/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2020 Warzone 2100 Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /** * @file radar.h * Minimap code. * @defgroup Minimap Minimap (radar) subsystem. * @{ */ #ifndef __INCLUDED_SRC_RADAR_H__ #define __INCLUDED_SRC_RADAR_H__ void radarColour(UDWORD tileNumber, uint8_t r, uint8_t g, uint8_t b); ///< Set radar colour for given terrain type. #define MAX_RADARZOOM (64) #define MIN_RADARZOOM (8) #define DEFAULT_RADARZOOM (32) #define RADARZOOM_STEP (4) bool InitRadar(); ///< Initialize minimap subsystem. bool ShutdownRadar(); ///< Shutdown minimap subsystem. bool resizeRadar(); ///< Recalculate minimap size. For initialization code only. void drawRadar(); ///< Draw the minimap on the screen. void CalcRadarPosition(int mX, int mY, int *PosX, int *PosY); ///< Given a position within the radar, returns a world coordinate. void SetRadarZoom(uint8_t ZoomLevel); ///< Set current zoom level. 1.0 is 1:1 resolution. uint8_t GetRadarZoom(); ///< Get current zoom level. bool CoordInRadar(int x, int y); ///< Is screen coordinate inside minimap? /** Different mini-map draw modes. */ enum RADAR_DRAW_MODE { RADAR_MODE_TERRAIN, ///< Draw terrain map RADAR_MODE_DEFAULT = RADAR_MODE_TERRAIN, ///< Default is terrain map RADAR_MODE_HEIGHT_MAP, ///< Draw height map RADAR_MODE_COMBINED, RADAR_MODE_NO_TERRAIN, ///< Only display objects NUM_RADAR_MODES }; extern bool bEnemyAllyRadarColor; ///< Enemy/ally minimap color extern RADAR_DRAW_MODE radarDrawMode; ///< Current minimap mode extern bool rotateRadar; extern bool radarRotationArrow; void radarInitVars(); ///< Recalculate minimap variables. For initialization code only. extern PIELIGHT clanColours[]; /** @} */ #endif // __INCLUDED_SRC_RADAR_H__