/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ULTIMA8_MISC_ISTRING_H #define ULTIMA8_MISC_ISTRING_H #include "ultima/shared/std/string.h" namespace Ultima { namespace Ultima8 { class istring : public Std::string { public: istring() : Std::string() {} istring(const char *str) : Std::string(str) {} istring(const char *str, uint32 len) : Std::string(str, len) {} istring(const char *beginP, const char *endP) : Std::string(beginP, endP) {} istring(const String &str) : Std::string(str) {} explicit istring(char c) : Std::string(c) {} istring(size_t n, char c) : Std::string(n, c) {} ~istring() override {} int Compare(const string &s) const override { return compareToIgnoreCase(s); } }; } // End of namespace Ultima8 } // End of namespace Ultima #endif