/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GLK_ALAN3_GLKIO #define GLK_ALAN3_GLKIO #include "glk/glk_api.h" #include "glk/windows.h" #include "glk/jumps.h" namespace Glk { namespace Alan3 { class GlkIO : public GlkAPI { private: winid_t glkMainWin; winid_t glkStatusWin; schanid_t _soundChannel; int _saveSlot; public: bool onStatusLine; protected: /** * Does initialization */ bool initialize(); public: /** * Constructor */ GlkIO(OSystem *syst, const GlkGameDescription &gameDesc); /** * Print a string to the window */ void print(const char *fmt, ...); /** * Outputs a string to the window, even during startup */ void forcePrint(const char *str) { glk_put_string(str); } void showImage(int image, int align); void playSound(int sound); void setStyle(int style); void statusLine(CONTEXT); bool readLine(CONTEXT, char *usrBuf, size_t maxLen); void clear() { glk_window_clear(glkMainWin); } void flowBreak() { /* Make a new paragraph, i.e one empty line (one or two newlines). */ if (_saveSlot == -1 && glk_gestalt(gestalt_Graphics, 0) == 1) glk_window_flow_break(glkMainWin); } /** * If a savegame was selected to be loaded from the launcher, then load it. * Otherwise, prompt the user for a savegame to load, and then load it */ Common::Error loadGame(); }; extern GlkIO *g_io; #undef printf #define printf g_io->print } // End of namespace Alan3 } // End of namespace Glk #endif