/* Copyright (C) 2015-2018 Night Dive Studios, LLC. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ /* * $Source: r:/prj/cit/src/RCS/statics.c $ * $Revision: 1.8 $ * $Author: xemu $ * $Date: 1994/11/01 09:18:31 $ * * static variables and the people who love them */ // the idea is you can take just obj mem, tmap and obj, or both // + either big buffer or the frame buffer or both // still need to have static.h for people to use this stuff... // how do we get this aligned right. // perhaps do this file in asm for real? // if we did it in asm, and had these point, then we could use // labels for top and bottom, which would be good... // sadly, this alphabetizes, since it is so cool // put big buffer here? and have a define after it #include "textmaps.h" uchar tmap_static_mem[NUM_STATIC_TMAPS * SIZE_STATIC_TMAP]; #ifdef SVGA_CUTSCENES uchar tmap_big_buffer[NUM_STATIC_TMAPS * SIZE_BIG_TMAP]; #endif #include "objects.h" #include "objapp.h" Obj objs[NUM_OBJECTS]; ObjRef objRefs[NUM_REF_OBJECTS]; uchar objsDealt[NUM_OBJECTS / 8]; // put rest of obj system here, define after it #include "mfddims.h" #define FRAME_BUFFER_SIZE (320 * 200) + 4096 uchar frameBuffer[FRAME_BUFFER_SIZE]; #define WACKY_SVGA_MFD_SIZE 52744 uchar frameBuffer2[WACKY_SVGA_MFD_SIZE]; uchar *mfd_canvas_bits = NULL; #define ALTERNATE_BUFFER_SIZE ((MFD_VIEW_HGT * MFD_VIEW_WID) + FRAME_BUFFER_SIZE) #include "map.h" #define STATIC_MAP_SIZE 16 << (DEFAULT_XSHF + DEFAULT_YSHF) uchar static_map[STATIC_MAP_SIZE]; #include "objprop.h" #define OBJ_BITMAP_POOL_SIZE ((NUM_OBJECT * 2) + 230) grs_bitmap obj_bitmap_pool[OBJ_BITMAP_POOL_SIZE]; #include "svgacurs.h" uchar svga_cursor_bits[SVGA_CURSOR_WIDTH * SVGA_CURSOR_HEIGHT]; grs_bitmap svga_cursor_bmp; #define MAX_OPT_WID 154 #define MAX_OPT_HT 58 uchar svga_options_cursor_bits[MAX_OPT_WID * MAX_OPT_HT];