/******************************************************************************* * Copyright 2009-2016 Jörg Müller * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ #pragma once /** * @file Sine.h * @ingroup generator * The Sine class. */ #include "ISound.h" #include "respec/Specification.h" AUD_NAMESPACE_BEGIN /** * This sound creates a reader that plays a sine tone. */ class AUD_API Sine : public ISound { private: /** * The frequence of the sine wave. */ const float m_frequency; /** * The target sample rate for output. */ const SampleRate m_sampleRate; // delete copy constructor and operator= Sine(const Sine&) = delete; Sine& operator=(const Sine&) = delete; public: /** * Creates a new sine sound. * \param frequency The desired frequency. * \param sampleRate The target sample rate for playback. */ Sine(float frequency, SampleRate sampleRate = RATE_48000); /** * Returns the frequency of the sine wave. */ float getFrequency() const; virtual std::shared_ptr createReader(); }; AUD_NAMESPACE_END