/*********************************************************************** created: Tue Mar 10 2009 author: Paul D Turner (parts based on code by Keith Mok) *************************************************************************/ /*************************************************************************** * Copyright (C) 2004 - 2009 Paul D Turner & The CEGUI Development Team * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. ***************************************************************************/ #ifndef _CEGUIDirectFBRenderTarget_h_ #define _CEGUIDirectFBRenderTarget_h_ #include "../../RenderTarget.h" #include "../../Rect.h" #include // Start of CEGUI namespace section namespace CEGUI { class DirectFBRenderer; //! Implementation of CEGUI::RenderTarget for DirectFB class DirectFBRenderTarget : public RenderTarget { public: //! Constructor. DirectFBRenderTarget(DirectFBRenderer& owner, IDirectFBSurface& target); // Implement RenderTarget interface void draw(const GeometryBuffer& buffer); void draw(const RenderQueue& queue); void setArea(const Rectf& area); const Rectf& getArea() const; bool isImageryCache() const; void activate(); void deactivate(); void unprojectPoint(const GeometryBuffer& buff, const Vector2f& p_in, Vector2f& p_out) const; protected: //! DirectFBRenderer that created and owns this RenderTarget. DirectFBRenderer& d_owner; //! IDirectFBSurface targetted by this RenderTarget. IDirectFBSurface& d_target; //! holds defined area for the RenderTarget Rectf d_area; }; } // End of CEGUI namespace section #endif // end of guard _CEGUIDirectFBRenderTarget_h_