// // This source file is part of appleseed. // Visit https://appleseedhq.net/ for additional information and resources. // // This software is released under the MIT license. // // Copyright (c) 2016-2018 Francois Beaune, The appleseedhq Organization // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once // appleseed.renderer headers. #include "renderer/modeling/environmentshader/ienvironmentshaderfactory.h" // appleseed.foundation headers. #include "foundation/utility/autoreleaseptr.h" // appleseed.main headers. #include "main/dllsymbol.h" // Forward declarations. namespace foundation { class Dictionary; } namespace foundation { class DictionaryArray; } namespace renderer { class EnvironmentShader; } namespace renderer { class ParamArray; } namespace renderer { // // Factory for an environment shader that simply paints background pixels. // class APPLESEED_DLLSYMBOL BackgroundEnvironmentShaderFactory : public IEnvironmentShaderFactory { public: // Delete this instance. void release() override; // Return a string identifying this environment shader model. const char* get_model() const override; // Return metadata for this environment shader model. foundation::Dictionary get_model_metadata() const override; // Return metadata for the inputs of this environment shader model. foundation::DictionaryArray get_input_metadata() const override; // Create a new environment shader instance. foundation::auto_release_ptr create( const char* name, const ParamArray& params) const override; }; } // namespace renderer