/*
Copyright (C) 2015-2018 Night Dive Studios, LLC.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
/*
* $Source: r:/prj/cit/src/RCS/wrapper.c $
* $Revision: 1.146 $
* $Author: dc $
* $Date: 1994/11/28 06:40:50 $
*/
#define __WRAPPER_SRC
#include
#include "wrapper.h"
#include "tools.h"
#include "invent.h"
#include "invpages.h"
#include "gamescr.h"
#include "mainloop.h"
#include "hkeyfunc.h"
#include "gamewrap.h"
#include "saveload.h"
#include "colors.h"
#include "cybstrng.h"
#include "status.h"
#include "fullscrn.h"
#include "render.h"
#include "gametime.h"
#include "musicai.h"
#include "input.h"
#include "gamestrn.h"
#include "miscqvar.h"
#include "cit2d.h"
#include "cybmem.h"
#include "citres.h"
#include "sfxlist.h"
#include "criterr.h"
#include "gr2ss.h"
#include "player.h"
#include "popups.h"
#include "olhext.h"
#include "Xmi.h"
#include "Prefs.h"
#include "OpenGL.h"
/*
#include
#include
#include
#include
#include
#include
*/
#ifdef AUDIOLOGS
#include "audiolog.h"
#endif
#include "mfdart.h" // for the slider bar
#include "MacTune.h"
extern void text_button(char *text, int xc, int yc, int col, int shad, int w, int h);
#define LOAD_BUTTON 0
#define SAVE_BUTTON 1
#define AUDIO_BUTTON 2
#define INPUT_BUTTON 3
#define OPTIONS_BUTTON 4
#define VIDEO_BUTTON 5
#define RETURN_BUTTON 6
#define QUIT_BUTTON 7
#define AUDIO_OPT_BUTTON 8
#define SCREENMODE_BUTTON 9
#define HEAD_RECENTER_BUTTON 10
#define HEADSET_BUTTON 11
#define MOUSE_DOWN (MOUSE_LDOWN | MOUSE_RDOWN | UI_MOUSE_LDOUBLE)
#define MOUSE_UP (MOUSE_LUP | MOUSE_RUP)
#define MOUSE_LEFT (MOUSE_LDOWN | UI_MOUSE_LDOUBLE)
#define MOUSE_WHEEL (MOUSE_WHEELUP | MOUSE_WHEELDN)
#define STATUS_X 4
#define STATUS_Y 1
#define STATUS_HEIGHT 20
#define STATUS_WIDTH 312
LGCursor option_cursor;
grs_bitmap option_cursor_bmap;
extern LGRegion *inventory_region;
int wrap_id = -1, wrapper_wid, wrap_key_id;
uchar clear_panel = TRUE, wrapper_panel_on = FALSE;
grs_font *opt_font;
uchar olh_temp;
static bool digi_gain = true; // enable sfx volume slider
errtype (*wrapper_cb)(int num_clicked);
errtype (*slot_callback)(int num_clicked);
static uchar cursor_loaded = FALSE;
#if defined(VFX1_SUPPORT) || defined(CTM_SUPPORT)
uchar headset_track = TRUE;
#define HEADSET_FOV_MIN 30
#define HEADSET_FOV_MAX 180
// these 3 should all be initialized for real elsewhere...
int inp6d_real_fov = 60;
int hack_headset_fov = 30;
#endif
int inp6d_curr_fov = 60;
errtype music_slots();
errtype wrapper_do_save();
extern errtype inventory_clear(void);
errtype wrapper_panel_close(uchar clear_message);
errtype do_savegame_guts(uchar slot);
void wrapper_start(void (*init)(void));
void quit_verify_pushbutton_handler(uchar butid);
uchar quit_verify_slorker(uchar butid);
void save_verify_pushbutton_handler(uchar butid);
uchar save_verify_slorker(uchar butid);
errtype make_options_cursor(void);
void free_options_cursor(void);
void input_screen_init(void);
void joystick_screen_init(void);
void sound_screen_init(void);
void soundopt_screen_init(void);
void screenmode_screen_init(void);
void video_screen_init(void);
uint multi_get_curval(uchar type, void *p);
void multi_set_curval(uchar type, void *p, uint val, void *deal);
extern LGCursor slider_cursor;
extern grs_bitmap slider_cursor_bmap;
extern char which_lang;
extern void mouse_unconstrain(void);
void options_screen_init(void);
void wrapper_init(void);
void load_screen_init(void);
void save_screen_init(void);
void draw_button(uchar butid);
#define SLOTNAME_HEIGHT 6
#define PANEL_MARGIN_Y 3
#define WRAPPER_PANEL_HEIGHT (INVENTORY_PANEL_HEIGHT - 2 * PANEL_MARGIN_Y)
#define OPTIONS_FONT RES_tinyTechFont
errtype (*verify_callback)(int num_clicked) = NULL;
char savegame_verify;
char comments[NUM_SAVE_SLOTS + 1][SAVE_COMMENT_LEN];
uchar pause_game_func(ushort keycode, uint32_t context, intptr_t data);
uchar really_quit_key_func(ushort keycode, uint32_t context, intptr_t data);
// separate mouse region for regular-screen and fullscreen.
#define NUM_MOUSEREGION_SCREENS 2
LGRegion options_mouseregion[NUM_MOUSEREGION_SCREENS];
uchar free_mouseregion = 0;
char save_game_name[] = "savgam00.dat";
extern grs_canvas *pinv_canvas;
extern grs_canvas inv_norm_canvas;
extern grs_canvas inv_fullscrn_canvas;
extern grs_canvas inv_view360_canvas;
#define FULL_BACK_X (GAME_MESSAGE_X - INVENTORY_PANEL_X)
#define FULL_BACK_Y (GAME_MESSAGE_Y - INVENTORY_PANEL_Y)
#define BUTTON_COLOR GREEN_BASE + 2
#define BUTTON_SHADOW 7
// SLIDER WIDGETS:
// structure for slider widget. The slider has a pointer to a uchar,
// ushort, or uint, which it sets to a value in the range [0,maxval].
// It recalculates this value based on interpolation from the actual
// size of the slider. The function dealfunc (if not NULL) is called
// when the value changes, and is passed the new value. The value is
// updated continuously if smooth==TRUE; otherwise it is updated upon
// mouse-up.
//
typedef struct {
uchar color;
uchar bvalcol;
uchar sliderpos;
uchar active;
Ref descrip;
uint maxval;
uchar baseval;
uchar type;
uchar smooth;
void *curval;
void *dealfunc;
} opt_slider_state;
// PUSHBUTTON WIDGETS:
// the simplest widgets. Calls pushfunc, passing in its own button ID,
// upon mouse left-click upon it, or on a keyboard event corresponding
// to keyeq.
//
typedef struct {
uchar keyeq;
Ref descrip;
uchar fcolor;
uchar shadow;
void (*pushfunc)(uchar butid);
} opt_pushbutton_state;
// MULTI_STATE WIDGETS:
// these are much like pushbuttons, but also have a pointer to a uchar,
// ushort, or uint, which takes on a value in the range [0,num_opts-1].
// The button is labelled both with its description string (descrip) and
// with a string offset from optbase by an amount equal to the current
// value of its associated variable. Whenever its value changes, it calls
// dealfunc, and message-lines a string offset from feedbackbase by an
// amount equal to its current value.
//
typedef struct {
uchar keyeq;
uchar type;
uchar num_opts;
Ref optbase;
Ref descrip;
Ref feedbackbase;
void *curval;
void *dealfunc;
} opt_multi_state;
// TEXT WIDGET
// nothing but a piece of text, folks. No handler, simple draw func.
//
typedef struct {
Ref descrip;
uchar color;
} opt_text_state;
// TEXTLIST WIDGET
// used for editing and selecting (and responding to the editing and
// selecting of) a list of text strings. You provide a block of text,
// which is assumed to be a 2-D array of chars (you inform the widget
// of the dimension of the subarrays). The widget may either be edit-
// allowing or not. If not, then it calls its dealfunc whenever a
// text string is selected (by mouse-clicking on it or by using the
// keyboard to move the highlight to it and hitting ENTER). If the
// strings are editable, it calls its dealfunc only when you are done
// selecting and editing one. A mask may be provided of what entries
// on the list are valid candidates for selection, and a string resource
// is given to display in the place of uninitialized selections. Different
// colors are provided for selectable text, currently selected text,
// and non-selectable text. Note that the user is responsible for
// providing space for one more line of text than the widget uses, for
// the purposes of saving string information.
//
typedef struct {
char *text;
uchar numblocks;
uchar blocksiz;
char currstring;
char index;
uchar modified;
uchar editable;
ushort editmask;
ushort selectmask;
ushort initmask;
Ref invalidstr;
Ref selectprompt;
uchar validcol;
uchar selectcol;
uchar invalidcol;
void (*dealfunc)(uchar butid, uchar index);
} opt_textlist_state;
// SLORKER WIDGET
// used to implement default actions in the keyboard interface to options
// screens, slorker widgets respond to no mouse events, but will respond
// to any keyboard events which actually reach them by calling their function
// with their button id as an argument. Thus, any keypress which is not
// handled by another gadget is taken by the slorker.
//
typedef uchar (*slorker)(uchar butid);
typedef struct {
LGRect rect;
union {
opt_slider_state slider_st;
opt_pushbutton_state pushbutton_st;
opt_text_state text_st;
opt_multi_state multi_st;
opt_textlist_state textlist_st;
slorker sl;
} user;
ulong evmask;
void (*drawfunc)(uchar butid);
uchar (*handler)(uiEvent *ev, uchar butid);
} opt_button;
void verify_screen_init(void (*verify)(uchar butid), slorker slork);
// void verify_screen_init(void (*verify)(uchar butid), void (*slork)(uchar butid));
#define OPT_SLIDER_BAR REF_IMG_BeamSetting
#define MAX_OPTION_BUTTONS 12
#define BR(i) (OButtons[i].rect)
#ifdef STATIC_BUTTON_STORE
opt_button OButtons[MAX_OPTION_BUTTONS];
#else
extern grs_canvas _offscreen_mfd;
opt_button *OButtons;
uchar fv;
#endif
#define OPTIONS_COLOR RED_BROWN_BASE + 4
// Source Code for wrapper interface and functions
#define STORE_CLIP(a, b, c, d) \
a = gr_get_clip_l(); \
b = gr_get_clip_t(); \
c = gr_get_clip_r(); \
d = gr_get_clip_b()
// decides on a "standard" width for our widgets based on column count
// of current screen. Our desire is that uniform widgets of this size
// should have certain margins between them independent of column count.
#define CONSTANT_MARGINS
#ifdef HALF_BUTTON_MARGINS
#define widget_width(t, m) (2 * INVENTORY_PANEL_WIDTH / (3 * (t) + 1))
#define widget_x(c, t, m) ((3 * (t) + 1) * INVENTORY_PANEL_WIDTH / (3 * (t) + 1))
#endif
#ifdef CONSTANT_MARGINS
#define widget_width(t, m) ((INVENTORY_PANEL_WIDTH - ((m) * ((t) + 1))) / (t))
#define widget_x(c, t, m) ((m) * ((c) + 1) + widget_width(t, m) * (c))
#endif
// override get_temp_string() to support hard-coded custom strings without
// providing an actual resource file
#define MIDI_OUT_STR_SIZE 1024
static char MIDI_STR_BUFFER[MIDI_OUT_STR_SIZE];
static char *_get_temp_string(int num) {
switch (num) {
case REF_STR_Renderer: return "Renderer";
case REF_STR_Software: return "Software";
case REF_STR_OpenGL: return "OpenGL";
case REF_STR_TextFilt: return "Tex Filter";
case REF_STR_TFUnfil: return "Unfiltered";
case REF_STR_TFBilin: return "Bilinear";
case REF_STR_MousLook: return "Mouselook";
case REF_STR_MousNorm: return "Normal";
case REF_STR_MousInv: return "Inverted";
case REF_STR_Seqer: return "Midi Player";
case REF_STR_ADLMIDI: return "ADLMIDI";
case REF_STR_NativeMI: return "Native MIDI";
#ifdef USE_FLUIDSYNTH
case REF_STR_FluidSyn: return "FluidSynth";
#endif
case REF_STR_MidiOut: return "Midi Output";
}
if (num >= REF_STR_MidiOutX && num <= (REF_STR_MidiOutX | 0x0fffffff))
{
const unsigned int midiOutputIndex = (unsigned int)num - REF_STR_MidiOutX;
MIDI_STR_BUFFER[0] = '\0';
GetOutputNameXMI(midiOutputIndex, &MIDI_STR_BUFFER[0], MIDI_OUT_STR_SIZE);
return &MIDI_STR_BUFFER[0];
}
return get_temp_string(num);
}
#define get_temp_string _get_temp_string
//#ifdef NOT_YET //
void draw_button(uchar butid) {
if (OButtons[butid].drawfunc) {
#ifdef SVGA_SUPPORT
uchar old_over;
old_over = gr2ss_override;
gr2ss_override = OVERRIDE_ALL;
#endif
uiHideMouse(NULL);
gr_push_canvas(&inv_norm_canvas);
gr_set_font(opt_font);
OButtons[butid].drawfunc(butid);
gr_pop_canvas();
uiShowMouse(NULL);
#ifdef GR2SS_OVERRIDE
gr2ss_override = old_over;
#endif
}
}
void wrapper_draw_background(short ulx, short uly, short lrx, short lry) {
short cx1, cx2, cy1, cy2;
extern grs_bitmap inv_backgnd;
short a1, a2, a3, a4;
#ifdef SVGA_SUPPORT
uchar old_over;
old_over = gr2ss_override;
gr2ss_override = OVERRIDE_ALL;
#endif
// draw background behind the slider.
STORE_CLIP(cx1, cy1, cx2, cy2);
ss_safe_set_cliprect(ulx, uly, lrx, lry);
if (full_game_3d) {
// gr_bitmap(&inv_view360_canvas.bm,FULL_BACK_X,FULL_BACK_Y);
gr_get_cliprect(&a1, &a2, &a3, &a4);
ss_noscale_bitmap(&inv_view360_canvas.bm, FULL_BACK_X, FULL_BACK_Y);
} else
ss_bitmap(&inv_backgnd, 0, 0);
RESTORE_CLIP(cx1, cy1, cx2, cy2);
#ifdef SVGA_SUPPORT
gr2ss_override = old_over;
#endif
}
void slider_draw_func(uchar butid) {
opt_slider_state *st = &(OButtons[butid].user.slider_st);
short w, h, sw;
char *title;
#ifdef SVGA_SUPPORT
uchar old_over;
old_over = gr2ss_override;
gr2ss_override = OVERRIDE_ALL;
#endif
sw = res_bm_width(OPT_SLIDER_BAR);
gr_set_fcolor(st->color);
title = get_temp_string(st->descrip);
gr_string_size(title, &w, &h);
// draw background behind the slider
wrapper_draw_background(BR(butid).ul.x - sw / 2, BR(butid).ul.y - h, BR(butid).lr.x + sw / 2, BR(butid).lr.y);
draw_shadowed_string(title, BR(butid).ul.x, BR(butid).ul.y - h, full_game_3d);
gr_set_fcolor(st->bvalcol);
ss_vline(BR(butid).ul.x + st->baseval, BR(butid).ul.y, BR(butid).lr.y - 1);
gr_set_fcolor(st->color);
ss_box(BR(butid).ul.x, BR(butid).ul.y, BR(butid).lr.x, BR(butid).lr.y);
if (!(st->active))
draw_raw_resource_bm(OPT_SLIDER_BAR, BR(butid).ul.x + st->sliderpos + 1 - sw / 2, BR(butid).ul.y);
#ifdef SVGA_SUPPORT
gr2ss_override = old_over;
#endif
}
void slider_deal(uchar butid, uchar deal) {
opt_slider_state *st = &(OButtons[butid].user.slider_st);
uint val;
deal = deal || st->smooth;
val = (st->sliderpos * (st->maxval + 1)) / (BR(butid).lr.x - BR(butid).ul.x - 3);
if (val > st->maxval) val = st->maxval;
multi_set_curval(st->type, st->curval, val, deal ? st->dealfunc : NULL);
}
//
// every time you find yourself,
// you lose a little bit of me, from within
//
uchar slider_handler(uiEvent *ev, uchar butid) {
opt_slider_state *st = &(OButtons[butid].user.slider_st);
switch (ev->type) {
case UI_EVENT_MOUSE_MOVE:
if (ev->mouse_data.buttons) {
st->sliderpos = ev->pos.x - BR(butid).ul.x;
slider_deal(butid, TRUE);
draw_button(butid);
}
break;
case UI_EVENT_MOUSE:
if (ev->mouse_data.action & MOUSE_WHEELUP) {
st->sliderpos = st->sliderpos <= 5 ? 0 : st->sliderpos - 5;
} else if (ev->mouse_data.action & MOUSE_WHEELDN) {
uchar max = BR(butid).lr.x - BR(butid).ul.x - 3;
st->sliderpos = lg_min(st->sliderpos + 5, max);
} else {
st->sliderpos = ev->pos.x - BR(butid).ul.x;
}
slider_deal(butid, TRUE);
draw_button(butid);
return TRUE;
default:
break;
}
return FALSE;
}
void slider_init(uchar butid, Ref descrip, uchar type, uchar smooth, void *var, uint maxval, uchar baseval,
void *dealfunc, LGRect *r) {
opt_slider_state *st = &OButtons[butid].user.slider_st;
uint val;
if (maxval)
{
val = ((r->lr.x - r->ul.x - 3) * multi_get_curval(type, var)) / maxval;
}
else
{
// just put it in the middle
val = (r->lr.x - r->ul.x - 3) / 2;
}
st->color = BUTTON_COLOR;
st->bvalcol = GREEN_YELLOW_BASE + 1;
st->sliderpos = val;
st->baseval = baseval;
st->maxval = maxval;
st->active = FALSE;
st->descrip = descrip;
st->type = type;
// note that in these settings, we don't care what size of
// variable we're dealing with, 'cause we secretly know that
// all pointers are represented the same and we don't
// have to actually dereference these.
st->dealfunc = dealfunc;
st->curval = var;
st->smooth = smooth;
OButtons[butid].evmask = UI_EVENT_MOUSE | UI_EVENT_MOUSE_MOVE;
OButtons[butid].drawfunc = slider_draw_func;
OButtons[butid].handler = slider_handler;
OButtons[butid].rect = *r;
}
void pushbutton_draw_func(uchar butid) {
char *btext;
short w, h;
opt_pushbutton_state *st = &OButtons[butid].user.pushbutton_st;
w = BR(butid).lr.x - BR(butid).ul.x;
h = BR(butid).lr.y - BR(butid).ul.y;
btext = get_temp_string(st->descrip);
gr_string_wrap(btext, BR(butid).lr.x - BR(butid).ul.x - 3);
text_button(btext, BR(butid).ul.x, BR(butid).ul.y, st->fcolor, st->shadow, -w, -h);
gr_font_string_unwrap(btext);
}
uchar pushbutton_handler(uiEvent *ev, uchar butid) {
if (((ev->type == UI_EVENT_MOUSE) && (ev->subtype & MOUSE_DOWN)) ||
((ev->type == UI_EVENT_KBD_COOKED) &&
((ev->cooked_key_data.code & 0xFF) == OButtons[butid].user.pushbutton_st.keyeq))) {
OButtons[butid].user.pushbutton_st.pushfunc(butid);
return TRUE;
}
return FALSE;
}
void pushbutton_init(uchar butid, uchar keyeq, Ref descrip, void (*pushfunc)(uchar butid), LGRect *r) {
opt_pushbutton_state *st = &OButtons[butid].user.pushbutton_st;
OButtons[butid].rect = *r;
OButtons[butid].evmask = UI_EVENT_MOUSE | UI_EVENT_KBD_COOKED;
OButtons[butid].drawfunc = pushbutton_draw_func;
OButtons[butid].handler = pushbutton_handler;
st->fcolor = BUTTON_COLOR;
st->shadow = BUTTON_SHADOW;
st->keyeq = keyeq;
st->descrip = descrip;
st->pushfunc = pushfunc;
}
void dim_pushbutton(uchar butid) {
opt_pushbutton_state *st = &OButtons[butid].user.pushbutton_st;
OButtons[butid].evmask = 0;
st->fcolor += 4;
st->shadow -= 3;
}
void bright_pushbutton(uchar butid) {
opt_pushbutton_state *st = &OButtons[butid].user.pushbutton_st;
OButtons[butid].evmask = 0;
st->fcolor -= 2;
st->shadow += 2;
}
// text widget
void text_draw_func(uchar butid) {
opt_text_state *st = &OButtons[butid].user.text_st;
char *s = get_temp_string(st->descrip);
gr_string_wrap(s, BR(butid).lr.x - BR(butid).ul.x);
gr_set_fcolor(st->color);
draw_shadowed_string(s, BR(butid).ul.x, BR(butid).ul.y, full_game_3d);
gr_font_string_unwrap(s);
}
void textwidget_init(uchar butid, uchar color, Ref descrip, LGRect *r) {
opt_text_state *st = &OButtons[butid].user.text_st;
OButtons[butid].rect = *r;
st->descrip = descrip;
st->color = color;
OButtons[butid].drawfunc = text_draw_func;
OButtons[butid].handler = NULL;
OButtons[butid].evmask = 0;
}
// a keywidget is just like a pushbutton, but invisible.
//
void keywidget_init(uchar butid, uchar keyeq, void (*pushfunc)(uchar butid)) {
opt_pushbutton_state *st = &OButtons[butid].user.pushbutton_st;
OButtons[butid].evmask = UI_EVENT_KBD_COOKED;
OButtons[butid].drawfunc = NULL;
OButtons[butid].handler = pushbutton_handler;
st->keyeq = keyeq;
st->pushfunc = pushfunc;
}
// gets the current "value" of a multi-option widget, whatever size
// thing that may be.
uint multi_get_curval(uchar type, void *p) {
uint val = 0;
switch (type) {
case sizeof(uchar):
val = *((uchar *)p);
break;
case sizeof(ushort):
val = *((ushort *)p);
break;
case sizeof(uint):
val = *((uint *)p);
break;
}
return val;
}
// sets the current value pointed to by a multi-option widget.
void multi_set_curval(uchar type, void *p, uint val, void *deal) {
switch (type) {
case sizeof(uchar):
*((uchar *)p) = (uchar)val;
if (deal)
((void (*)(uchar))deal)((uchar)val);
break;
case sizeof(ushort):
*((ushort *)p) = (ushort)val;
if (deal)
((void (*)(ushort))deal)((ushort)val);
break;
case sizeof(uint):
*((uint *)p) = (uint)val;
if (deal)
((void (*)(uint))deal)((uint)val);
break;
}
}
void multi_draw_func(uchar butid) {
char *btext;
short w, h, x, y;
uint val = 0;
opt_multi_state *st = &OButtons[butid].user.multi_st;
gr_set_fcolor(BUTTON_COLOR);
ss_rect(BR(butid).ul.x, BR(butid).ul.y, BR(butid).lr.x, BR(butid).lr.y);
gr_set_fcolor(BUTTON_COLOR + BUTTON_SHADOW);
ss_rect(BR(butid).ul.x + 1, BR(butid).ul.y + 1, BR(butid).lr.x - 1, BR(butid).lr.y - 1);
gr_set_fcolor(BUTTON_COLOR);
x = (BR(butid).lr.x + BR(butid).ul.x) / 2;
y = (BR(butid).lr.y + BR(butid).ul.y) / 2;
btext = get_temp_string(st->descrip);
gr_string_size(btext, &w, &h);
ss_string(btext, x - w / 2, y - h);
val = multi_get_curval(st->type, st->curval);
btext = get_temp_string(st->optbase + val);
gr_string_size(btext, &w, &h);
ss_string(btext, x - w / 2, y);
}
uchar multi_handler(uiEvent *ev, uchar butid) {
uint val = 0, delta = 0;
opt_multi_state *st = &OButtons[butid].user.multi_st;
if (ev->type == UI_EVENT_MOUSE) {
if (ev->subtype & MOUSE_LEFT)
delta = 1;
else if (ev->subtype & MOUSE_RDOWN)
delta = st->num_opts - 1;
} else if (ev->type == UI_EVENT_KBD_COOKED) {
short code = ev->cooked_key_data.code;
if (tolower(code & 0xFF) == st->keyeq) {
if (isupper(code & 0xFF))
delta = st->num_opts - 1;
else
delta = 1;
}
}
if (delta) {
val = multi_get_curval(st->type, st->curval);
val = (val + delta) % (st->num_opts);
multi_set_curval(st->type, st->curval, val, st->dealfunc);
draw_button(butid);
if (st->feedbackbase) {
string_message_info(st->feedbackbase + val);
}
return TRUE;
}
return FALSE;
}
void multi_init(uchar butid, uchar key, Ref descrip, Ref optbase, Ref feedbase, uchar type, void *var, uchar num_opts,
void *dealfunc, LGRect *r) {
opt_multi_state *st = &OButtons[butid].user.multi_st;
OButtons[butid].rect = *r;
OButtons[butid].drawfunc = multi_draw_func;
OButtons[butid].handler = multi_handler;
OButtons[butid].evmask = UI_EVENT_MOUSE | UI_EVENT_KBD_COOKED;
st->descrip = descrip;
st->optbase = optbase;
st->feedbackbase = feedbase;
st->type = type;
st->keyeq = key;
st->num_opts = num_opts;
// note that in these settings, we don't care what size of
// variable we're dealing with, 'cause we secretly know that
// all pointers are represented the same and we don't
// have to actually dereference these.
st->dealfunc = dealfunc;
st->curval = var;
}
#pragma disable_message(202)
uchar keyslork_handler(uiEvent *ev, uchar butid) {
slorker *slork = &OButtons[butid].user.sl;
return ((*slork)(butid));
}
#pragma enable_message(202)
void slork_init(uchar butid, slorker slork) {
LG_memset(&OButtons[butid].rect, 0, sizeof(LGRect));
OButtons[butid].user.sl = slork;
OButtons[butid].evmask = UI_EVENT_KBD_COOKED;
OButtons[butid].drawfunc = NULL;
OButtons[butid].handler = keyslork_handler;
}
char *textlist_string(opt_textlist_state *st, int ind) { return (st->text + ind * (st->blocksiz)); }
void textlist_draw_line(opt_textlist_state *st, int line, uchar butid) {
short w, h;
LGRect scrrect;
LGRect r;
char *s;
uchar col;
#ifdef SVGA_SUPPORT
uchar old_over;
#endif
scrrect = BR(butid);
scrrect.ul.x += INVENTORY_PANEL_X;
scrrect.ul.y += INVENTORY_PANEL_Y;
scrrect.lr.x += INVENTORY_PANEL_X;
scrrect.lr.y += INVENTORY_PANEL_Y;
if (((1 << line) & (st->initmask)) || (line == st->currstring && st->index >= 0))
s = textlist_string(st, line);
else
s = get_temp_string(st->invalidstr);
if (line == st->currstring)
col = st->selectcol;
else if (st->selectmask & (1 << line))
col = st->validcol;
else
col = st->invalidcol;
gr_push_canvas(&inv_norm_canvas);
gr_set_fcolor(col);
gr_set_font(opt_font);
gr_string_size(s, &w, &h);
r.ul.x = BR(butid).ul.x;
r.ul.y = BR(butid).ul.y + h * line;
r.lr.x = BR(butid).lr.x;
r.lr.y = r.ul.y + h;
uiHideMouse(&scrrect);
#ifdef SVGA_SUPPORT
old_over = gr2ss_override;
gr2ss_override = OVERRIDE_ALL;
#endif
wrapper_draw_background(r.ul.x, r.ul.y, r.lr.x, r.lr.y);
draw_shadowed_string(s, r.ul.x, r.ul.y, full_game_3d);
#ifdef SVGA_SUPPORT
gr2ss_override = old_over;
#endif
uiShowMouse(&scrrect);
gr_pop_canvas();
}
void textlist_draw_func(uchar butid) {
int i;
opt_textlist_state *st = &OButtons[butid].user.textlist_st;
for (i = 0; i < st->numblocks; i++) {
textlist_draw_line(st, i, butid);
}
}
void textlist_cleanup(opt_textlist_state *st) {
if (st->editable && st->currstring >= 0 && st->index >= 0) {
strcpy(textlist_string(st, st->currstring), textlist_string(st, st->numblocks));
st->index = -1;
}
}
#ifdef WE_USED_THIS
void textlist_edit_line(opt_textlist_state *st, uchar butid, uchar line, uchar end) {
char *s, *bak;
char tmp;
gr_push_canvas(&inv_norm_canvas);
s = textlist_string(st, line);
bak = textlist_string(st, st->numblocks);
tmp = st->currstring;
st->currstring = line;
if (tmp >= 0) {
strcpy(textlist_string(st, tmp), bak);
textlist_draw_line(st, tmp, butid);
}
strcpy(bak, s);
st->index = end ? strlen(s) : 0;
s[0] = '\0';
textlist_draw_line(st, line, butid);
gr_pop_canvas();
}
#endif
void textlist_select_line(opt_textlist_state *st, uchar butid, uchar line, uchar deal) {
char tmp;
gr_push_canvas(&inv_norm_canvas);
tmp = st->currstring;
st->currstring = line;
st->index = -1;
if (tmp >= 0)
textlist_draw_line(st, tmp, butid);
textlist_draw_line(st, line, butid);
gr_pop_canvas();
if (deal)
st->dealfunc(butid, line);
}
uchar textlist_handler(uiEvent *ev, uchar butid) {
uchar line;
opt_textlist_state *st = &OButtons[butid].user.textlist_st;
if ((ev->type == UI_EVENT_MOUSE) && (ev->subtype & MOUSE_DOWN)) {
short w, h;
gr_set_font(opt_font);
gr_char_size('X', &w, &h);
line = (ev->pos.y - BR(butid).ul.y) / h;
if (st->editable && (st->editmask & (1 << line))) {
// this is how you would do this if you wanted right-click to select
// a line w/ confirm, which would be the right thing to do, instead
// of confirm without selection, which is what Harvey at Origin wants.
//
// if(st->selectprompt)
// textlist_select_line(st,butid,line,FALSE);
// textlist_select_line(st,butid,line,(ev->subtype&MOUSE_RDOWN)!=0);
//
if (ev->subtype & MOUSE_RDOWN) {
if (st->currstring >= 0)
st->dealfunc(butid, st->currstring);
} else if (!st->modified) {
string_message_info(st->selectprompt);
if (st->selectprompt)
textlist_select_line(st, butid, line, FALSE);
}
} else if (st->selectmask & (1 << line)) {
textlist_select_line(st, butid, line, TRUE);
}
return TRUE;
} else if (ev->type == UI_EVENT_KBD_COOKED) {
short code = ev->cooked_key_data.code;
char k = code & 0xFF;
uint keycode = code & ~KB_FLAG_DOWN;
uchar special = ((code & KB_FLAG_SPECIAL) != 0);
char *s;
char upness = 0;
char cur = st->currstring;
// explicitly do not deal with alt-x, but leave
// it to more capable hands.
if (keycode == (KB_FLAG_ALT | 'x'))
return FALSE;
if (cur >= 0)
s = textlist_string(st, cur);
if (st->editable && cur >= 0 && !special && kb_isprint(keycode)) {
if (st->index < 0) {
strcpy(textlist_string(st, st->numblocks), textlist_string(st, st->currstring));
st->index = 0;
}
if (st->index + 1 < st->blocksiz) {
s[st->index] = k;
st->index++;
s[st->index] = '\0';
textlist_draw_line(st, cur, butid);
}
st->modified = TRUE;
return TRUE;
}
switch (keycode) {
case KEY_BS:
if (st->editable && cur >= 0) {
if (st->index < 0) {
strcpy(textlist_string(st, st->numblocks), textlist_string(st, st->currstring));
st->index = strlen(s);
}
if (st->index > 0)
st->index--;
s[st->index] = '\0';
textlist_draw_line(st, cur, butid);
}
break;
case KEY_UP:
upness = st->numblocks - 1;
break;
case KEY_DOWN:
upness = 1;
break;
case KEY_ENTER:
if (st->currstring >= 0) {
st->dealfunc(butid, cur);
return TRUE;
}
break;
case KEY_ESC:
// on ESC, clean up but pass the event through.
textlist_cleanup(st);
wrapper_panel_close(TRUE);
return FALSE;
}
if (upness != 0) {
char newstring;
uchar safety = 0;
newstring = cur;
if (newstring < 0)
newstring = (upness == 1) ? st->numblocks - 1 : 0;
do {
newstring = (newstring + upness) % st->numblocks;
safety++;
} while (safety < st->numblocks && !((1 << newstring) & st->selectmask));
if (safety >= st->numblocks)
newstring = cur;
if (newstring != cur) {
textlist_cleanup(st);
st->currstring = newstring;
if (cur >= 0 && cur < st->numblocks)
textlist_draw_line(st, cur, butid);
textlist_draw_line(st, newstring, butid);
}
}
return TRUE;
}
return TRUE;
}
void textlist_init(uchar butid, char *text, uchar numblocks, uchar blocksiz, uchar editable, ushort editmask,
ushort selectmask, ushort initmask, Ref invalidstr, uchar validcol, uchar selectcol,
uchar invalidcol, Ref selectprompt, void (*dealfunc)(uchar butid, uchar index), LGRect *r) {
opt_textlist_state *st = &OButtons[butid].user.textlist_st;
if (r == NULL) {
BR(butid).ul.x = 2;
BR(butid).ul.y = 2;
BR(butid).lr.x = INVENTORY_PANEL_WIDTH;
BR(butid).lr.y = INVENTORY_PANEL_HEIGHT;
} else
OButtons[butid].rect = *r;
OButtons[butid].drawfunc = textlist_draw_func;
OButtons[butid].handler = textlist_handler;
OButtons[butid].evmask = UI_EVENT_MOUSE | UI_EVENT_KBD_COOKED;
st->text = text;
st->numblocks = numblocks;
st->blocksiz = blocksiz;
st->editable = editable;
st->editmask = editmask;
st->selectmask = selectmask;
st->initmask = initmask;
st->invalidstr = invalidstr;
st->validcol = validcol;
st->selectcol = selectcol;
st->invalidcol = invalidcol;
st->dealfunc = dealfunc;
st->selectprompt = selectprompt;
st->currstring = -1;
st->index = -1;
st->modified = FALSE;
}
// One, true mouse handler for all options panel mouse events.
// checks all options panel widgets which enclose point of mouse
// event to see if they want to deal with it.
//
#pragma disable_message(202)
uchar opanel_mouse_handler(uiEvent *ev, LGRegion *r, intptr_t user_data) {
int b;
uiEvent mev = *ev;
if (!(ev->type & (UI_EVENT_MOUSE | UI_EVENT_MOUSE_MOVE)))
return FALSE;
if (ev->type == UI_EVENT_MOUSE && !(ev->subtype & (MOUSE_DOWN | MOUSE_UP | MOUSE_WHEEL)))
return FALSE;
mev.pos.x -= inventory_region->r->ul.x;
mev.pos.y -= inventory_region->r->ul.y;
for (b = 0; b < MAX_OPTION_BUTTONS; b++) {
if (RECT_TEST_PT(&BR(b), mev.pos) && (ev->type & OButtons[b].evmask)) {
if (OButtons[b].handler && OButtons[b].handler((uiEvent *)(&mev), b))
return TRUE;
}
}
return TRUE;
}
// One, true keyboard handler for all options mode events.
// checks all options panel widgets to see if they want to deal.
//
uchar opanel_kb_handler(uiEvent *ev, LGRegion *r, intptr_t user_data) {
int b;
short code = ev->cooked_key_data.code;
if (!(code & KB_FLAG_DOWN))
return TRUE;
for (b = 0; b < MAX_OPTION_BUTTONS; b++) {
if ((ev->type & OButtons[b].evmask) && OButtons[b].handler && OButtons[b].handler(ev, b))
return TRUE;
}
// if no-one else has hooked KEY_ESC, it defaults to closing
// the wrapper panel.
//
if ((code & 0xFF) == KEY_ESC)
wrapper_panel_close(TRUE);
return TRUE;
}
#pragma enable_message(202)
void clear_obuttons() {
uiCursorStack *cs;
extern uiSlab *uiCurrentSlab;
uiGetSlabCursorStack(uiCurrentSlab, &cs);
uiPopCursorEvery(cs, &slider_cursor);
mouse_unconstrain();
LG_memset(OButtons, 0, MAX_OPTION_BUTTONS * sizeof(opt_button));
}
void opanel_redraw(uchar back) {
extern grs_bitmap inv_backgnd;
int but;
LGRect r = {{INVENTORY_PANEL_X, INVENTORY_PANEL_Y},
{INVENTORY_PANEL_X + INVENTORY_PANEL_WIDTH, INVENTORY_PANEL_Y + INVENTORY_PANEL_HEIGHT}};
#ifdef SVGA_SUPPORT
uchar old_over = gr2ss_override;
gr2ss_override = OVERRIDE_ALL; // Since we are really going straight to screen in our heart of hearts
#endif
if (!full_game_3d)
inventory_clear();
gr_push_canvas(&inv_norm_canvas);
uiHideMouse(NULL);
gr_set_font(opt_font);
if (back) {
if (full_game_3d)
ss_noscale_bitmap(&inv_view360_canvas.bm, FULL_BACK_X, FULL_BACK_Y);
else
ss_bitmap(&inv_backgnd, 0, 0);
}
for (but = 0; but < MAX_OPTION_BUTTONS; but++) {
if (OButtons[but].drawfunc) {
OButtons[but].drawfunc(but);
}
}
uiShowMouse(&r);
gr_pop_canvas();
#ifdef SVGA_SUPPORT
gr2ss_override = old_over;
#endif
}
// fills in the Rect r with one of the "standard" button rects,
// assuming buttons in three columns, ro rows, high enough for
// a specified number of lines of text.
//
void standard_button_rect(LGRect *r, uchar butid, uchar lines, uchar ro, uchar mar) {
short w, h;
char i = butid;
gr_set_font(opt_font);
gr_string_size("X", &w, &h);
h *= lines;
r->ul.x = widget_x(i % 3, 3, mar);
r->lr.x = r->ul.x + widget_width(3, mar);
r->ul.y = INVENTORY_PANEL_HEIGHT * (i / 3 + 1) / (ro + 1) - h / 2;
if (ro > 2)
r->ul.y += (3 * ((i / 3) - 1));
r->lr.y = r->ul.y + h + 2;
}
void standard_slider_rect(LGRect *r, uchar butid, uchar ro, uchar mar) {
short sh, sw;
standard_button_rect(r, butid, 2, ro, mar);
sh = res_bm_height(OPT_SLIDER_BAR);
sw = res_bm_height(OPT_SLIDER_BAR);
r->ul.x += sw / 2;
r->lr.x -= sw / 2;
r->ul.y = r->lr.y - sh;
}
errtype wrapper_panel_close(uchar clear_message) {
uiCursorStack *cs;
extern uiSlab *uiCurrentSlab;
int i;
extern void mfd_force_update_single(int which_mfd);
#ifdef SVGA_SUPPORT
extern errtype mfd_clear_all();
#endif
if (!wrapper_panel_on)
return ERR_NOEFFECT;
mouse_unconstrain();
if (clear_message)
message_info("");
wrapper_panel_on = FALSE;
SavePrefs();
inventory_page = inv_last_page;
if (inventory_page < 0 && inventory_page != INV_3DVIEW_PAGE)
inventory_page = 0;
pause_game_func(0, 0, 0);
uiGetSlabCursorStack(uiCurrentSlab, &cs);
uiPopCursorEvery(cs, &slider_cursor);
uiReleaseFocus(inventory_region, UI_EVENT_KBD_COOKED | UI_EVENT_MOUSE);
uiRemoveRegionHandler(inventory_region, wrap_id);
uiRemoveRegionHandler(inventory_region, wrap_key_id);
#ifndef STATIC_BUTTON_STORE
full_visible = fv;
#endif
inventory_clear();
inventory_draw();
#ifdef SVGA_SUPPORT
mfd_clear_all();
#endif
for (i = 0; i < NUM_MFDS; i++)
mfd_force_update_single(i);
ResUnlock(OPTIONS_FONT);
resume_game_time();
return (OK);
}
extern uchar game_paused;
uchar can_save() {
uchar gp = game_paused;
if (global_fullmap->cyber) {
// spoof the game as not being paused so that the message won't go to the
// phantom message line in full screen mode, where it will stay only for a frame.
game_paused = FALSE;
string_message_info(REF_STR_NoCyberSave);
game_paused = gp;
return (FALSE);
}
if (input_cursor_mode == INPUT_OBJECT_CURSOR) {
string_message_info(REF_STR_CursorObjSave);
return (FALSE);
}
return (TRUE);
}
//
// THE TOP LEVEL OPTIONS: Initialization, handler
//
void wrapper_pushbutton_func(uchar butid) {
switch (butid) {
case LOAD_BUTTON: // Load Game
#ifdef DEMO
wrapper_panel_close(FALSE);
#else
load_screen_init();
string_message_info(REF_STR_LoadSlot);
#endif
break;
case SAVE_BUTTON: // Save Game
#ifdef DEMO
wrapper_panel_close(FALSE);
#else
if (can_save()) {
save_screen_init();
string_message_info(REF_STR_SaveSlot);
} else
wrapper_panel_close(FALSE);
#endif
break;
case AUDIO_BUTTON: // Audio
sound_screen_init();
break;
case INPUT_BUTTON: // Input
input_screen_init();
break;
case VIDEO_BUTTON: // Input
video_screen_init();
break;
#ifdef SVGA_SUPPORT
case SCREENMODE_BUTTON: // Input
screenmode_screen_init();
break;
case HEAD_RECENTER_BUTTON: // Input
{
// extern uchar recenter_headset(ushort keycode, uint32_t context, intptr_t data);
// recenter_headset(0,0,0);
} break;
case HEADSET_BUTTON:
// headset_screen_init();
break;
#endif
case AUDIO_OPT_BUTTON:
soundopt_screen_init();
break;
case OPTIONS_BUTTON: // Options
options_screen_init();
break;
case RETURN_BUTTON: // Return
wrapper_panel_close(TRUE);
break;
case QUIT_BUTTON: // Quit
verify_screen_init(quit_verify_pushbutton_handler, quit_verify_slorker);
string_message_info(REF_STR_QuitConfirm);
break;
}
return;
}
void wrapper_init(void) {
LGRect r;
int i;
char *keyequivs;
keyequivs = get_temp_string(REF_STR_KeyEquivs0);
clear_obuttons();
for (i = 0; i < 8; i++) {
standard_button_rect(&r, i, 2, 3, 5);
pushbutton_init(i, keyequivs[i], REF_STR_WrapperText + i, wrapper_pushbutton_func, &r);
}
#ifdef DEMO
dim_pushbutton(LOAD_BUTTON);
dim_pushbutton(SAVE_BUTTON);
#endif
opanel_redraw(TRUE);
}
//
// THE VERIFY SCREEN: Initialization, handlers
//
#pragma disable_message(202)
void quit_verify_pushbutton_handler(uchar butid) { really_quit_key_func(0, 0, 0); }
uchar quit_verify_slorker(uchar butid) {
wrapper_panel_close(TRUE);
return TRUE;
}
void save_verify_pushbutton_handler(uchar butid) { do_savegame_guts(savegame_verify); }
uchar save_verify_slorker(uchar butid) {
strcpy(comments[savegame_verify], comments[NUM_SAVE_SLOTS]);
wrapper_panel_close(TRUE);
return TRUE;
}
#pragma enable_message(202)
void verify_screen_init(void (*verify)(uchar butid), slorker slork) {
LGRect r;
clear_obuttons();
standard_button_rect(&r, 1, 2, 2, 5);
pushbutton_init(0, tolower(get_temp_string(REF_STR_VerifyText)[0]), REF_STR_VerifyText, verify, &r);
standard_button_rect(&r, 4, 2, 2, 5);
pushbutton_init(1, tolower(get_temp_string(REF_STR_VerifyText + 1)[0]), (REF_STR_VerifyText + 1), (void (*)(uchar))slork, &r);
slork_init(2, slork);
opanel_redraw(TRUE);
}
void quit_verify_init(void) { verify_screen_init(quit_verify_pushbutton_handler, quit_verify_slorker); }
//
// THE SOUND OPTIONS SCREEN: Initialization, update funcs
uchar curr_vol_lev = 100;
uchar curr_sfx_vol = 100;
uchar curr_alog_vol = 100;
void recompute_music_level(ushort vol) {
// curr_vol_lev=long_sqrt(100*vol);
curr_vol_lev = QVAR_TO_VOLUME(vol);
if (vol == 0) {
music_on = FALSE;
// stop_music_func(0,0,0);
} else {
if (!music_on) {
music_on = TRUE;
// start_music_func(0,0,0);
}
// mlimbs_change_master_volume(curr_vol_lev);
}
MacTuneUpdateVolume();
}
void recompute_digifx_level(ushort vol) {
sfx_on = (vol != 0);
curr_sfx_vol = QVAR_TO_VOLUME(vol);
if (sfx_on) {
#ifdef DEMO
play_digi_fx(73, 1);
#else
// play a sample (if not alreay playing)
if (!digi_fx_playing(SFX_NEAR_1, NULL))
play_digi_fx(SFX_NEAR_1, 1);
// update volume (main loop is not running at this point)
extern void sound_frame_update(void);
sound_frame_update();
#endif
} else {
#ifdef AUDIOLOGS
audiolog_stop();
#endif
stop_digi_fx();
}
}
#ifdef AUDIOLOGS
void recompute_audiolog_level(ushort vol) {
curr_alog_vol = QVAR_TO_VOLUME(vol);
extern void sound_frame_update(void);
sound_frame_update();
}
#endif
#pragma disable_message(202)
void digi_toggle_deal(uchar offon) {
int vol;
vol = (sfx_on) ? 100 : 0;
recompute_digifx_level(vol);
QUESTVAR_SET(SFX_VOLUME_QVAR, vol);
}
#ifdef AUDIOLOGS
void audiolog_dealfunc(short val) {
if (!val)
audiolog_stop();
QUESTVAR_SET(ALOG_OPT_QVAR, audiolog_setting);
}
#endif
char hack_digi_channels = 1;
void digichan_dealfunc(short val) {
hack_digi_channels = val;
switch (hack_digi_channels) {
case 0:
cur_digi_channels = 2;
break;
case 1:
cur_digi_channels = 4;
break;
case 2:
cur_digi_channels = 8;
break;
}
QUESTVAR_SET(DIGI_CHANNELS_QVAR, hack_digi_channels);
// snd_set_digital_channels(cur_digi_channels);
}
static void seqer_dealfunc(short val) {
// INFO("Selected MIDI device %d", val);
gShockPrefs.soMidiOutput = 0;
ReloadDecXMI(); // Reload Midi decoder
soundopt_screen_init();
(void)val;
}
static void midi_output_dealfunc(short val) {
// INFO("Selected MIDI output %d", val);
ReloadDecXMI(); // Reload Midi decoder
soundopt_screen_init();
(void)val;
}
#pragma enable_message(202)
#define SLIDER_OFFSET_3 0
void soundopt_screen_init() {
LGRect r;
char retkey;
int i = 0;
clear_obuttons();
standard_button_rect(&r, i, 2, 2, 5);
retkey = tolower(get_temp_string(REF_STR_AilThreeText)[0]);
multi_init(i, retkey, REF_STR_AilThreeText, REF_STR_DigiChannelState, ID_NULL, sizeof(hack_digi_channels),
&hack_digi_channels, 3, digichan_dealfunc, &r);
i++;
standard_button_rect(&r, i, 2, 2, 5);
retkey = tolower(get_temp_string(REF_STR_AilThreeText + 1)[0]);
// multi_init(i, retkey, REF_STR_AilThreeText+1, REF_STR_StereoReverseState, NULL,
// sizeof(snd_stereo_reverse), &snd_stereo_reverse, 2, NULL, &r);
// i++;
#ifdef AUDIOLOGS
standard_button_rect(&r, i, 2, 2, 5);
retkey = tolower(get_temp_string(REF_STR_MusicText + 3)[0]);
multi_init(i, retkey, REF_STR_MusicText + 3, REF_STR_AudiologState, ID_NULL, sizeof(audiolog_setting),
&audiolog_setting, 3, audiolog_dealfunc, &r);
i++;
#endif
standard_button_rect(&r, i, 2, 2, 5);
multi_init(i, 'p', REF_STR_Seqer, REF_STR_ADLMIDI, ID_NULL,
sizeof(gShockPrefs.soMidiBackend), &gShockPrefs.soMidiBackend, OPT_SEQ_Max, seqer_dealfunc, &r);
i++;
/* standard button is too narrow, so use a slider instead
const unsigned int numMidiOutputs = GetOutputCountXMI();
INFO("numMidiOutputs=%d", numMidiOutputs);
standard_button_rect(&r, i, 2, 2, 5);
multi_init(i, 'o', REF_STR_MidiOut, REF_STR_MidiOutX, ID_NULL,
sizeof(gShockPrefs.soMidiOutput), &gShockPrefs.soMidiOutput, numMidiOutputs, midi_output_dealfunc, &r);
i++;
*/
unsigned int midiOutputCount = GetOutputCountXMI();
if (midiOutputCount > 1)
{
standard_slider_rect(&r, i, 2, 5);
// this makes it double-wide i guess?
r.lr.x += (r.lr.x - r.ul.x);
slider_init(i, REF_STR_MidiOutX + gShockPrefs.soMidiOutput, sizeof(gShockPrefs.soMidiOutput), FALSE, &gShockPrefs.soMidiOutput, midiOutputCount - 1,
0, midi_output_dealfunc, &r);
i++;
}
else if (midiOutputCount == 1)
{
// just show a text label
standard_button_rect(&r, i, 1, 2, 10);
textwidget_init(i, BUTTON_COLOR, REF_STR_MidiOutX, &r);
i++;
}
standard_button_rect(&r, 5, 2, 2, 5);
retkey = tolower(get_temp_string(REF_STR_MusicText + 2)[0]);
pushbutton_init(RETURN_BUTTON, retkey, REF_STR_MusicText + 2, wrapper_pushbutton_func, &r);
// FIXME: Cannot pass a keycode with modifier flags as uchar
keywidget_init(QUIT_BUTTON, /*KB_FLAG_ALT |*/ 'x', wrapper_pushbutton_func);
opanel_redraw(TRUE);
}
void sound_screen_init(void) {
LGRect r;
uchar sliderbase;
char retkey;
char slider_offset = 0;
#ifdef AUDIOLOGS
slider_offset = 10;
#endif
clear_obuttons();
if (music_card) {
standard_slider_rect(&r, 0, 2, 5);
// let's double the width of these things, eh?
r.lr.x += (r.lr.x - r.ul.x);
r.ul.y -= slider_offset;
r.lr.y -= slider_offset;
sliderbase = r.lr.x - r.ul.x - 2;
slider_init(0, REF_STR_MusicText, sizeof(ushort), TRUE, &player_struct.questvars[MUSIC_VOLUME_QVAR], 100,
sliderbase, recompute_music_level, &r);
} else {
standard_button_rect(&r, 0, 2, 2, 5);
r.lr.x += (r.lr.x - r.ul.x);
r.ul.y -= slider_offset / 2;
r.lr.y -= slider_offset / 2;
textwidget_init(0, BUTTON_COLOR, REF_STR_MusicFeedbackText + 2, &r);
}
if (digi_gain) {
standard_slider_rect(&r, 3, 2, 5);
r.lr.x += (r.lr.x - r.ul.x);
r.ul.y -= slider_offset;
r.lr.y -= slider_offset;
slider_init(1, REF_STR_MusicText + 1, sizeof(ushort), FALSE, &player_struct.questvars[SFX_VOLUME_QVAR], 100,
sliderbase, recompute_digifx_level, &r);
} else {
standard_button_rect(&r, 3, 2, 2, 5);
r.ul.y -= slider_offset;
r.lr.y -= slider_offset;
multi_init(1, get_temp_string(REF_STR_MusicText + 1)[0], REF_STR_MusicText + 1, REF_STR_OffonText,
REF_STR_MusicFeedbackText + 5, sizeof(sfx_on), &sfx_on, 2, digi_toggle_deal, &r);
}
#ifdef AUDIOLOGS
standard_slider_rect(&r, 6, 2, 5);
r.lr.x += (r.lr.x - r.ul.x);
r.ul.y -= slider_offset;
r.lr.y -= slider_offset;
slider_init(2, REF_STR_MusicText + 4, sizeof(ushort), FALSE, &player_struct.questvars[ALOG_VOLUME_QVAR], 100,
sliderbase, recompute_audiolog_level, &r);
#endif
standard_button_rect(&r, 2, 2, 2, 5);
retkey = tolower(get_temp_string(REF_STR_AilThreeText + 2)[0]);
pushbutton_init(AUDIO_OPT_BUTTON, retkey, REF_STR_AilThreeText + 2, wrapper_pushbutton_func, &r);
standard_button_rect(&r, 5, 2, 2, 5);
retkey = tolower(get_temp_string(REF_STR_MusicText + 2)[0]);
pushbutton_init(RETURN_BUTTON, retkey, REF_STR_MusicText + 2, wrapper_pushbutton_func, &r);
// FIXME: Cannot pass a keycode with modifier flags as uchar
keywidget_init(QUIT_BUTTON, /*KB_FLAG_ALT |*/ 'x', wrapper_pushbutton_func);
opanel_redraw(TRUE);
}
//
// THE OPTIONS SCREEN: Initialization, update funcs
//
/*void gamma_dealfunc(ushort gamma_qvar)
{
fix gamma;
// gamma=FIX_UNIT-fix_make(0,gamma_qvar);
// gamma=fix_mul(gamma,gamma)+(FIX_UNIT/2);
gamma=QVAR_TO_GAMMA(gamma_qvar);
gr_set_gamma_pal(0,256,gamma);
}*/
#ifdef SVGA_SUPPORT
uchar wrapper_screenmode_hack = FALSE;
void screenmode_change(uchar new_mode) {
extern short mode_id;
mode_id = new_mode;
QUESTVAR_SET(SCREENMODE_QVAR, new_mode);
change_mode_func(0, 0, _current_loop);
wrapper_screenmode_hack = TRUE;
INFO("Changed screen mode to %i\n", mode_id);
wrapper_panel_close(TRUE);
}
#endif
void language_change(uchar lang) {
extern int string_res_file, mfdart_res_file;
extern char *mfdart_files[];
extern char *language_files[];
extern void invent_language_change(void);
extern void mfd_language_change(void);
extern void side_icon_language_change(void);
ResCloseFile(string_res_file);
ResCloseFile(mfdart_res_file);
mfdart_res_file = ResOpenFile(mfdart_files[lang]);
if (mfdart_res_file < 0)
critical_error(CRITERR_RES | 2);
string_res_file = ResOpenFile(language_files[lang]);
if (string_res_file < 0)
critical_error(CRITERR_RES | 0);
QUESTVAR_SET(LANGUAGE_QVAR, lang);
// in case we got here from interpret_qvars, and thus
// haven't set this yet
which_lang = lang;
invent_language_change();
mfd_language_change();
side_icon_language_change();
// free_options_cursor();
make_options_cursor();
}
void language_dealfunc(uchar lang) {
language_change(lang);
render_run();
opanel_redraw(FALSE);
}
void dclick_dealfunc(ushort dclick_qvar) {
uiDoubleClickDelay = QVAR_TO_DCLICK(dclick_qvar, 0);
uiDoubleClickTime = QVAR_TO_DCLICK(dclick_qvar, 1);
}
void joysens_dealfunc(ushort joysens_qvar) {
extern fix inpJoystickSens;
inpJoystickSens = QVAR_TO_JOYSENS(joysens_qvar);
}
#pragma disable_message(202)
void center_joy_go(uchar butid) {
extern uchar recenter_joystick(ushort keycode, uint32_t context, intptr_t data);
// recenter_joystick(0,0,0);
joystick_screen_init();
}
#pragma enable_message(202)
void center_joy_pushbutton_func(uchar butid) {
int i;
string_message_info(REF_STR_CenterJoyPrompt);
// take over this button, null the other buttons
// except for RETURN and QUIT;
for (i = 0; i < MAX_OPTION_BUTTONS; i++) {
if (i == butid)
keywidget_init(i, KEY_ENTER, center_joy_go);
else if (i != RETURN_BUTTON && i != QUIT_BUTTON)
OButtons[i].evmask = 0;
}
}
static void renderer_dealfunc(bool unused) {
uiHideMouse(NULL);
render_run();
if (full_game_3d) {
// update stored background bitmap and redraw menu
ss_get_bitmap(&inv_view360_canvas.bm, GAME_MESSAGE_X, GAME_MESSAGE_Y);
opanel_redraw(FALSE);
}
uiShowMouse(NULL);
// recalculate menu in case a button needs to be added or removed
video_screen_init();
// suppress compiler warning
(void)unused;
}
void detail_dealfunc(uchar det) {
extern errtype change_detail_level(byte new_level);
change_detail_level(det);
uiHideMouse(NULL);
render_run();
if (full_game_3d)
opanel_redraw(FALSE);
uiShowMouse(NULL);
}
void mousehand_dealfunc(ushort lefty) {
// mouse_set_lefty(lefty);
}
#if defined(VFX1_SUPPORT) || defined(CTM_SUPPORT)
#pragma disable_message(202)
void headset_stereo_dealfunc(uchar st_on) {
extern uchar inp6d_headset;
extern uchar inp6d_stereo;
// extern uchar ui_stereo_on;
if ((inp6d_headset) && (i6d_device != I6D_ALLPRO)) {
// ui_stereo_on = inp6d_stereo;
if (!inp6d_stereo)
i6_video(I6VID_CLOSEDOWN, NULL); // this will want to be I6VID_STR_CLOSE at some point
else {
if (i6_video(I6VID_STR_START, NULL)) {
Warning(("Headset stereo startup failed!\n"));
return;
}
}
}
}
void headset_tracking_dealfunc(uchar tr_on) {
Warning(("tracking now %d!\n", tr_on));
return;
}
void headset_fov_dealfunc(int hackval) {
inp6d_curr_fov = hack_headset_fov + HEADSET_FOV_MIN;
Warning(("FOV now %d!\n", inp6d_curr_fov));
return;
}
#pragma enable_message(202)
#endif
#pragma disable_message(202)
void olh_dealfunc(uchar olh) {
extern uchar toggle_olh_func(ushort keycode, uint32_t context, intptr_t data);
toggle_olh_func(0, 0, 0);
}
#pragma enable_message(202)
#ifdef STEREO_SUPPORT
#define INITIAL_OCULAR_DIST fix_make(3, 0x4000)
#endif
ushort wrap_joy_type = 0;
ushort high_joy_flags;
void joystick_type_func(ushort new_joy_type) {
extern uchar joystick_count;
// joystick_count = joy_init(high_joy_flags | new_joy_type);
// config_set_single_value("joystick",CONFIG_INT_TYPE,(config_valtype)(high_joy_flags|new_joy_type));
joystick_screen_init();
}
void joystick_screen_init(void) {
LGRect r;
int i = 0;
char *keys;
extern uchar inp6d_headset;
uchar sliderbase;
extern uchar joystick_count;
keys = get_temp_string(REF_STR_KeyEquivs6);
clear_obuttons();
standard_button_rect(&r, i, 2, 2, 1);
multi_init(i, keys[i], REF_STR_JoystickType, REF_STR_JoystickTypes, ID_NULL, sizeof(wrap_joy_type),
&wrap_joy_type, 4, joystick_type_func, &r);
i++;
standard_button_rect(&r, i, 2, 2, 1);
pushbutton_init(i, keys[i], REF_STR_CenterJoy, center_joy_pushbutton_func, &r);
if (!joystick_count && !inp6d_headset) {
dim_pushbutton(i);
}
i++;
if (joystick_count) {
standard_slider_rect(&r, i, 2, 1);
sliderbase = (r.lr.x - r.ul.x - 2) >> 1;
slider_init(i, REF_STR_JoystickSens, sizeof(ushort), FALSE, &player_struct.questvars[JOYSENS_QVAR], 256,
sliderbase, joysens_dealfunc, &r);
}
i++;
standard_button_rect(&r, 5, 2, 2, 1);
pushbutton_init(RETURN_BUTTON, keys[i], REF_STR_OptionsText + 5, wrapper_pushbutton_func, &r);
// FIXME: Cannot pass a keycode with modifier flags as uchar
keywidget_init(QUIT_BUTTON, /*KB_FLAG_ALT |*/ 'x', wrapper_pushbutton_func);
opanel_redraw(TRUE);
}
#pragma disable_message(202)
void joystick_button_func(uchar butid) { joystick_screen_init(); }
#pragma enable_message(202)
void input_screen_init(void) {
LGRect r;
char *keys;
int i = 0;
uchar sliderbase;
extern uchar inp6d_headset;
keys = get_temp_string(REF_STR_KeyEquivs1);
clear_obuttons();
standard_button_rect(&r, i, 2, 2, 1);
r.ul.x -= 1;
multi_init(i, keys[0], REF_STR_OptionsText + 0, REF_STR_OffonText, REF_STR_PopupCursFeedback, sizeof(popup_cursors),
&popup_cursors, 2, NULL, &r);
i++;
standard_button_rect(&r, i, 2, 2, 1);
multi_init(i, keys[1], REF_STR_OptionsText + 1, REF_STR_MouseHand, REF_STR_HandFeedback,
sizeof(player_struct.questvars[MOUSEHAND_QVAR]), &player_struct.questvars[MOUSEHAND_QVAR], 2,
mousehand_dealfunc, &r);
i++;
standard_slider_rect(&r, i, 2, 1);
r.ul.x -= 1;
sliderbase = ((r.lr.x - r.ul.x - 3) * (FIX_UNIT / 3)) / USHRT_MAX;
slider_init(i, REF_STR_DoubleClick, sizeof(ushort), FALSE, &player_struct.questvars[DCLICK_QVAR], USHRT_MAX,
sliderbase, dclick_dealfunc, &r);
i++;
standard_button_rect(&r, i, 2, 2, 1);
r.ul.x -= 1;
pushbutton_init(i, keys[2], REF_STR_Joystick, joystick_button_func, &r);
i++;
standard_button_rect(&r, i, 2, 2, 1);
r.ul.x -= 1;
multi_init(i, keys[3], REF_STR_MousLook, REF_STR_MousNorm, ID_NULL,
sizeof(gShockPrefs.goInvertMouseY), &gShockPrefs.goInvertMouseY, 2, NULL, &r);
i++;
standard_button_rect(&r, 5, 2, 2, 1);
pushbutton_init(RETURN_BUTTON, keys[3], REF_STR_OptionsText + 5, wrapper_pushbutton_func, &r);
// FIXME: Cannot pass a keycode with modifier flags as uchar
keywidget_init(QUIT_BUTTON, /*KB_FLAG_ALT |*/ 'x', wrapper_pushbutton_func);
opanel_redraw(TRUE);
}
//gamma param not used here; see SetSDLPalette() in Shock.c
void gamma_slider_dealfunc(ushort gamma_qvar) {
gr_set_gamma_pal(0, 256, 0);
uiHideMouse(NULL);
render_run();
if (full_game_3d)
opanel_redraw(FALSE);
uiShowMouse(NULL);
}
void video_screen_init(void) {
LGRect r;
int i;
char *keys;
#ifdef SVGA_SUPPORT
extern short mode_id;
#endif
uchar sliderbase;
#ifdef STEREO_SUPPORT
extern uchar inp6d_headset;
#endif
keys = get_temp_string(REF_STR_KeyEquivs3);
clear_obuttons();
i = 0;
#ifdef USE_OPENGL
// renderer
if(can_use_opengl()) {
standard_button_rect(&r, i, 2, 2, 2);
multi_init(i, 'g', REF_STR_Renderer, REF_STR_Software, ID_NULL,
sizeof(gShockPrefs.doUseOpenGL), &gShockPrefs.doUseOpenGL, 2, renderer_dealfunc, &r);
i++;
}
#endif
#ifdef SVGA_SUPPORT
// video mode
standard_button_rect(&r, i, 2, 2, 2);
pushbutton_init(SCREENMODE_BUTTON, keys[0], REF_STR_VideoText, wrapper_pushbutton_func, &r);
i++;
#endif
// detail level
standard_button_rect(&r, i, 2, 2, 2);
r.lr.x += 2;
multi_init(i, keys[1], REF_STR_OptionsText + 4, REF_STR_DetailLvl, REF_STR_DetailLvlFeedback,
sizeof(_fr_global_detail), &_fr_global_detail, 4, detail_dealfunc, &r);
i++;
// gamma
standard_slider_rect(&r, i, 2, 2);
r.ul.x = r.ul.x + 1;
sliderbase = ((r.lr.x - r.ul.x - 1) * 29 / 100);
slider_init(i, REF_STR_OptionsText + 3, sizeof(ushort), TRUE, &(gShockPrefs.doGamma), 100,
sliderbase, gamma_slider_dealfunc, &r);
i++;
#if defined(VFX1_SUPPORT) || defined(CTM_SUPPORT)
standard_button_rect(&r, i, 2, 2, 2);
pushbutton_init(HEADSET_BUTTON, keys[2], REF_STR_HeadsetText, wrapper_pushbutton_func, &r);
if (!inp6d_headset)
dim_pushbutton(HEADSET_BUTTON);
i++;
#endif
#ifdef USE_OPENGL
// textre filter
if(can_use_opengl() && gShockPrefs.doUseOpenGL) {
standard_button_rect(&r, i, 2, 2, 2);
multi_init(i, 't', REF_STR_TextFilt, REF_STR_TFUnfil, ID_NULL,
sizeof(gShockPrefs.doTextureFilter), &gShockPrefs.doTextureFilter, 2, renderer_dealfunc, &r);
i++;
}
#endif
// return (fixed at position 5)
standard_button_rect(&r, 5, 2, 2, 2);
pushbutton_init(RETURN_BUTTON, keys[3], REF_STR_OptionsText + 5, wrapper_pushbutton_func, &r);
// FIXME: Cannot pass a keycode with modifier flags as uchar
keywidget_init(QUIT_BUTTON, /*KB_FLAG_ALT |*/ 'x', wrapper_pushbutton_func);
opanel_redraw(TRUE);
}
#if defined(VFX1_SUPPORT) || defined(CTM_SUPPORT)
void headset_screen_init(void) {
LGRect r;
int i;
char *keys;
#ifdef STEREO_SUPPORT
extern uchar inp6d_stereo;
extern int inp6d_stereo_div;
#endif
keys = get_temp_string(REF_STR_KeyEquivs5);
clear_obuttons();
i = 0;
standard_button_rect(&r, i, 2, 2, 2);
pushbutton_init(HEAD_RECENTER_BUTTON, keys[0], REF_STR_HeadsetText + 1, wrapper_pushbutton_func, &r);
#ifdef STEREO_SUPPORT
i++;
standard_slider_rect(&r, i, 2, 2);
r.ul.x -= 1;
slider_init(i, REF_STR_HeadsetText + 2, sizeof(inp6d_stereo_div), FALSE, &inp6d_stereo_div, fix_make(10, 0),
INITIAL_OCULAR_DIST, NULL, &r);
i++;
standard_button_rect(&r, i, 2, 2, 2);
multi_init(i, keys[1], REF_STR_HeadsetText + 3, REF_STR_OffonText, ID_NULL, sizeof(inp6d_stereo),
&inp6d_stereo, 2, headset_stereo_dealfunc, &r);
if (i6d_device == I6D_ALLPRO)
dim_pushbutton(i);
i++;
standard_button_rect(&r, i, 2, 2, 2);
multi_init(i, keys[3], REF_STR_MoreHeadset + 1, REF_STR_OffonText, ID_NULL, sizeof(headset_track),
&headset_track, 2, headset_tracking_dealfunc, &r);
i++;
standard_slider_rect(&r, i, 2, 2);
r.ul.x -= 1;
slider_init(i, REF_STR_MoreHeadset, sizeof(hack_headset_fov), FALSE, &hack_headset_fov,
HEADSET_FOV_MAX - HEADSET_FOV_MIN, inp6d_real_fov - HEADSET_FOV_MIN, headset_fov_dealfunc, &r);
#endif
// Standard return button and other bureaucracy
standard_button_rect(&r, 5, 2, 2, 2);
pushbutton_init(RETURN_BUTTON, keys[2], REF_STR_OptionsText + 5, wrapper_pushbutton_func, &r);
keywidget_init(QUIT_BUTTON, KB_FLAG_ALT | 'x', wrapper_pushbutton_func);
opanel_redraw(TRUE);
}
#endif
#ifdef SVGA_SUPPORT
void screenmode_screen_init(void) {
LGRect r;
int i;
char *keys;
if (wrapper_screenmode_hack && !(can_use_opengl() && gShockPrefs.doUseOpenGL)) {
uiHideMouse(NULL);
render_run();
uiShowMouse(NULL);
wrapper_screenmode_hack = FALSE;
}
keys = get_temp_string(REF_STR_KeyEquivs4);
clear_obuttons();
for (i = 0; i < 5; i++) {
extern short svga_mode_data[];
uchar mode_ok = FALSE;
char j = 0;
standard_button_rect(&r, i, 2, 2, 2);
pushbutton_init(i, keys[i], REF_STR_ScreenModeText + i, screenmode_change, &r);
while ((grd_info.modes[j] != -1) && !mode_ok) {
if (grd_info.modes[j] == svga_mode_data[i])
mode_ok = TRUE;
j++;
}
if (!mode_ok)
dim_pushbutton(i);
else if (i == convert_use_mode)
bright_pushbutton(i);
}
standard_button_rect(&r, 5, 2, 2, 2);
pushbutton_init(RETURN_BUTTON, keys[2], REF_STR_OptionsText + 5, wrapper_pushbutton_func, &r);
// FIXME: Cannot pass a keycode with modifier flags as uchar
keywidget_init(QUIT_BUTTON, /*KB_FLAG_ALT |*/ 'x', wrapper_pushbutton_func);
opanel_redraw(TRUE);
}
#endif
void options_screen_init(void) {
LGRect r;
char *keys;
int i = 0;
keys = get_temp_string(REF_STR_KeyEquivs2);
clear_obuttons();
// olh_temp=(QUESTBIT_GET(OLH_QBIT)==0);
olh_temp = olh_active;
// okay, I admit it, we're going to tweak these "standard"
// button rects a little bit.
standard_button_rect(&r, 0, 2, 2, 2);
r.ul.x -= 2;
multi_init(i, keys[i], REF_STR_OptionsText + 2, REF_STR_TerseText, REF_STR_TerseFeedback,
sizeof(gShockPrefs.goMsgLength), &(gShockPrefs.goMsgLength), 2, NULL, &r);
i++;
i++;
standard_button_rect(&r, 1, 2, 2, 2);
multi_init(i, keys[i], REF_STR_OnlineHelp, REF_STR_OffonText, ID_NULL, sizeof(olh_temp), &olh_temp, 2,
olh_dealfunc, &r);
i++;
i++;
standard_button_rect(&r, 2, 2, 2, 2);
multi_init(i, keys[i], REF_STR_Language, REF_STR_Languages, ID_NULL, sizeof(which_lang), &which_lang, 3,
language_dealfunc, &r);
i++;
standard_button_rect(&r, 5, 2, 2, 2);
r.lr.x += 2;
pushbutton_init(RETURN_BUTTON, keys[i], REF_STR_OptionsText + 5, wrapper_pushbutton_func, &r);
// FIXME: Cannot pass a keycode with modifier flags as uchar
keywidget_init(QUIT_BUTTON, /*KB_FLAG_ALT |*/ 'x', wrapper_pushbutton_func);
opanel_redraw(TRUE);
}
#pragma disable_message(202)
uchar wrapper_options_func(ushort keycode, uint32_t context, intptr_t data) {
wrapper_start(wrapper_init);
return (OK);
}
#pragma enable_message(202);
//
// THE LOAD GAME SCREEN: Initialization, update funcs
//
extern void spoof_mouse_event();
#pragma disable_message(202)
void load_dealfunc(uchar butid, uchar index) {
begin_wait();
Poke_SaveName(index);
// Spew(DSRC_EDITOR_Save,("attempting to load from %s\n",save_game_name));
if (load_game(save_game_name) != OK) {
WARN("%s: Load game failed!", __FUNCTION__);
} else {
INFO("Game %d loaded!", index);
// Spew(DSRC_EDITOR_Restore,("Game %d loaded!\n",index));
}
end_wait();
// spoof_mouse_event();
wrapper_panel_close(TRUE);
}
#pragma enable_message(202)
void load_screen_init(void) {
extern uchar valid_save;
clear_obuttons();
textlist_init(0, *comments, NUM_SAVE_SLOTS, SAVE_COMMENT_LEN, FALSE, 0, valid_save, valid_save, REF_STR_UnusedSave,
BUTTON_COLOR, WHITE, BUTTON_COLOR + 2, 0, load_dealfunc, NULL);
// FIXME: Cannot pass a keycode with modifier flags as uchar
keywidget_init(QUIT_BUTTON, /*KB_FLAG_ALT |*/ 'x', wrapper_pushbutton_func);
opanel_redraw(TRUE);
}
//
// THE SAVE GAME SCREEN: Initialization, update funcs
//
void save_dealfunc(uchar butid, uchar index) {
if (!ObjSysOkay()) {
string_message_info(REF_STR_ObjSysBad);
savegame_verify = index;
verify_screen_init(save_verify_pushbutton_handler, save_verify_slorker);
} else {
message_info("");
do_savegame_guts(index);
}
}
void save_screen_init(void) {
extern uchar valid_save;
clear_obuttons();
textlist_init(0, *comments, NUM_SAVE_SLOTS, SAVE_COMMENT_LEN, TRUE, 0xFFFF, 0xFFFF, valid_save, REF_STR_UnusedSave,
BUTTON_COLOR, WHITE, BUTTON_COLOR + 2, REF_STR_EnterSaveString, save_dealfunc, NULL);
// FIXME: Cannot pass a keycode with modifier flags as uchar
keywidget_init(QUIT_BUTTON, /*KB_FLAG_ALT |*/ 'x', wrapper_pushbutton_func);
opanel_redraw(TRUE);
}
void wrapper_start(void (*init)(void)) {
extern void reset_input_system(void);
extern errtype change_detail_level(byte new_level);
if (wrapper_panel_on)
return;
inv_last_page = inventory_page;
if (!game_paused)
pause_game_func(0, 0, 0);
if (!full_game_3d)
message_info("");
inventory_page = -1;
wrapper_panel_on = TRUE;
suspend_game_time();
opt_font = ResLock(OPTIONS_FONT);
#ifndef STATIC_BUTTON_STORE
OButtons = (opt_button *)(_offscreen_mfd.bm.bits);
fv = full_visible;
full_visible = 0;
#endif
render_run(); //move here to fix ghost mouse cursor
uiHideMouse(NULL);
if (full_game_3d) {
#ifdef SVGA_SUPPORT
uchar old_over = gr2ss_override;
#endif
gr_push_canvas(grd_screen_canvas);
#ifdef SVGA_SUPPORT
gr2ss_override = OVERRIDE_ALL;
#endif
ss_get_bitmap(&inv_view360_canvas.bm, GAME_MESSAGE_X, GAME_MESSAGE_Y);
#ifdef SVGA_SUPPORT
gr2ss_override = old_over;
#endif
gr_pop_canvas();
} else
inventory_clear();
uiShowMouse(NULL);
uiInstallRegionHandler(inventory_region, UI_EVENT_MOUSE | UI_EVENT_MOUSE_MOVE, opanel_mouse_handler, 0,
&wrap_id);
uiInstallRegionHandler(inventory_region, UI_EVENT_KBD_COOKED, opanel_kb_handler, 0, &wrap_key_id);
uiGrabFocus(inventory_region, UI_EVENT_KBD_COOKED | UI_EVENT_MOUSE);
region_set_invisible(inventory_region, FALSE);
reset_input_system();
init();
}
#define NEEDED_DISKSPACE 630000
errtype check_free_diskspace(int *needed) {
/*struct diskfree_t freespace;
_dos_getdiskfree(0, &freespace);
if (freespace.avail_clusters * freespace.sectors_per_cluster * freespace.bytes_per_sector < NEEDED_DISKSPACE)
{
*needed = NEEDED_DISKSPACE - (freespace.avail_clusters * freespace.sectors_per_cluster *
freespace.bytes_per_sector); return(ERR_NOMEM);
}
*needed = 0;*/
return (OK);
}
errtype do_savegame_guts(uchar slot) {
extern uchar valid_save;
errtype retval = OK;
begin_wait();
if (!(valid_save & (1 << slot))) {
int needed;
// char buf1[128],buf2[128];
if (check_free_diskspace(&needed) == ERR_NOMEM) {
// lg_sprintf(buf2, get_string(REF_STR_InsufficientDisk, buf1, 128), needed);
string_message_info(REF_STR_InsufficientDisk);
retval = ERR_NOMEM;
}
}
if (retval == OK) {
Poke_SaveName(slot);
if (save_game(save_game_name, comments[slot]) != OK) {
ERROR("Save game failed!");
message_info("Game save failed!");
// strcpy(comments[comment_mode], original_comment);
retval = ERR_NOEFFECT;
valid_save &= ~(1 << slot);
} else
// Spew(DSRC_EDITOR_Save, ("Game %d saved!\n", slot));
if (retval == OK)
valid_save |= 1 << slot;
}
end_wait();
// spoof_mouse_event();
if (retval == OK)
wrapper_panel_close(TRUE);
return (retval);
}
//#endif // NOT_YET
#pragma disable_message(202)
uchar wrapper_region_mouse_handler(uiEvent *ev, LGRegion *r, intptr_t data) {
/*if (global_fullmap->cyber)
{
uiSetRegionDefaultCursor(r,NULL);
return FALSE;
}
else*/
uiSetRegionDefaultCursor(r, &option_cursor);
if (ev->mouse_data.action & MOUSE_DOWN) {
wrapper_options_func(0, 0, TRUE);
return TRUE;
}
return FALSE;
}
#pragma enable_message(202)
errtype make_options_cursor(void) {
char *s;
short w, h;
LGPoint hot = {0, 0};
grs_canvas cursor_canv;
short orig_w;
extern uchar svga_options_cursor_bits[];
uchar old_over = gr2ss_override;
gr2ss_override = OVERRIDE_ALL;
orig_w = w = res_bm_width(REF_IMG_bmOptionCursor);
h = res_bm_height(REF_IMG_bmOptionCursor);
ss_point_convert(&w, &h, FALSE);
gr_init_bm(&option_cursor_bmap, svga_options_cursor_bits, BMT_FLAT8, BMF_TRANS, w, h);
gr_make_canvas(&option_cursor_bmap, &cursor_canv);
gr_push_canvas(&cursor_canv);
gr_clear(0);
s = get_temp_string(REF_STR_ClickForOptions);
gr_set_font(ResLock(OPTIONS_FONT));
gr_string_wrap(s, orig_w - 3);
gr_string_size(s, &w, &h);
gr_set_fcolor(0xB8);
ss_rect(1, 1, w + 2, h + 2);
gr_set_fcolor(0xD3);
ss_string(s, 2, 1);
gr_font_string_unwrap(s);
uiMakeBitmapCursor(&option_cursor, &option_cursor_bmap, hot);
gr_pop_canvas();
ResUnlock(OPTIONS_FONT);
cursor_loaded = TRUE;
gr2ss_override = old_over;
return OK;
}
/*void free_options_cursor(void)
{
#ifndef SVGA_SUPPORT
if(cursor_loaded)
Free(option_cursor_bmap.bits);
#endif
}*/
errtype wrapper_create_mouse_region(LGRegion *root) {
errtype err;
int id;
LGRect r = {{0, 0}, {STATUS_X, STATUS_HEIGHT}};
LGRegion *reg = &(options_mouseregion[free_mouseregion++]);
err = region_create(root, reg, &r, 2, 0, REG_USER_CONTROLLED | AUTODESTROY_FLAG, NULL, NULL, NULL, NULL);
if (err != OK)
return err;
err = uiInstallRegionHandler(reg, UI_EVENT_MOUSE | UI_EVENT_MOUSE_MOVE, wrapper_region_mouse_handler,
0, &id);
if (err != OK)
return err;
if (!cursor_loaded) {
err = make_options_cursor();
if (err != OK)
return err;
}
uiSetRegionDefaultCursor(reg, &option_cursor);
return OK;
}
//#ifdef NOT_YET //
#pragma disable_message(202)
uchar saveload_hotkey_func(ushort keycode, uint32_t context, intptr_t data) {
#ifdef DEMO
return (TRUE);
#else
if ((!data) && (!can_save()))
return (TRUE);
wrapper_start(data ? load_screen_init : save_screen_init);
string_message_info(data ? REF_STR_LoadSlot : REF_STR_SaveSlot);
return (TRUE);
#endif
}
uchar demo_quit_func(ushort keycode, uint32_t context, intptr_t data) {
wrapper_start(quit_verify_init);
string_message_info(REF_STR_QuitConfirm);
return (TRUE);
}
#pragma enable_message(202)
//#endif // NOT_YET