// ======================= // LASER PISTOL // ======================= item laserpistol { name "_Laser Pistol" model "weapons/laserpistol/laserpistol" weapon true type "pistol" animationindex 2 holdtwohanded false firetwohanded false shape "0 0 3 2" center "2.5 0 1.2" scale 1.7 ammo 28 reload 10 reloadsound "weapons/reload-pistol" price 2000 size 10 is_secondary true weight 1.0 } // ======================= // LASER RIFLE // ======================= item laserrifle { name "_Laser Rifle" model "weapons/laserrifle/laserrifle" weapon true type "rifle" animationindex 1 holdtwohanded false firetwohanded true shape "0 0 5 1" shape "0 1 4 1" center "4.5 0 .5" scale 1.26 ammo 28 reload 14 reloadsound "weapons/reload-rifle" price 2500 size 35 is_primary true weight 2.5 } // ======================= // HEAVY LASER // ======================= item heavylaser { name "_Heavy Laser" model "weapons/laserheavy/laserheavy" weapon true type "biggun" animationindex 1 holdtwohanded false firetwohanded true shape "1 0 4 1" shape "0 1 4 1" center "8.5 4.5 3.5" scale 1.15 ammo 28 reload 18 reloadsound "weapons/reload-rifle" price 4000 size 50 is_primary true is_heavy true weight 7.1 } // ======================= // LASER AMMOS // ======================= item laser_ammo { name "_D-F Cartridge" model "weapons/laserrifle/laserrifle_clip" type "ammo" animationindex 0 shape "0 0 1 2" center "0 0 0" scale 1.8 price 210 size 7 is_primary true dmgtype "laser" weight 0.3 weapon_mod { weapon laserpistol firedef { name "_Wave Fire" skill "close" projtl laserBeamSmall impact laserImpact hitbody laserImpact firesnd "weapons/laser-small" speed 0 spread "1.5 1.5" crouch 0.9 range 60 shots 1 ammo 1 time 4 damage "25 5" dmgweight "laser_light" reaction true } firedef { name "_Pulsed Fire" skill "close" projtl laserBeamSmall impact laserImpact hitbody laserImpact firesnd "weapons/laser-small" impsnd "impact/laser-impact" bodysnd "impact/laser-bodyimpact" delaybetweenshots 6 speed 0 spread "1.5 1.5" crouch 0.9 range 60 shots 3 ammo 3 time 8 damage "25 5" dmgweight "laser_light" reaction true } } weapon_mod { weapon laserrifle firedef { name "_Wave Fire" skill "assault" projtl laserBeam impact laserImpact hitbody laserImpact firesnd "weapons/laser-medium" impsnd "impact/laser-impact" bodysnd "impact/laser-bodyimpact" speed 0 spread "0.8 0.8" crouch 0.85 range 200 shots 1 ammo 2 time 8 damage "62 10" dmgweight "laser_medium" reaction true } firedef { name "_Pulsed Fire" skill "assault" projtl laserBeam impact laserImpact hitbody laserImpact firesnd "weapons/laser-medium" impsnd "impact/laser-impact" bodysnd "impact/laser-bodyimpact" delaybetweenshots 6 speed 0 spread "0.9 0.9" crouch 0.85 range 200 shots 3 ammo 6 time 12 damage "62 10" dmgweight "laser_medium" reaction true } } weapon_mod { weapon heavylaser firedef { name "_Wave Fire" skill "assault" projtl laserOverload impact laserImpact hitbody laserImpact firesnd "weapons/laser-large" speed 0 spread "1 1" crouch 0.85 range 200 shots 1 ammo 3 time 12 damage "90 10" dmgweight "laser_heavy" reaction true } firedef { name "_Pulsed Fire" skill "assault" projtl laserBeam impact laserImpact hitbody laserImpact firesnd "weapons/laser-large" impsnd "impact/laser-impact" bodysnd "impact/laser-bodyimpact" delaybetweenshots 6 speed 0 spread "1.2 1.2" crouch 0.85 range 200 shots 3 ammo 12 time 18 damage "90 10" dmgweight "laser_heavy" reaction true } } } // ======================= // ELECTRO LASER // ======================= item electrolaser { name "_Electro Laser" model "weapons/electrolaser/electrolaser" weapon true type "rifle" animationindex 1 holdtwohanded false firetwohanded true shape "0 0 5 1" shape "0 1 4 1" center "4.5 0 .5" scale 1.26 ammo 8 reload 18 reloadsound "weapons/reload-rifle" price 1000 size 35 is_primary true weight 3.2 } item laser_ammo_stun { name "_D-F Cartridge Stun" model "weapons/laserrifle/laserrifle_clip" type "ammo" animationindex 0 shape "0 0 1 2" center "0 0 0" scale 1.8 price 210 size 7 is_primary true dmgtype "stun_electro" weight 0.3 weapon_mod { weapon electrolaser firedef { name "_Stun Shot" skill "assault" projtl laserFrizzledBeam impact laserFrizzledImpact hitbody laserFrizzledImpact firesnd "weapons/electro-taser" speed 0 spread "1.4 1.4" crouch 0.85 range 40 shots 1 ammo 1 time 12 damage "30 6" dmgweight "stun_electro" reaction true } } }