/** * @file * @brief Functions for corpse handling. **/ #pragma once // aut / rot_time_factor = units on corpse "special" property #define ROT_TIME_FACTOR 20 // # of special units until fresh corpses rot away #define FRESHEST_CORPSE 110 void rot_corpses(int elapsedTime); bool turn_corpse_into_skeleton(item_def &item); void butcher_corpse(item_def &item, bool skeleton = true);