/* Copyright (C) 2015-2018 Night Dive Studios, LLC. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef __HUD_H #define __HUD_H /* * $Source: r:/prj/cit/src/inc/RCS/hud.h $ * $Revision: 1.23 $ * $Author: mahk $ * $Date: 1994/08/11 18:31:34 $ * * */ // Includes #include "frtypesx.h" // C Library Includes // System Library Includes // Master Game Includes // Game Library Includes // Game Object Includes // Defines #define HUD_RADIATION 0x00000001u // Are we in radiation #define HUD_BIOHAZARD 0x00000002u // Are we in a bio area #define HUD_RANGE 0x00000004u // Range to target #define HUD_FATIGUE 0x00000008u // High fatigue levels #define HUD_TARGRECT 0x00000010u // Rectangle around target #define HUD_GRENADE 0x00000020u // Time to detonate grenade #define HUD_INFRARED 0x00000040u // Infrared active #define HUD_SHIELD 0x00000080u // Show shield absorption #define HUD_SHODOMETER 0x00000100u // Changes in shodometer #define HUD_DETECT_EXP 0x00000200u // Explosion detection #define HUD_COMPASS 0x00000400u // Compass #define HUD_ZEROGRAV 0x00000800u // abnormal gravity conditions #define HUD_FAKEID 0x00001000u // fakeid software in use #define HUD_DECOY 0x00002000u // decoy software in use #define HUD_TURBO 0x00004000u // turbo software in use #define HUD_CYBERTIME 0x00008000u // time remaining until SHODAN sends his avatar against you #define HUD_CYBERDANGER 0x00010000u // imminent peril of being ejected from cspace #define HUD_RADPOISON 0x00100000u // taking radiation damage #define HUD_BIOPOISON 0x00200000u // taking bio damage #define HUD_BEAMHOT 0x00400000u // weapon about to overheat #define HUD_MSGLINE 0x00800000u // message line. #define HUD_GAMETIME 0x01000000u // time remaining in game #define HUD_ENERGYUSE 0x02000000u // energy usage notification #define HUD_ENVIROUSE 0x04000000u // enviro suit drain/absorb #define HUD_MESSAGE 0x80000000u // general hud bit for hud_message (NIY) #define HUD_ALL 0xFFFFFFFFu #define HUD_COLOR_BANKS 3 #define HUD_COLORS_PER_BANK 5 // Prototypes // Update the HUD. If redraw_whole is TRUE, better draw the // whole durned thing. errtype hud_update(uchar redraw_whole, frc *context); errtype cyber_hud_update(uchar redraw_whole); // Set the data being displayed by the HUD. errtype hud_set(ulong hud_modes); errtype hud_unset(ulong hud_modes); errtype hud_set_time(ulong hud_modes, ulong ticks); // Globals extern LGRect target_screen_rect; extern ubyte hud_colors[HUD_COLOR_BANKS][HUD_COLORS_PER_BANK]; extern ubyte hud_color_bank; #endif // __HUD_H