############################################################################### # large_abstract.des: Large regular vaults go here (these are defined by having an # ORIENT line with argument, north, northwest etc. This file # is for abstract vaults - defined here as being vaults which # do not use a custom set of monsters, and/or have a more # abstract layout (often based on geometric shapes and # patterns). Use large_themed.des for vaults with a clear # theme to them. # # Note that all maps for the Vaults branch system (including Vaults:$) reside in # vaults.des. ############################################################################### : crawl_require('dlua/vault.lua') default-depth: D:12-, !D:$, Depths, !Depths:$ ############################################################################### NAME: minmay_octagon_city TAGS: no_rotate ORIENT: north DEPTH: Depths, !Depths:$ NSUBST: A = 1:+ / *:xxxx+, B = 1:+ / *:xxxx+, C = 1:+ / *:xxxx+ NSUBST: D = 1:+ / *:xxxx+, E = 1:+ / *:xxxx+, F = 1:+ / *:xxxx+ NSUBST: H = 1:+ / *:xxxx+, I = 1:+ / *:xxxx+, J = 1:+ / *:xxxx+ SUBST: d : *., e : *., f : *., g : *., h : *., i : *. KMASK: - = !opaque MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxcccccccxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxcceeeeeccxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxcc9.....9ccxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxcc.........ccxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxcccccccxxxxxxxxxcc.0.......0.ccxxccccccxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxcc.....ccxxxxxxxcc.............cccc||||ccxxxxxxxxxxxxxxxxxxxxccccccxxx xxxxxxxxxcc.......ccxcccccc0.............0cc.8..9.ccxxxxxxxxcccccccxxxccffffccxx xxcccccxcc.........ccc|||cc......0.0......c........cxxxxxxxcciiiiiccxcc......ccx xccdddccc...........c.....c.......G.......H...8....ccccccxcc.......ccc..0..0..cx xc.....cc....0.0....J..8..J......0.0......c....9...cc...ccc.........cc....9...cx x..0.0..c.....9.....c.....c0.............0c........H.0.0.c...9...9...I...9....cx x...9...F....0.0....cc9.9ccc.............ccc.9..8.cc..9..+...........c..0..0..cx x..0.0..c...........cccccc.cc.0.......0.cc-cc****ccc.0.0.c.....8.....cc......ccx xc.....ccc.........cc-------cc.........cc---cccccc.cc...cc...........ccc....cc-x xcc...cc-cc.......cc---------cc.......cc------------cccccc...9...9...c.cc++cc--x x-cc+cc---cc.....cc---xxExx---cc.....cc---xxxCxxx--------cc.........cc---------x x----------cccFccc---xx...xx---ccc+ccc---xx.....xx--------cc.......cc----------x x--------------------x.9.9.x------------xx.......xx--------cc.....cc--xxxxxx---x x-------------xxxxxx.E..8..E--xxBxx----xx.........xx--------cccIccc--xx9..9xx--x x----xxAxx---xx$$$$xxx.9.9.x-xx...xx---x...0...0...x--xxDxx.--------xx......xx-x x---xx...xx-xx$$$$$$x.x...xx-x.0.0.x---x....9h9....x-xx...xx--------x9......9x-x x---x.0.0.x-x$$$$$$$$xxxExx--B..9..B---C....hhh....C-x.0.0.x--------x...gg...x-x x---A..9..A-x$$$$$$$$x-------x.0.0.x---x....9h9....x-D..9..D--------x...gg...x-x x---x.0.0.x-x$$$$$$$$x-------xx...xx---x...0...0...x-x.0.0.x--------x........x-x x---xx...xx-x$$$$$$$$x--------xxBxx----xx.........xx-xx...xx--------xx......xx-x x----xxAxx--xx$$$$$$xx------------------xx.......xx---xxDxx.---------xx....xx--x x------------xx$$$$xx--------------------xx.....xx--------------------xx++xx---x x-------------xxxxxx------ ----------xxxCxxx------------ --------------x ----------------- ------------------ --------x ENDMAP NAME: minmay_thick_lines ORIENT: north TAGS: transparent DEPTH: D:4-, Depths WEIGHT: 1 MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxx................................9.........................xxxx xxxxxxxx.......................0..........xxx........0................xxx xxxxxx..............0.........xxx.......xxxxx.......xxx.......0........xx xxxxx......0.......xxx......xxxxx.....xxxxxxx.....xxxxx......xxx.....0..x xxxx......xxx.....xxxx.....xxxxxx....xxxxxxx.....xxxxxx.....xxxx....xxx.x xxx......xxxx...xxxxxx...xxxxxxx....xxxxxxxx...xxxxxxx....xxxxxx...xxxx.x xxx.....xxxxx..xxxxxx...xxxxxxxx...xxxxxxxx...xxxxxxxx...xxxxxx...xxxxx.x xx.....xxxxx..xxxxxx...xxxxxxxx...xxxxxxxxx..xxxxxxxx...xxxxxx...xxxxx..x xx....xxxxx..xxxxxxx..xxxxxxxx...xxxxxxxxx..xxxxxxxx...xxxxxxx..xxxxx...x xx...xxxxx..xxxxxxx..xxxxxxxxx..xxxxxxxxx..xxxxxxxxx..xxxxxxx..xxxxx....x x...xxxxx..xxxxxxx...xxxxxxxx..xxxxxxxxx...xxxxxxxx..xxxxxxx..xxxxx.....x x..xxxxx...xxxxxx...xxxxxxxx..xxxxxxxxx...xxxxxxxx...xxxxxx..xxxxx......x x.xxxxx...xxxxxx...xxxxxxxx...xxxxxxxx...xxxxxxxx...xxxxxx..xxxxx.......x x.xxxx...xxxxxx....xxxxxxx...xxxxxxxx....xxxxxxx...xxxxxx...xxxx........x x.xxx....xxxx.....xxxxxx.....xxxxxxx....xxxxxx.....xxxx.....xxx.........x x........xxx......xxxxx.....xxxxxxx.....xxxxx......xxx.......... ..........xxx.......xxxxx.......xxx............ ...........xxx............. ..... ENDMAP ############################################################################# NAME: vault_1 ORIENT: north DEPTH: Depths, !Depths:$ MONS: shapeshifter, shapeshifter, glowing shapeshifter MONS: orange crystal statue / obsidian statue SUBST: E=E. SHUFFLE: abcd, $*, |ABCDE, nm, 4' SUBST: A=., B=., C=., D=*, E=%, n=9, m=0 SUBST: a = + x:8, b = + x:30, c=x, d=x SUBST: * = * |:1, ' = . SHUFFLE: opq SUBST: o=+ SHUFFLE: pqrs SUBST: p=+, q=+, r=x, s=x SHUFFLE: xxxxc MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxx....xE.......x........x.................................xxxx x%E+3...x........+........x......x....x1...x2...x2...x3...x..Dxx x%Ex....x........x.......Ex..................................DDx xxxxxxxx+xxx+xxxxxxxxxxxxxx..................................xxx x.......x.................+.5................................8Dx x.......x.................x..................................xxx x.......+........8........xx+xx..............................DDx x.......x.................x...x..x....x1...x2...x2...x3...x..Dxx x.......x.................x...x.............................xxxx xx+xxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxaxaxaxbxbxbxcxcxcxxxxx x.........................x.4.x...xxxxxxEEE...............|||||x x...xxxxxxxxxxxxxxxxxxx...x...x......xxxxxx..................||x x...x....$$$$x****.mmmx...x...x.........xxxxxx.................x x...+....$$$$x****....x...x...+............xxxxxx.........8....x x...x....$$$$x****....+...x...x...............xxxxxx...........x x...xnnn.$$$$x****....x...x999x..................xxxxxx........x x...xxxxxxxxxxxxxxxxxxx...x...xxx...................xxxxxx.....x x.........................x...xxxxxx...................xxxxxx..x xxxxxx+xxxxxxx+xxxxxxx+xxxx...xxxxxxoxxxxxxxxpxxxxxxxxqxxxxxdxdx xxx.......x.......x.......x...x.........xE.......x.............x xxx.......x.......x.......x...x.........x........x.............x xxx.......x.......x.......x...x.........x........x.............x xxx...1...x...2...x...3...x...x....3....r....2...s......1......x xxx.......x.......x.......x...x.........x........x.............x xxxE.....ExE.....ExE.....Ex...x.........x........x.............x xxxAAAAAAAxBBBBBBBxCCCCCCCx...xE.......ExE.......x............Ex xxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP ############################################################################## # A cell vault # NAME: cell_vault ORIENT: northwest DEPTH: Depths, !Depths:$ SHUFFLE: 890 KITEM: 8 = | / nothing w:50 KITEM: 9 = * / nothing w:50 KITEM: 0 = % / nothing w:50 KFEAT: 8 = 8 KFEAT: 9 = 9 KFEAT: 0 = 0 MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xcccccccccccccccccccccccccccccccc xccw.............w.............wc xcc.ccccccccccccc.ccccccccccccc.c xcc.c....c.c....c.c....c.c....c.c xcc.c.8..+.c....c.c....+.c..9.c.c xcc.c....c.+..9.c.c.9..c.+....c.c xcc.c....c.c....c.c....c.c....c.c xcc.cccccc.cccccc.cccccc.cccccc.c xcc.c....c.c....c.c....c.c....c.c xcc.c....c.c....c.c....+.c....c.c xcc.c8...+.+..8.c.c.8..c.+....c.c xcc.c....c.c....c.c....c.c....c.c xcc.cccccc.cccccc.cccccc.cccccc.c xcc.c....c.c....c.c....c.c....c.c xcc.c....+.c....c.c.0..c.c....c.c xcc.c..9.c.+.8..c.c....+.+.0..c.c xcc.c....c.c....c.c....c.c....c.c xcc.cccccc.cccccc.cccccc.cccccc.c xcc.c....c.c....c.c....c.c....c.c xcc.c.0..+.+.0..c.c....+.+....c.c xcc.c....c.c....c.c.0..c.c.8..c.c xcc.cccccc.c....c.c....c.cccccc.c xcc.c....c.cccccc.cccccc.c....c.c xcc.c....c.c....c.c..9.+.+....c.c xcc.c.0..+.+....c.c9...c.c.0..c.c xcc.c....c.c.8..c.c....c.c....c.c xcc.cccccc.cccccc.cccccc.cccccc.c xccw.......Twwwwc.cwwwwT.......wc xcccccccccccccccc.ccccccccccccccc xxxxxxxxxxxxxxxxc@cxxxxxxxxxxxxxx ENDMAP ############################################################################## # A little maze vault # NAME: little_maze_vault DEPTH: Depths, !Depths:$ ORIENT: northeast MAP cccccxxxxxxxxxxxxxxxxxxxxxxxxxx c900c..............x..........x c999c.xxxxxxxxxxxx.x.xxxxxxxx.x c000c.x............x.x......x.x cc.cc.xxxxxxxxxxxxxx.x.cccc.x.x xx.x..............xx.x.88|c.x.x xx.x.x.xxxxxxxxxx.xx.cccccc.x.x xx.x.x.x........x...........x.x xx.x.x.x.xxxxxx.xxxxxxxxxxxxx.x xx.xxx.x.x$$$$x...............x xx.....x.x$$$$x.xxxxxxxxxxxxxxx xxxxxxxx.x$$$$x...............x x........x$$$$x.xxxxxxxxxxxxx.x x.xxxxxx.xxxx.x.............x.x x.xxxxxx.xxxx.xxxxxxxxxxxxx.x.x x.x.......xxx.x...........x.x.x x.x.ccccc.....x.x.xxxxx...x.x.x x.x.c999cxxxxxx.x.x***x...x.x.x x.x.c889........x.x|||xxxxx.x.x x.x.c899c.xxxxx.x.x***xxxxx.x.x x.x.ccccc.xxxxx.x.xx.xxxxxx.x.x x.x..........xx.x.xx........x.x x.xxccccc.cx.xc.x.xxxxx.xxxxx.x x.xxc000c.cx.xc.x.x$$$x.xcccc.c x|||c000c.c$$$c.x.x$$$x%%c%%%.c x|||c000..c$8$c.x.x$$$x%%c%8%cc x|||cccccxc$$$c.x..$$$xxxc%%%cx xxxxxxxxxxccccc@xxxxxxxxxcccccx ENDMAP ############################################################################## # thingy vault. # NAME: thingy_vault DEPTH: D:12-, !D:$, Depths, !Depths:$ ORIENT: southwest TAGS: no_rotate MAP xxxxxxxxxxxxx@xxxxxx xxxxxxxxxxxxx.xxxxxx xxxxxxxxxxxx...xxxxx xxxxxxxxxxx.....xxxx xxxxxxxxxxxx...xxxxx xxxxxxxxxxxx...xxxxx xxxxxxxxxxx.....xxxxxxxxxxxx xxxxxxxxx.........xxxxxxxxxx xxxxx......0...0......xxxxxx xx.......................xxx xx.........0...0.........xxx x8......0.........0......8xx xx.........0...0.........xxx xx.......................xxx xxx........0...0........xxxx xxxxxxxx...........xxxxxxxxx xxxxxxxxxxxx...xxxxxxxxxxxxx xxxxxxxxxxxx...xxxxxxxxxxxxx xxxxxxxxxxxxx.xxxxxxxxxxxxxx xxxxxxxxxxxxx.xxxxxxxxxxxxxx xxxxxxxxxxxxx.xxxxxxxxxxxxxx xxxxxxxxxxx.....xxxxxxxxxxxx xxxxxx...............xxxxxxx xxxx8.................8xxxxx xxxxxxx***.......***xxxxxxxx xxxxxxxxxxxx999xxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP ############################################################################## # hourglass vault. # NAME: hourglass_vault ORIENT: southeast DEPTH: D:12-, !D:$, Depths, !Depths:$ TAGS: no_rotate no_hmirror MAP xxxxxxxxxxxxxx@xxxxxxxxxxxxxxxx xxxxxx.................xxxxxxxx xxxxx...................xxxxxxx xxxxx...................xxxxxxx xxxxxx.................xxxxxxxx xxxxxx.................xxxxxxxx xxxxxx.................xxxxxxxx xxxxxxx...............xxxxxxxxx xxxxxxx...............xxxxxxxxx xxxxxxxx.............xxxxxxxxxx xxxxxxxxx.....8.....xxxxxxxxxxx xxxxxxxxxx...999...xxxxxxxxxxxx xxxxxxxxxxxx00000xxxxxxxxxxxxxx xxxxxxxxxxxxx+++xxxxxxxxxxxxxxx xxxxxxxxxxxx.....xxxxxxxxxxxxxx xxxxxxxxxx.........xxxxxxxxxxxx xxxxxxxxx...........xxxxxxxxxxx xxxxxxxx......|......xxxxxxxxxx xxxxxxx...............xxxxxxxxx xxxxxxx...............xxxxxxxxx xxxxxx........$........xxxxxxxx xxxxxx.......$$$.......xxxxxxxx xxxxxx....$$$$$$$$$....xxxxxxxx xxxxx$$$$$$$$$$$$$$$$$$$xxxxxxx xxxxx$$$$$$$$$$$$$$$$$$$xxxxxxx xxxxxx$$$$$$$$$$$$$$$$$xxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP ########################################################################## # A more Angbandy vault # NAME: angbandy_vault ORIENT: northeast DEPTH: Depths, !Depths:$ SUBST: "=.", '=.', '=$, "=*, *=* |:1 MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ccccccccccccccccccccccccccccccccx c*******cc..9...cc.+8c0c"c.c"c8cx c******cc..cc..cc..cc0c.c.c'c8ccx c*****cc..cc..cc..cc'c'c"c.c8c.cx c****cc9.cc..cc8.cc"c.c.c'c"c0ccx c***cc..cc..cc..cc.c.c"c.c.c.c'cx c**cc..cc8.cc..cc.c"c.c.c.c"c.ccx c+cc9.cc..cc..cc"c.c.c.c"c.c.c.cx c.c..cc..cc..cc.c'c.c.c.c.c"c"ccx c...cc..cc..cc.c.c.c9c'c"c.c.c9cx c..cc..cc..cc'c.c.c"c.c.c.c9c9ccx c.cc..cc..cc.c.c"c.c.c.c.c'c"c9cx ccc..cc..cc.c.c.c.c.c"c.c.c.cc+cx cc..cc..cc'c"c'c.c.c.c.c'c.cc..cx c0.cc..cc.c.c.c.c8c.c"c.c.cc0.ccx c.cc..cc"c.c.c'c.c'c.c.c.cc..cccx c.c..cc.c.c9c.c.c.c'c.c.cc..cc.cx c0..cc'c.c.c"c0c.c.c.c.cc..cc.0cx c..cc.c.c9c'c.c.c'c'c.cc.9cc...cx c.cc9c.c.c"c.c.c.c.c.cc..cc..c.cx ccc.c'c'c.c.c.c'c.c'cc..cc..cc.cx cc'c.c.c.c'c'c.c0c.cc..cc..cc..cx c.c.c"c.c.c.c.c'c.cc9.cc..cc..ccx cc.c8c.c.c'c.c'c.cc..cc..cc0.cccx c.c'c.c'c0c.c.c"cc..cc..cc..cc$cx cc.c.c.c.c.c"c.cc..cc..cc..cc$$cx c"c.c.c.c'c.c.cc..cc0.cc..cc$$$cx cc.c.c.c.c"c'cc..cc..cc..cc$$$$cx c'c.c.c'c.c.cc.8....cc....+$$$$cx cccc@cccccccccccccccccccccccccccx ENDMAP ############################################################################ # four-leaf vault # NAME: four-leaf_vault DEPTH: D:12-, !D:$, Depths, !Depths:$ ORIENT: northwest MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxx......................xxxxx xxxxx...cccccccc..cccccccc...xxxx xxxx...ccxxxxxxc..cxxxxxxcc...xxx xxx...cc$*....xc..cx....$$cc...xx xx...cc$*$....xc..cx....$*$cc...x xx..cc*$*$....xc..cx....*$$$cc..x xx..cx$$$.00..xc..cx..00.*$*xc..x xx..cx....09..xc..cx..90....xc..x xx..cx......+xx....xx+......xc..x xx..cx......x........x......xc..x xx..cxxxxxxxx........xxxxxxxxc..x xx..cccccccc..........cccccccc..x xx..............TT..............x xx..............TT..............x xx..cccccccc..........cccccccc..x xx..cxxxxxxxx........xxxxxxxxc..x xx..cx......x........x......xc..x xx..cx......+xx....xx+......xc..x xx..cx....09..xc..cx..90....xc..x xx..cx$$*.00..xc..cx..00.*$$xc..x xx..cc*$*$....xc..cx....*$$*cc..x xx...cc*$*....xc..cx....$$$cc...x xxx...cc*$....xc..cx....*$cc...xx xxxx...ccxxxxxxc..cxxxxxxcc...xxx xxxxx...cccccccc..cccccccc...xxxx xxxxxx......................xxxxx xxxxxxxxxxxxxxxx..xxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx++xxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxx ENDMAP ############################################################################ # Cross-vault # NAME: cross_vault DEPTH: D:12-, !D:$, Depths, !Depths:$ ORIENT: northwest MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxx............xxxxxxxxxx xxxxxxxx..................xxxxxxx xxxxxx......................xxxxx xxxxx..........w..w..........xxxx xxxx........wwww++wwww........xxx xxxx......wwwvvv..vvvwww......xxx xxx......wwwwv.9..9.vwwww......xx xxx.....wwwwwv......vwwwww.....xx xxx....wwwwwvv......vvwwwww....xx xx....wwwwwvv........vvwwwww....x xx....wwvvvv....vv....vvvvww....x xx...wwwv......vvvv......vwww...x xx...wwwv....vv8vv8vv....vwww...x xx..wwwwv...vvvv||vvvv...vwwww..x xx..wwwwv...vvvv||vvvv...vwwww..x xx..wwwwv....vv8vv8vv....vwwww..x xx...wwwv......vvvv......vwww...x xx...wwwvvvv....vv....vvvvwww...x xx....wwwwwvv........vvwwwww....x xxx...wwwwwwvv......vvwwwwww...xx xxx....wwwwwwv......vwwwwww....xx xxx.....wwwwwv......vwwwww.....xx xxxx.....wwwwvvvvvvvvwwww.....xxx xxxx.......wwwwwwwwwwww.......xxx xxxxx.........wwwwww.........xxxx xxxxxx......................xxxxx xxxxxxxx.......x++x.......xxxxxxx xxxxxxxxxxx...xx..xx...xxxxxxxxxx xxxxxxxxxxxxxxx..@.xxxxxxxxxxxxxx ENDMAP ############################################################################ # Another thingy vault # NAME: thingy_vault_2 DEPTH: Depths, !Depths:$ ORIENT: southeast KFEAT: ' = alarm trap / floor w:190 MONS: orange crystal statue MAP xxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxx xx.....''''''''.''''''''.....xxx x..bb..xxxxxxxxxxxxxxxxx..bb..xx x..b...xxxxxxxxxxxxxxxxx...b..xx x...b..xxxxbbbbbbbbbxxxx..b...xx x..bb..xxbbb.......bbbxx..bb..xx x......xxb....9.9....bxx......xx x..bb..xbb..%$$$$$%..bbx..bb..xx x...b..xb..0%$***$%0..bx..b...xx x..b...xb..0%$*1*$%0..bx...b..xx x...b..xb..0%$***$%0..bx..b...xx x..b...xb...%$$$$$%...bx...b..xx x...b..xbb.900000009.bbx..b...xx x..b...xxb...........bxx...b..xx x..bb..xxbbb..9.9..bbbxx..bb..xx x......xxxxbbbb'bbbbxxxx......xx x..bb..xxxxxxxb=bxxxxxxx..bb..xx x..b...xxxxxxxx'xxxxxxxx...b..xx x...b..xxxxxxxx'xxxxxxxx..b...xx x..b....xxxxxxx=xxxxxxx....b..xx x...b...'''''''.'''''''...b...xx x..b....xxxxxxxxxxxxxxx....b..xx x..bb..xxxxxxxxxxxxxxxxx..bb..xx xx....xxxxxxxxxxxxxxxxxxx....xxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP ############################################################################ # Impenetrable vault # NAME: impenetrable_vault DEPTH: Depths:2-, !Depths:$ ORIENT: southeast KMASK: - = !opaque MAP -------@----------------x ------------------------x ------------------------x -------------------------------x -------------------------------x -----cccccccccccccccc----------x -----c[............9cc---------x -----c.xxxxx+xxxxxx..cc--------x -----c.x9........9xx..cc-------x -----c.x.xxx=xxxx..xx..cc------x -----c.x.x$$$$$$xx..xx.9c------x -----c.+.=$*|||*$xx..xx.c------x -----c.x.xx$*|||*$xx.9x.c------x -----c.x9.xx$*|||*$xx.x.c------x -----c.xx..xx$*|||*$=.+.c------x -----c9.xx..xx$$$$$$x.x.c------x -----cc..xx..xxxx=xxx.x.c------x ------cc..xx9........9x.c------x -------cc..xxxxxx+xxxxx.c------x --------cc9............]c------x ---------cccccccccccccccc------x -------------------------------x -------------------------x -------------------------x -------------------------x -------------------------x xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP NAME: mludivico_vault ORIENT: southwest DEPTH: D:12-, !D:$ MONS: hell hound, necromancer, wizard, orange demon, rust devil MONS: hell knight, great orb of eyes MAP xx.@.xxxxxxxxxxxxxxxxxxxxxxxxxxx xxx...xxxxxxxxxxxxxxxxxxxxxxxxxx xxxx..........................xx xxxxxxxxxxxxxxxxxxxxxxxxxxxx..xx x.............................xx xx...xx+xxxxxxxxxxxxxxxxxxxxxxxx xxx.....11....xxxxxxxx..xxxxxxxx xxxx..x.1..6..xxx........xx..xxx xxxxx.xxxxxxxxx...vvvvv...x...xx x6..1...x.........+1..v.......xx x..1....x.........vvvvv........x x..5...xx......................x xxxxxx.++...........vvvvvvv....x xxxxxx.xx...xx=xx...vv$%$vvvvv.x xxxxxx.x...xxv1vxx...vvv*2...v.x xxxxxx.x..vvvv7.vvvv...vv.vv+v.x x..xxx...vvvb....bvvv...vvv....x x%%.xx..vvvvb....bvvvv.......xxx xx.....vvbbb......bbbvv.....xxxx xxx....vvb....66....bvvxxxxxxxxx xxxxxxvvvb..llllll..bvvvxxxxxxxx xvvvvvvvvb..ll45ll..bvvvvvvvvxxx xccc***+.+..l3.2.l..cccccccccxxx xccc+cccbb....ll....c..$$$$+$*cx xcc|||cbb...3llll2...cc%*%*c$|cx xcccccccbbbbbbbbbbbccccccccccccx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP NAME: kennysheep_water_balloons TAGS: no_pool_fixup ORIENT: northwest DEPTH: D:14-, Depths NSUBST: % = 5:| SUBST: % : %$ MAP ccccccccccccccccccccccccc cccc............+.wwGww.c ccc..wwwww......c..www..c cc..wwwwwww....ccc..w..cc c..wwwwwwwww..ccccc...cc c.wwww%%%wwww.cccccc+cc c.www%9%8%www.ccccc...cc c.www%%G%%www.cccc..w..cc c.www%8%9%www.ccc..wwW..c c.wwww%%%wwww.ccc.ww9ww.c c..wwWwwwwww..ccc..www..c cc..Wwwwwww..ccccc..w..cc ccc..wwwww..cc...+c...cc cccc.......cc..w..ccccc cccccccccccc..wwW..c cccccccccccc.ww9ww.c cccccccccccc..www..c c..ccccc...cc..w..cc cw..ccc..w..+c...cc cww..c..wwW..ccccc cGww.+.ww9ww.c cww..c..www..c cw..ccc..w..cc c..cc cc...cc c+cc ccccc ENDMAP NAME: minmay_open_boxes_in_corner ORIENT: southeast TAGS: transparent DEPTH: D:12-, !D:$, Depths, !Depths:$ SHUFFLE: $*% SUBST: c : xcv SUBST: $ = $$$$%* SUBST: % = %%%%$* SUBST: * = ****$% MAP ........x ...cccc.x ...c0...x ...c0...x ...cccc.x ........x ...cccc.x ...c9...x ...........c9...x ...........cccc.x ................x .cccc.cccc.cccc.x .c00c.c99c.c**$$x .c..c.c..c.c**$$x .c..c.c..c.c$$%%x ............$$%%x xxxxxxxxxxxxxxxxx ENDMAP NAME: minmay_connected_boxes_in_corner ORIENT: southeast DEPTH: D:12-, !D:$, Depths SHUFFLE: $*%, ABCDEFH SUBST: $ = $$$$%*.. SUBST: % = %%%%$*..... SUBST: * = ****$%..... SUBST: A = . SUBST: B = . SUBST: C = . SUBST: D = . SUBST: E = c SUBST: F = c SUBST: H = c SUBST: c : xcv SUBST: G : GGTTU. KMASK: - = !opaque MAP ---------------------------x -CCCcc.....ccccc.....ccBBB-x -C...c.....c...c.....c...B-x -C.0.cc...cc.0.cc...cc.0.B-x -c....cc.cc.....cc.cc....c-x -ccc...ccc...c...ccc...ccc-x ---cc.......ccc.......cc---x ----cc.....cc*cc.....cc----x -----c..G.0c***c0.G..c-----x ----cc.....cc*cc.....cc----x ---cc...0...c+c...0...cc---x -ccc...ccc.......ccc...ccc-x -c....cc$cc.9.9.cc$cc....c-x -c.0.cc$$$+..8..+$$$cc.0.c-x -c....cc$cc.9.9.cc$cc....c-x -ccc...ccc.......ccc...ccc-x ---cc...0...c+c...0...cc---x ----cc.....cc%cc.....cc----x -----c..G.0c%%%c0.G..c-----x ----cc.....cc%cc.....cc----x ---cc.......ccc.......cc---x -ccc...ccc...c...ccc...ccc-x -c....cc.cc.....cc.cc....c-x -D.0.cc...cc.0.cc...cc.0.A-x -D...c.....c...c.....c...A-x -DDDcc.....ccccc.....ccAAA-x ---------------------------x xxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP NAME: minmay_triangles_in_corner ORIENT: southeast TAGS: transparent DEPTH: D:12-, !D:$, Depths SHUFFLE: $% SUBST: $ = $$$$%* .:180 SUBST: % = %%%%$* .:180 SUBST: c : xcv MAP ...x ...cx ...ccx ...cccx ...ccc$x ...ccc.$x ...ccc.9$x ...ccc...$x ...ccc.xxxxx ...ccc.x...$x ...ccc.x.x.9$x ...ccc..x..x.$x ...ccc.0.x.0.x$x ....cc....x....xx .......xxxx.xxxx|x ...cc.cc....x....xx ...ccc.ccc.0.x.0.x$x ...ccc.x.ccc..x..x.$x ...ccc..x..ccc.x.x.9$x ...ccc.0.x.0.ccc.x...$x ...ccc....x....ccc.xxxxx ...ccc.xxxx.xxxx.ccc...$x ...ccc.x....x....x.ccc.9$x ...ccc.x.x.0.x.0.x.x.ccc.$x ...ccc..x..x..x..x..x..ccc$x ..ccc.9.x.9.x.x.x.9.x.9.cccx .ccc%%%%x%%%%x|x%%%%x%%%%ccx xxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP NAME: minmay_isolated_rectangles_in_corner ORIENT: southeast DEPTH: D:12-, !D:$, Depths, !Depths:$ SHUFFLE: ([{)]}, *$ SUBST: * = %**|$.... SUBST: $ = $$$$% SUBST: G = GTUV SUBST: c : cv KMASK: - = !opaque MAP -----------------------------x -----------------------------x --ccccccccccccccccccccccccc--x --c(.c........0..ccc...c**c--x --c..c.0.0.......cc..9.+**c--x --c..c.....c0.G.0c.....c**c--x --c..+.0..cc.......9.9.c**c--x --c..c...ccc..0........c**c--x --ccccccccccccccccccccccccc--x -----------------------------x -----------------------------x --ccccccccccccccccccccccccc--x --c$$c999ccc......0....c..c--x --c$$c...ccc...........+..c--x --c$$c....0...G...0....c..c--x --c$$+...........ccc...c..c--x --c$$c....0......ccc000c.[c--x --ccccccccccccccccccccccccc--x -----------------------------x -----------------------------x xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP NAME: minmay_connected_triangles_in_corner ORIENT: southeast DEPTH: D:12-, !D:$, Depths, !Depths:$ SHUFFLE: ([{)]}, 890, |*%$ SUBST: c : cv KMASK: - = !opaque MAP ------------------------x ------------------------x --cccccccccccc----------x --c|*%9.9.9cc-----------x --c*%.....cc------------x --c%.....cc-------------x --c9....cc--------------x --c.....cc--------------x --c9..cc.cc-------------x --c..cccc.cc------------x --c9cc--cc.cc--------c--x --ccc----cc.cc------cc--x --cc------cc.cc----ccc--x --c--------cc.cc--cc0c--x ------------cc.cccc..c--x -------------cc.cc..0c--x --------------cc.....c--x --------------cc....0c--x -------------cc......c--x ------------cc.......c--x -----------cc0.0.0..(c--x ----------cccccccccccc--x ------------------------x ------------------------x xxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP NAME: minmay_expanding_squares ORIENT: southeast DEPTH: D:12-, !D:$, Depths MAP @xxxxxxxxxxxxxxxxxxxxxx x.0ccxxxxxxxxxxxxxxxxxx x0.ccxxxxxxxxxxxxxxxxxx xcc..0xxxxxxxxxxxxxxxxx xcc.0.ccxxxxxxxxxxxxxxx xxx0..ccxxxxxxxxxxxxxxx xxxxcc...0xxxxxxxxxxxxx xxxxcc..9.xxxxxxxxxxxxx xxxxxx.9..ccxxxxxxxxxxx xxxxxx0...ccxxxxxxxxxxx xxxxxxxxcc....0xxxxxxxx xxxxxxxxcc...9.xxxxxxxx xxxxxxxxxx..9..xxxxxxxx xxxxxxxxxx.9...ccxxxxxx xxxxxxxxxx0....ccxxxxxx xxxxxxxxxxxxxcc.....9xx xxxxxxxxxxxxxcc....9.xx xxxxxxxxxxxxxxx...8..xx xxxxxxxxxxxxxxx..8..*xx xxxxxxxxxxxxxxx.9..*|xx xxxxxxxxxxxxxxx9..*||xx xxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxx ENDMAP NAME: minmay_expanding_circles ORIENT: southeast DEPTH: D:12-, !D:$, Depths KMONS: 0 = 0 KMONS: 8 = 8 KMONS: 9 = 9 KITEM: 0 = % / nothing w:20 KITEM: 8 = | / nothing KITEM: 9 = * / nothing SUBST: c : cv MAP @cccccccccccccccccx c+..ccccccccccccccx c...0cccccccccccccx c...9cccccccccccccx cc09.mccccccccccccx ccccm=...cccccccccx ccccc....0ccccccccx ccccc...09ccccccccx ccccc..098ccccccccx cccccc098.mcccccccx cccccccccm=....cccx cccccccccc.....0ccx cccccccccc....09ccx cccccccccc...098ccx cccccccccc..0988ccx ccccccccccc0988cccx ccccccccccccccccccx ccccccccccccccccccx xxxxxxxxxxxxxxxxxxx ENDMAP NAME: minmay_box_of_statues ORIENT: southeast DEPTH: D:12-, !D:$, Depths SUBST: c : cv MAP ccccccccccccccc+ccc cG...............Gc c.0.............0.c c.................c c...............0.c c................Gc c.....ccccccccc+ccc c.....cG...GcG...Gc c.....c..0..c..0..c c.....c.0*0.+.0*0.c c.....c..0..c..0..c c.....cG...GcG...Gc c.....ccc+ccccccccc c.....cG...GcG...Gc c.....c..0..c..0..c +.....c.0*0.+.0*0.c c.0.0.c..0..c..0..c cG...GcG...GcG...Gc ccccccccccccccccccc ENDMAP NAME: minmay_nested_s ORIENT: southwest DEPTH: D:12-, !D:$, Depths, !Depths:$ SUBST: c : cv SHUFFLE: ([{, )]} MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxx....0..........0..........0 xxx............................@ xx.............................. xx.......0..........0..........0 x........xxxxxxxxxxxxxxxxxxxxxxx x......xxxccccccccccccccccccccxx x.....xxxcc......0...........ccx x.....xxxc.......0...........)cx x0..0xxxxc..cccccccccccccccccccx x....xxxxc..ccccccccccccccccccxx x....xxxxc..0.........0......ccx x....xxxxcc.0.........0.......cx x....xxxxccccccccccccccccccc..cx x0..0xxxxccccccccccccccccccc..cx x.....xxxc|*9....0.........0..cx x.....xxxcc*9....0.........0.ccx x......xxxccccccccccccccccccccxx x........xxxxxxxxxxxxxxxxxxxxxxx xx.......0....0..0....0....xxxxx xx...........................xxx xxx...........................xx xxxxx....0....0..0....0.......xx xxxxxxxxxxxxxxxxxxxxxxx........x xcccccccccccccccccccccxxx......x xcc.0.........0....9*ccxxx.....x xc..0.........0....9*|cxxx.....x xc..cccccccccccccccccccxxxx0..0x xc..ccccccccccccccccccxxxxx....x xc.......0.........0.ccxxxx....x xcc......0.........0..cxxxx....x xccccccccccccccccccc..cxxxx....x xccccccccccccccccccc..cxxxx0..0x xc(...........0.......cxxx.....x xcc...........0......ccxxx.....x xxccccccccccccccccccccxxx......x xxxxxxxxxxxxxxxxxxxxxxx........x xx|*$$$$..8...9.......0.......xx x|**$$$$8...9.................xx x|**$$$$8...9................xxx xx|*$$$$..8...9.......0....xxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP ################################################################################ # Two diamond shaped vaults NAME: evilmike_diamond_1 DEPTH: D:12-, !D:$, Depths, !Depths:$ ORIENT: northwest NSUBST: | = 2:* / *:| SUBST: X : c.., Y : c.. SUBST: c : cx MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xcccccccccccccccccccccccccccccccx xcccc.......9cc...cc9.......ccccx xccc........cc.....cc........cccx xcc.8.cc...cc...c...cc...cc.8.ccx xc.....cc|cc...ccc...cc|cc.....cx xc..c...ccc.0.ccccc.0.ccc...c..cx xc..cc...c...ccccccc...c...cc..cx xc...cc.Y...ccccccccc...Y.cc...cx xc...|cc...ccccccccccc...cc|...cx xc...cc...X.ccccccccc.X...cc...cx xc..cc...c...ccc0ccc...c...cc..cx xc9cc.0.ccc...c...c...ccc.0.cc9cx xccc...ccccc.........ccccc...cccx xcc...ccccccc.......ccccccc...ccx xc...ccccccc.........ccccccc...cx xc..ccccccc0....9....0ccccccc..cx xc...ccccccc.........ccccccc...cx xcc...ccccccc.......ccccccc...ccx xccc...ccccc.........ccccc...cccx xc9cc.0.ccc...c...c...ccc.0.ccccx xc..cc...c...ccc0ccc...c...cccccx xc...cc...X.ccccccccc.X...ccccccx xc...|cc...ccccccccccc...cccccccx xc...cc.Y...ccccccccc...Y.ccccccx xc..cc...c...ccccccc...c...cccccx xc..c...ccc.0.ccccc.0.ccc...ccccx xc.....cc|cc...ccc...ccccc..0cccx xcc.8.cc...cc...c...ccccccc0..ccx xccc........cc.....ccccccccc..0cx xcccc.......9cc...ccccccccccc0..x xccccccccccccccccccccccccccccc... xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.@ ENDMAP NAME: evilmike_diamond_2 DEPTH: D:12-, !D:$, Depths ORIENT: southeast SUBST: X : xxxnb. SUBST: c : ccxxb SUBST: 1 = 009. SUBST: 2 = 998. MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx x9.............X.X.............9xx x.............X.x.X.............xx x..xxx.xxx...X.x1x.X...xxx.xxx..xx x..xx..xx...X.xcccx.X...xx..xx..xx x..x.0.x.0.X.x.c|c.x.X.0.x.0.x..xx x.........X.x.cc%cc.x.X.........xx x..xxx...X.x.cc.2.cc.x.X...xxx..xx x..xx...X.x.cc..x..cc.x.X...xx..xx x..x.0.X.x.cc..x9x..cc.x.X.0.x..xx x.....X.x.cc..x...x..cc.x.X.....xx x....X.x.cc..x.....x..cc.x.X....xx x...X.x.cc..x.......x..cc.x.X...xx x..X.x.cc..x.........x..cc.x.X..xx x.X.x.cc..x.....$.....x..cx.x.X.xx .X.xccc..x.............x...x.x.Xxx @.X1c|%2x9....$8T.$.....x...x1X.xx .X.xccc..x.............x...x.x.Xxx x.X.x.cc..x.....$.....x..cx.x.X.xx x..X.x.cc..x.........x..cc.x.X..xx x...X.x.cc..x.......x..cc.x.X...xx x....X.x.cc..x.....x..cc.x.X....xx x.....X.x.cc..x...x..cc.x.X.....xx x..x.0.X.x.cc..x9x..cc.x.X.0.x..xx x..xx...X.x.cc..x..cc.x.X...xx..xx x..xxx...X.x.cc.2.cc.x.X...xxx..xx x.........X.x.cc%cc.x.X.........xx x..x.0.x.0.X.x.c|c.x.X.0.x.0.x..xx x..xx..xx...X.xcccx.X...xx..xx..xx x..xxx.xxx...X.x1x.X...xxx.xxx..xx x.............X.x.X.............xx x9.............X.X.............9xx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP NAME: nooodl_heptagram ORIENT: south DEPTH: Depths SHUFFLE: AC / B8 SHUFFLE: YZ / w" / l" SUBST: " = . SUBST: YZ = W SUBST: ' = .:120 0% SUBST: A = $ SUBST: B = %* SUBST: C = 9 MAP xxxxxxx@@xxxxxxx xxxxxxx++xxxxxxx xxxxxxWWWWxxxxxx xxxxxWWWWWWxxxxx xxxxWWWWWWWWxxxx xxxWWWWWWWWWWxxx xxWWGWWWWWWGWWxx xWWWWWWWWWWWWWWx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx++xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxx''''''''''xx..................xx''''''''''xxxxxxxxxxxxxx xxxxxxxxxxxxxx'''''''''xx..YYYYYYYZZYYYYYYY..xx'''''''''xxxxxxxxxxxxxx x0..0xxxxxxxxxx'''''''xx..YY..............YY..xx'''''''xxxxxxxxxx0..0x x....+...0....+''''''xx..YY................YY..xx''''''+....0...+....x x....x........+''''''+..YY........xx........YY..+''''''+........x....x x9..0xxxxxxxxxx'''''xx..Z........xxxx........Z..xx'''''xxxxxxxxxx0..9x xx+xxxxxxxxxxxxx'''xx..YY.......xxxxxx.......YY..xx'''xxxxxxxxxxxxx+xx xx..xxxxxxxxxxxx''xx..YY...x....xxxxxx....x...YY..xx''xxxxxxxxxxxx..xx xx..xxxxxxxxxxxx'xx..YY...xxx....xxxx....xxx...YY..xx'xxxxxxxxxxxx..xx xx..xxxxxxxxxxxxxx..YY...xxxxx....xx....xxxxx...YY..xxxxxxxxxxxxxx..xx xx..xxxxxxxxxxxxx..YY.....xxx............xxx.....YY..xxxxxxxxxxxxx..xx xx..xxxxxxxxxxxxx..Y.......x0....YYYY....0x.......Y..xxxxxxxxxxxxx..xx xx.0xxxxxxxxxxx'x..Y..............................Y..x'xxxxxxxxxxx0.xx xx..xxxxxxxxxx''xx.Y..............[{..............Y.xx''xxxxxxxxxx..xx xx..xxxxxxxxx''''x.Y..............................Y.x''''xxxxxxxxx..xx xxC9xxxxxxxx'''''x.YY....xx...0..YYYY..0...xx....YY.x'''''xxxxxxxx98xx xx+xxxxxxxx''''''x..Y...xxxx..............xxxx...Y..x''''''xxxxxxxx+xx xAAAAxxxxxx''''''x+.Z..xxxxxx............xxxxxx..Z.+x''''''xxxxxxBBBBx xAAAAx.9.x''''''''x.Y..xxxxxx............xxxxxx..Y.x''''''''x.9.xBBBBx xAAAA+...+''''''''x.YY..xxxx..0...xx...0..xxxx..YY.x''''''''+...+BBBBx xAAAAxxxxxxx''''''x..Y...xx......xxxx......xx...Y..x''''''xxxxxxxBBBBx xxxxxxxxxxxxxx''''xx.YY.........xxxxxx.........YY.xx''''xxxxxxxxxxxxxx xxxxxxxxxxxxxxxxx''x..YY........xxxxxx........YY..x''xxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxx..YYY.......xxxx.......YYY..xxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxx...YYY......xx......YYY...xxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxx...YYY..........YYY...xxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxx''xxx...YZYY....YYZY...xxx''xxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxx''''xx+....YYYYYY....+xx''''xxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxx'''''xxxx........xxxx'''''xxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxx''''''''xxx....xxx''''''''xxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxx''''''''''xxxxxx''''''''''xxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxx''''''''''xxxxxxx'''''''''xxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxx''''''xxxxxxxxxxxx''''''xxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxx''''xxxxxxxxxxxxxxxx''''xxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxx''xxxxxxxxxxxxxxxxxxxx''xxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP NAME: minmay_tri_stars ORIENT: north DEPTH: D:12-, !D:$, Depths, !Depths:$ SUBST: x : xvb MONS: wizard w:300 / deep elf pyromancer w:60 / deep elf zephyrmancer w:60 / \ orc wizard / orc sorcerer w:35 / tengu conjurer w:35 / nothing w:500 MONS: deep elf sorcerer / deep elf annihilator / lich / ancient lich w:5 ITEM: any book / any jewellery / any wand / any misc w:3 / \ any magical staff w:3 / any randart weapon w:3 / \ any randart armour w:3 : if you.in_branch("Depths") then NSUBST: 2 = 2:2 / 2 = 21 / *:1 : else SUBST: 2 = 1 : end MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xx.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.xx x...................................................................x xx........x....xx......xx2..................xx.........xx..........xx x........xx....xxx......xxxxxx.............xx..........xxx..........x xx......2xx....xxxx......xxxx............2xxx...........xxx2..xxxx.xx x.....xxxxx.....xxxx......x2...........xx.xx.........xx..xx.xxxxxx..x xx...xxxxxx2....xxxx.....xx..........xxxxdm2........xxx..2mdmxxx...xx x.........xx.....xxxx1...xx............2mxxx........xxx...xxx2......x xx.........x.....xxxx.x1..................xxx......xxxx...xx.......xx x..xx............1xxx.xxxxxxxx.............xx......xxx...xxx........x xx..xxx......xxx..mmdxxxxxxxxxx........xx...x.....xxxx...xxx.......xx x....xxxx1xxxxx..1xxxmxxxxxxxx.......xxxx.........xxxx...xx.........x xx....xxx.xxxx...xxxxmx1............xxxx.........xxxxx...xx........xx x......xmdmxx....xxxx1............1xxxx.........1xxxx...............x xx.....1xxx1....xxxx.....xxxxxxxxx.xxxx......xxxx.xxx..............xx x.......xxx.....xxxx......xxxxxxxx.xxx....xxxxxxxxdmm1..........x...x xx......xxx....xxxx....x....xxxxxxdmm1..xxxxxxxxxmxxxx........1xx..xx x.......xxx....xxx....xx......1xxmxxx...xxxxxxxxxmxxxxx...xxxxxx....x xx......xx.....xx.....xx........1xxxx.....xxx1...1xxxxxx...xxxxx...xx x.......xx.....x.....1xx.........xxxx..............xxxxx.....1xx....x xx.......x..........xxxx1.........xxx...............xxxxx.....xx...xx x.................xxxxxxx.........xxxx...............xxxx......x....x xx....................1xxx.........xxx.................xxx.........xx x........................x.........xxx..................xx..........x xx..................................xx.............................xx x...................................................................x xx.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.x.xx ENDMAP NAME: minmay_three_patterns ORIENT: north DEPTH: Depths, !Depths:$ SUBST: x : x:7 c:3, c : c:8 b:1 v:1 SUBST: 9 = 9., 8 = 8... MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx x*9xxx*9.xxxxx...xxxxxxx.......xx.......xx..xxx.x....x.xx...x9....x99x x9..xxx9..xxx.....xxxxx...x....xx..xxx..xx..xxx........xx...x9.x.....x xx...xxx...x...c...xxx..x8x8x......xxx......xxx...xx........xx.cxxxx.x xxx...xxx.....ccc...x..xxxxxxx.....xxx.x..........xx..x...x....c*9...x xxxx...xxx...ccc.......8x***x8..xx...........xx......xx8x8xx...c*9x..x x*xxx...x...ccc...x...xxx***xxx.xx.x....xxx..xx.xxx.xxxxxxxxx..cxxx..x x99xxx.....ccc...xxx...8x***+........xx.xxx.....xxx...+***x8..9c.....x x...xxx...ccc.....xxx..xxxxxxx...xxx.xx.xxx.x...xxx..xx***xx..9c.xxxxx xx...x...ccc...x...xxx..x8x8x....xxx.................8x***x8...c.....x xxx.....ccc...xxx...xxx...x...xx.xxx..x......xxx.x..xxxxxxxxx..c99x..x xxxx...ccc...xxx.....xxx......xx.........xx..xxx.....xx8x8xx...cccxx.x xxx...ccc9..xxx9..x..9xxx...x........xx..xx..xxx..xx..x...x....**c...x xx...ccc*9.xxx*9.xxx.9*xxx.......x...xx...........xx.........99**c...x x@..xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxc@..x ENDMAP NAME: minmay_broken_ring ORIENT: northwest DEPTH: Depths SHUFFLE: |* SUBST: y : z:50 .:50 xcvbn8GTUVY SUBST: z : c:30 v:12 b:7 n:1 SUBST: 9 = 9., 8 = 8. MAP xxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxx....9....xxxxxxxxx xxxxxxxx.....y.......xxxxxx xxxxxxx......9.........xxxx xxxxxx...zzzzzzzzz......xxx xxxxx....z*******zzz....xxx xxxx.....zzzzzzzz..zz....xx xxx....8.........zz8zz...xx xx...........8....zz.z...xx x...zzz..8.......8.z.zz...x x...z|z....zznzz....z.z...x x...z|z...zz...zz...z.z...x x...z|z...z.>.<.z...z.z...x x9y9z|z.8.n..)..n.8.z.z9y9x x...z|z...z.<.>.z...z.z...x x...z|z...zz...zz...z.z...x x...z|z....zznzz....z.z...x x...zz.z.8.......8.z.zz...x xx...z.zz....8....zz.z....x xx...zz8zz.......zz8zz....x xx....zz..zzzzzzz..zz.....x xxx....zzz.......zzz......x xxx......zzzzzzzzz........x xxxx.........9............x xxxxxx.......y............x xxxxxxxxx....9............x xxxxxxxxxxxxxxxxxxxxxxxxx@x ENDMAP NAME: minmay_fractal_lines_corner ORIENT: northwest TAGS: transparent DEPTH: Depths SUBST: z : xcvb SUBST: 8 = 888. MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxx x........................... x........................... x..zz........zz.........zz.. x..zzz......zzz........zzz.. x...zzz8..8zzz........zzz... x....zzz||zzz........zzz... x....8zzzzzz8.......zzz... x.....|zzzz|.......zzz... x.....|zzzz|......zzz... x....8zzzzzz8...8zzz... x....zzz||zzz...zzz... x...zzz8..8zzz|zzz... x..zzz......zzzzz... x..zz.......|zzz... x...........zzz... x.........8zzz... x.........zzz... x........zzz... x.......zzz... x......zzz... x.....zzz... x....zzz... x...zzz... x..zzz... x..zz... x...... x..... ENDMAP NAME: minmay_stepped ORIENT: northwest TAGS: transparent DEPTH: D:12-, !D:$, Depths SUBST: z : xcvb SUBST: 9 = 9... MAP xxxxxxxxxxxxxxxxxxxxxxxxxxx x.......................... x.......................... x..zz99zzz99zzz99zzz99zzz.. x..z...z....z....z....z.... x..9.|.z....z....z....z.... x..9..zz99zzz99zzz99zzz.. x..zzzz...z....z....z.... x..z..9.|.z....z....z.... x..z..9..zz99zzz99zzz.. x..9..zzzz...z....z.... x..9..z..9.|.z....z.... x..zzzz..9..zz99zzz.. x..z..9..zzzz...z.... x..z..9..z..9.|.z.... x..9..zzzz..9..zz.. x..9..z..9..zzzz... x..zzzz..9..z...... x..z..9..zzzz..... x..z..9..z..... x..9..zzzz..... x..9..z..... x..zzzz..... x..z..... x..z..... x..... x..... ENDMAP NAME: minmay_outward_triangles ORIENT: northwest TAGS: transparent DEPTH: D:12-, !D:$, Depths SUBST: z : xcvb SUBST: 9 = 9. MAP xxxxxxxxxxxxxxxxxxxxxxxxxxx x.......................... x.......................... x..zzz.9.9.zzzzzz.9.9.zzz.. x..zz......zzzzz......zz... x..z.**....zzzz.......z.... x....**....zzz............ x..9...zzz.zz.....zzz.... x......zz8.z......zz.... x..9...z8**.......z.... x........**........... x..zzzzzz..zzzzzz.... x..zzzzz...zzzzz.... x..zzzz....zzzz.... x..zzz.....zzz.... x..zz......zz.... x..z.......z.... x.............. x..9...zzz.... x......zz.... x..9...z.... x.......... x..zzz.... x..zz.... x..z.... x...... x..... ENDMAP NAME: minmay_wizard_corner ORIENT: southeast DEPTH: D:12- KMONS: 1 = wizard / nothing w:140 KMONS: * = wizard / nothing KITEM: * = * MAP .........x ..........x+x ...........+bx ..x+x+xxxxx+x+x ..x1xb1bxb1bx1x ..x1x1b1x1b1x1x ...xb+b1b+b1b+bx ...xxxxx+x+xxxxx ...xb1b+bx1xb1bx ...x1b1x+x1x1b1x ...xb1b+b+b+b1bx ...x+xxxxx+x+xxx ...+b1bxb1bx***x .x+x1b1x1b1x***x .+bxb1b+b1bx***x xxxxxxxxxxxxxxxx ENDMAP NAME: grunt_bent_corner DEPTH: Depths, !Depths:$ ORIENT: northwest KMONS: 8 = 8 band w:20 / 9 band KMONS: 9 = 9 band w:20 / 0 band KMONS: 0 = 0 band w:20 / nothing MAP xxxxxxxxxxxxxxxxxxcccccc xxcccccxxxxxxcccccc....ccccc xcc|**ccxxxcccc...+c.90...ccc xc||*.8cxccc.......c..*9.9..cc xc**.8.ccc....*9.9.c+.......*c xc*.8..ccc+.9.9*....cccc+cc+cc xcc8..+c9.cc.....cccccc...0.*c xxccccc....+c.ccccc..+..9%..cc xxxxxc9.8.9.ccc...%..cc.09.cc xxxccc....*cc.+.0.9...c+..cc xxxc.+c.9*cc..cc....0..cccc xxcc..c+.cc%0..cc.0%.cccc xxc..9.ccc.0..0.c+.ccc xcc.....c....0...ccc xcc.*9.cc+c.0..c+ccc xc..9*.c..cc..cc...cc xc.....c.0.cc.+.....cc xc..9.cc....+cc..G...c cc+...cc%9.0.cc...... c.ccc.c....%cccc...@ c...+cc...0.c cc.. c.9..cc+c..cc cc c.0*.cc.cc.c cc.9.c...+cc c...+.90.cc c.9.c.%9.c cc..c0..cc cc..+..cc cc*c*cc ccccc ENDMAP NAME: grunt_twisty_corner ORIENT: southwest DEPTH: Depths, !Depths:$ KMONS: 0 = 0 band KMONS: 9 = 9 band KMONS: 8 = 8 band MAP xxxxxxxxxxxxxxxxxxxxxxxxxxc@ xxxxxxx........ccxxxxxxxxxx.@ xxxxxx.0........ccxxxxxxxx...@ xxxxx.0.xxxxxxx9.cxxxxxxx..G..@ xxxxx..xxxxxxxxx.cxxxxxx.....xx xxxxx..xx.+.9*xx.cxxxxx.....xxx xxxxx..xx.x98|xx.cxxxx.....xxxx xxxxx..xx.x*||xx.cxxx.....xxxxx xxxxx..xx.xxxxx..cxx.....xxxxxx xxxxx..xx.9xxx.9ccx.....xxxxxxx xxxxx..xxx.....ccx.....xxxxxxxx xxxxx.0.xcccccccx.....xxxxxxxxx xxxxxx.0.xxxxxxx.....xxxxxxxxxx xxxxxxx.......x.....cccccccccxx xxxxxxxxx....0.....ccx......ccx xxxxccccccccc..9..xcx9.xxxx9.cx xxxcc$......c+...xxc..xxxxxx..x xxcc*0.....0.++.0.xc.xx||*xx..x xcc*9.......9.cc..xc.xx|89xx..x xc$0..ccccc..0.c..xc.xx*9.xx..x xc...cc*||cc...c..xc.9xxx+xx..x xc...c.8*||c...c..xcx.....xx..x xc...c9.8*|c...cx..xxxxxxxxx..x xc...c.9.8*c...cx.0.xxxxxxx.0.x xc...++.9.cc...cxx.0.......0.xx xc$0..+cccc..0$cxxx.........xxx xcc*9.......9*ccxxxxxxxxxxxxxxx xxcc*0.....0*ccxxxxxxxxxxxxxxxx xxxcc$.....$ccxxxxxxxxxxxxxxxxx xxxxcccccccccxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP ############################################################################### NAME: kennysheep_green_arena ORIENT: north TAGS: no_trap_gen no_monster_gen MAP bbbbbbbbbbb bb9...8...9bb bb...........bb bb..G.......G..bb b...*.......*...b b.......|.......b b9......G......9b b.......|.......b b...............b b0..*.......*..0b bb..G.......G..bb bb...........bb bb0.......0bb bbbbb.bbbbb bbb.....bbb bb0.......0bb bb...G...G...bb bb....%...%....bb b0.............0b b.G%.........%G.b b...............b b.......9.......b b...............b b.G%.........%G.b b0.............0b bb....%...%....bb bb...G...G...bb bb0.......0bb bbb.....bbb bbb+bbb ENDMAP NAME: kennysheep_snake ORIENT: west TAGS: no_trap_gen no_monster_gen DEPTH: D:12-, !D:$, Depths, !Depths:$, Snake MAP cccccccccc cc........cc cc0cccccccc0cc cccc cc.cc......cc.cc cc..cc cc.cc0cccccc0cc.cccc0...cc cc.cc.cc....cc.cc.cc0%....+ c.cc.cc0cccc0cc.cc.c0%....+ c.c.cc.cc88cc.cc.c.c.0...cc c.c.c.cc8||8cc.c.c.c.c..cc c0c0c0c..**..c0c0c0c.cccc c.c.c.c......c.c.c.c.c c.c.c.cc....cc.c.c.c.c c.c.cc.cc..cc.cc.c.c.c c.cc.cc0c.cc.cc.cc.c.c cc.cc.c.cc..cc.cc.cc.c cc.c0cc.cccc0cc.cc0cc c.cc.cc....ccc.cc.cc cc0cc.ccccccccc0cc.cc cc.cc........cc.cc.c cc.ccc.cc....cc.c.c cc..c.c......c.c.c cc.c.c..%%..c.c.c c.c.cc9**9cc.c.c c.cc.cc99cc.cc.c cc.cc0cccc0cc.cc cc.cc....cc.cc cc0cccccc0cc cc......cc cccccccc ENDMAP NAME: kennysheep_large_vault ORIENT: south TAGS: no_pool_fixup patrolling DEPTH: Depths:2-, !Depths:$ : if crawl.coinflip() then SUBST: D : + SUBST: E : . : else SUBST: D : c SUBST: E : w : end : if crawl.one_chance_in(3) then SUBST: w : wW SUBST: x : xcbt SUBST: c : xc SUBST: t : TG : elseif crawl.coinflip() then SUBST: w : l SUBST: t : ttGV SUBST: x : xcv :else SUBST: w : . SUBST: x : xcvb SUBST: t : tTG :end SUBST: %=%$ MAP ccccDDDDcccc cccc+++cccc ccccDDDDcccc ccwwwEEEEwwwcc ccwww...wwwcc ccwwwEEEEwwwcc cccww........wwccc cccww...x...wwccc cccww........wwccc ccwww..........wwwcccwww...xxx...wwwcccwww..........wwwcc cwwwww...00...wwwwwcww...x0.x.0x...wwcwwwww...00...wwwwwc cwwwxxw......wxxwwwcw...xxx...xxx...wcwwwwxww....wwxwwwwc cwwwxxw......wxxwwwcw.x..x..x..x..x.wcwwxxxxx....xxxxxwwc cwwxxxtw....wtxxxwwcwxxx...xxx...xxxwcw.tx*xt....tx*xt.wc cwwxx*xw....wx*xxwwcw.x..x..x..x..x.wcw..*.*......*.*..wc cwwxx**w....w**xxwwcw...xxx...xxx...wcw................wc cwxxxxx.0..0.xxxxxwcw.x..x..x..x..x.wcw......0xx0......wc cwwxx**w.99.w**xxwwcwxxx...xxx...xxxwcw.....90xx09.....wc cwwxx*xw0..0wx*xxwwcw.x..x..x..x..x.wcw................wc cwwxxxtw....wtxxxwwcw...xxx.9.xxx...wcw..*.*......*.*..wc cwwwxxw......wxxwwwcw.t..x0...0x..t.wcwwtx*xt....tx*xtwwc cw.wxxw......wxxw.wcwxxx0.......0xxxwcwwxxxxx....xxxxxwwc cw..ww........ww..wcw.x..t.0.0.t..x.wcwwwwxww....wwxwwwwc cw................wcw...xxx...xxx...wcwwwww........wwwwwc cw................wcwwwwwww...wwwwwwwcwww............wwwc ccccccccc++cccccccccccccccc+++cccccccccccccccc++ccccccccc ccwwwwwww......0.........................0......wwwwwwwcc cccccccccwwwwwwt.....t....t...t....t.....twwwwwwccccccccc cwwwwwwwcccccccwwwwwwww...0.9.0...wwwwwwwwcccccccwwxwwwwc cwwwwwwwxwwwxwcccccccccwwwww.wwwwwcccccccccwwxwwwwwxwwwwc cw%%...x.....xwwwwxwwwcccccc+ccccccwwwwxwwwwwx.....xx%|%c cw|%.9..x.t.x....x...wcwwwww.wwwwwcwwwwx....txx..x..x%%|c cw||%8.x.....x....x..wcw.........wc....xx..x..x...x99x88c cw|%%8..x0..x..t.x..0wcw.xt0.0tx.wc..x..x..tx.0x.x..x%%|c cw%%.9.x..t..x....x...+..xx0%0xx..+...x..x.x..x....xx%|%c cwwwwwwwxwwwx....x....+..%%%%%%%..+..x..x...txxwwwwxwwwwc cwwwwwwxwwwwwxwwwwx...cwwwwwwwwwwwc....xxwwwwxwwwwwxwwwwc ccccccccccccccccccccccccccccccccccccccccccccccccccccccccc ENDMAP NAME: kennysheep_scales ORIENT: northeast TAGS: no_pool_fixup transparent : if crawl.one_chance_in(4) then SUBST: w : wW SUBST: x : xcbt : elseif crawl.one_chance_in(3) then SUBST: w : l SUBST: x : xcv : elseif crawl.coinflip() then SUBST: w : t SUBST: x : xt : else SUBST: w : . SUBST: x : xcvb : end NSUBST: * = 5:0 / 1:8 / 1:| MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ................................x ..xxx.....xxx.....xxx.....xxx...x .xxww....xxww....xxww....xxww...x .xw..wx..xw..wx..xw..wx..xw..wx.x .xw*.wx..xw*.wx..xw*.wx..xw*.wx.x .xxwwxx..xxwwxx..xxwwxx..xxwwxx.x ..xxxx....xxxx....xxxx....xxxx..x ...............................x ............................x ..xxx.....xxx.....xxx.....xxx .xxww....xxww....xxww....xxxx .xw..wx..xw..wx..xw..wx..xxxx .xw*.wx..xw*.wx..xw*.wx..xxxx .xxwwxx..xxwwxx..xxwwxx..xxxx ..xxxx....xxxx....xxxx....xxx ...........................x ........................x ..xxx.....xxx.....xxx...x .xxww....xxww....xxww...x .xw..wx..xw..wx..xw..wx.x .xw*.wx..xw*.wx..xw*.wx.x .xxwwxx..xxwwxx..xxwwxx.x ..xxxx....xxxx....xxxx..x .......................x ....................x ..xxx.....xxx.....xxx .xxww....xxww....xxxx .xw..wx..xw..wx..xxxx .xw*.wx..xw*.wx..xxxx .xxwwxx..xxwwxx..xxxx ..xxxx....xxxx....xxx ...................x ENDMAP NAME: kennysheep_treasure_stockpile TAGS: transparent ORIENT: north : if crawl.one_chance_in(3) then SUBST: c : ccb : elseif crawl.coinflip() then SUBST: w : l SUBST: c : cv :else SUBST: w : . SUBST: c : ccvb :end MAP cccccccccccccccccccccccccccccccccccccc ccwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwcc c........wwwwwwwwwwwwwwwwwwwwww........c +...0..........wwwwwwwwww..........0...+ +..................00..................+ +...0.............0..0.............0...+ c......................................c cc....wwwwwwwwwwwwwwwwwwwwwwwwwwww....cc ccc++cccccccccccccnnccccccccccccc++ccc cw.........cwwwwwwwwwwwwc.........wc cw.........c...wwwwww...c.........wc cw.........n....8||8....n.........wc cww..0.....=...0%**%0...=.....0..wwc cwww..9....=....%||%....=....9..wwwc ccwww0.....=...0%**%0...=.....0wwwcc cwwww.....n....8||8....n.....wwwwc cwwwwwwwwwcwww......wwwcwwwwwwwwwc cccccccccccccwwwwwwwwccccccccccccc ccccwwcccc cccc ENDMAP NAME: kennysheep_four_of_diamonds ORIENT: centre TAGS: no_pool_fixup : if crawl.one_chance_in(3) then SUBST: c : cxb SUBST: t : tTG : elseif crawl.coinflip() then SUBST: w : l SUBST: c : cxv SUBST: t : GV :else SUBST: w : t KFEAT: . = shallow_water SUBST: c : cx :end MAP ccccccccccccccccccccccccccccc cwwwwww.wwwwwwcwwwwww.wwwwwwc cwwwww...wwwwwcwwwww...wwwwwc cwwww.....wwwwcwwww.....wwwwc cwww.......wwwcwww.......wwwc cww..t...t..wwcww..t...t..wwc cw....9*0....wcw....0*0....wc +.....*t*.....+.....*t*.....c cw....'*0....wcw....0*9....wc cww..t...t..wwcww..t...t..wwc cwww.......wwwcwww.......wwwc cwwww.....wwwwcwwww.....wwwwc cwwwww...wwwwwcwwwww...wwwwwc cwwwwww.wwwwwwcwwwwww.wwwwwwc ccccccccccccccccccccc+ccccccc cwwwwww.wwwwwwcwwwwww.wwwwwwc cwwwww...wwwwwcwwwww...wwwwwc cwwww.....wwwwcwwww.....wwwwc cwww.......wwwcwww.......wwwc cww..t...t..wwcww..t...t..wwc cw....8|9....wcw....0*0....wc c.....|t|.....+.....*t*.....c cw....8|9....wcw....9*9....wc cww..t...t..wwcww..t...t..wwc cwww.......wwwcwww.......wwwc cwwww.....wwwwcwwww.....wwwwc cwwwww...wwwwwcwwwww...wwwwwc cwwwwww.wwwwwwcwwwwww.wwwwwwc ccccccccccccccccccccccccccccc ENDMAP NAME: kennysheep_large_spiral TAGS: no_trap_gen no_item_gen ORIENT: northwest DEPTH: D:14-, Depths, !Depths:$ : ks_random_setup(_G, true) SUBST: X = x MAP XXXXXXXXXXXXXXXXXXXXXXXXXX Xccccccccccccccccccccccccc Xcwwwwwwwwwwwwwwwwwwwwwwwc Xcwt9.................*twc Xcw*xxxxxxxxxxxxxxxxxxx9wc Xcw.xcccccccccccccccccx.wc Xcw.xcwwwwwwwwwwwwwwwcx.wc Xcw.xcwt9.........*twcx.wc Xcw.xcw*xxxxxxxxxxx9wcx.wc Xcw.xcw.xcccccccccx.wcx.wc Xcw.xcw.xcwwwwwwwcx.wcx.wc Xcw.xcw.xcwt888twcx.wcx.wc Xcw.xcw.xcw.xxx|wcx.wcx.wc Xcw.xcw.xcw.xcx|wcx.wcx.wc Xcw.xcw.xcw.xcx|wcx.wcx.wc Xcw.xcw.xcw.xcx|wcx.wcx.wc Xcw.xcw.xcw.xcxwwcx.wcx.wc Xcw.xcw.xcw.xcccccx.wcx.wc Xcw.xcw.xcw9xxxxxxx*wcx.wc Xcw.xcw.xcwt*.....9twcx.wc Xcw.xcw.xcwwwwwwwwwwwcx.wc Xcw.xcw.xcccccccccccccx.wc Xcw.xcw*xxxxxxxxxxxxxxx*wc Xcw.xcwt9.............9twc Xcw.xcwwwwwwwwwwwwwwwwwwwc Xcw@xccccccccccccccccccccc ENDMAP NAME: minmay_tile_spiral DEPTH: D:11-, Depths ORIENT: southwest SUBST: x : cvb, z : cvb, y : cvbnTUVtG8|, X = x : if you.absdepth() < 16 then NSUBST: 8 = 2:8 / 8 = 8. / *:. NSUBST: 9 = 2:9 / 4 = 9. / *:. NSUBST: 0 = 3:9 / 6 = 9. / *:. : else NSUBST: 8 = 4:8 / 10 = 8. / *:. NSUBST: 9 = 4:9 / 8 = 9. / *:. NSUBST: 0 = 4:9 / 6 = 9. / *:. : end MAP Xxxxxxxxxzxxxxxxxzxxxxxxxz Xxxxxxxx..x..9..x..0...0.. Xxxxxx....0..x..0..xx9xx.. Xxxxx.....0.xxx.0..xx*xx.. Xxxx...xxnxxxxxxxnxxxxxxx@ Xxx...xx..0.xxx.0..xx*xx.. Xxx..xx...0..x..0..xx9xx.. Xx...x....x..9..x..0...0.. Xz...n...zxxxxxxxzxxxxxxxz Xx..xxx..xxxx88.9..xxxxxxx Xxx00x00xxx|888.9....xxxxx Xx...x...xx|888.x.....xxxx Xx99xxx99x||8y8xxnxx...xxx Xx...x...xx|888.x..xx...xx Xxx00x00xxx|888.9...xx..xx Xx..xxx..xxxx88.9....x...x Xz...n...zxxxxxxxz...n...z Xx...x....0988890....x...x Xxx..xx...xx8y8xx...xx..xx Xxx...xx...x***x...xx...xx Xxxx...xxnxxxxxxxnxx...xxx Xxxxx......x***x......xxxx Xxxxxx....xx8y8xx....xxxxx Xxxxxxxx..0988890..xxxxxxx Xxxxxxxxxzxxxxxxxzxxxxxxxx XXXXXXXXXXXXXXXXXXXXXXXXXX ENDMAP NAME: minmay_tearing_corner TAGS: transparent DEPTH: D:11-, Depths ORIENT: northeast SUBST: x : ccvvb, X = x : if you.absdepth() < 16 then NSUBST: 8 = 4:8 / 8 = 8. / *:. NSUBST: 9 = 6:9 / 12 = 9. / *:. : else NSUBST: 8 = 4:8 / 10 = 8. / *:. NSUBST: 9 = 6:9 / 18 = 9. / *:. : end MAP XXXXXXXXXXXXXXXXXXX xxxxxxxxxXXXXXXXXXX x9x....9xXXXXXXXXXX x9x..xx.xXXXXXXXXXX xx.x...9xXXXXXXXXXX x.xx..xxXXXXXXXXXX x.x8..8xXXXXXXXXXX x.xx..xxXXXXXXXXXX xx.x8||8xXXXXXXXXXX xx..xxxxxxxXXXXXXXXX xxxxxxxxx.x9..99x.xxXXXXXXXX x9.9x8x8xx9x...x9x.xxxxxxXXX x.x....|x9x.x.x.x9......xxxX x.x....|x9.x.x.x..xxxxxx..xX x...x8x8x...x.x...x8x8x...xX x9.xxxxxx..x.x.x.9x|....x.xX xxx......9x.x.x.x9x|....x.xX x9.xxxxx.x9x...x9xx8x8x9.9xX xxx.....x.x99..9x.xxxxxxxxxX x9.xxx.x.xxxxxx..xx xxx...x.xx8||8x.xx x9.x.x.x.xx..xx.x xxx.x.x..x8..8x.x x..x.x.x.xx..xx.x x.x.x..x.x9...x.xx xx.xx..x.x.xx..x9x @.x.x99x9x9....x9x xxxxxxxxxxxxxxxxxx ENDMAP NAME: minmay_thinvault TAGS: transparent ORIENT: south DEPTH: D:2-,Depths # low weight to compensate for huge placement range on a large vault WEIGHT: 3 SUBST: 0 = 0. MAP x.........xxxxxxxx..........xx..x.........xx....x.....x........................x xxxx.xxxx........x0xxxx.xx..xx.......xx..xx..xx.x...x.x..x...xx.....xxxxxx+xxxxx x.%x.x%.x.x.x%x0.x....x.xx.....xx...xx..xx..xx..x.x.x....x.x.....xx.x000x...x%%x x0xx.xx0x.x.0x%x.xxxx0x....x...xx..xx..xx..xx.....x.x..x...x..xx....+...+.000%%x x..0.0..x.x...........xxx.0.0x.0..xx0...0.xx0.....x0..0x.0..0...0.0.x000x000x%%x xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP