/* * Copyright © 2020 Valve Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * */ #ifndef ACO_TEST_HELPERS_H #define ACO_TEST_HELPERS_H #include "framework.h" #include "vulkan/vulkan.h" enum QoShaderDeclType { QoShaderDeclType_ubo, QoShaderDeclType_ssbo, QoShaderDeclType_img_buf, QoShaderDeclType_img, QoShaderDeclType_tex_buf, QoShaderDeclType_combined, QoShaderDeclType_tex, QoShaderDeclType_samp, QoShaderDeclType_in, QoShaderDeclType_out, }; struct QoShaderDecl { const char *name; const char *type; QoShaderDeclType decl_type; //TODO: array size? unsigned location; unsigned component; unsigned binding; unsigned set; }; struct QoShaderModuleCreateInfo { void *pNext; size_t spirvSize; const void *pSpirv; uint32_t declarationCount; const QoShaderDecl *pDeclarations; VkShaderStageFlagBits stage; }; extern ac_shader_config config; extern radv_shader_info info; extern std::unique_ptr program; extern aco::Builder bld; extern aco::Temp inputs[16]; namespace aco { struct ra_test_policy; } void create_program(enum chip_class chip_class, aco::Stage stage, unsigned wave_size=64, enum radeon_family family=CHIP_UNKNOWN); bool setup_cs(const char *input_spec, enum chip_class chip_class, enum radeon_family family=CHIP_UNKNOWN, const char* subvariant = "", unsigned wave_size=64); void finish_program(aco::Program *program); void finish_validator_test(); void finish_opt_test(); void finish_ra_test(aco::ra_test_policy, bool lower=false); void finish_optimizer_postRA_test(); void finish_to_hw_instr_test(); void finish_insert_nops_test(); void finish_form_hard_clause_test(); void finish_assembler_test(); void writeout(unsigned i, aco::Temp tmp=aco::Temp(0, aco::s1)); void writeout(unsigned i, aco::Builder::Result res); void writeout(unsigned i, aco::Operand op); void writeout(unsigned i, aco::Operand op0, aco::Operand op1); aco::Temp fneg(aco::Temp src); aco::Temp fabs(aco::Temp src); /* vulkan helpers */ VkDevice get_vk_device(enum chip_class chip_class); VkDevice get_vk_device(enum radeon_family family); void print_pipeline_ir(VkDevice device, VkPipeline pipeline, VkShaderStageFlagBits stages, const char *name, bool remove_encoding=false); VkShaderModule __qoCreateShaderModule(VkDevice dev, const QoShaderModuleCreateInfo *info); class PipelineBuilder { public: /* inputs */ VkDevice device; VkFormat color_outputs[16]; VkFormat ds_output; VkPrimitiveTopology topology; VkSampleCountFlagBits samples; bool sample_shading_enable; float min_sample_shading; uint32_t patch_size; VkPipelineVertexInputStateCreateInfo vs_input; VkVertexInputBindingDescription vs_bindings[16]; VkVertexInputAttributeDescription vs_attributes[16]; VkPushConstantRange push_constant_range; uint64_t desc_layouts_used; unsigned num_desc_bindings[64]; VkDescriptorSetLayoutBinding desc_bindings[64][64]; VkPipelineShaderStageCreateInfo stages[5]; VkShaderStageFlags owned_stages; /* outputs */ VkGraphicsPipelineCreateInfo gfx_pipeline_info; VkComputePipelineCreateInfo cs_pipeline_info; VkDescriptorSetLayout desc_layouts[64]; VkPipelineLayout pipeline_layout; VkRenderPass render_pass; VkPipeline pipeline; PipelineBuilder(VkDevice dev); ~PipelineBuilder(); PipelineBuilder(const PipelineBuilder&) = delete; PipelineBuilder& operator = (const PipelineBuilder&) = delete; void add_desc_binding(VkShaderStageFlags stage_flags, uint32_t layout, uint32_t binding, VkDescriptorType type, uint32_t count=1); void add_vertex_binding(uint32_t binding, uint32_t stride, VkVertexInputRate rate=VK_VERTEX_INPUT_RATE_VERTEX); void add_vertex_attribute(uint32_t location, uint32_t binding, VkFormat format, uint32_t offset); void add_resource_decls(QoShaderModuleCreateInfo *module); void add_io_decls(QoShaderModuleCreateInfo *module); void add_stage(VkShaderStageFlagBits stage, VkShaderModule module, const char *name="main"); void add_stage(VkShaderStageFlagBits stage, QoShaderModuleCreateInfo module, const char *name="main"); void add_vsfs(VkShaderModule vs, VkShaderModule fs); void add_vsfs(QoShaderModuleCreateInfo vs, QoShaderModuleCreateInfo fs); void add_cs(VkShaderModule cs); void add_cs(QoShaderModuleCreateInfo cs); bool is_compute(); void create_pipeline(); void print_ir(VkShaderStageFlagBits stages, const char *name, bool remove_encoding=false); private: void create_compute_pipeline(); void create_graphics_pipeline(); }; #endif /* ACO_TEST_HELPERS_H */