/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BACKENDS_TIMER_DEFAULT_H #define BACKENDS_TIMER_DEFAULT_H #include "common/str.h" #include "common/hash-str.h" #include "common/timer.h" #include "common/mutex.h" struct TimerSlot; class DefaultTimerManager : public Common::TimerManager { private: typedef Common::HashMap TimerSlotMap; Common::Mutex _mutex; TimerSlot *_head; TimerSlotMap _callbacks; public: DefaultTimerManager(); virtual ~DefaultTimerManager(); virtual bool installTimerProc(TimerProc proc, int32 interval, void *refCon, const Common::String &id); virtual void removeTimerProc(TimerProc proc); /** * Timer callback, to be invoked at regular time intervals by the backend. */ void handler(); }; #endif