/*************************************************************************** car.h - A car, being a moving object ------------------- begin : Wed Dec 4 2002 copyright : (C) 2002 by CJP email : cornware-cjp@users.sourceforge.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef CAR_H #define CAR_H #include "movingobject.h" #include "carengine.h" #include "carwheel.h" #include "carrulestatus.h" /** *@author CJP */ struct SCarDashboardInfo { CString background_tex; float background_hth; CString crash_background_tex; CString crash_tex; CString steer_tex; CVector steer_pos; float steer_rad; float steer_ang; CString analog_vel_tex; CVector analog_vel_pos; float analog_vel_rad; float analog_vel_an0; float analog_vel_an1; float analog_vel_max; CString analog_rpm_tex; CVector analog_rpm_pos; float analog_rpm_rad; float analog_rpm_an0; float analog_rpm_an1; float analog_rpm_max; CVector digital_vel_pos; float digital_vel_hth; float digital_vel_wth; CVector digital_rpm_pos; float digital_rpm_hth; float digital_rpm_wth; CVector songtitle_pos; float songtitle_hth; float songtitle_wth; }; class CCar : public CMovingObject { public: CCar(CDataManager *manager); virtual ~CCar(); virtual bool load(const CString &filename, const CParamList &list); virtual void unload(); virtual void resetBodyPositions(); virtual CBinBuffer &getData(CBinBuffer &b) const; //override for car-specific data virtual bool setData(const CBinBuffer &b, unsigned int &pos);//override for car-specific data virtual CMessageBuffer::eMessageType getType() const {return CMessageBuffer::car;} virtual void update(CPhysics *simulator, float dt); virtual void correctCollisions(); CString m_CarName; //is loaded from car file float m_EngineSoundBaseRPS; //base engine rad/s of the engine sound //sub objects: CCarEngine m_Engine; CCarWheel m_Wheel[4]; SCarDashboardInfo m_Dashboard; //State variables: float m_DesiredSteering; enum {eRiding, eFlying} m_SimState; CCarRuleStatus m_RuleStatus; protected: //car specific physics void simulateGeneral(CPhysics *simulator, float dt); void simulateAir(CPhysics *simulator, float dt); void simulateGround(CPhysics *simulator, float dt); void updateWheelOrientation(); void updateWheelTorques(); //engine + brakes void calculateNormalForces(); //vertical force through wheels void applyWheelForces(); //tyre surface void addDownforce(); //aerodynamic downforce void doSteering(float dt); virtual void determineGroundPlane(CPhysics *simulator); void placeOnGround(); void landOnGround(); void fixFlyingOrientation(); virtual void placeBodies(); //car specific settings: float m_SteerSpeedOut, m_SteerSpeedIn; float m_SteerSpeed_v_factor; //body CVector m_BodySize; float m_cwA, m_RotationDamping; float m_PositionAboveGround; CVector m_CenterOfMass; //relative to body model //wheels float m_FrontSteerMax, m_RearSteerMax; float m_FrontDownforce, m_RearDownforce; }; #endif