max_vertices_0.geom Shader version: 330 invocations = -1 max_vertices = 0 input primitive = points output primitive = triangle_strip 0:? Sequence 0:8 Function Definition: main( ( global void) 0:8 Function Parameters: 0:10 Sequence 0:10 EndPrimitive ( global void) 0:11 EndPrimitive ( global void) 0:? Linker Objects 0:? 'v_geom_FragColor' ( in 1-element array of 4-component vector of float) 0:? 'v_frag_FragColor' (layout( stream=0) out 4-component vector of float) Linked geometry stage: Shader version: 330 invocations = 1 max_vertices = 0 input primitive = points output primitive = triangle_strip 0:? Sequence 0:8 Function Definition: main( ( global void) 0:8 Function Parameters: 0:10 Sequence 0:10 EndPrimitive ( global void) 0:11 EndPrimitive ( global void) 0:? Linker Objects 0:? 'v_geom_FragColor' ( in 1-element array of 4-component vector of float) 0:? 'v_frag_FragColor' (layout( stream=0) out 4-component vector of float)