/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "mohawk/riven_stacks/aspit.h" #include "mohawk/riven.h" #include "mohawk/riven_card.h" #include "mohawk/riven_graphics.h" #include "mohawk/riven_inventory.h" #include "mohawk/riven_sound.h" #include "mohawk/riven_video.h" #include "common/translation.h" #include "graphics/fonts/ttf.h" #include "graphics/font.h" #include "graphics/fontman.h" #include "gui/message.h" namespace Mohawk { namespace RivenStacks { ASpit::ASpit(MohawkEngine_Riven *vm) : RivenStack(vm, kStackAspit) { REGISTER_COMMAND(ASpit, xastartupbtnhide); REGISTER_COMMAND(ASpit, xasetupcomplete); REGISTER_COMMAND(ASpit, xaatrusopenbook); REGISTER_COMMAND(ASpit, xaatrusbookback); REGISTER_COMMAND(ASpit, xaatrusbookprevpage); REGISTER_COMMAND(ASpit, xaatrusbooknextpage); REGISTER_COMMAND(ASpit, xacathopenbook); REGISTER_COMMAND(ASpit, xacathbookback); REGISTER_COMMAND(ASpit, xacathbookprevpage); REGISTER_COMMAND(ASpit, xacathbooknextpage); REGISTER_COMMAND(ASpit, xtrapbookback); REGISTER_COMMAND(ASpit, xatrapbookclose); REGISTER_COMMAND(ASpit, xatrapbookopen); REGISTER_COMMAND(ASpit, xarestoregame); REGISTER_COMMAND(ASpit, xadisablemenureturn); REGISTER_COMMAND(ASpit, xaenablemenureturn); REGISTER_COMMAND(ASpit, xalaunchbrowser); REGISTER_COMMAND(ASpit, xadisablemenuintro); REGISTER_COMMAND(ASpit, xaenablemenuintro); REGISTER_COMMAND(ASpit, xademoquit); REGISTER_COMMAND(ASpit, xaexittomain); REGISTER_COMMAND(ASpit, xaSaveGame); REGISTER_COMMAND(ASpit, xaResumeGame); REGISTER_COMMAND(ASpit, xaOptions); REGISTER_COMMAND(ASpit, xaNewGame); } struct MenuItemText { int language; const char *items[7]; } static const menuItems[] = { { Common::EN_ANY, { "SETUP", "START NEW GAME", "START SAVED GAME", "SAVE GAME", "RESUME", "OPTIONS", "QUIT" } }, { Common::DE_DEU, { "SETUP", "SPIELEN", "SPIELSTAND LADEN", "SPIEL SPEICHERN", "FORTSETZEN", "OPTIONEN", "BEENDEN" } }, { Common::ES_ESP, { "IMAGEN", "IR A RIVEN", "CARGAR JUEGO", "GUARDAR JUEGO", "CONTINUAR", "OPCIONES", "SALIR" } }, { Common::FR_FRA, { "CONFIG", "NOUVELLE PARTIE", "CHARGER", "ENREGISTRER", "REPRENDRE", "OPTIONS", "QUITTER" } }, { Common::IT_ITA, { "CONF.", "GIOCA", "CARICA GIOCO", "SALVA IL GIOCO", "SEGUITARE", "OPZIONI", "ESCI" } }, { Common::RU_RUS, { "УСТАНОВКИ", "СТАРТ", "ПРОДОЛЖИТЬ ИГРУ", "СОХРАНИТЬ ИГРУ", "ПРОДОЛЖИТЬ", "ОПЦИИ", "ВЫЙТИ" } }, { Common::JA_JPN, { "セットアップ", "RIVENを演奏する", "保存したゲームを開始する", "ゲームを保存する", "持続する", "オプション","やめる" } }, { Common::PL_POL, { "USTAWIENIA", "GRAJ W RIVEN", "ZAŁADUJ GRĘ", "ZAPISZ GRĘ", "POWRÓT", "OPCJE", "WYJŚCIE" } }, { -1, { 0 } } }; void ASpit::xastartupbtnhide(const ArgumentArray &args) { // The original game hides the start/setup buttons depending on an ini entry. // It's safe to ignore this command. if (!_vm->isGameVariant(GF_25TH)) return; int lang = -1; for (int i = 0; menuItems[i].language != -1; i++) { if (menuItems[i].language == _vm->getLanguage()) { lang = i; break; } } if (lang == -1) { warning("Unsupported menu language, falling back to English"); lang = 0; } struct MenuItem { uint16 blstId; bool requiresStartedGame; }; MenuItem items[] = { { 22, false }, // Setup { 16, false }, // New game { 23, false }, // Load game { 24, true }, // Save game { 25, true }, // Resume { 26, false }, // Options { 27, false } // Quit }; for (uint i = 0; i < ARRAYSIZE(items); i++) { RivenHotspot *hotspot = _vm->getCard()->getHotspotByBlstId(items[i].blstId); if (!hotspot) { warning("Missing hotspot %d", items[i].blstId); continue; } bool enabled = !items[i].requiresStartedGame || _vm->isGameStarted(); hotspot->enable(enabled); Common::U32String str = Common::convertUtf8ToUtf32(menuItems[lang].items[i]); Common::Rect hotspotRect = hotspot->getRect(); uint8 greyLevel = enabled ? 164 : 96; _vm->_gfx->drawText(str, hotspotRect, greyLevel); } } void ASpit::xasetupcomplete(const ArgumentArray &args) { // The original game sets an ini entry to disable the setup button and use the // start button only. It's safe to ignore this part of the command. uint16 menuCardId = getCardStackId(0xE2E); RivenScriptPtr goToMenuScript = _vm->_scriptMan->createScriptFromData(1, kRivenCommandChangeCard, 1, menuCardId); _vm->_scriptMan->runScript(goToMenuScript, false); } void ASpit::xaatrusopenbook(const ArgumentArray &args) { // Get the variable uint32 &page = _vm->_vars["aatrusbook"]; // Set hotspots depending on the page RivenHotspot *openBook = _vm->getCard()->getHotspotByName("openBook"); RivenHotspot *nextPage = _vm->getCard()->getHotspotByName("nextpage"); RivenHotspot *prevPage = _vm->getCard()->getHotspotByName("prevpage"); if (page == 1) { prevPage->enable(false); nextPage->enable(false); openBook->enable(true); } else { prevPage->enable(true); nextPage->enable(true); openBook->enable(false); } // Draw the image of the page _vm->getCard()->drawPicture(page); } void ASpit::xaatrusbookback(const ArgumentArray &args) { _vm->_inventory->backFromItemScript(); } void ASpit::xaatrusbookprevpage(const ArgumentArray &args) { // Get the page variable uint32 &page = _vm->_vars["aatrusbook"]; // Keep turning pages while the mouse is pressed while (keepTurningPages()) { // Check for the first page if (page == 1) return; // Update the page number page--; pageTurn(kRivenTransitionWipeRight); _vm->getCard()->drawPicture(page); _vm->doFrame(); waitForPageTurnSound(); } } void ASpit::xaatrusbooknextpage(const ArgumentArray &args) { // Get the page variable uint32 &page = _vm->_vars["aatrusbook"]; // Keep turning pages while the mouse is pressed while (keepTurningPages()) { // Check for the last page if ((_vm->isGameVariant(GF_DEMO) && page == 6) || page == 10) return; // Update the page number page++; pageTurn(kRivenTransitionWipeLeft); _vm->getCard()->drawPicture(page); _vm->doFrame(); // Wait until the previous page turn sound completes waitForPageTurnSound(); } } void ASpit::xacathopenbook(const ArgumentArray &args) { // Get the variable uint32 page = _vm->_vars["acathbook"]; // Set hotspots depending on the page RivenHotspot *openBook = _vm->getCard()->getHotspotByName("openBook"); RivenHotspot *nextPage = _vm->getCard()->getHotspotByName("nextpage"); RivenHotspot *prevPage = _vm->getCard()->getHotspotByName("prevpage"); if (page == 1) { prevPage->enable(false); nextPage->enable(false); openBook->enable(true); } else { prevPage->enable(true); nextPage->enable(true); openBook->enable(false); } cathBookDrawPage(page); } void ASpit::cathBookDrawPage(uint32 page) {// Draw the image of the page _vm->getCard()->drawPicture(page); // Draw the white page edges if (page > 1 && page < 5) _vm->getCard()->drawPicture(50); else if (page > 5) _vm->getCard()->drawPicture(51); if (page == 28) { cathBookDrawTelescopeCombination(); } } void ASpit::cathBookDrawTelescopeCombination() {// Draw the telescope combination // The images for the numbers are tBMP's 13 through 17. // The start point is at (156, 247) uint32 teleCombo = _vm->_vars["tcorrectorder"]; static const uint16 kNumberWidth = 32; static const uint16 kNumberHeight = 25; static const uint16 kDstX = 156; static const uint16 kDstY = 247; for (byte i = 0; i < 5; i++) { uint16 offset = (getComboDigit(teleCombo, i) - 1) * kNumberWidth; Common::Rect srcRect = Common::Rect(offset, 0, offset + kNumberWidth, kNumberHeight); Common::Rect dstRect = Common::Rect(i * kNumberWidth + kDstX, kDstY, (i + 1) * kNumberWidth + kDstX, kDstY + kNumberHeight); _vm->_gfx->drawImageRect(i + 13, srcRect, dstRect); } } void ASpit::xacathbookback(const ArgumentArray &args) { _vm->_inventory->backFromItemScript(); } void ASpit::xacathbookprevpage(const ArgumentArray &args) { // Get the variable uint32 &page = _vm->_vars["acathbook"]; // Keep turning pages while the mouse is pressed while (keepTurningPages()) { // Check for the first page if (page == 1) return; // Update the page number page--; pageTurn(kRivenTransitionWipeDown); cathBookDrawPage(page); _vm->doFrame(); waitForPageTurnSound(); } } void ASpit::xacathbooknextpage(const ArgumentArray &args) { // Get the variable uint32 &page = _vm->_vars["acathbook"]; // Keep turning pages while the mouse is pressed while (keepTurningPages()) { // Check for the last page if (page == 49) return; // Update the page number page++; pageTurn(kRivenTransitionWipeUp); cathBookDrawPage(page); _vm->doFrame(); waitForPageTurnSound(); } } void ASpit::xtrapbookback(const ArgumentArray &args) { // Return to where we were before entering the book _vm->_vars["atrap"] = 0; _vm->_inventory->backFromItemScript(); } void ASpit::xatrapbookclose(const ArgumentArray &args) { // Close the trap book _vm->_vars["atrap"] = 0; pageTurn(kRivenTransitionWipeRight); // Stop the flyby movie to prevent a glitch where the book does not actually // close because the movie continues to draw over the closed book picture. // This glitch also happened in the original engine with transitions disabled. RivenVideo *flyby = _vm->_video->getSlot(1); flyby->close(); _vm->getCard()->enter(false); } void ASpit::xatrapbookopen(const ArgumentArray &args) { // Open the trap book _vm->_vars["atrap"] = 1; pageTurn(kRivenTransitionWipeLeft); _vm->getCard()->enter(false); } void ASpit::xarestoregame(const ArgumentArray &args) { if (!showConfirmationDialog(_("Are you sure you want to load a saved game? All unsaved progress will be lost."), _("Load game"), _("Cancel"))) { return; } // Launch the load game dialog _vm->loadGameDialog(); } void ASpit::xaSaveGame(const ArgumentArray &args) { _vm->saveGameDialog(); } void ASpit::xaResumeGame(const ArgumentArray &args) { _vm->resumeFromMainMenu(); } void ASpit::xaOptions(const ArgumentArray &args) { _vm->runOptionsDialog(); } void ASpit::xaNewGame(const ArgumentArray &args) { if (!showConfirmationDialog(_("Are you sure you want to start a new game? All unsaved progress will be lost."), _("New game"), _("Cancel"))) { return; } _vm->startNewGame(); RivenScriptPtr script = _vm->_scriptMan->createScriptFromData(2, kRivenCommandTransition, 1, kRivenTransitionBlend, kRivenCommandChangeCard, 1, 2); script->addCommand(RivenCommandPtr(new RivenStackChangeCommand(_vm, 0, 0x6E9A, false, false))); script += _vm->_scriptMan->createScriptFromData(1, kRivenCommandStopSound, 1, 2); _vm->_scriptMan->runScript(script, false); } bool ASpit::showConfirmationDialog(const Common::U32String &message, const Common::U32String &confirmButton, const Common::U32String &cancelButton) { if (!_vm->isGameStarted()) { return true; } GUI::MessageDialog dialog(message, confirmButton, cancelButton); return dialog.runModal() == GUI::kMessageOK; } void ASpit::xadisablemenureturn(const ArgumentArray &args) { // This function would normally enable the Windows menu item for // returning to the main menu. Ctrl+r will do this instead. // The original also had this shortcut. } void ASpit::xaenablemenureturn(const ArgumentArray &args) { // This function would normally enable the Windows menu item for // returning to the main menu. Ctrl+r will do this instead. // The original also had this shortcut. } void ASpit::xalaunchbrowser(const ArgumentArray &args) { // Well, we can't launch a browser for obvious reasons ;) // The original text is as follows (for reference): // If you have an auto-dial configured connection to the Internet, // please select YES below. // // America Online and CompuServe users may experience difficulty. If // you find that you are unable to connect, please quit the Riven // Demo, launch your browser and type in the following URL: // // www.redorb.com/buyriven // // Would you like to attempt to make the connection? // // [YES] [NO] GUI::MessageDialog dialog(_("At this point, the Riven Demo would\n" "ask if you would like to open a web browser\n" "to bring you to the Red Orb store to buy\n" "the game. ScummVM cannot do that and\n" "the site no longer exists.")); dialog.runModal(); } void ASpit::xadisablemenuintro(const ArgumentArray &args) { // This function would normally enable the Windows menu item for // playing the intro. Ctrl+p will play the intro movies instead. // The original also had this shortcut. _vm->_inventory->forceHidden(true); } void ASpit::xaenablemenuintro(const ArgumentArray &args) { // This function would normally enable the Windows menu item for // playing the intro. Ctrl+p will play the intro movies instead. // The original also had this shortcut. // Show the "exit" button here _vm->_inventory->forceHidden(false); } void ASpit::xademoquit(const ArgumentArray &args) { if (!showConfirmationDialog(_("Are you sure you want to quit? All unsaved progress will be lost."), _("Quit"), _("Cancel"))) { return; } // Exactly as it says on the tin. In the demo, this function quits. _vm->setGameEnded(); } void ASpit::xaexittomain(const ArgumentArray &args) { // One could potentially implement this function, but there would be no // point. This function is only used in the demo's aspit card 9 update // screen script. However, card 9 is not accessible from the game without // jumping to the card and there's nothing going on in the card so it // never gets called. There's also no card 9 in the full game, so the // functionality of this card was likely removed before release. The // demo executable references some other external commands relating to // setting and getting the volume, as well as drawing the volume. I'd // venture to guess that this would have been some sort of options card // replaced with the Windows/Mac API in the final product. // // Yeah, this function is just dummied and holds a big comment ;) } } // End of namespace RivenStacks } // End of namespace Mohawk