functionCall.frag WARNING: 0:4: varying deprecated in version 130; may be removed in future release Shader version: 130 0:? Sequence 0:7 Sequence 0:7 move second child to first child ( temp float) 0:7 'h' ( global float) 0:7 Constant: 0:7 0.000000 0:9 Function Definition: foo(vf4; ( global float) 0:9 Function Parameters: 0:9 'bar' ( in 4-component vector of float) 0:11 Sequence 0:11 Branch: Return with expression 0:11 add ( temp float) 0:11 direct index ( temp float) 0:11 'bar' ( in 4-component vector of float) 0:11 Constant: 0:11 0 (const int) 0:11 direct index ( temp float) 0:11 'bar' ( in 4-component vector of float) 0:11 Constant: 0:11 1 (const int) 0:14 Function Definition: bar( ( global void) 0:14 Function Parameters: 0:18 Function Definition: unreachableReturn( ( global float) 0:18 Function Parameters: 0:20 Sequence 0:20 Test condition and select ( temp void) 0:20 Condition 0:20 Compare Less Than ( temp bool) 0:20 'd' ( uniform float) 0:20 Constant: 0:20 4.200000 0:20 true case 0:21 Branch: Return with expression 0:21 Constant: 0:21 1.200000 0:20 false case 0:23 Branch: Return with expression 0:23 Constant: 0:23 4.500000 0:27 Function Definition: missingReturn( ( global float) 0:27 Function Parameters: 0:29 Sequence 0:29 Test condition and select ( temp void) 0:29 Condition 0:29 Compare Less Than ( temp bool) 0:29 'd' ( uniform float) 0:29 Constant: 0:29 4.500000 0:29 true case 0:30 Sequence 0:30 move second child to first child ( temp float) 0:30 'h' ( global float) 0:30 'd' ( uniform float) 0:31 Branch: Return with expression 0:31 Constant: 0:31 3.900000 0:35 Function Definition: main( ( global void) 0:35 Function Parameters: 0:37 Sequence 0:37 Sequence 0:37 move second child to first child ( temp 4-component vector of float) 0:37 'color' ( temp 4-component vector of float) 0:37 Construct vec4 ( temp 4-component vector of float) 0:37 Function Call: foo(vf4; ( global float) 0:37 'BaseColor' ( smooth in 4-component vector of float) 0:39 Function Call: bar( ( global void) 0:40 Sequence 0:40 move second child to first child ( temp float) 0:40 'f' ( temp float) 0:40 Function Call: unreachableReturn( ( global float) 0:41 Sequence 0:41 move second child to first child ( temp float) 0:41 'g' ( temp float) 0:41 Function Call: missingReturn( ( global float) 0:43 move second child to first child ( temp 4-component vector of float) 0:43 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 0:43 vector-scale ( temp 4-component vector of float) 0:43 vector-scale ( temp 4-component vector of float) 0:43 'color' ( temp 4-component vector of float) 0:43 'f' ( temp float) 0:43 'h' ( global float) 0:? Linker Objects 0:? 'bigColor' ( uniform 4-component vector of float) 0:? 'BaseColor' ( smooth in 4-component vector of float) 0:? 'd' ( uniform float) 0:? 'h' ( global float) Linked fragment stage: Shader version: 130 0:? Sequence 0:7 Sequence 0:7 move second child to first child ( temp float) 0:7 'h' ( global float) 0:7 Constant: 0:7 0.000000 0:9 Function Definition: foo(vf4; ( global float) 0:9 Function Parameters: 0:9 'bar' ( in 4-component vector of float) 0:11 Sequence 0:11 Branch: Return with expression 0:11 add ( temp float) 0:11 direct index ( temp float) 0:11 'bar' ( in 4-component vector of float) 0:11 Constant: 0:11 0 (const int) 0:11 direct index ( temp float) 0:11 'bar' ( in 4-component vector of float) 0:11 Constant: 0:11 1 (const int) 0:14 Function Definition: bar( ( global void) 0:14 Function Parameters: 0:18 Function Definition: unreachableReturn( ( global float) 0:18 Function Parameters: 0:20 Sequence 0:20 Test condition and select ( temp void) 0:20 Condition 0:20 Compare Less Than ( temp bool) 0:20 'd' ( uniform float) 0:20 Constant: 0:20 4.200000 0:20 true case 0:21 Branch: Return with expression 0:21 Constant: 0:21 1.200000 0:20 false case 0:23 Branch: Return with expression 0:23 Constant: 0:23 4.500000 0:27 Function Definition: missingReturn( ( global float) 0:27 Function Parameters: 0:29 Sequence 0:29 Test condition and select ( temp void) 0:29 Condition 0:29 Compare Less Than ( temp bool) 0:29 'd' ( uniform float) 0:29 Constant: 0:29 4.500000 0:29 true case 0:30 Sequence 0:30 move second child to first child ( temp float) 0:30 'h' ( global float) 0:30 'd' ( uniform float) 0:31 Branch: Return with expression 0:31 Constant: 0:31 3.900000 0:35 Function Definition: main( ( global void) 0:35 Function Parameters: 0:37 Sequence 0:37 Sequence 0:37 move second child to first child ( temp 4-component vector of float) 0:37 'color' ( temp 4-component vector of float) 0:37 Construct vec4 ( temp 4-component vector of float) 0:37 Function Call: foo(vf4; ( global float) 0:37 'BaseColor' ( smooth in 4-component vector of float) 0:39 Function Call: bar( ( global void) 0:40 Sequence 0:40 move second child to first child ( temp float) 0:40 'f' ( temp float) 0:40 Function Call: unreachableReturn( ( global float) 0:41 Sequence 0:41 move second child to first child ( temp float) 0:41 'g' ( temp float) 0:41 Function Call: missingReturn( ( global float) 0:43 move second child to first child ( temp 4-component vector of float) 0:43 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 0:43 vector-scale ( temp 4-component vector of float) 0:43 vector-scale ( temp 4-component vector of float) 0:43 'color' ( temp 4-component vector of float) 0:43 'f' ( temp float) 0:43 'h' ( global float) 0:? Linker Objects 0:? 'bigColor' ( uniform 4-component vector of float) 0:? 'BaseColor' ( smooth in 4-component vector of float) 0:? 'd' ( uniform float) 0:? 'h' ( global float)