//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2011 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program; if not, write to the Free Software Foundation, Inc., // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. //////////////////////////////////////////////////////////////////////////////// #if !defined(AFX_HEMISPHERE_H__3577D267_2B6C_4300_B0EE_61E1E50E57DD__INCLUDED_) #define AFX_HEMISPHERE_H__3577D267_2B6C_4300_B0EE_61E1E50E57DD__INCLUDED_ class Image; class Vector; class Hemisphere { public: enum Flags { eWidthTexture = 1 }; static void draw(float radius, float radius2, int heightSlices = 10, int rotationSlices = 20, int startHeightSlice = 0, int startRotationSlice = 0, int endHeightSlice = 10, int endRotationSlice = 10, bool inverse = false, unsigned int flags = 0); static void drawColored(float radius, float radius2, int heightSlices, int rotationSlices, int startHeightSlice, int startRotationSlice, int endHeightSlice, int endRotationSlice, bool inverse, Image &colors, Vector &sunDir, int daytime, bool horizonGlow); private: Hemisphere(); virtual ~Hemisphere(); }; #endif // !defined(AFX_HEMISPHERE_H__3577D267_2B6C_4300_B0EE_61E1E50E57DD__INCLUDED_)