/**************************************************************************\ * Copyright (c) Kongsberg Oil & Gas Technologies AS * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the copyright holder nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. \**************************************************************************/ /*! \class SoNormalBinding SoNormalBinding.h Inventor/nodes/SoNormalBinding.h \brief The SoNormalBinding class is a node for specifying normal vector bindings. \ingroup nodes Use nodes of this type to specify how to map normal vectors from SoNormal nodes in the scene graph to shape nodes. FILE FORMAT/DEFAULTS: \code NormalBinding { value PER_VERTEX_INDEXED } \endcode */ // ************************************************************************* #include #include #include #include #include #include #include "nodes/SoSubNodeP.h" // ************************************************************************* /*! \enum SoNormalBinding::Binding Enumeration of available types of mappings. See documentation of SoMaterialBinding node for explanation of the different values. Note that SoNormalBinding::DEFAULT and SoNormalBinding::NONE has been obsoleted and are both mapped to SoNormalBinding::PER_VERTEX_INDEXED. */ /*! \var SoSFEnum SoNormalBinding::value The normal binding to use for subsequent shape nodes in the scene graph. */ // ************************************************************************* SO_NODE_SOURCE(SoNormalBinding); /*! Constructor. */ SoNormalBinding::SoNormalBinding(void) { SO_NODE_INTERNAL_CONSTRUCTOR(SoNormalBinding); SO_NODE_ADD_FIELD(value, (DEFAULT)); SO_NODE_DEFINE_ENUM_VALUE(Binding, OVERALL); SO_NODE_DEFINE_ENUM_VALUE(Binding, PER_PART); SO_NODE_DEFINE_ENUM_VALUE(Binding, PER_PART_INDEXED); SO_NODE_DEFINE_ENUM_VALUE(Binding, PER_FACE); SO_NODE_DEFINE_ENUM_VALUE(Binding, PER_FACE_INDEXED); SO_NODE_DEFINE_ENUM_VALUE(Binding, PER_VERTEX); SO_NODE_DEFINE_ENUM_VALUE(Binding, PER_VERTEX_INDEXED); SO_NODE_DEFINE_ENUM_VALUE(Binding, DEFAULT); SO_NODE_DEFINE_ENUM_VALUE(Binding, NONE); SO_NODE_SET_SF_ENUM_TYPE(value, Binding); } /*! Destructor. */ SoNormalBinding::~SoNormalBinding() { } // Doc from superclass. void SoNormalBinding::initClass(void) { SO_NODE_INTERNAL_INIT_CLASS(SoNormalBinding, SO_FROM_INVENTOR_1|SoNode::VRML1); SO_ENABLE(SoGLRenderAction, SoNormalBindingElement); SO_ENABLE(SoPickAction, SoNormalBindingElement); SO_ENABLE(SoCallbackAction, SoNormalBindingElement); SO_ENABLE(SoGetPrimitiveCountAction, SoNormalBindingElement); } // Doc from superclass. void SoNormalBinding::GLRender(SoGLRenderAction * action) { SoNormalBinding::doAction(action); } // Doc from superclass. void SoNormalBinding::doAction(SoAction * action) { SoState * state = action->getState(); if (!this->value.isIgnored() && !SoOverrideElement::getNormalBindingOverride(state)) { SoNormalBindingElement::set(state, this, (SoNormalBindingElement::Binding) this->value.getValue()); if (this->isOverride()) { SoOverrideElement::setNormalBindingOverride(state, this, TRUE); } } } // Doc from superclass. void SoNormalBinding::callback(SoCallbackAction * action) { SoNormalBinding::doAction(action); } // Doc from superclass. void SoNormalBinding::pick(SoPickAction * action) { SoNormalBinding::doAction(action); } // Doc from superclass. void SoNormalBinding::getPrimitiveCount(SoGetPrimitiveCountAction * action) { SoNormalBinding::doAction(action); } SbBool SoNormalBinding::readInstance(SoInput * in, unsigned short flags) { SbBool ret = inherited::readInstance(in, flags); if (this->value.getValue() < 2) { // old OIV files might use obsolete bindings. Change to // PER_VERTEX_INDEXED this->value = PER_VERTEX_INDEXED; } return ret; }