#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include template static int test_equal() { typedef typename matType::value_type valType; valType const Epsilon = static_cast(0.001f); valType const One = static_cast(1); valType const Two = static_cast(2); int Error = 0; Error += glm::all(glm::equal(matType(One), matType(One), Epsilon)) ? 0 : 1; Error += glm::all(glm::equal(matType(One), matType(Two), vecType(Epsilon))) ? 1 : 0; return Error; } template static int test_notEqual() { typedef typename matType::value_type valType; valType const Epsilon = static_cast(0.001f); valType const One = static_cast(1); valType const Two = static_cast(2); int Error = 0; Error += !glm::any(glm::notEqual(matType(One), matType(One), Epsilon)) ? 0 : 1; Error += !glm::any(glm::notEqual(matType(One), matType(Two), vecType(Epsilon))) ? 1 : 0; return Error; } template static int test_equal_ulps() { typedef glm::mat<4, 4, T, glm::defaultp> mat4; T const One(1); mat4 const Ones(1); int Error = 0; T const ULP1Plus = glm::nextFloat(One); Error += glm::all(glm::equal(Ones, mat4(ULP1Plus), 1)) ? 0 : 1; T const ULP2Plus = glm::nextFloat(ULP1Plus); Error += !glm::all(glm::equal(Ones, mat4(ULP2Plus), 1)) ? 0 : 1; T const ULP1Minus = glm::prevFloat(One); Error += glm::all(glm::equal(Ones, mat4(ULP1Minus), 1)) ? 0 : 1; T const ULP2Minus = glm::prevFloat(ULP1Minus); Error += !glm::all(glm::equal(Ones, mat4(ULP2Minus), 1)) ? 0 : 1; return Error; } template static int test_notEqual_ulps() { typedef glm::mat<4, 4, T, glm::defaultp> mat4; T const One(1); mat4 const Ones(1); int Error = 0; T const ULP1Plus = glm::nextFloat(One); Error += !glm::all(glm::notEqual(Ones, mat4(ULP1Plus), 1)) ? 0 : 1; T const ULP2Plus = glm::nextFloat(ULP1Plus); Error += glm::all(glm::notEqual(Ones, mat4(ULP2Plus), 1)) ? 0 : 1; T const ULP1Minus = glm::prevFloat(One); Error += !glm::all(glm::notEqual(Ones, mat4(ULP1Minus), 1)) ? 0 : 1; T const ULP2Minus = glm::prevFloat(ULP1Minus); Error += glm::all(glm::notEqual(Ones, mat4(ULP2Minus), 1)) ? 0 : 1; return Error; } int main() { int Error = 0; Error += test_equal_ulps(); Error += test_equal_ulps(); Error += test_notEqual_ulps(); Error += test_notEqual_ulps(); Error += test_equal(); Error += test_equal(); Error += test_equal(); Error += test_equal(); Error += test_equal(); Error += test_equal(); Error += test_equal(); Error += test_equal(); Error += test_equal(); Error += test_equal(); Error += test_equal(); Error += test_equal(); Error += test_equal(); Error += test_equal(); Error += test_equal(); Error += test_equal(); Error += test_equal(); Error += test_equal(); Error += test_notEqual(); Error += test_notEqual(); Error += test_notEqual(); Error += test_notEqual(); Error += test_notEqual(); Error += test_notEqual(); Error += test_notEqual(); Error += test_notEqual(); Error += test_notEqual(); Error += test_notEqual(); Error += test_notEqual(); Error += test_notEqual(); Error += test_notEqual(); Error += test_notEqual(); Error += test_notEqual(); Error += test_notEqual(); Error += test_notEqual(); Error += test_notEqual(); return Error; }