/*
Copyright (C) 2010-2014 Kristian Duske
This file is part of TrenchBroom.
TrenchBroom is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
TrenchBroom is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with TrenchBroom. If not, see .
*/
#include "Hit.h"
#include "HitFilter.h"
#include
#include
namespace TrenchBroom {
namespace Model {
const Hit::HitType Hit::NoType = 0;
const Hit::HitType Hit::AnyType = 0xFFFFFFFF;
Hit::HitType Hit::freeHitType() {
static HitType currentType = 1;
const HitType result = currentType;
currentType = currentType << 1;
return result;
}
const Hit Hit::NoHit = Hit(NoType, 0.0, Vec3::Null, false);
bool Hit::isMatch() const {
return m_type != NoType;
}
Hit::HitType Hit::type() const {
return m_type;
}
bool Hit::hasType(const HitType typeMask) const {
return (m_type & typeMask) != 0;
}
FloatType Hit::distance() const {
return m_distance;
}
const Vec3& Hit::hitPoint() const {
return m_hitPoint;
}
FloatType Hit::error() const {
return m_error;
}
}
}