#ifndef COIN_SBBOX3D_H #define COIN_SBBOX3D_H /**************************************************************************\ * Copyright (c) Kongsberg Oil & Gas Technologies AS * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the copyright holder nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. \**************************************************************************/ #include #include class SbBox3f; class SbBox3s; class SbBox3i32; class SbDPMatrix; class COIN_DLL_API SbBox3d { public: SbBox3d(void) { makeEmpty(); } SbBox3d(double xmin, double ymin, double zmin, double xmax, double ymax, double zmax) : minpt(xmin, ymin, zmin), maxpt(xmax, ymax, zmax) { } SbBox3d(const SbVec3d & minpoint, const SbVec3d & maxpoint) : minpt(minpoint), maxpt(maxpoint) { } explicit SbBox3d(const SbBox3f & box) { setBounds(box); } explicit SbBox3d(const SbBox3s & box) { setBounds(box); } explicit SbBox3d(const SbBox3i32 & box) { setBounds(box); } SbBox3d & setBounds(double xmin, double ymin, double zmin, double xmax, double ymax, double zmax) { minpt.setValue(xmin, ymin, zmin); maxpt.setValue(xmax, ymax, zmax); return *this; } SbBox3d & setBounds(const SbVec3d & minpoint, const SbVec3d & maxpoint) { minpt = minpoint; maxpt = maxpoint; return *this; } SbBox3d & setBounds(const SbBox3f & box); SbBox3d & setBounds(const SbBox3s & box); SbBox3d & setBounds(const SbBox3i32 & box); void getBounds(double & xmin, double & ymin, double & zmin, double & xmax, double & ymax, double & zmax) const { minpt.getValue(xmin, ymin, zmin); maxpt.getValue(xmax, ymax, zmax); } void getBounds(SbVec3d & minpoint, SbVec3d & maxpoint) const { minpoint = minpt; maxpoint = maxpt; } const SbVec3d & getMin(void) const { return minpt; } SbVec3d & getMin(void) { return minpt; } const SbVec3d & getMax(void) const { return maxpt; } SbVec3d & getMax(void) { return maxpt; } void extendBy(const SbVec3d & pt); void extendBy(const SbBox3d & box); void transform(const SbDPMatrix & matrix); void makeEmpty(void); SbBool isEmpty(void) const { return (maxpt[0] < minpt[0]); } SbBool hasVolume(void) const { return ((maxpt[0] > minpt[0]) && (maxpt[1] > minpt[1]) && (maxpt[2] > minpt[2])); } double getVolume(void) const { double dx = 0.0, dy = 0.0, dz = 0.0; getSize(dx, dy, dz); return (dx * dy * dz); } SbBool intersect(const SbVec3d & point) const; SbBool intersect(const SbBox3d & box) const; SbVec3d getClosestPoint(const SbVec3d & point) const; SbBool outside(const SbDPMatrix & mvp, int & cullbits) const; SbVec3d getCenter(void) const { return (minpt + maxpt) * 0.5; } void getOrigin(double & origoX, double & origoY, double & origoZ) const { minpt.getValue(origoX, origoY, origoZ); } void getSize(double & sizeX, double & sizeY, double & sizeZ) const { if (isEmpty()) { sizeX = sizeY = sizeZ = 0.0; } else { sizeX = maxpt[0] - minpt[0]; sizeY = maxpt[1] - minpt[1]; sizeZ = maxpt[2] - minpt[2]; } } SbVec3d getSize(void) const { SbVec3d v; this->getSize(v[0], v[1], v[2]); return v; } void getSpan(const SbVec3d & dir, double & dmin, double & dmax) const; void print(FILE * file) const; protected: SbVec3d minpt, maxpt; }; // SbBox3d COIN_DLL_API inline int operator == (const SbBox3d & b1, const SbBox3d & b2) { return ((b1.getMin() == b2.getMin()) && (b1.getMax() == b2.getMax())); } COIN_DLL_API inline int operator != (const SbBox3d & b1, const SbBox3d & b2) { return !(b1 == b2); } #endif // !COIN_SBBOX3D_H