/** * @file * @brief Slow projectiles, done as monsters. **/ #pragma once #include "beam.h" #include "spl-cast.h" spret cast_iood(actor *caster, int pow, bolt *beam, float vx = 0, float vy = 0, int foe = MHITNOT, bool fail = false, bool needs_tracer = true); void cast_iood_burst(int pow, coord_def target); bool iood_act(monster& mon, bool no_trail = false); void iood_catchup(monster* mon, int turns); dice_def iood_damage(int pow, int dist);