s_HUSTR_12 = HUSTR_12; const char *s_HUSTR_13 = HUSTR_13; const char *s_HUSTR_14 = HUSTR_14; const char *s_HUSTR_15 = HUSTR_15; const char *s_HUSTR_16 = HUSTR_16; const char *s_HUSTR_17 = HUSTR_17; const char *s_HUSTR_18 = HUSTR_18; const char *s_HUSTR_19 = HUSTR_19; const char *s_HUSTR_20 = HUSTR_20; const char *s_HUSTR_21 = HUSTR_21; const char *s_HUSTR_22 = HUSTR_22; const char *s_HUSTR_23 = HUSTR_23; const char *s_HUSTR_24 = HUSTR_24; const char *s_HUSTR_25 = HUSTR_25; const char *s_HUSTR_26 = HUSTR_26; const char *s_HUSTR_27 = HUSTR_27; const char *s_HUSTR_28 = HUSTR_28; const char *s_HUSTR_29 = HUSTR_29; const char *s_HUSTR_30 = HUSTR_30; const char *s_HUSTR_31 = HUSTR_31; const char *s_HUSTR_32 = HUSTR_32; const char *s_PHUSTR_1 = PHUSTR_1; const char *s_PHUSTR_2 = PHUSTR_2; const char *s_PHUSTR_3 = PHUSTR_3; const char *s_PHUSTR_4 = PHUSTR_4; const char *s_PHUSTR_5 = PHUSTR_5; const char *s_PHUSTR_6 = PHUSTR_6; const char *s_PHUSTR_7 = PHUSTR_7; const char *s_PHUSTR_8 = PHUSTR_8; const char *s_PHUSTR_9 = PHUSTR_9; const char *s_PHUSTR_10 = PHUSTR_10; const char *s_PHUSTR_11 = PHUSTR_11; const char *s_PHUSTR_12 = PHUSTR_12; const char *s_PHUSTR_13 = PHUSTR_13; const char *s_PHUSTR_14 = PHUSTR_14; const char *s_PHUSTR_15 = PHUSTR_15; const char *s_PHUSTR_16 = PHUSTR_16; const char *s_PHUSTR_17 = PHUSTR_17; const char *s_PHUSTR_18 = PHUSTR_18; const char *s_PHUSTR_19 = PHUSTR_19; const char *s_PHUSTR_20 = PHUSTR_20; const char *s_PHUSTR_21 = PHUSTR_21; const char *s_PHUSTR_22 = PHUSTR_22; const char *s_PHUSTR_23 = PHUSTR_23; const char *s_PHUSTR_24 = PHUSTR_24; const char *s_PHUSTR_25 = PHUSTR_25; const char *s_PHUSTR_26 = PHUSTR_26; const char *s_PHUSTR_27 = PHUSTR_27; const char *s_PHUSTR_28 = PHUSTR_28; const char *s_PHUSTR_29 = PHUSTR_29; const char *s_PHUSTR_30 = PHUSTR_30; const char *s_PHUSTR_31 = PHUSTR_31; const char *s_PHUSTR_32 = PHUSTR_32; const char *s_THUSTR_1 = THUSTR_1; const char *s_THUSTR_2 = THUSTR_2; const char *s_THUSTR_3 = THUSTR_3; const char *s_THUSTR_4 = THUSTR_4; const char *s_THUSTR_5 = THUSTR_5; const char *s_THUSTR_6 = THUSTR_6; const char *s_THUSTR_7 = THUSTR_7; const char *s_THUSTR_8 = THUSTR_8; const char *s_THUSTR_9 = THUSTR_9; const char *s_THUSTR_10 = THUSTR_10; const char *s_THUSTR_11 = THUSTR_11; const char *s_THUSTR_12 = THUSTR_12; const char *s_THUSTR_13 = THUSTR_13; const char *s_THUSTR_14 = THUSTR_14; const char *s_THUSTR_15 = THUSTR_15; const char *s_THUSTR_16 = THUSTR_16; const char *s_THUSTR_17 = THUSTR_17; const char *s_THUSTR_18 = THUSTR_18; const char *s_THUSTR_19 = THUSTR_19; const char *s_THUSTR_20 = THUSTR_20; const char *s_THUSTR_21 = THUSTR_21; const char *s_THUSTR_22 = THUSTR_22; const char *s_THUSTR_23 = THUSTR_23; const char *s_THUSTR_24 = THUSTR_24; const char *s_THUSTR_25 = THUSTR_25; const char *s_THUSTR_26 = THUSTR_26; const char *s_THUSTR_27 = THUSTR_27; const char *s_THUSTR_28 = THUSTR_28; const char *s_THUSTR_29 = THUSTR_29; const char *s_THUSTR_30 = THUSTR_30; const char *s_THUSTR_31 = THUSTR_31; const char *s_THUSTR_32 = THUSTR_32; const char *s_HUSTR_CHATMACRO1 = HUSTR_CHATMACRO1; const char *s_HUSTR_CHATMACRO2 = HUSTR_CHATMACRO2; const char *s_HUSTR_CHATMACRO3 = HUSTR_CHATMACRO3; const char *s_HUSTR_CHATMACRO4 = HUSTR_CHATMACRO4; const char *s_HUSTR_CHATMACRO5 = HUSTR_CHATMACRO5; const char *s_HUSTR_CHATMACRO6 = HUSTR_CHATMACRO6; const char *s_HUSTR_CHATMACRO7 = HUSTR_CHATMACRO7; const char *s_HUSTR_CHATMACRO8 = HUSTR_CHATMACRO8; const char *s_HUSTR_CHATMACRO9 = HUSTR_CHATMACRO9; const char *s_HUSTR_CHATMACRO0 = HUSTR_CHATMACRO0; const char *s_HUSTR_TALKTOSELF1 = HUSTR_TALKTOSELF1; const char *s_HUSTR_TALKTOSELF2 = HUSTR_TALKTOSELF2; const char *s_HUSTR_TALKTOSELF3 = HUSTR_TALKTOSELF3; const char *s_HUSTR_TALKTOSELF4 = HUSTR_TALKTOSELF4; const char *s_HUSTR_TALKTOSELF5 = HUSTR_TALKTOSELF5; const char *s_HUSTR_MESSAGESENT = HUSTR_MESSAGESENT; const char *s_HUSTR_PLRGREEN = HUSTR_PLRGREEN; const char *s_HUSTR_PLRINDIGO = HUSTR_PLRINDIGO; const char *s_HUSTR_PLRBROWN = HUSTR_PLRBROWN; const char *s_HUSTR_PLRRED = HUSTR_PLRRED; const char *s_AMSTR_FOLLOWON = AMSTR_FOLLOWON; const char *s_AMSTR_FOLLOWOFF = AMSTR_FOLLOWOFF; const char *s_AMSTR_GRIDON = AMSTR_GRIDON; const char *s_AMSTR_GRIDOFF = AMSTR_GRIDOFF; const char *s_AMSTR_MARKEDSPOT = AMSTR_MARKEDSPOT; const char *s_AMSTR_MARKSCLEARED = AMSTR_MARKSCLEARED; // CPhipps - automap rotate & overlay const char* s_AMSTR_ROTATEON = AMSTR_ROTATEON; const char* s_AMSTR_ROTATEOFF = AMSTR_ROTATEOFF; const char* s_AMSTR_OVERLAYON = AMSTR_OVERLAYON; const char* s_AMSTR_OVERLAYOFF = AMSTR_OVERLAYOFF; // e6y: textured automap const char* s_AMSTR_TEXTUREDON = AMSTR_TEXTUREDON; const char* s_AMSTR_TEXTUREDOFF = AMSTR_TEXTUREDOFF; const char *s_STSTR_MUS = STSTR_MUS; const char *s_STSTR_NOMUS = STSTR_NOMUS; const char *s_STSTR_DQDON = STSTR_DQDON; const char *s_STSTR_DQDOFF = STSTR_DQDOFF; const char *s_STSTR_KFAADDED = STSTR_KFAADDED; const char *s_STSTR_FAADDED = STSTR_FAADDED; const char *s_STSTR_NCON = STSTR_NCON; const char *s_STSTR_NCOFF = STSTR_NCOFF; const char *s_STSTR_BEHOLD = STSTR_BEHOLD; const char *s_STSTR_BEHOLDX = STSTR_BEHOLDX; const char *s_STSTR_CHOPPERS = STSTR_CHOPPERS; const char *s_STSTR_CLEV = STSTR_CLEV; const char *s_STSTR_COMPON = STSTR_COMPON; const char *s_STSTR_COMPOFF = STSTR_COMPOFF; const char *s_E1TEXT = E1TEXT; const char *s_E2TEXT = E2TEXT; const char *s_E3TEXT = E3TEXT; const char *s_E4TEXT = E4TEXT; const char *s_C1TEXT = C1TEXT; const char *s_C2TEXT = C2TEXT; const char *s_C3TEXT = C3TEXT; const char *s_C4TEXT = C4TEXT; const char *s_C5TEXT = C5TEXT; const char *s_C6TEXT = C6TEXT; const char *s_P1TEXT = P1TEXT; const char *s_P2TEXT = P2TEXT; const char *s_P3TEXT = P3TEXT; const char *s_P4TEXT = P4TEXT; const char *s_P5TEXT = P5TEXT; const char *s_P6TEXT = P6TEXT; const char *s_T1TEXT = T1TEXT; const char *s_T2TEXT = T2TEXT; const char *s_T3TEXT = T3TEXT; const char *s_T4TEXT = T4TEXT; const char *s_T5TEXT = T5TEXT; const char *s_T6TEXT = T6TEXT; const char *s_CC_ZOMBIE = CC_ZOMBIE; const char *s_CC_SHOTGUN = CC_SHOTGUN; const char *s_CC_HEAVY = CC_HEAVY; const char *s_CC_IMP = CC_IMP; const char *s_CC_DEMON = CC_DEMON; const char *s_CC_LOST = CC_LOST; const char *s_CC_CACO = CC_CACO; const char *s_CC_HELL = CC_HELL; const char *s_CC_BARON = CC_BARON; const char *s_CC_ARACH = CC_ARACH; const char *s_CC_PAIN = CC_PAIN; const char *s_CC_REVEN = CC_REVEN; const char *s_CC_MANCU = CC_MANCU; const char *s_CC_ARCH = CC_ARCH; const char *s_CC_SPIDER = CC_SPIDER; const char *s_CC_CYBER = CC_CYBER; const char *s_CC_HERO = CC_HERO; // Ty 03/30/98 - new substitutions for background textures // during int screens const char *bgflatE1 = "FLOOR4_8"; // end of DOOM Episode 1 const char *bgflatE2 = "SFLR6_1"; // end of DOOM Episode 2 const char *bgflatE3 = "MFLR8_4"; // end of DOOM Episode 3 const char *bgflatE4 = "MFLR8_3"; // end of DOOM Episode 4 const char *bgflat06 = "SLIME16"; // DOOM2 after MAP06 const char *bgflat11 = "RROCK14"; // DOOM2 after MAP11 const char *bgflat20 = "RROCK07"; // DOOM2 after MAP20 const char *bgflat30 = "RROCK17"; // DOOM2 after MAP30 const char *bgflat15 = "RROCK13"; // DOOM2 going MAP15 to MAP31 const char *bgflat31 = "RROCK19"; // DOOM2 going MAP31 to MAP32 const char *bgcastcall = "BOSSBACK"; // Panel behind cast call const char *startup1 = ""; // blank lines are default and are not printed const char *startup2 = ""; const char *startup3 = ""; const char *startup4 = ""; const char *startup5 = ""; /* Ty 05/03/98 - externalized * cph - updated for prboom */ const char *savegamename = PACKAGE"-savegame"; // end d_deh.h variable declarations // ==================================================================== // Do this for a lookup--the pointer (loaded above) is cross-referenced // to a string key that is the same as the define above. We will use // strdups to set these new values that we read from the file, orphaning // the original value set above. // CPhipps - make strings pointed to const typedef struct { const char **ppstr; // doubly indirect pointer to string const char *lookup; // pointer to lookup string name const char *orig; } deh_strs; /* CPhipps - const * - removed redundant "Can't XXX in a netgame" strings */ static deh_strs deh_strlookup[] = { {&s_D_DEVSTR,"D_DEVSTR"}, {&s_D_CDROM,"D_CDROM"}, {&s_PRESSKEY,"PRESSKEY"}, {&s_PRESSYN,"PRESSYN"}, {&s_QUITMSG,"QUITMSG"}, {&s_QSAVESPOT,"QSAVESPOT"}, {&s_SAVEDEAD,"SAVEDEAD"}, /* cph - disabled to prevent format string attacks in WAD files {&s_QSPROMPT,"QSPROMPT"}, {&s_QLPROMPT,"QLPROMPT"},*/ {&s_NEWGAME,"NEWGAME"}, {&s_RESTARTLEVEL,"RESTARTLEVEL"}, {&s_NIGHTMARE,"NIGHTMARE"}, {&s_SWSTRING,"SWSTRING"}, {&s_MSGOFF,"MSGOFF"}, {&s_MSGON,"MSGON"}, {&s_NETEND,"NETEND"}, {&s_ENDGAME,"ENDGAME"}, {&s_DOSY,"DOSY"}, {&s_DETAILHI,"DETAILHI"}, {&s_DETAILLO,"DETAILLO"}, {&s_GAMMALVL0,"GAMMALVL0"}, {&s_GAMMALVL1,"GAMMALVL1"}, {&s_GAMMALVL2,"GAMMALVL2"}, {&s_GAMMALVL3,"GAMMALVL3"}, {&s_GAMMALVL4,"GAMMALVL4"}, {&s_EMPTYSTRING,"EMPTYSTRING"}, {&s_GOTARMOR,"GOTARMOR"}, {&s_GOTMEGA,"GOTMEGA"}, {&s_GOTHTHBONUS,"GOTHTHBONUS"}, {&s_GOTARMBONUS,"GOTARMBONUS"}, {&s_GOTSTIM,"GOTSTIM"}, {&s_GOTMEDINEED,"GOTMEDINEED"}, {&s_GOTMEDIKIT,"GOTMEDIKIT"}, {&s_GOTSUPER,"GOTSUPER"}, {&s_GOTBLUECARD,"GOTBLUECARD"}, {&s_GOTYELWCARD,"GOTYELWCARD"}, {&s_GOTREDCARD,"GOTREDCARD"}, {&s_GOTBLUESKUL,"GOTBLUESKUL"}, {&s_GOTYELWSKUL,"GOTYELWSKUL"}, {&s_GOTREDSKULL,"GOTREDSKULL"}, {&s_GOTINVUL,"GOTINVUL"}, {&s_GOTBERSERK,"GOTBERSERK"}, {&s_GOTINVIS,"GOTINVIS"}, {&s_GOTSUIT,"GOTSUIT"}, {&s_GOTMAP,"GOTMAP"}, {&s_GOTVISOR,"GOTVISOR"}, {&s_GOTMSPHERE,"GOTMSPHERE"}, {&s_GOTCLIP,"GOTCLIP"}, {&s_GOTCLIPBOX,"GOTCLIPBOX"}, {&s_GOTROCKET,"GOTROCKET"}, {&s_GOTROCKBOX,"GOTROCKBOX"}, {&s_GOTCELL,"GOTCELL"}, {&s_GOTCELLBOX,"GOTCELLBOX"}, {&s_GOTSHELLS,"GOTSHELLS"}, {&s_GOTSHELLBOX,"GOTSHELLBOX"}, {&s_GOTBACKPACK,"GOTBACKPACK"}, {&s_GOTBFG9000,"GOTBFG9000"}, {&s_GOTCHAINGUN,"GOTCHAINGUN"}, {&s_GOTCHAINSAW,"GOTCHAINSAW"}, {&s_GOTLAUNCHER,"GOTLAUNCHER"}, {&s_GOTPLASMA,"GOTPLASMA"}, {&s_GOTSHOTGUN,"GOTSHOTGUN"}, {&s_GOTSHOTGUN2,"GOTSHOTGUN2"}, {&s_PD_BLUEO,"PD_BLUEO"}, {&s_PD_REDO,"PD_REDO"}, {&s_PD_YELLOWO,"PD_YELLOWO"}, {&s_PD_BLUEK,"PD_BLUEK"}, {&s_PD_REDK,"PD_REDK"}, {&s_PD_YELLOWK,"PD_YELLOWK"}, {&s_PD_BLUEC,"PD_BLUEC"}, {&s_PD_REDC,"PD_REDC"}, {&s_PD_YELLOWC,"PD_YELLOWC"}, {&s_PD_BLUES,"PD_BLUES"}, {&s_PD_REDS,"PD_REDS"}, {&s_PD_YELLOWS,"PD_YELLOWS"}, {&s_PD_ANY,"PD_ANY"}, {&s_PD_ALL3,"PD_ALL3"}, {&s_PD_ALL6,"PD_ALL6"}, {&s_GGSAVED,"GGSAVED"}, {&s_HUSTR_MSGU,"HUSTR_MSGU"}, {&s_HUSTR_E1M1,"HUSTR_E1M1"}, {&s_HUSTR_E1M2,"HUSTR_E1M2"}, {&s_HUSTR_E1M3,"HUSTR_E1M3"}, {&s_HUSTR_E1M4,"HUSTR_E1M4"}, {&s_HUSTR_E1M5,"HUSTR_E1M5"}, {&s_HUSTR_E1M6,"HUSTR_E1M6"}, {&s_HUSTR_E1M7,"HUSTR_E1M7"}, {&s_HUSTR_E1M8,"HUSTR_E1M8"}, {&s_HUSTR_E1M9,"HUSTR_E1M9"}, {&s_HUSTR_E2M1,"HUSTR_E2M1"}, {&s_HUSTR_E2M2,"HUSTR_E2M2"}, {&s_HUSTR_E2M3,"HUSTR_E2M3"}, {&s_HUSTR_E2M4,"HUSTR_E2M4"}, {&s_HUSTR_E2M5,"HUSTR_E2M5"}, {&s_HUSTR_E2M6,"HUSTR_E2M6"}, {&s_HUSTR_E2M7,"HUSTR_E2M7"}, {&s_HUSTR_E2M8,"HUSTR_E2M8"}, {&s_HUSTR_E2M9,"HUSTR_E2M9"}, {&s_HUSTR_E3M1,"HUSTR_E3M1"}, {&s_HUSTR_E3M2,"HUSTR_E3M2"}, {&s_HUSTR_E3M3,"HUSTR_E3M3"}, {&s_HUSTR_E3M4,"HUSTR_E3M4"}, {&s_HUSTR_E3M5,"HUSTR_E3M5"}, {&s_HUSTR_E3M6,"HUSTR_E3M6"}, {&s_HUSTR_E3M7,"HUSTR_E3M7"}, {&s_HUSTR_E3M8,"HUSTR_E3M8"}, {&s_HUSTR_E3M9,"HUSTR_E3M9"}, {&s_HUSTR_E4M1,"HUSTR_E4M1"}, {&s_HUSTR_E4M2,"HUSTR_E4M2"}, {&s_HUSTR_E4M3,"HUSTR_E4M3"}, {&s_HUSTR_E4M4,"HUSTR_E4M4"}, {&s_HUSTR_E4M5,"HUSTR_E4M5"}, {&s_HUSTR_E4M6,"HUSTR_E4M6"}, {&s_HUSTR_E4M7,"HUSTR_E4M7"}, {&s_HUSTR_E4M8,"HUSTR_E4M8"}, {&s_HUSTR_E4M9,"HUSTR_E4M9"}, {&s_HUSTR_1,"HUSTR_1"}, {&s_HUSTR_2,"HUSTR_2"}, {&s_HUSTR_3,"HUSTR_3"}, {&s_HUSTR_4,"HUSTR_4"}, {&s_HUSTR_5,"HUSTR_5"}, {&s_HUSTR_6,"HUSTR_6"}, {&s_HUSTR_7,"HUSTR_7"}, {&s_HUSTR_8,"HUSTR_8"}, {&s_HUSTR_9,"HUSTR_9"}, {&s_HUSTR_10,"HUSTR_10"}, {&s_HUSTR_11,"HUSTR_11"}, {&s_HUSTR_12,"HUSTR_12"}, {&s_HUSTR_13,"HUSTR_13"}, {&s_HUSTR_14,"HUSTR_14"}, {&s_HUSTR_15,"HUSTR_15"}, {&s_HUSTR_16,"HUSTR_16"}, {&s_HUSTR_17,"HUSTR_17"}, {&s_HUSTR_18,"HUSTR_18"}, {&s_HUSTR_19,"HUSTR_19"}, {&s_HUSTR_20,"HUSTR_20"}, {&s_HUSTR_21,"HUSTR_21"}, {&s_HUSTR_22,"HUSTR_22"}, {&s_HUSTR_23,"HUSTR_23"}, {&s_HUSTR_24,"HUSTR_24"}, {&s_HUSTR_25,"HUSTR_25"}, {&s_HUSTR_26,"HUSTR_26"}, {&s_HUSTR_27,"HUSTR_27"}, {&s_HUSTR_28,"HUSTR_28"}, {&s_HUSTR_29,"HUSTR_29"}, {&s_HUSTR_30,"HUSTR_30"}, {&s_HUSTR_31,"HUSTR_31"}, {&s_HUSTR_32,"HUSTR_32"}, {&s_PHUSTR_1,"PHUSTR_1"}, {&s_PHUSTR_2,"PHUSTR_2"}, {&s_PHUSTR_3,"PHUSTR_3"}, {&s_PHUSTR_4,"PHUSTR_4"}, {&s_PHUSTR_5,"PHUSTR_5"}, {&s_PHUSTR_6,"PHUSTR_6"}, {&s_PHUSTR_7,"PHUSTR_7"}, {&s_PHUSTR_8,"PHUSTR_8"}, {&s_PHUSTR_9,"PHUSTR_9"}, {&s_PHUSTR_10,"PHUSTR_10"}, {&s_PHUSTR_11,"PHUSTR_11"}, {&s_PHUSTR_12,"PHUSTR_12"}, {&s_PHUSTR_13,"PHUSTR_13"}, {&s_PHUSTR_14,"PHUSTR_14"}, {&s_PHUSTR_15,"PHUSTR_15"}, {&s_PHUSTR_16,"PHUSTR_16"}, {&s_PHUSTR_17,"PHUSTR_17"}, {&s_PHUSTR_18,"PHUSTR_18"}, {&s_PHUSTR_19,"PHUSTR_19"}, {&s_PHUSTR_20,"PHUSTR_20"}, {&s_PHUSTR_21,"PHUSTR_21"}, {&s_PHUSTR_22,"PHUSTR_22"}, {&s_PHUSTR_23,"PHUSTR_23"}, {&s_PHUSTR_24,"PHUSTR_24"}, {&s_PHUSTR_25,"PHUSTR_25"}, {&s_PHUSTR_26,"PHUSTR_26"}, {&s_PHUSTR_27,"PHUSTR_27"}, {&s_PHUSTR_28,"PHUSTR_28"}, {&s_PHUSTR_29,"PHUSTR_29"}, {&s_PHUSTR_30,"PHUSTR_30"}, {&s_PHUSTR_31,"PHUSTR_31"}, {&s_PHUSTR_32,"PHUSTR_32"}, {&s_THUSTR_1,"THUSTR_1"}, {&s_THUSTR_2,"THUSTR_2"}, {&s_THUSTR_3,"THUSTR_3"}, {&s_THUSTR_4,"THUSTR_4"}, {&s_THUSTR_5,"THUSTR_5"}, {&s_THUSTR_6,"THUSTR_6"}, {&s_THUSTR_7,"THUSTR_7"}, {&s_THUSTR_8,"THUSTR_8"}, {&s_THUSTR_9,"THUSTR_9"}, {&s_THUSTR_10,"THUSTR_10"}, {&s_THUSTR_11,"THUSTR_11"}, {&s_THUSTR_12,"THUSTR_12"}, {&s_THUSTR_13,"THUSTR_13"}, {&s_THUSTR_14,"THUSTR_14"}, {&s_THUSTR_15,"THUSTR_15"}, {&s_THUSTR_16,"THUSTR_16"}, {&s_THUSTR_17,"THUSTR_17"}, {&s_THUSTR_18,"THUSTR_18"}, {&s_THUSTR_19,"THUSTR_19"}, {&s_THUSTR_20,"THUSTR_20"}, {&s_THUSTR_21,"THUSTR_21"}, {&s_THUSTR_22,"THUSTR_22"}, {&s_THUSTR_23,"THUSTR_23"}, {&s_THUSTR_24,"THUSTR_24"}, {&s_THUSTR_25,"THUSTR_25"}, {&s_THUSTR_26,"THUSTR_26"}, {&s_THUSTR_27,"THUSTR_27"}, {&s_THUSTR_28,"THUSTR_28"}, {&s_THUSTR_29,"THUSTR_29"}, {&s_THUSTR_30,"THUSTR_30"}, {&s_THUSTR_31,"THUSTR_31"}, {&s_THUSTR_32,"THUSTR_32"}, {&s_HUSTR_CHATMACRO1,"HUSTR_CHATMACRO1"}, {&s_HUSTR_CHATMACRO2,"HUSTR_CHATMACRO2"}, {&s_HUSTR_CHATMACRO3,"HUSTR_CHATMACRO3"}, {&s_HUSTR_CHATMACRO4,"HUSTR_CHATMACRO4"}, {&s_HUSTR_CHATMACRO5,"HUSTR_CHATMACRO5"}, {&s_HUSTR_CHATMACRO6,"HUSTR_CHATMACRO6"}, {&s_HUSTR_CHATMACRO7,"HUSTR_CHATMACRO7"}, {&s_HUSTR_CHATMACRO8,"HUSTR_CHATMACRO8"}, {&s_HUSTR_CHATMACRO9,"HUSTR_CHATMACRO9"}, {&s_HUSTR_CHATMACRO0,"HUSTR_CHATMACRO0"}, {&s_HUSTR_TALKTOSELF1,"HUSTR_TALKTOSELF1"}, {&s_HUSTR_TALKTOSELF2,"HUSTR_TALKTOSELF2"}, {&s_HUSTR_TALKTOSELF3,"HUSTR_TALKTOSELF3"}, {&s_HUSTR_TALKTOSELF4,"HUSTR_TALKTOSELF4"}, {&s_HUSTR_TALKTOSELF5,"HUSTR_TALKTOSELF5"}, {&s_HUSTR_MESSAGESENT,"HUSTR_MESSAGESENT"}, {&s_HUSTR_PLRGREEN,"HUSTR_PLRGREEN"}, {&s_HUSTR_PLRINDIGO,"HUSTR_PLRINDIGO"}, {&s_HUSTR_PLRBROWN,"HUSTR_PLRBROWN"}, {&s_HUSTR_PLRRED,"HUSTR_PLRRED"}, //{c_HUSTR_KEYGREEN,"HUSTR_KEYGREEN"}, //{c_HUSTR_KEYINDIGO,"HUSTR_KEYINDIGO"}, //{c_HUSTR_KEYBROWN,"HUSTR_KEYBROWN"}, //{c_HUSTR_KEYRED,"HUSTR_KEYRED"}, {&s_AMSTR_FOLLOWON,"AMSTR_FOLLOWON"}, {&s_AMSTR_FOLLOWOFF,"AMSTR_FOLLOWOFF"}, {&s_AMSTR_GRIDON,"AMSTR_GRIDON"}, {&s_AMSTR_GRIDOFF,"AMSTR_GRIDOFF"}, {&s_AMSTR_MARKEDSPOT,"AMSTR_MARKEDSPOT"}, {&s_AMSTR_MARKSCLEARED,"AMSTR_MARKSCLEARED"}, {&s_STSTR_MUS,"STSTR_MUS"}, {&s_STSTR_NOMUS,"STSTR_NOMUS"}, {&s_STSTR_DQDON,"STSTR_DQDON"}, {&s_STSTR_DQDOFF,"STSTR_DQDOFF"}, {&s_STSTR_KFAADDED,"STSTR_KFAADDED"}, {&s_STSTR_FAADDED,"STSTR_FAADDED"}, {&s_STSTR_NCON,"STSTR_NCON"}, {&s_STSTR_NCOFF,"STSTR_NCOFF"}, {&s_STSTR_BEHOLD,"STSTR_BEHOLD"}, {&s_STSTR_BEHOLDX,"STSTR_BEHOLDX"}, {&s_STSTR_CHOPPERS,"STSTR_CHOPPERS"}, {&s_STSTR_CLEV,"STSTR_CLEV"}, {&s_STSTR_COMPON,"STSTR_COMPON"}, {&s_STSTR_COMPOFF,"STSTR_COMPOFF"}, {&s_E1TEXT,"E1TEXT"}, {&s_E2TEXT,"E2TEXT"}, {&s_E3TEXT,"E3TEXT"}, {&s_E4TEXT,"E4TEXT"}, {&s_C1TEXT,"C1TEXT"}, {&s_C2TEXT,"C2TEXT"}, {&s_C3TEXT,"C3TEXT"}, {&s_C4TEXT,"C4TEXT"}, {&s_C5TEXT,"C5TEXT"}, {&s_C6TEXT,"C6TEXT"}, {&s_P1TEXT,"P1TEXT"}, {&s_P2TEXT,"P2TEXT"}, {&s_P3TEXT,"P3TEXT"}, {&s_P4TEXT,"P4TEXT"}, {&s_P5TEXT,"P5TEXT"}, {&s_P6TEXT,"P6TEXT"}, {&s_T1TEXT,"T1TEXT"}, {&s_T2TEXT,"T2TEXT"}, {&s_T3TEXT,"T3TEXT"}, {&s_T4TEXT,"T4TEXT"}, {&s_T5TEXT,"T5TEXT"}, {&s_T6TEXT,"T6TEXT"}, {&s_CC_ZOMBIE,"CC_ZOMBIE"}, {&s_CC_SHOTGUN,"CC_SHOTGUN"}, {&s_CC_HEAVY,"CC_HEAVY"}, {&s_CC_IMP,"CC_IMP"}, {&s_CC_DEMON,"CC_DEMON"}, {&s_CC_LOST,"CC_LOST"}, {&s_CC_CACO,"CC_CACO"}, {&s_CC_HELL,"CC_HELL"}, {&s_CC_BARON,"CC_BARON"}, {&s_CC_ARACH,"CC_ARACH"}, {&s_CC_PAIN,"CC_PAIN"}, {&s_CC_REVEN,"CC_REVEN"}, {&s_CC_MANCU,"CC_MANCU"}, {&s_CC_ARCH,"CC_ARCH"}, {&s_CC_SPIDER,"CC_SPIDER"}, {&s_CC_CYBER,"CC_CYBER"}, {&s_CC_HERO,"CC_HERO"}, {&bgflatE1,"BGFLATE1"}, {&bgflatE2,"BGFLATE2"}, {&bgflatE3,"BGFLATE3"}, {&bgflatE4,"BGFLATE4"}, {&bgflat06,"BGFLAT06"}, {&bgflat11,"BGFLAT11"}, {&bgflat20,"BGFLAT20"}, {&bgflat30,"BGFLAT30"}, {&bgflat15,"BGFLAT15"}, {&bgflat31,"BGFLAT31"}, {&bgcastcall,"BGCASTCALL"}, // Ty 04/08/98 - added 5 general purpose startup announcement // strings for hacker use. See m_menu.c {&startup1,"STARTUP1"}, {&startup2,"STARTUP2"}, {&startup3,"STARTUP3"}, {&startup4,"STARTUP4"}, {&startup5,"STARTUP5"}, {&savegamename,"SAVEGAMENAME"}, // Ty 05/03/98 }; static int deh_numstrlookup = sizeof(deh_strlookup)/sizeof(deh_strlookup[0]); const char *deh_newlevel = "NEWLEVEL"; // CPhipps - const // DOOM shareware/registered/retail (Ultimate) names. // CPhipps - const**const const char **const mapnames[] = { &s_HUSTR_E1M1, &s_HUSTR_E1M2, &s_HUSTR_E1M3, &s_HUSTR_E1M4, &s_HUSTR_E1M5, &s_HUSTR_E1M6, &s_HUSTR_E1M7, &s_HUSTR_E1M8, &s_HUSTR_E1M9, &s_HUSTR_E2M1, &s_HUSTR_E2M2, &s_HUSTR_E2M3, &s_HUSTR_E2M4, &s_HUSTR_E2M5, &s_HUSTR_E2M6, &s_HUSTR_E2M7, &s_HUSTR_E2M8, &s_HUSTR_E2M9, &s_HUSTR_E3M1, &s_HUSTR_E3M2, &s_HUSTR_E3M3, &s_HUSTR_E3M4, &s_HUSTR_E3M5, &s_HUSTR_E3M6, &s_HUSTR_E3M7, &s_HUSTR_E3M8, &s_HUSTR_E3M9, &s_HUSTR_E4M1, &s_HUSTR_E4M2, &s_HUSTR_E4M3, &s_HUSTR_E4M4, &s_HUSTR_E4M5, &s_HUSTR_E4M6, &s_HUSTR_E4M7, &s_HUSTR_E4M8, &s_HUSTR_E4M9, &deh_newlevel, // spares? Unused. &deh_newlevel, &deh_newlevel, &deh_newlevel, &deh_newlevel, &deh_newlevel, &deh_newlevel, &deh_newlevel, &deh_newlevel }; // CPhipps - const**const const char **const mapnames2[] = // DOOM 2 map names. { &s_HUSTR_1, &s_HUSTR_2, &s_HUSTR_3, &s_HUSTR_4, &s_HUSTR_5, &s_HUSTR_6, &s_HUSTR_7, &s_HUSTR_8, &s_HUSTR_9, &s_HUSTR_10, &s_HUSTR_11, &s_HUSTR_12, &s_HUSTR_13, &s_HUSTR_14, &s_HUSTR_15, &s_HUSTR_16, &s_HUSTR_17, &s_HUSTR_18, &s_HUSTR_19, &s_HUSTR_20, &s_HUSTR_21, &s_HUSTR_22, &s_HUSTR_23, &s_HUSTR_24, &s_HUSTR_25, &s_HUSTR_26, &s_HUSTR_27, &s_HUSTR_28, &s_HUSTR_29, &s_HUSTR_30, &s_HUSTR_31, &s_HUSTR_32, }; // CPhipps - const**const const char **const mapnamesp[] = // Plutonia WAD map names. { &s_PHUSTR_1, &s_PHUSTR_2, &s_PHUSTR_3, &s_PHUSTR_4, &s_PHUSTR_5, &s_PHUSTR_6, &s_PHUSTR_7, &s_PHUSTR_8, &s_PHUSTR_9, &s_PHUSTR_10, &s_PHUSTR_11, &s_PHUSTR_12, &s_PHUSTR_13, &s_PHUSTR_14, &s_PHUSTR_15, &s_PHUSTR_16, &s_PHUSTR_17, &s_PHUSTR_18, &s_PHUSTR_19, &s_PHUSTR_20, &s_PHUSTR_21, &s_PHUSTR_22, &s_PHUSTR_23, &s_PHUSTR_24, &s_PHUSTR_25, &s_PHUSTR_26, &s_PHUSTR_27, &s_PHUSTR_28, &s_PHUSTR_29, &s_PHUSTR_30, &s_PHUSTR_31, &s_PHUSTR_32, }; // CPhipps - const**const const char **const mapnamest[] = // TNT WAD map names. { &s_THUSTR_1, &s_THUSTR_2, &s_THUSTR_3, &s_THUSTR_4, &s_THUSTR_5, &s_THUSTR_6, &s_THUSTR_7, &s_THUSTR_8, &s_THUSTR_9, &s_THUSTR_10, &s_THUSTR_11, &s_THUSTR_12, &s_THUSTR_13, &s_THUSTR_14, &s_THUSTR_15, &s_THUSTR_16, &s_THUSTR_17, &s_THUSTR_18, &s_THUSTR_19, &s_THUSTR_20, &s_THUSTR_21, &s_THUSTR_22, &s_THUSTR_23, &s_THUSTR_24, &s_THUSTR_25, &s_THUSTR_26, &s_THUSTR_27, &s_THUSTR_28, &s_THUSTR_29, &s_THUSTR_30, &s_THUSTR_31, &s_THUSTR_32, }; // Function prototypes void lfstrip(char *); // strip the \r and/or \n off of a line void rstrip(char *); // strip trailing whitespace char * ptr_lstrip(char *); // point past leading whitespace dboolean deh_GetData(char *, char *, uint_64_t *, char **, FILE *); dboolean deh_procStringSub(char *, char *, char *, FILE *); char * dehReformatStr(char *); // Prototypes for block processing functions // Pointers to these functions are used as the blocks are encountered. static void deh_procThing(DEHFILE *fpin, FILE* fpout, char *line); static void deh_procFrame(DEHFILE *, FILE*, char *); static void deh_procPointer(DEHFILE *, FILE*, char *); static void deh_procSounds(DEHFILE *, FILE*, char *); static void deh_procAmmo(DEHFILE *, FILE*, char *); static void deh_procWeapon(DEHFILE *, FILE*, char *); static void deh_procSprite(DEHFILE *, FILE*, char *); static void deh_procCheat(DEHFILE *, FILE*, char *); static void deh_procMisc(DEHFILE *, FILE*, char *); static void deh_procText(DEHFILE *, FILE*, char *); static void deh_procPars(DEHFILE *, FILE*, char *); static void deh_procStrings(DEHFILE *, FILE*, char *); static void deh_procError(DEHFILE *, FILE*, char *); static void deh_procBexCodePointers(DEHFILE *, FILE*, char *); static void deh_procHelperThing(DEHFILE *, FILE *, char *); // haleyjd 9/22/99 // haleyjd: handlers to fully deprecate the DeHackEd text section static void deh_procBexSounds(DEHFILE *, FILE *, char *); static void deh_procBexMusic(DEHFILE *, FILE *, char *); static void deh_procBexSprites(DEHFILE *, FILE *, char *); // Structure deh_block is used to hold the block names that can // be encountered, and the routines to use to decipher them typedef struct { const char *key; // a mnemonic block code name // CPhipps - const* void (*const fptr)(DEHFILE *, FILE*, char *); // handler } deh_block; #define DEH_BUFFERMAX 1024 // input buffer area size, hardcodedfor now // killough 8/9/98: make DEH_BLOCKMAX self-adjusting #define DEH_BLOCKMAX (sizeof deh_blocks/sizeof*deh_blocks) // size of array #define DEH_MAXKEYLEN 32 // as much of any key as we'll look at #define DEH_MOBJINFOMAX 24 // number of ints in the mobjinfo_t structure (!) // Put all the block header values, and the function to be called when that // one is encountered, in this array: static const deh_block deh_blocks[] = { // CPhipps - static const /* 0 */ {"Thing",deh_procThing}, /* 1 */ {"Frame",deh_procFrame}, /* 2 */ {"Pointer",deh_procPointer}, /* 3 */ {"Sound",deh_procSounds}, // Ty 03/16/98 corrected from "Sounds" /* 4 */ {"Ammo",deh_procAmmo}, /* 5 */ {"Weapon",deh_procWeapon}, /* 6 */ {"Sprite",deh_procSprite}, /* 7 */ {"Cheat",deh_procCheat}, /* 8 */ {"Misc",deh_procMisc}, /* 9 */ {"Text",deh_procText}, // -- end of standard "deh" entries, // begin BOOM Extensions (BEX) /* 10 */ {"[STRINGS]",deh_procStrings}, // new string changes /* 11 */ {"[PARS]",deh_procPars}, // alternative block marker /* 12 */ {"[CODEPTR]",deh_procBexCodePointers}, // bex codepointers by mnemonic /* 13 */ {"[HELPER]", deh_procHelperThing}, // helper thing substitution haleyjd 9/22/99 /* 14 */ {"[SPRITES]", deh_procBexSprites}, // bex style sprites /* 15 */ {"[SOUNDS]", deh_procBexSounds}, // bex style sounds /* 16 */ {"[MUSIC]", deh_procBexMusic}, // bex style music /* 17 */ {"", deh_procError} // dummy to handle anything else }; // flag to skip included deh-style text, used with INCLUDE NOTEXT directive static dboolean includenotext = false; // MOBJINFO - Dehacked block name = "Thing" // Usage: Thing nn (name) // These are for mobjinfo_t types. Each is an integer // within the structure, so we can use index of the string in this // array to offset by sizeof(int) into the mobjinfo_t array at [nn] // * things are base zero but dehacked considers them to start at #1. *** // CPhipps - static const static const char *deh_mobjinfo[DEH_MOBJINFOMAX] = { "ID #", // .doomednum "Initial frame", // .spawnstate "Hit points", // .spawnhealth "First moving frame", // .seestate "Alert sound", // .seesound "Reaction time", // .reactiontime "Attack sound", // .attacksound "Injury frame", // .painstate "Pain chance", // .painchance "Pain sound", // .painsound "Close attack frame", // .meleestate "Far attack frame", // .missilestate "Death frame", // .deathstate "Exploding frame", // .xdeathstate "Death sound", // .deathsound "Speed", // .speed "Width", // .radius "Height", // .height "Mass", // .mass "Missile damage", // .damage "Action sound", // .activesound "Bits", // .flags "Bits2", // .flags "Respawn frame" // .raisestate }; // Strings that are used to indicate flags ("Bits" in mobjinfo) // This is an array of bit masks that are related to p_mobj.h // values, using the smae names without the MF_ in front. // Ty 08/27/98 new code // // killough 10/98: // // Convert array to struct to allow multiple values, make array size variable #define DEH_MOBJFLAGMAX (sizeof deh_mobjflags/sizeof*deh_mobjflags) struct deh_mobjflags_s { const char *name; // CPhipps - const* uint_64_t value; }; // CPhipps - static const static const struct deh_mobjflags_s deh_mobjflags[] = { {"SPECIAL", MF_SPECIAL}, // call P_Specialthing when touched {"SOLID", MF_SOLID}, // block movement {"SHOOTABLE", MF_SHOOTABLE}, // can be hit {"NOSECTOR", MF_NOSECTOR}, // invisible but touchable {"NOBLOCKMAP", MF_NOBLOCKMAP}, // inert but displayable {"AMBUSH", MF_AMBUSH}, // deaf monster {"JUSTHIT", MF_JUSTHIT}, // will try to attack right back {"JUSTATTACKED", MF_JUSTATTACKED}, // take at least 1 step before attacking {"SPAWNCEILING", MF_SPAWNCEILING}, // initially hang from ceiling {"NOGRAVITY", MF_NOGRAVITY}, // don't apply gravity during play {"DROPOFF", MF_DROPOFF}, // can jump from high places {"PICKUP", MF_PICKUP}, // will pick up items {"NOCLIP", MF_NOCLIP}, // goes through walls {"SLIDE", MF_SLIDE}, // keep info about sliding along walls {"FLOAT", MF_FLOAT}, // allow movement to any height {"TELEPORT", MF_TELEPORT}, // don't cross lines or look at heights {"MISSILE", MF_MISSILE}, // don't hit same species, explode on block {"DROPPED", MF_DROPPED}, // dropped, not spawned (like ammo clip) {"SHADOW", MF_SHADOW}, // use fuzzy draw like spectres {"NOBLOOD", MF_NOBLOOD}, // puffs instead of blood when shot {"CORPSE", MF_CORPSE}, // so it will slide down steps when dead {"INFLOAT", MF_INFLOAT}, // float but not to target height {"COUNTKILL", MF_COUNTKILL}, // count toward the kills total {"COUNTITEM", MF_COUNTITEM}, // count toward the items total {"SKULLFLY", MF_SKULLFLY}, // special handling for flying skulls {"NOTDMATCH", MF_NOTDMATCH}, // do not spawn in deathmatch // killough 10/98: TRANSLATION consists of 2 bits, not 1: {"TRANSLATION", MF_TRANSLATION1}, // for Boom bug-compatibility {"TRANSLATION1", MF_TRANSLATION1}, // use translation table for color (players) {"TRANSLATION2", MF_TRANSLATION2}, // use translation table for color (players) {"UNUSED1", MF_TRANSLATION2}, // unused bit # 1 -- For Boom bug-compatibility {"UNUSED2", MF_UNUSED2}, // unused bit # 2 -- For Boom compatibility {"UNUSED3", MF_UNUSED3}, // unused bit # 3 -- For Boom compatibility {"UNUSED4", MF_TRANSLUCENT}, // unused bit # 4 -- For Boom compatibility {"TRANSLUCENT", MF_TRANSLUCENT}, // apply translucency to sprite (BOOM) {"TOUCHY", MF_TOUCHY}, // dies on contact with solid objects (MBF) {"BOUNCES", MF_BOUNCES}, // bounces off floors, ceilings and maybe walls (MBF) {"FRIEND", MF_FRIEND}, // a friend of the player(s) (MBF) }; // STATE - Dehacked block name = "Frame" and "Pointer" // Usage: Frame nn // Usage: Pointer nn (Frame nn) // These are indexed separately, for lookup to the actual // function pointers. Here we'll take whatever Dehacked gives // us and go from there. The (Frame nn) after the pointer is the // real place to put this value. The "Pointer" value is an xref // that Dehacked uses and is useless to us. // * states are base zero and have a dummy #0 (TROO) static const char *deh_state[] = // CPhipps - static const* { "Sprite number", // .sprite (spritenum_t) // an enum "Sprite subnumber", // .frame (long) "Duration", // .tics (long) "Next frame", // .nextstate (statenum_t) // This is set in a separate "Pointer" block from Dehacked "Codep Frame", // pointer to first use of action (actionf_t) "Unknown 1", // .misc1 (long) "Unknown 2" // .misc2 (long) }; // SFXINFO_STRUCT - Dehacked block name = "Sounds" // Sound effects, typically not changed (redirected, and new sfx put // into the pwad, but not changed here. Can you tell that Gregdidn't // know what they were for, mostly? Can you tell that I don't either? // Mostly I just put these into the same slots as they are in the struct. // This may not be supported in our -deh option if it doesn't make sense by then. // * sounds are base zero but have a dummy #0 static const char *deh_sfxinfo[] = // CPhipps - static const* { "Offset", // pointer to a name string, changed in text "Zero/One", // .singularity (int, one at a time flag) "Value", // .priority "Zero 1", // .link (sfxinfo_t*) referenced sound if linked "Zero 2", // .pitch "Zero 3", // .volume "Zero 4", // .data (SAMPLE*) sound data "Neg. One 1", // .usefulness "Neg. One 2" // .lumpnum }; // MUSICINFO is not supported in Dehacked. Ignored here. // * music entries are base zero but have a dummy #0 // SPRITE - Dehacked block name = "Sprite" // Usage = Sprite nn // Sprite redirection by offset into the text area - unsupported by BOOM // * sprites are base zero and dehacked uses it that way. // static const char *deh_sprite[] = // CPhipps - static const* // { // "Offset" // supposed to be the offset into the text section // }; // AMMO - Dehacked block name = "Ammo" // usage = Ammo n (name) // Ammo information for the few types of ammo static const char *deh_ammo[] = // CPhipps - static const* { "Max ammo", // maxammo[] "Per ammo" // clipammo[] }; // WEAPONS - Dehacked block name = "Weapon" // Usage: Weapon nn (name) // Basically a list of frames and what kind of ammo (see above)it uses. static const char *deh_weapon[] = // CPhipps - static const* { "Ammo type", // .ammo "Deselect frame", // .upstate "Select frame", // .downstate "Bobbing frame", // .readystate "Shooting frame", // .atkstate "Firing frame" // .flashstate }; // CHEATS - Dehacked block name = "Cheat" // Usage: Cheat 0 // Always uses a zero in the dehacked file, for consistency. No meaning. // These are just plain funky terms compared with id's // // killough 4/18/98: integrated into main cheat table now (see st_stuff.c) // MISC - Dehacked block name = "Misc" // Usage: Misc 0 // Always uses a zero in the dehacked file, for consistency. No meaning. static const char *deh_misc[] = // CPhipps - static const* { "Initial Health", // initial_health "Initial Bullets", // initial_bullets "Max Health", // maxhealth "Max Armor", // max_armor "Green Armor Class", // green_armor_class "Blue Armor Class", // blue_armor_class "Max Soulsphere", // max_soul "Soulsphere Health", // soul_health "Megasphere Health", // mega_health "God Mode Health", // god_health "IDFA Armor", // idfa_armor "IDFA Armor Class", // idfa_armor_class "IDKFA Armor", // idkfa_armor "IDKFA Armor Class", // idkfa_armor_class "BFG Cells/Shot", // BFGCELLS "Monsters Infight" // Unknown--not a specific number it seems, but // the logic has to be here somewhere or // it'd happen always }; // TEXT - Dehacked block name = "Text" // Usage: Text fromlen tolen // Dehacked allows a bit of adjustment to the length (why?) // BEX extension [CODEPTR] // Usage: Start block, then each line is: // FRAME nnn = PointerMnemonic typedef struct { actionf_t cptr; // actual pointer to the subroutine const char *lookup; // mnemonic lookup string to be specified in BEX // CPhipps - const* } deh_bexptr; static const deh_bexptr deh_bexptrs[] = // CPhipps - static const { {A_Light0, "A_Light0"}, {A_WeaponReady, "A_WeaponReady"}, {A_Lower, "A_Lower"}, {A_Raise, "A_Raise"}, {A_Punch, "A_Punch"}, {A_ReFire, "A_ReFire"}, {A_FirePistol, "A_FirePistol"}, {A_Light1, "A_Light1"}, {A_FireShotgun, "A_FireShotgun"}, {A_Light2, "A_Light2"}, {A_FireShotgun2, "A_FireShotgun2"}, {A_CheckReload, "A_CheckReload"}, {A_OpenShotgun2, "A_OpenShotgun2"}, {A_LoadShotgun2, "A_LoadShotgun2"}, {A_CloseShotgun2, "A_CloseShotgun2"}, {A_FireCGun, "A_FireCGun"}, {A_GunFlash, "A_GunFlash"}, {A_FireMissile, "A_FireMissile"}, {A_Saw, "A_Saw"}, {A_FirePlasma, "A_FirePlasma"}, {A_BFGsound, "A_BFGsound"}, {A_FireBFG, "A_FireBFG"}, {A_BFGSpray, "A_BFGSpray"}, {A_Explode, "A_Explode"}, {A_Pain, "A_Pain"}, {A_PlayerScream, "A_PlayerScream"}, {A_Fall, "A_Fall"}, {A_XScream, "A_XScream"}, {A_Look, "A_Look"}, {A_Chase, "A_Chase"}, {A_FaceTarget, "A_FaceTarget"}, {A_PosAttack, "A_PosAttack"}, {A_Scream, "A_Scream"}, {A_SPosAttack, "A_SPosAttack"}, {A_VileChase, "A_VileChase"}, {A_VileStart, "A_VileStart"}, {A_VileTarget, "A_VileTarget"}, {A_VileAttack, "A_VileAttack"}, {A_StartFire, "A_StartFire"}, {A_Fire, "A_Fire"}, {A_FireCrackle, "A_FireCrackle"}, {A_Tracer, "A_Tracer"}, {A_SkelWhoosh, "A_SkelWhoosh"}, {A_SkelFist, "A_SkelFist"}, {A_SkelMissile, "A_SkelMissile"}, {A_FatRaise, "A_FatRaise"}, {A_FatAttack1, "A_FatAttack1"}, {A_FatAttack2, "A_FatAttack2"}, {A_FatAttack3, "A_FatAttack3"}, {A_BossDeath, "A_BossDeath"}, {A_CPosAttack, "A_CPosAttack"}, {A_CPosRefire, "A_CPosRefire"}, {A_TroopAttack, "A_TroopAttack"}, {A_SargAttack, "A_SargAttack"}, {A_HeadAttack, "A_HeadAttack"}, {A_BruisAttack, "A_BruisAttack"}, {A_SkullAttack, "A_SkullAttack"}, {A_Metal, "A_Metal"}, {A_SpidRefire, "A_SpidRefire"}, {A_BabyMetal, "A_BabyMetal"}, {A_BspiAttack, "A_BspiAttack"}, {A_Hoof, "A_Hoof"}, {A_CyberAttack, "A_CyberAttack"}, {A_PainAttack, "A_PainAttack"}, {A_PainDie, "A_PainDie"}, {A_KeenDie, "A_KeenDie"}, {A_BrainPain, "A_BrainPain"}, {A_BrainScream, "A_BrainScream"}, {A_BrainDie, "A_BrainDie"}, {A_BrainAwake, "A_BrainAwake"}, {A_BrainSpit, "A_BrainSpit"}, {A_SpawnSound, "A_SpawnSound"}, {A_SpawnFly, "A_SpawnFly"}, {A_BrainExplode, "A_BrainExplode"}, {A_Detonate, "A_Detonate"}, // killough 8/9/98 {A_Mushroom, "A_Mushroom"}, // killough 10/98 {A_Die, "A_Die"}, // killough 11/98 {A_Spawn, "A_Spawn"}, // killough 11/98 {A_Turn, "A_Turn"}, // killough 11/98 {A_Face, "A_Face"}, // killough 11/98 {A_Scratch, "A_Scratch"}, // killough 11/98 {A_PlaySound, "A_PlaySound"}, // killough 11/98 {A_RandomJump, "A_RandomJump"}, // killough 11/98 {A_LineEffect, "A_LineEffect"}, // killough 11/98 // This NULL entry must be the last in the list {NULL, "A_NULL"}, // Ty 05/16/98 }; // to hold startup code pointers from INFO.C // CPhipps - static static actionf_t deh_codeptr[NUMSTATES]; // haleyjd: support for BEX SPRITES, SOUNDS, and MUSIC char *deh_spritenames[NUMSPRITES + 1]; char *deh_musicnames[NUMMUSIC + 1]; char *deh_soundnames[NUMSFX + 1]; void D_BuildBEXTables(void) { int i; // moved from ProcessDehFile, then we don't need the static int i for (i = 0; i < NUMSTATES; i++) // remember what they start as for deh xref deh_codeptr[i] = states[i].action; for(i = 0; i < NUMSPRITES; i++) deh_spritenames[i] = strdup(sprnames[i]); deh_spritenames[NUMSPRITES] = NULL; for(i = 1; i < NUMMUSIC; i++) deh_musicnames[i] = strdup(S_music[i].name); deh_musicnames[0] = deh_musicnames[NUMMUSIC] = NULL; for(i = 1; i < NUMSFX; i++) deh_soundnames[i] = strdup(S_sfx[i].name); deh_soundnames[0] = deh_soundnames[NUMSFX] = NULL; } // ==================================================================== // ProcessDehFile // Purpose: Read and process a DEH or BEX file // Args: filename -- name of the DEH/BEX file // outfilename -- output file (DEHOUT.TXT), appended to here // Returns: void // // killough 10/98: // substantially modified to allow input from wad lumps instead of .deh files. void ProcessDehFile(const char *filename, const char *outfilename, int lumpnum) { static FILE *fileout; // In case -dehout was used DEHFILE infile, *filein = &infile; // killough 10/98 char inbuffer[DEH_BUFFERMAX]; // Place to put the primary infostring // Open output file if we're writing output if (outfilename && *outfilename && !fileout) { static dboolean firstfile = true; // to allow append to output log if (!strcmp(outfilename, "-")) fileout = stdout; else if (!(fileout=fopen(outfilename, firstfile ? "wt" : "at"))) { lprintf(LO_WARN, "Could not open -dehout file %s\n... using stdout.\n", outfilename); fileout = stdout; } firstfile = false; } // killough 10/98: allow DEH files to come from wad lumps if (filename) { if (!(infile.f = fopen(filename,"rt"))) { lprintf(LO_WARN, "-deh file %s not found\n",filename); return; // should be checked up front anyway } infile.lump = NULL; } else // DEH file comes from lump indicated by third argument { infile.size = W_LumpLength(lumpnum); infile.inp = infile.lump = W_CacheLumpNum(lumpnum); filename = "(WAD)"; } lprintf(LO_INFO, "Loading DEH file %s\n",filename); if (fileout) fprintf(fileout,"\nLoading DEH file %s\n\n",filename); // move deh_codeptr initialisation to D_BuildBEXTables // loop until end of file while (dehfgets(inbuffer,sizeof(inbuffer),filein)) { unsigned i; lfstrip(inbuffer); if (fileout) fprintf(fileout,"Line='%s'\n",inbuffer); if (!*inbuffer || *inbuffer == '#' || *inbuffer == ' ') continue; /* Blank line or comment line */ // -- If DEH_BLOCKMAX is set right, the processing is independently // -- handled based on data in the deh_blocks[] structure array // killough 10/98: INCLUDE code rewritten to allow arbitrary nesting, // and to greatly simplify code, fix memory leaks, other bugs if (!strnicmp(inbuffer,"INCLUDE",7)) // include a file { // preserve state while including a file // killough 10/98: moved to here char *nextfile; dboolean oldnotext = includenotext; // killough 10/98 // killough 10/98: exclude if inside wads (only to discourage // the practice, since the code could otherwise handle it) if (infile.lump) { if (fileout) fprintf(fileout, "No files may be included from wads: %s\n",inbuffer); continue; } // check for no-text directive, used when including a DEH // file but using the BEX format to handle strings if (!strnicmp(nextfile = ptr_lstrip(inbuffer+7),"NOTEXT",6)) includenotext = true, nextfile = ptr_lstrip(nextfile+6); if (fileout) fprintf(fileout,"Branching to include file %s...\n", nextfile); // killough 10/98: // Second argument must be NULL to prevent closing fileout too soon ProcessDehFile(nextfile,NULL,0); // do the included file includenotext = oldnotext; if (fileout) fprintf(fileout,"...continuing with %s\n",filename); continue; } for (i=0; i= NUMSTATES) { if (fpout) fprintf(fpout,"Bad pointer number %d of %d\n", indexnum, NUMSTATES); return; // killough 10/98: fix SegViol } strcpy(key,"A_"); // reusing the key area to prefix the mnemonic strcat(key,ptr_lstrip(mnemonic)); found = FALSE; i= -1; // incremented to start at zero at the top of the loop do // Ty 05/16/98 - fix loop logic to look for null ending entry { ++i; if (!stricmp(key,deh_bexptrs[i].lookup)) { // Ty 06/01/98 - add to states[].action for new djgcc version states[indexnum].action = deh_bexptrs[i].cptr; // assign if (fpout) fprintf(fpout, " - applied %s from codeptr[%d] to states[%d]\n", deh_bexptrs[i].lookup,i,indexnum); found = TRUE; } } while (!found && (deh_bexptrs[i].cptr != NULL)); if (!found) if (fpout) fprintf(fpout, "Invalid frame pointer mnemonic '%s' at %d\n", mnemonic, indexnum); } return; } //--------------------------------------------------------------------------- // To be on the safe, compatible side, we manually convert DEH bitflags // to prboom types - POPE //--------------------------------------------------------------------------- static uint_64_t getConvertedDEHBits(uint_64_t bits) { static const uint_64_t bitMap[32] = { /* cf linuxdoom-1.10 p_mobj.h */ MF_SPECIAL, // 0 Can be picked up - When touched the thing can be picked up. MF_SOLID, // 1 Obstacle - The thing is solid and will not let you (or others) pass through it MF_SHOOTABLE, // 2 Shootable - Can be shot. MF_NOSECTOR, // 3 Total Invisibility - Invisible, but can be touched MF_NOBLOCKMAP, // 4 Don't use the blocklinks (inert but displayable) MF_AMBUSH, // 5 Semi deaf - The thing is a deaf monster MF_JUSTHIT, // 6 In pain - Will try to attack right back after being hit MF_JUSTATTACKED, // 7 Steps before attack - Will take at least one step before attacking MF_SPAWNCEILING, // 8 Hangs from ceiling - When the level starts, this thing will be at ceiling height. MF_NOGRAVITY, // 9 No gravity - Gravity does not affect this thing MF_DROPOFF, // 10 Travels over cliffs - Monsters normally do not walk off ledges/steps they could not walk up. With this set they can walk off any height of cliff. Usually only used for flying monsters. MF_PICKUP, // 11 Pick up items - The thing can pick up gettable items. MF_NOCLIP, // 12 No clipping - Thing can walk through walls. MF_SLIDE, // 13 Slides along walls - Keep info about sliding along walls (don't really know much about this one). MF_FLOAT, // 14 Floating - Thing can move to any height MF_TELEPORT, // 15 Semi no clipping - Don't cross lines or look at teleport heights. (don't really know much about this one either). MF_MISSILE, // 16 Projectiles - Behaves like a projectile, explodes when hitting something that blocks movement MF_DROPPED, // 17 Disappearing weapon - Dropped, not spawned (like an ammo clip) I have not had much success in using this one. MF_SHADOW, // 18 Partial invisibility - Drawn like a spectre. MF_NOBLOOD, // 19 Puffs (vs. bleeds) - If hit will spawn bullet puffs instead of blood splats. MF_CORPSE, // 20 Sliding helpless - Will slide down steps when dead. MF_INFLOAT, // 21 No auto levelling - float but not to target height (?) MF_COUNTKILL, // 22 Affects kill % - counted as a killable enemy and affects percentage kills on level summary. MF_COUNTITEM, // 23 Affects item % - affects percentage items gathered on level summary. MF_SKULLFLY, // 24 Running - special handling for flying skulls. MF_NOTDMATCH, // 25 Not in deathmatch - do not spawn in deathmatch (like keys) MF_TRANSLATION1, // 26 Color 1 (grey / red) MF_TRANSLATION2, // 27 Color 2 (brown / red) // Convert bit 28 to MF_TOUCHY, not (MF_TRANSLATION1|MF_TRANSLATION2) // fixes bug #1576151 (part 1) MF_TOUCHY, // 28 - explodes on contact (MBF) MF_BOUNCES, // 29 - bounces off walls and floors (MBF) MF_FRIEND, // 30 - friendly monster helps players (MBF) MF_TRANSLUCENT // e6y: Translucency via dehacked/bex doesn't work without it }; int i; uint_64_t shiftBits = bits; uint_64_t convertedBits = 0; for (i=0; i<32; i++) { if (shiftBits & 0x1) convertedBits |= bitMap[i]; shiftBits >>= 1; } return convertedBits; } //--------------------------------------------------------------------------- // See usage below for an explanation of this function's existence - POPE //--------------------------------------------------------------------------- static void setMobjInfoValue(int mobjInfoIndex, int keyIndex, uint_64_t value) { mobjinfo_t *mi; if (mobjInfoIndex >= NUMMOBJTYPES || mobjInfoIndex < 0) return; mi = &mobjinfo[mobjInfoIndex]; switch (keyIndex) { case 0: mi->doomednum = (int)value; return; case 1: mi->spawnstate = (int)value; return; case 2: mi->spawnhealth = (int)value; return; case 3: mi->seestate = (int)value; return; case 4: mi->seesound = (int)value; return; case 5: mi->reactiontime = (int)value; return; case 6: mi->attacksound = (int)value; return; case 7: mi->painstate = (int)value; return; case 8: mi->painchance = (int)value; return; case 9: mi->painsound = (int)value; return; case 10: mi->meleestate = (int)value; return; case 11: mi->missilestate = (int)value; return; case 12: mi->deathstate = (int)value; return; case 13: mi->xdeathstate = (int)value; return; case 14: mi->deathsound = (int)value; return; case 15: mi->speed = (int)value; return; case 16: mi->radius = (int)value; return; case 17: mi->height = (int)value; return; case 18: mi->mass = (int)value; return; case 19: mi->damage = (int)value; return; case 20: mi->activesound = (int)value; return; case 21: mi->flags = value; return; // e6y // Correction of wrong processing of "Respawn frame" entry. // There is no more synch on http://www.doomworld.com/sda/dwdemo/w303-115.zip // (with correction in PIT_CheckThing) case 22: if (prboom_comp[PC_FORCE_INCORRECT_PROCESSING_OF_RESPAWN_FRAME_ENTRY].state) { mi->raisestate = (int)value; return; } break; case 23: if (!prboom_comp[PC_FORCE_INCORRECT_PROCESSING_OF_RESPAWN_FRAME_ENTRY].state) { mi->raisestate = (int)value; return; } break; default: return; } } // ==================================================================== // deh_procThing // Purpose: Handle DEH Thing block // Args: fpin -- input file stream // fpout -- output file stream (DEHOUT.TXT) // line -- current line in file to process // Returns: void // // Ty 8/27/98 - revised to also allow mnemonics for // bit masks for monster attributes // static void deh_procThing(DEHFILE *fpin, FILE* fpout, char *line) { char key[DEH_MAXKEYLEN]; char inbuffer[DEH_BUFFERMAX]; uint_64_t value; // All deh values are ints or longs int indexnum; int ix; char *strval; strncpy(inbuffer,line,DEH_BUFFERMAX); if (fpout) fprintf(fpout,"Thing line: '%s'\n",inbuffer); // killough 8/98: allow hex numbers in input: ix = sscanf(inbuffer,"%s %i",key, &indexnum); if (fpout) fprintf(fpout,"count=%d, Thing %d\n",ix, indexnum); // Note that the mobjinfo[] array is base zero, but object numbers // in the dehacked file start with one. Grumble. --indexnum; // now process the stuff // Note that for Things we can look up the key and use its offset // in the array of key strings as an int offset in the structure // get a line until a blank or end of file--it's not // blank now because it has our incoming key in it while (!dehfeof(fpin) && *inbuffer && (*inbuffer != ' ')) { // e6y: Correction of wrong processing of Bits parameter if its value is equal to zero // No more desync on HACX demos. int bGetData; if (!dehfgets(inbuffer, sizeof(inbuffer), fpin)) break; lfstrip(inbuffer); // toss the end of line // killough 11/98: really bail out on blank lines (break != continue) if (!*inbuffer) break; // bail out with blank line between sections // e6y: Correction of wrong processing of Bits parameter if its value is equal to zero // No more desync on HACX demos. bGetData = deh_GetData(inbuffer,key,&value,&strval,fpout); if (!bGetData) // Old code: if (!deh_GetData(inbuffer,key,&value,&strval,fpout)) // returns TRUE if ok { if (fpout) fprintf(fpout,"Bad data pair in '%s'\n",inbuffer); continue; } for (ix=0; ix>32) & 0xffffffff, (unsigned long)deh_mobjflags[iy].value & 0xffffffff, strval ); } value |= deh_mobjflags[iy].value; break; } if (iy >= DEH_MOBJFLAGMAX && fpout) { fprintf(fpout, "Could not find bit mnemonic %s\n", strval); } } // Don't worry about conversion -- simply print values if (fpout) { fprintf(fpout, "Bits = 0x%08lX%08lX\n", (unsigned long)(value>>32) & 0xffffffff, (unsigned long)value & 0xffffffff ); } mobjinfo[indexnum].flags = value; // e6y DEH_mobjinfo_bits[indexnum] = true; //e6y: changed by DEH } } if (fpout) { fprintf(fpout, "Assigned 0x%08lx%08lx to %s(%d) at index %d\n", (unsigned long)(value>>32) & 0xffffffff, (unsigned long)value & 0xffffffff, key, indexnum, ix ); } } } return; } // ==================================================================== // deh_procFrame // Purpose: Handle DEH Frame block // Args: fpin -- input file stream // fpout -- output file stream (DEHOUT.TXT) // line -- current line in file to process // Returns: void // static void deh_procFrame(DEHFILE *fpin, FILE* fpout, char *line) { char key[DEH_MAXKEYLEN]; char inbuffer[DEH_BUFFERMAX]; uint_64_t value; // All deh values are ints or longs int indexnum; strncpy(inbuffer,line,DEH_BUFFERMAX); // killough 8/98: allow hex numbers in input: sscanf(inbuffer,"%s %i",key, &indexnum); if (fpout) fprintf(fpout,"Processing Frame at index %d: %s\n",indexnum,key); if (indexnum < 0 || indexnum >= NUMSTATES) if (fpout) fprintf(fpout,"Bad frame number %d of %d\n",indexnum, NUMSTATES); while (!dehfeof(fpin) && *inbuffer && (*inbuffer != ' ')) { if (!dehfgets(inbuffer, sizeof(inbuffer), fpin)) break; lfstrip(inbuffer); if (!*inbuffer) break; // killough 11/98 if (!deh_GetData(inbuffer,key,&value,NULL,fpout)) // returns TRUE if ok { if (fpout) fprintf(fpout,"Bad data pair in '%s'\n",inbuffer); continue; } if (!deh_strcasecmp(key,deh_state[0])) // Sprite number { if (fpout) fprintf(fpout," - sprite = %lld\n",value); states[indexnum].sprite = (spritenum_t)value; } else if (!deh_strcasecmp(key,deh_state[1])) // Sprite subnumber { if (fpout) fprintf(fpout," - frame = %lld\n",value); states[indexnum].frame = (long)value; // long } else if (!deh_strcasecmp(key,deh_state[2])) // Duration { if (fpout) fprintf(fpout," - tics = %lld\n",value); states[indexnum].tics = (long)value; // long } else if (!deh_strcasecmp(key,deh_state[3])) // Next frame { if (fpout) fprintf(fpout," - nextstate = %lld\n",value); states[indexnum].nextstate = (statenum_t)value; } else if (!deh_strcasecmp(key,deh_state[4])) // Codep frame (not set in Frame deh block) { if (fpout) fprintf(fpout," - codep, should not be set in Frame section!\n"); /* nop */ ; } else if (!deh_strcasecmp(key,deh_state[5])) // Unknown 1 { if (fpout) fprintf(fpout," - misc1 = %lld\n",value); states[indexnum].misc1 = (long)value; // long } else if (!deh_strcasecmp(key,deh_state[6])) // Unknown 2 { if (fpout) fprintf(fpout," - misc2 = %lld\n",value); states[indexnum].misc2 = (long)value; // long } else if (fpout) fprintf(fpout,"Invalid frame string index for '%s'\n",key); } return; } // ==================================================================== // deh_procPointer // Purpose: Handle DEH Code pointer block, can use BEX [CODEPTR] instead // Args: fpin -- input file stream // fpout -- output file stream (DEHOUT.TXT) // line -- current line in file to process // Returns: void // static void deh_procPointer(DEHFILE *fpin, FILE* fpout, char *line) // done { char key[DEH_MAXKEYLEN]; char inbuffer[DEH_BUFFERMAX]; uint_64_t value; // All deh values are ints or longs int indexnum; size_t i; // looper strncpy(inbuffer,line,DEH_BUFFERMAX); // NOTE: different format from normal // killough 8/98: allow hex numbers in input, fix error case: if (sscanf(inbuffer,"%*s %*i (%s %i)",key, &indexnum) != 2) { if (fpout) fprintf(fpout,"Bad data pair in '%s'\n",inbuffer); return; } if (fpout) fprintf(fpout,"Processing Pointer at index %d: %s\n",indexnum, key); if (indexnum < 0 || indexnum >= NUMSTATES) { if (fpout) fprintf(fpout,"Bad pointer number %d of %d\n",indexnum, NUMSTATES); return; } while (!dehfeof(fpin) && *inbuffer && (*inbuffer != ' ')) { if (!dehfgets(inbuffer, sizeof(inbuffer), fpin)) break; lfstrip(inbuffer); if (!*inbuffer) break; // killough 11/98 if (!deh_GetData(inbuffer,key,&value,NULL,fpout)) // returns TRUE if ok { if (fpout) fprintf(fpout,"Bad data pair in '%s'\n",inbuffer); continue; } if (value >= NUMSTATES) { if (fpout) fprintf(fpout,"Bad pointer number %lld of %d\n",value, NUMSTATES); return; } if (!deh_strcasecmp(key,deh_state[4])) // Codep frame (not set in Frame deh block) { states[indexnum].action = deh_codeptr[value]; if (fpout) fprintf(fpout," - applied from codeptr[%lld] to states[%d]\n", value,indexnum); // Write BEX-oriented line to match: // for (i=0;i FRAME %d = %s\n", indexnum, &deh_bexptrs[i].lookup[2]); break; } if (deh_bexptrs[i].cptr == NULL) // stop at null entry break; } } else if (fpout) fprintf(fpout,"Invalid frame pointer index for '%s' at %lld\n", key, value); } return; } // ==================================================================== // deh_procSounds // Purpose: Handle DEH Sounds block // Args: fpin -- input file stream // fpout -- output file stream (DEHOUT.TXT) // line -- current line in file to process // Returns: void // static void deh_procSounds(DEHFILE *fpin, FILE* fpout, char *line) { char key[DEH_MAXKEYLEN]; char inbuffer[DEH_BUFFERMAX]; uint_64_t value; // All deh values are ints or longs int indexnum; strncpy(inbuffer,line,DEH_BUFFERMAX); // killough 8/98: allow hex numbers in input: sscanf(inbuffer,"%s %i",key, &indexnum); if (fpout) fprintf(fpout,"Processing Sounds at index %d: %s\n", indexnum, key); if (indexnum < 0 || indexnum >= NUMSFX) if (fpout) fprintf(fpout,"Bad sound number %d of %d\n", indexnum, NUMSFX); while (!dehfeof(fpin) && *inbuffer && (*inbuffer != ' ')) { if (!dehfgets(inbuffer, sizeof(inbuffer), fpin)) break; lfstrip(inbuffer); if (!*inbuffer) break; // killough 11/98 if (!deh_GetData(inbuffer,key,&value,NULL,fpout)) // returns TRUE if ok { if (fpout) fprintf(fpout,"Bad data pair in '%s'\n",inbuffer); continue; } if (!deh_strcasecmp(key,deh_sfxinfo[0])) // Offset /* nop */ ; // we don't know what this is, I don't think else if (!deh_strcasecmp(key,deh_sfxinfo[1])) // Zero/One S_sfx[indexnum].singularity = (int)value; else if (!deh_strcasecmp(key,deh_sfxinfo[2])) // Value S_sfx[indexnum].priority = (int)value; else if (!deh_strcasecmp(key,deh_sfxinfo[3])) // Zero 1 //S_sfx[indexnum].link = (sfxinfo_t *)value; ; // .link - don't set pointers from DeHackEd else if (!deh_strcasecmp(key,deh_sfxinfo[4])) // Zero 2 S_sfx[indexnum].pitch = (int)value; else if (!deh_strcasecmp(key,deh_sfxinfo[5])) // Zero 3 S_sfx[indexnum].volume = (int)value; else if (!deh_strcasecmp(key,deh_sfxinfo[6])) // Zero 4 //S_sfx[indexnum].data = (void *) value; // killough 5/3/98: changed cast ; // .data - don't set pointers from DeHackEd else if (!deh_strcasecmp(key,deh_sfxinfo[7])) // Neg. One 1 S_sfx[indexnum].usefulness = (int)value; else if (!deh_strcasecmp(key,deh_sfxinfo[8])) // Neg. One 2 S_sfx[indexnum].lumpnum = (int)value; else if (fpout) fprintf(fpout, "Invalid sound string index for '%s'\n",key); } return; } // ==================================================================== // deh_procAmmo // Purpose: Handle DEH Ammo block // Args: fpin -- input file stream // fpout -- output file stream (DEHOUT.TXT) // line -- current line in file to process // Returns: void // static void deh_procAmmo(DEHFILE *fpin, FILE* fpout, char *line) { char key[DEH_MAXKEYLEN]; char inbuffer[DEH_BUFFERMAX]; uint_64_t value; // All deh values are ints or longs int indexnum; strncpy(inbuffer,line,DEH_BUFFERMAX); // killough 8/98: allow hex numbers in input: sscanf(inbuffer,"%s %i",key, &indexnum); if (fpout) fprintf(fpout,"Processing Ammo at index %d: %s\n", indexnum, key); if (indexnum < 0 || indexnum >= NUMAMMO) if (fpout) fprintf(fpout,"Bad ammo number %d of %d\n", indexnum,NUMAMMO); while (!dehfeof(fpin) && *inbuffer && (*inbuffer != ' ')) { if (!dehfgets(inbuffer, sizeof(inbuffer), fpin)) break; lfstrip(inbuffer); if (!*inbuffer) break; // killough 11/98 if (!deh_GetData(inbuffer,key,&value,NULL,fpout)) // returns TRUE if ok { if (fpout) fprintf(fpout,"Bad data pair in '%s'\n",inbuffer); continue; } if (!deh_strcasecmp(key,deh_ammo[0])) // Max ammo maxammo[indexnum] = (int)value; else if (!deh_strcasecmp(key,deh_ammo[1])) // Per ammo clipammo[indexnum] = (int)value; else if (fpout) fprintf(fpout,"Invalid ammo string index for '%s'\n",key); } return; } // ==================================================================== // deh_procWeapon // Purpose: Handle DEH Weapon block // Args: fpin -- input file stream // fpout -- output file stream (DEHOUT.TXT) // line -- current line in file to process // Returns: void // static void deh_procWeapon(DEHFILE *fpin, FILE* fpout, char *line) { char key[DEH_MAXKEYLEN]; char inbuffer[DEH_BUFFERMAX]; uint_64_t value; // All deh values are ints or longs int indexnum; strncpy(inbuffer,line,DEH_BUFFERMAX); // killough 8/98: allow hex numbers in input: sscanf(inbuffer,"%s %i",key, &indexnum); if (fpout) fprintf(fpout,"Processing Weapon at index %d: %s\n", indexnum, key); if (indexnum < 0 || indexnum >= NUMWEAPONS) if (fpout) fprintf(fpout,"Bad weapon number %d of %d\n", indexnum, NUMAMMO); while (!dehfeof(fpin) && *inbuffer && (*inbuffer != ' ')) { if (!dehfgets(inbuffer, sizeof(inbuffer), fpin)) break; lfstrip(inbuffer); if (!*inbuffer) break; // killough 11/98 if (!deh_GetData(inbuffer,key,&value,NULL,fpout)) // returns TRUE if ok { if (fpout) fprintf(fpout,"Bad data pair in '%s'\n",inbuffer); continue; } if (!deh_strcasecmp(key,deh_weapon[0])) // Ammo type weaponinfo[indexnum].ammo = (ammotype_t)value; else if (!deh_strcasecmp(key,deh_weapon[1])) // Deselect frame weaponinfo[indexnum].upstate = (int)value; else if (!deh_strcasecmp(key,deh_weapon[2])) // Select frame weaponinfo[indexnum].downstate = (int)value; else if (!deh_strcasecmp(key,deh_weapon[3])) // Bobbing frame weaponinfo[indexnum].readystate = (int)value; else if (!deh_strcasecmp(key,deh_weapon[4])) // Shooting frame weaponinfo[indexnum].atkstate = (int)value; else if (!deh_strcasecmp(key,deh_weapon[5])) // Firing frame weaponinfo[indexnum].flashstate = (int)value; else if (fpout) fprintf(fpout,"Invalid weapon string index for '%s'\n",key); } return; } // ==================================================================== // deh_procSprite // Purpose: Dummy - we do not support the DEH Sprite block // Args: fpin -- input file stream // fpout -- output file stream (DEHOUT.TXT) // line -- current line in file to process // Returns: void // static void deh_procSprite(DEHFILE *fpin, FILE* fpout, char *line) // Not supported { char key[DEH_MAXKEYLEN]; char inbuffer[DEH_BUFFERMAX]; int indexnum; // Too little is known about what this is supposed to do, and // there are better ways of handling sprite renaming. Not supported. strncpy(inbuffer,line,DEH_BUFFERMAX); // killough 8/98: allow hex numbers in input: sscanf(inbuffer,"%s %i",key, &indexnum); if (fpout) fprintf(fpout, "Ignoring Sprite offset change at index %d: %s\n",indexnum, key); while (!dehfeof(fpin) && *inbuffer && (*inbuffer != ' ')) { if (!dehfgets(inbuffer, sizeof(inbuffer), fpin)) break; lfstrip(inbuffer); if (!*inbuffer) break; // killough 11/98 // ignore line if (fpout) fprintf(fpout,"- %s\n",inbuffer); } return; } // ==================================================================== // deh_procPars // Purpose: Handle BEX extension for PAR times // Args: fpin -- input file stream // fpout -- output file stream (DEHOUT.TXT) // line -- current line in file to process // Returns: void // static void deh_procPars(DEHFILE *fpin, FILE* fpout, char *line) // extension { char key[DEH_MAXKEYLEN]; char inbuffer[DEH_BUFFERMAX]; int indexnum; int episode, level, partime, oldpar; // new item, par times // usage: After [PARS] Par 0 section identifier, use one or more of these // lines: // par 3 5 120 // par 14 230 // The first would make the par for E3M5 be 120 seconds, and the // second one makes the par for MAP14 be 230 seconds. The number // of parameters on the line determines which group of par values // is being changed. Error checking is done based on current fixed // array sizes of[4][10] and [32] strncpy(inbuffer,line,DEH_BUFFERMAX); // killough 8/98: allow hex numbers in input: sscanf(inbuffer,"%s %i",key, &indexnum); if (fpout) fprintf(fpout, "Processing Par value at index %d: %s\n",indexnum, key); // indexnum is a dummy entry while (!dehfeof(fpin) && *inbuffer && (*inbuffer != ' ')) { if (!dehfgets(inbuffer, sizeof(inbuffer), fpin)) break; lfstrip(M_Strlwr(inbuffer)); // lowercase it if (!*inbuffer) break; // killough 11/98 if (3 != sscanf(inbuffer,"par %i %i %i",&episode, &level, &partime)) { // not 3 if (2 != sscanf(inbuffer,"par %i %i",&level, &partime)) { // not 2 if (fpout) fprintf(fpout,"Invalid par time setting string: %s\n",inbuffer); } else { // is 2 // Ty 07/11/98 - wrong range check, not zero-based if (level < 1 || level > 32) // base 0 array (but 1-based parm) { if (fpout) fprintf(fpout,"Invalid MAPnn value MAP%d\n",level); } else { oldpar = cpars[level-1]; if (fpout) fprintf(fpout,"Changed par time for MAP%02d from %d to %d\n",level,oldpar,partime); cpars[level-1] = partime; deh_pars = TRUE; } } } else { // is 3 // note that though it's a [4][10] array, the "left" and "top" aren't used, // effectively making it a base 1 array. // Ty 07/11/98 - level was being checked against max 3 - dumb error // Note that episode 4 does not have par times per original design // in Ultimate DOOM so that is not supported here. if (episode < 1 || episode > 3 || level < 1 || level > 9) { if (fpout) fprintf(fpout, "Invalid ExMx values E%dM%d\n",episode, level); } else { oldpar = pars[episode][level]; pars[episode][level] = partime; if (fpout) fprintf(fpout, "Changed par time for E%dM%d from %d to %d\n", episode,level,oldpar,partime); deh_pars = TRUE; } } } return; } // ==================================================================== // deh_procCheat // Purpose: Handle DEH Cheat block // Args: fpin -- input file stream // fpout -- output file stream (DEHOUT.TXT) // line -- current line in file to process // Returns: void // static void deh_procCheat(DEHFILE *fpin, FILE* fpout, char *line) // done { char key[DEH_MAXKEYLEN]; char inbuffer[DEH_BUFFERMAX]; uint_64_t value; // All deh values are ints or longs char ch = 0; // CPhipps - `writable' null string to initialise... char *strval = &ch; // pointer to the value area int ix, iy; // array indices char *p; // utility pointer if (fpout) fprintf(fpout,"Processing Cheat: %s\n",line); strncpy(inbuffer,line,DEH_BUFFERMAX); while (!dehfeof(fpin) && *inbuffer && (*inbuffer != ' ')) { if (!dehfgets(inbuffer, sizeof(inbuffer), fpin)) break; lfstrip(inbuffer); if (!*inbuffer) break; // killough 11/98 if (!deh_GetData(inbuffer,key,&value,&strval,fpout)) // returns TRUE if ok { if (fpout) fprintf(fpout,"Bad data pair in '%s'\n",inbuffer); continue; } // Otherwise we got a (perhaps valid) cheat name, // so look up the key in the array // killough 4/18/98: use main cheat code table in st_stuff.c now for (ix=0; cheat[ix].cheat; ix++) if (cheat[ix].deh_cheat) // killough 4/18/98: skip non-deh { if (!stricmp(key,cheat[ix].deh_cheat)) // found the cheat, ignored case { // replace it but don't overflow it. Use current length as limit. // Ty 03/13/98 - add 0xff code // Deal with the fact that the cheats in deh files are extended // with character 0xFF to the original cheat length, which we don't do. for (iy=0; strval[iy]; iy++) strval[iy] = (strval[iy]==(char)0xff) ? '\0' : strval[iy]; iy = ix; // killough 4/18/98 // Ty 03/14/98 - skip leading spaces p = strval; while (*p == ' ') ++p; // Ty 03/16/98 - change to use a strdup and orphan the original // Also has the advantage of allowing length changes. // strncpy(cheat[iy].cheat,p,strlen(cheat[iy].cheat)); #if 0 { // killough 9/12/98: disable cheats which are prefixes of this one int i; for (i=0; cheat[i].cheat; i++) if (cheat[i].when & not_deh && !strncasecmp(cheat[i].cheat, cheat[iy].cheat, strlen(cheat[i].cheat)) && i != iy) cheat[i].deh_modified = true; } #endif //e6y: ability to ignore cheats in dehacked files. if (deh_apply_cheats && !M_CheckParm("-nocheats")) { cheat[iy].cheat = strdup(p); if (fpout) fprintf(fpout, "Assigned new cheat '%s' to cheat '%s'at index %d\n", p, cheat[ix].deh_cheat, iy); // killough 4/18/98 } } } if (fpout) fprintf(fpout,"- %s\n",inbuffer); } return; } // ==================================================================== // deh_procMisc // Purpose: Handle DEH Misc block // Args: fpin -- input file stream // fpout -- output file stream (DEHOUT.TXT) // line -- current line in file to process // Returns: void // static void deh_procMisc(DEHFILE *fpin, FILE* fpout, char *line) // done { char key[DEH_MAXKEYLEN]; char inbuffer[DEH_BUFFERMAX]; uint_64_t value; // All deh values are ints or longs strncpy(inbuffer,line,DEH_BUFFERMAX); while (!dehfeof(fpin) && *inbuffer && (*inbuffer != ' ')) { if (!dehfgets(inbuffer, sizeof(inbuffer), fpin)) break; lfstrip(inbuffer); if (!*inbuffer) break; // killough 11/98 if (!deh_GetData(inbuffer,key,&value,NULL,fpout)) // returns TRUE if ok { if (fpout) fprintf(fpout,"Bad data pair in '%s'\n",inbuffer); continue; } // Otherwise it's ok if (fpout) fprintf(fpout,"Processing Misc item '%s'\n", key); if (!deh_strcasecmp(key,deh_misc[0])) // Initial Health initial_health = (int)value; else if (!deh_strcasecmp(key,deh_misc[1])) // Initial Bullets initial_bullets = (int)value; else if (!deh_strcasecmp(key,deh_misc[2])) // Max Health IsDehMaxHealth = true, deh_maxhealth = (int)value; //e6y else if (!deh_strcasecmp(key,deh_misc[3])) // Max Armor max_armor = (int)value; else if (!deh_strcasecmp(key,deh_misc[4])) // Green Armor Class green_armor_class = (int)value; else if (!deh_strcasecmp(key,deh_misc[5])) // Blue Armor Class blue_armor_class = (int)value; else if (!deh_strcasecmp(key,deh_misc[6])) // Max Soulsphere IsDehMaxSoul = true, deh_max_soul = (int)value; //e6y else if (!deh_strcasecmp(key,deh_misc[7])) // Soulsphere Health soul_health = (int)value; else if (!deh_strcasecmp(key,deh_misc[8])) // Megasphere Health IsDehMegaHealth = true, deh_mega_health = (int)value; //e6y else if (!deh_strcasecmp(key,deh_misc[9])) // God Mode Health god_health = (int)value; else if (!deh_strcasecmp(key,deh_misc[10])) // IDFA Armor idfa_armor = (int)value; else if (!deh_strcasecmp(key,deh_misc[11])) // IDFA Armor Class idfa_armor_class = (int)value; else if (!deh_strcasecmp(key,deh_misc[12])) // IDKFA Armor idkfa_armor = (int)value; else if (!deh_strcasecmp(key,deh_misc[13])) // IDKFA Armor Class idkfa_armor_class = (int)value; else if (!deh_strcasecmp(key,deh_misc[14])) // BFG Cells/Shot bfgcells = (int)value; else if (!deh_strcasecmp(key,deh_misc[15])) { // Monsters Infight // e6y: Dehacked support - monsters infight if (value == 202) monsters_infight = 0; else if (value == 221) monsters_infight = 1; else if (fpout) fprintf(fpout, "Invalid value for 'Monsters Infight': %i", (int)value); /* No such switch in DOOM - nop */ //e6y ; } else if (fpout) fprintf(fpout, "Invalid misc item string index for '%s'\n",key); } return; } // ==================================================================== // deh_procText // Purpose: Handle DEH Text block // Notes: We look things up in the current information and if found // we replace it. At the same time we write the new and // improved BEX syntax to the log file for future use. // Args: fpin -- input file stream // fpout -- output file stream (DEHOUT.TXT) // line -- current line in file to process // Returns: void // static void deh_procText(DEHFILE *fpin, FILE* fpout, char *line) { char key[DEH_MAXKEYLEN]; char inbuffer[DEH_BUFFERMAX*2]; // can't use line -- double size buffer too. int i; // loop variable int fromlen, tolen; // as specified on the text block line int usedlen; // shorter of fromlen and tolen if not matched dboolean found = FALSE; // to allow early exit once found char* line2 = NULL; // duplicate line for rerouting // e6y // Correction for DEHs which swap the values of two strings. For example: // Text 4 4 Text 4 4; Text 6 6 Text 6 6 // BOSSBOS2 BOS2BOSS; RUNNINSTALKS STALKSRUNNIN // It corrects buggy behaviour on "All Hell is Breaking Loose" TC // http://www.doomworld.com/idgames/index.php?id=6480 static dboolean sprnames_state[NUMSPRITES+1]; static dboolean S_sfx_state[NUMSFX]; static dboolean S_music_state[NUMMUSIC]; // Ty 04/11/98 - Included file may have NOTEXT skip flag set if (includenotext) // flag to skip included deh-style text { if (fpout) fprintf(fpout, "Skipped text block because of notext directive\n"); strcpy(inbuffer,line); while (!dehfeof(fpin) && *inbuffer && (*inbuffer != ' ')) dehfgets(inbuffer, sizeof(inbuffer), fpin); // skip block // Ty 05/17/98 - don't care if this fails return; // ************** Early return } // killough 8/98: allow hex numbers in input: sscanf(line,"%s %i %i",key,&fromlen,&tolen); if (fpout) fprintf(fpout, "Processing Text (key=%s, from=%d, to=%d)\n", key, fromlen, tolen); // killough 10/98: fix incorrect usage of feof { int c, totlen = 0; while (totlen < fromlen + tolen && (c = dehfgetc(fpin)) != EOF) if (c != '\r') inbuffer[totlen++] = c; inbuffer[totlen]='\0'; } // if the from and to are 4, this may be a sprite rename. Check it // against the array and process it as such if it matches. Remember // that the original names are (and should remain) uppercase. // Future: this will be from a separate [SPRITES] block. if (fromlen==4 && tolen==4) { i=0; while (sprnames[i]) // null terminated list in info.c //jff 3/19/98 { //check pointer if (!strnicmp(sprnames[i],inbuffer,fromlen) && !sprnames_state[i]) //not first char { if (fpout) fprintf(fpout, "Changing name of sprite at index %d from %s to %*s\n", i,sprnames[i],tolen,&inbuffer[fromlen]); // Ty 03/18/98 - not using strdup because length is fixed // killough 10/98: but it's an array of pointers, so we must // use strdup unless we redeclare sprnames and change all else { // CPhipps - fix constness problem char *s; sprnames[i] = s = strdup(sprnames[i]); //e6y: flag the sprite as changed sprnames_state[i] = true; strncpy(s,&inbuffer[fromlen],tolen); } found = TRUE; break; // only one will match--quit early } ++i; // next array element } } else if (fromlen < 7 && tolen < 7) // lengths of music and sfx are 6 or shorter { usedlen = (fromlen < tolen) ? fromlen : tolen; if (fromlen != tolen) if (fpout) fprintf(fpout, "Warning: Mismatched lengths from=%d, to=%d, used %d\n", fromlen, tolen, usedlen); // Try sound effects entries - see sounds.c for (i=1; i 12) ? "..." : "",fromlen,tolen); if ((size_t)fromlen <= strlen(inbuffer)) { line2 = strdup(&inbuffer[fromlen]); inbuffer[fromlen] = '\0'; } deh_procStringSub(NULL, inbuffer, line2, fpout); } free(line2); // may be NULL, ignored by free() return; } static void deh_procError(DEHFILE *fpin, FILE* fpout, char *line) { char inbuffer[DEH_BUFFERMAX]; strncpy(inbuffer,line,DEH_BUFFERMAX); if (fpout) fprintf(fpout,"Unmatched Block: '%s'\n",inbuffer); return; } // ==================================================================== // deh_procStrings // Purpose: Handle BEX [STRINGS] extension // Args: fpin -- input file stream // fpout -- output file stream (DEHOUT.TXT) // line -- current line in file to process // Returns: void // static void deh_procStrings(DEHFILE *fpin, FILE* fpout, char *line) { char key[DEH_MAXKEYLEN]; char inbuffer[DEH_BUFFERMAX]; uint_64_t value; // All deh values are ints or longs char *strval; // holds the string value of the line static size_t maxstrlen = 128; // maximum string length, bumped 128 at // a time as needed // holds the final result of the string after concatenation static char *holdstring = NULL; dboolean found = false; // looking for string continuation if (fpout) fprintf(fpout,"Processing extended string substitution\n"); if (!holdstring) holdstring = malloc(maxstrlen*sizeof(*holdstring)); *holdstring = '\0'; // empty string to start with strncpy(inbuffer,line,DEH_BUFFERMAX); // Ty 04/24/98 - have to allow inbuffer to start with a blank for // the continuations of C1TEXT etc. while (!dehfeof(fpin) && *inbuffer) /* && (*inbuffer != ' ') */ { if (!dehfgets(inbuffer, sizeof(inbuffer), fpin)) break; if (*inbuffer == '#') continue; // skip comment lines lfstrip(inbuffer); if (!*inbuffer) break; // killough 11/98 if (!*holdstring) // first one--get the key { if (!deh_GetData(inbuffer,key,&value,&strval,fpout)) // returns TRUE if ok { if (fpout) fprintf(fpout,"Bad data pair in '%s'\n",inbuffer); continue; } } while (strlen(holdstring) + strlen(inbuffer) > maxstrlen) // Ty03/29/98 - fix stupid error { // killough 11/98: allocate enough the first time maxstrlen = strlen(holdstring) + strlen(inbuffer); if (fpout) fprintf(fpout, "* increased buffer from to %d for buffer size %d\n", maxstrlen,(int)strlen(inbuffer)); holdstring = realloc(holdstring,maxstrlen*sizeof(*holdstring)); } // concatenate the whole buffer if continuation or the value iffirst strcat(holdstring,ptr_lstrip(((*holdstring) ? inbuffer : strval))); rstrip(holdstring); // delete any trailing blanks past the backslash // note that blanks before the backslash will be concatenated // but ones at the beginning of the next line will not, allowing // indentation in the file to read well without affecting the // string itself. if (holdstring[strlen(holdstring)-1] == '\\') { holdstring[strlen(holdstring)-1] = '\0'; continue; // ready to concatenate } if (*holdstring) // didn't have a backslash, trap above would catch that { // go process the current string found = deh_procStringSub(key, NULL, holdstring, fpout); // supply keyand not search string if (!found) if (fpout) fprintf(fpout, "Invalid string key '%s', substitution skipped.\n",key); *holdstring = '\0'; // empty string for the next one } } return; } // ==================================================================== // deh_procStringSub // Purpose: Common string parsing and handling routine for DEH and BEX // Args: key -- place to put the mnemonic for the string if found // lookfor -- original value string to look for // newstring -- string to put in its place if found // fpout -- file stream pointer for log file (DEHOUT.TXT) // Returns: dboolean: True if string found, false if not // dboolean deh_procStringSub(char *key, char *lookfor, char *newstring, FILE *fpout) { dboolean found; // loop exit flag int i; // looper found = false; for (i=0;i '%s'\n",key,newstring); if (!key) if (fpout) fprintf(fpout, "Assigned '%.12s%s' to'%.12s%s' at key %s\n", lookfor, (strlen(lookfor) > 12) ? "..." : "", newstring, (strlen(newstring) > 12) ? "..." :"", deh_strlookup[i].lookup); if (!key) // must have passed an old style string so showBEX if (fpout) fprintf(fpout, "*BEX FORMAT:\n%s = %s\n*END BEX\n", deh_strlookup[i].lookup, dehReformatStr(newstring)); break; } } if (!found) if (fpout) fprintf(fpout, "Could not find '%.12s'\n",key ? key: lookfor); return found; } //======================================================================== // haleyjd 9/22/99 // // deh_procHelperThing // // Allows handy substitution of any thing for helper dogs. DEH patches // are being made frequently for this purpose and it requires a complete // rewiring of the DOG thing. I feel this is a waste of effort, and so // have added this new [HELPER] BEX block static void deh_procHelperThing(DEHFILE *fpin, FILE *fpout, char *line) { char key[DEH_MAXKEYLEN]; char inbuffer[DEH_BUFFERMAX]; uint_64_t value; // All deh values are ints or longs strncpy(inbuffer,line,DEH_BUFFERMAX); while (!dehfeof(fpin) && *inbuffer && (*inbuffer != ' ')) { if (!dehfgets(inbuffer, sizeof(inbuffer), fpin)) break; lfstrip(inbuffer); if (!*inbuffer) break; if (!deh_GetData(inbuffer,key,&value,NULL,fpout)) // returns TRUE if ok { if (fpout) fprintf(fpout,"Bad data pair in '%s'\n",inbuffer); continue; } // Otherwise it's ok if (fpout) { fprintf(fpout,"Processing Helper Thing item '%s'\n", key); fprintf(fpout,"value is %i", (int)value); } if (!strncasecmp(key, "type", 4)) HelperThing = (int)value; } return; } // // deh_procBexSprites // // Supports sprite name substitutions without requiring use // of the DeHackEd Text block // static void deh_procBexSprites(DEHFILE *fpin, FILE *fpout, char *line) { char key[DEH_MAXKEYLEN]; char inbuffer[DEH_BUFFERMAX]; uint_64_t value; // All deh values are ints or longs char *strval; // holds the string value of the line char candidate[5]; int rover; if(fpout) fprintf(fpout,"Processing sprite name substitution\n"); strncpy(inbuffer,line,DEH_BUFFERMAX); while(!dehfeof(fpin) && *inbuffer && (*inbuffer != ' ')) { if(!dehfgets(inbuffer, sizeof(inbuffer), fpin)) break; if(*inbuffer == '#') continue; // skip comment lines lfstrip(inbuffer); if(!*inbuffer) break; // killough 11/98 if(!deh_GetData(inbuffer,key,&value,&strval,fpout)) // returns TRUE if ok { if(fpout) fprintf(fpout,"Bad data pair in '%s'\n",inbuffer); continue; } // do it memset(candidate, 0, sizeof(candidate)); strncpy(candidate, ptr_lstrip(strval), 4); if(strlen(candidate) != 4) { if(fpout) fprintf(fpout, "Bad length for sprite name '%s'\n", candidate); continue; } rover = 0; while(deh_spritenames[rover]) { if(!strncasecmp(deh_spritenames[rover], key, 4)) { if(fpout) fprintf(fpout, "Substituting '%s' for sprite '%s'\n", candidate, deh_spritenames[rover]); sprnames[rover] = strdup(candidate); break; } rover++; } } } // ditto for sound names static void deh_procBexSounds(DEHFILE *fpin, FILE *fpout, char *line) { char key[DEH_MAXKEYLEN]; char inbuffer[DEH_BUFFERMAX]; uint_64_t value; // All deh values are ints or longs char *strval; // holds the string value of the line char candidate[7]; int rover; size_t len; if(fpout) fprintf(fpout,"Processing sound name substitution\n"); strncpy(inbuffer,line,DEH_BUFFERMAX); while(!dehfeof(fpin) && *inbuffer && (*inbuffer != ' ')) { if(!dehfgets(inbuffer, sizeof(inbuffer), fpin)) break; if(*inbuffer == '#') continue; // skip comment lines lfstrip(inbuffer); if(!*inbuffer) break; // killough 11/98 if(!deh_GetData(inbuffer,key,&value,&strval,fpout)) // returns TRUE if ok { if(fpout) fprintf(fpout,"Bad data pair in '%s'\n",inbuffer); continue; } // do it memset(candidate, 0, 7); strncpy(candidate, ptr_lstrip(strval), 6); len = strlen(candidate); if(len < 1 || len > 6) { if(fpout) fprintf(fpout, "Bad length for sound name '%s'\n", candidate); continue; } rover = 1; while(deh_soundnames[rover]) { if(!strncasecmp(deh_soundnames[rover], key, 6)) { if(fpout) fprintf(fpout, "Substituting '%s' for sound '%s'\n", candidate, deh_soundnames[rover]); S_sfx[rover].name = strdup(candidate); break; } rover++; } } } // ditto for music names static void deh_procBexMusic(DEHFILE *fpin, FILE *fpout, char *line) { char key[DEH_MAXKEYLEN]; char inbuffer[DEH_BUFFERMAX]; uint_64_t value; // All deh values are ints or longs char *strval; // holds the string value of the line char candidate[7]; int rover; size_t len; if(fpout) fprintf(fpout,"Processing music name substitution\n"); strncpy(inbuffer,line,DEH_BUFFERMAX); while(!dehfeof(fpin) && *inbuffer && (*inbuffer != ' ')) { if(!dehfgets(inbuffer, sizeof(inbuffer), fpin)) break; if(*inbuffer == '#') continue; // skip comment lines lfstrip(inbuffer); if(!*inbuffer) break; // killough 11/98 if(!deh_GetData(inbuffer,key,&value,&strval,fpout)) // returns TRUE if ok { if(fpout) fprintf(fpout,"Bad data pair in '%s'\n",inbuffer); continue; } // do it memset(candidate, 0, 7); strncpy(candidate, ptr_lstrip(strval), 6); len = strlen(candidate); if(len < 1 || len > 6) { if(fpout) fprintf(fpout, "Bad length for music name '%s'\n", candidate); continue; } rover = 1; while(deh_musicnames[rover]) { if(!strncasecmp(deh_musicnames[rover], key, 6)) { if(fpout) fprintf(fpout, "Substituting '%s' for music '%s'\n", candidate, deh_musicnames[rover]); S_music[rover].name = strdup(candidate); break; } rover++; } } } // ==================================================================== // General utility function(s) // ==================================================================== // ==================================================================== // dehReformatStr // Purpose: Convert a string into a continuous string with embedded // linefeeds for "\n" sequences in the source string // Args: string -- the string to convert // Returns: the converted string (converted in a static buffer) // char *dehReformatStr(char *string) { static char buff[DEH_BUFFERMAX]; // only processing the changed string, // don't need double buffer char *s, *t; s = string; // source t = buff; // target // let's play... while (*s) { if (*s == '\n') ++s, *t++ = '\\', *t++ = 'n', *t++ = '\\', *t++='\n'; else *t++ = *s++; } *t = '\0'; return buff; } // ==================================================================== // lfstrip // Purpose: Strips CR/LF off the end of a string // Args: s -- the string to work on // Returns: void -- the string is modified in place // // killough 10/98: only strip at end of line, not entire string void lfstrip(char *s) // strip the \r and/or \n off of a line { char *p = s+strlen(s); while (p > s && (*--p=='\r' || *p=='\n')) *p = 0; } // ==================================================================== // rstrip // Purpose: Strips trailing blanks off a string // Args: s -- the string to work on // Returns: void -- the string is modified in place // void rstrip(char *s) // strip trailing whitespace { char *p = s+strlen(s); // killough 4/4/98: same here while (p > s && isspace(*--p)) // break on first non-whitespace *p='\0'; } // ==================================================================== // ptr_lstrip // Purpose: Points past leading whitespace in a string // Args: s -- the string to work on // Returns: char * pointing to the first nonblank character in the // string. The original string is not changed. // char *ptr_lstrip(char *p) // point past leading whitespace { while (isspace(*p)) p++; return p; } // ==================================================================== // deh_GetData // Purpose: Get a key and data pair from a passed string // Args: s -- the string to be examined // k -- a place to put the key // l -- pointer to a long integer to store the number // strval -- a pointer to the place in s where the number // value comes from. Pass NULL to not use this. // fpout -- stream pointer to output log (DEHOUT.TXT) // Notes: Expects a key phrase, optional space, equal sign, // optional space and a value, mostly an int but treated // as a long just in case. The passed pointer to hold // the key must be DEH_MAXKEYLEN in size. dboolean deh_GetData(char *s, char *k, uint_64_t *l, char **strval, FILE *fpout) { char *t; // current char int val; // to hold value of pair char buffer[DEH_MAXKEYLEN]; // to hold key in progress // e6y: Correction of wrong processing of Bits parameter if its value is equal to zero // No more desync on HACX demos. dboolean okrc = 1; // assume good unless we have problems int i; // iterator *buffer = '\0'; val = 0; // defaults in case not otherwise set for (i=0, t=s; *t && i < DEH_MAXKEYLEN; t++, i++) { if (*t == '=') break; buffer[i] = *t; // copy it } buffer[--i] = '\0'; // terminate the key before the '=' if (!*t) // end of string with no equal sign { okrc = FALSE; } else { if (!*++t) { val = 0; // in case "thiskey =" with no value okrc = FALSE; } // we've incremented t // e6y: Correction of wrong processing of Bits parameter if its value is equal to zero // No more desync on HACX demos. // Old code: e6y val = strtol(t,NULL,0); // killough 8/9/98: allow hex or octal input if (!M_StrToInt(t,&val)) { val = 0; okrc = 2; } } // go put the results in the passed pointers *l = val; // may be a faked zero // if spaces between key and equal sign, strip them strcpy(k,ptr_lstrip(buffer)); // could be a zero-length string if (strval != NULL) // pass NULL if you don't want this back *strval = t; // pointer, has to be somewhere in s, // even if pointing at the zero byte. return(okrc); }