#ifndef COIN_SBVIEWVOLUME_H #define COIN_SBVIEWVOLUME_H /**************************************************************************\ * Copyright (c) Kongsberg Oil & Gas Technologies AS * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the copyright holder nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. \**************************************************************************/ #include #include #include #include class SbBox3f; class SbLine; class SbMatrix; class SbPlane; class SbRotation; class SbVec2f; class SbVec3f; class COIN_DLL_API SbViewVolume { public: enum ProjectionType { ORTHOGRAPHIC = 0, PERSPECTIVE = 1 }; public: SbViewVolume(void); ~SbViewVolume(void); void getMatrices(SbMatrix& affine, SbMatrix& proj) const; SbMatrix getMatrix(void) const; SbMatrix getCameraSpaceMatrix(void) const; void projectPointToLine(const SbVec2f& pt, SbLine& line) const; void projectPointToLine(const SbVec2f& pt, SbVec3f& line0, SbVec3f& line1) const; void projectToScreen(const SbVec3f& src, SbVec3f& dst) const; SbPlane getPlane(const float distFromEye) const; SbVec3f getSightPoint(const float distFromEye) const; SbVec3f getPlanePoint(const float distFromEye, const SbVec2f& normPoint) const; SbRotation getAlignRotation(SbBool rightAngleOnly = FALSE) const; float getWorldToScreenScale(const SbVec3f& worldCenter, float normRadius) const; SbVec2f projectBox(const SbBox3f& box) const; SbViewVolume narrow(float left, float bottom, float right, float top) const; SbViewVolume narrow(const SbBox3f& box) const; void ortho(float left, float right, float bottom, float top, float nearval, float farval); void perspective(float fovy, float aspect, float nearval, float farval); void frustum(float left, float right, float bottom, float top, float nearval, float farval); void rotateCamera(const SbRotation& q); void translateCamera(const SbVec3f& v); SbVec3f zVector(void) const; SbViewVolume zNarrow(float nearval, float farval) const; void scale(float factor); void scaleWidth(float ratio); void scaleHeight(float ratio); ProjectionType getProjectionType(void) const; const SbVec3f& getProjectionPoint(void) const; const SbVec3f& getProjectionDirection(void) const; float getNearDist(void) const; float getWidth(void) const; float getHeight(void) const; float getDepth(void) const; void print(FILE * fp) const; void getViewVolumePlanes(SbPlane planes[6]) const; void transform(const SbMatrix &matrix); SbVec3f getViewUp(void) const; SbBool intersect(const SbVec3f & p) const; SbBool intersect(const SbVec3f & p0, const SbVec3f & p1, SbVec3f & closestpoint) const; SbBool intersect(const SbBox3f & box) const; SbBox3f intersectionBox(const SbBox3f & box) const; SbBool outsideTest(const SbPlane & p, const SbVec3f & bmin, const SbVec3f & bmax) const; const SbDPViewVolume & getDPViewVolume(void) const; public: // Warning! It's extremely bad design to keep these data members // public, but we have no choice since this is how it's done in // the original SGI Open Inventor. We've seen example code that // use these variables directly so we'll have to be compatible // here. Please don't use these variables directly unless you're // very sure about what you're doing. ProjectionType type; SbVec3f projPoint; SbVec3f projDir; float nearDist; float nearToFar; SbVec3f llf; SbVec3f lrf; SbVec3f ulf; private: void getPlaneRectangle(const float depth, SbVec3f & lowerleft, SbVec3f & lowerright, SbVec3f & upperleft, SbVec3f & upperright) const; SbDPViewVolume dpvv; }; #endif // !COIN_SBVIEWVOLUME_H