/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * aint32 with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * * Based on the original sources * Faery Tale II -- The Halls of the Dead * (c) 1993-1996 The Wyrmkeep Entertainment Co. */ #ifndef SAGA2_TOWERWIN_H #define SAGA2_TOWERWIN_H namespace Saga2 { enum initializationStates { nothingInitialized = 0, errHandlersInitialized, messagersInitialized, errLoggersInitialized, breakHandlerInitialized, configTestInitialized, delayedErrInitialized, graphicsSystemInitialized, procResEnabled, memoryInitialized, audioInitialized, videoInitialized, resourcesInitialized, serversInitialized, pathFinderInitialized, scriptsInitialized, audStartInitialized, tileResInitialized, timerInitialized, palettesInitialized, panelsInitialized, mainWindowInitialized, mainWindowOpenInitialized, guiMessInitialized, //mouseImageInitialized, introInitialized, mapsInitialized, mouseImageInitialized, patrolsInitialized, spritesInitialized, weaponsInitialized, magicInitialized, objectSoundFXInitialized, prototypesInitialized, displayInitialized, gameStateInitialized, gameModeInitialized, gameDisplayEnabled, activeErrInitialized, fullyInitialized }; } // end of namespace Saga2 #endif