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/*!
\class SoNormalBinding SoNormalBinding.h Inventor/nodes/SoNormalBinding.h
\brief The SoNormalBinding class is a node for specifying normal vector bindings.
\ingroup nodes
Use nodes of this type to specify how to map normal vectors from
SoNormal nodes in the scene graph to shape nodes.
FILE FORMAT/DEFAULTS:
\code
NormalBinding {
value PER_VERTEX_INDEXED
}
\endcode
*/
// *************************************************************************
#include
#include
#include
#include
#include
#include
#include "nodes/SoSubNodeP.h"
// *************************************************************************
/*!
\enum SoNormalBinding::Binding
Enumeration of available types of mappings. See documentation of
SoMaterialBinding node for explanation of the different values.
Note that SoNormalBinding::DEFAULT and SoNormalBinding::NONE has
been obsoleted and are both mapped to
SoNormalBinding::PER_VERTEX_INDEXED.
*/
/*!
\var SoSFEnum SoNormalBinding::value
The normal binding to use for subsequent shape nodes in the scene
graph.
*/
// *************************************************************************
SO_NODE_SOURCE(SoNormalBinding);
/*!
Constructor.
*/
SoNormalBinding::SoNormalBinding(void)
{
SO_NODE_INTERNAL_CONSTRUCTOR(SoNormalBinding);
SO_NODE_ADD_FIELD(value, (DEFAULT));
SO_NODE_DEFINE_ENUM_VALUE(Binding, OVERALL);
SO_NODE_DEFINE_ENUM_VALUE(Binding, PER_PART);
SO_NODE_DEFINE_ENUM_VALUE(Binding, PER_PART_INDEXED);
SO_NODE_DEFINE_ENUM_VALUE(Binding, PER_FACE);
SO_NODE_DEFINE_ENUM_VALUE(Binding, PER_FACE_INDEXED);
SO_NODE_DEFINE_ENUM_VALUE(Binding, PER_VERTEX);
SO_NODE_DEFINE_ENUM_VALUE(Binding, PER_VERTEX_INDEXED);
SO_NODE_DEFINE_ENUM_VALUE(Binding, DEFAULT);
SO_NODE_DEFINE_ENUM_VALUE(Binding, NONE);
SO_NODE_SET_SF_ENUM_TYPE(value, Binding);
}
/*!
Destructor.
*/
SoNormalBinding::~SoNormalBinding()
{
}
// Doc from superclass.
void
SoNormalBinding::initClass(void)
{
SO_NODE_INTERNAL_INIT_CLASS(SoNormalBinding, SO_FROM_INVENTOR_1|SoNode::VRML1);
SO_ENABLE(SoGLRenderAction, SoNormalBindingElement);
SO_ENABLE(SoPickAction, SoNormalBindingElement);
SO_ENABLE(SoCallbackAction, SoNormalBindingElement);
SO_ENABLE(SoGetPrimitiveCountAction, SoNormalBindingElement);
}
// Doc from superclass.
void
SoNormalBinding::GLRender(SoGLRenderAction * action)
{
SoNormalBinding::doAction(action);
}
// Doc from superclass.
void
SoNormalBinding::doAction(SoAction * action)
{
SoState * state = action->getState();
if (!this->value.isIgnored() && !SoOverrideElement::getNormalBindingOverride(state)) {
SoNormalBindingElement::set(state, this,
(SoNormalBindingElement::Binding)
this->value.getValue());
if (this->isOverride()) {
SoOverrideElement::setNormalBindingOverride(state, this, TRUE);
}
}
}
// Doc from superclass.
void
SoNormalBinding::callback(SoCallbackAction * action)
{
SoNormalBinding::doAction(action);
}
// Doc from superclass.
void
SoNormalBinding::pick(SoPickAction * action)
{
SoNormalBinding::doAction(action);
}
// Doc from superclass.
void
SoNormalBinding::getPrimitiveCount(SoGetPrimitiveCountAction * action)
{
SoNormalBinding::doAction(action);
}
SbBool
SoNormalBinding::readInstance(SoInput * in, unsigned short flags)
{
SbBool ret = inherited::readInstance(in, flags);
if (this->value.getValue() < 2) {
// old OIV files might use obsolete bindings. Change to
// PER_VERTEX_INDEXED
this->value = PER_VERTEX_INDEXED;
}
return ret;
}