MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=4.000000 fGammaAdj=1.780 fDecay=0.500 fVideoEchoZoom=1.000 fVideoEchoAlpha=0.500 nVideoEchoOrientation=3 nWaveMode=1 bAdditiveWaves=0 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.001 fWaveScale=1.000 fWaveSmoothing=0.750 fWaveParam=0.000 fModWaveAlphaStart=0.750 fModWaveAlphaEnd=0.950 fWarpAnimSpeed=1.459 fWarpScale=2.007 fZoomExponent=1.00000 fShader=0.000 zoom=0.99990 rot=0.00000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.01000 sx=0.99990 sy=1.00000 wave_r=0.000 wave_g=0.000 wave_b=0.000 wave_x=0.500 wave_y=0.500 ob_size=0.110 ob_r=0.000 ob_g=0.000 ob_b=0.000 ob_a=0.000 ib_size=0.260 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=0.000 nMotionVectorsX=64.000 nMotionVectorsY=48.000 mv_dx=0.000 mv_dy=0.000 mv_l=4.950 mv_r=0.000 mv_g=1.000 mv_b=1.000 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=0.700 b2x=1.000 b3x=1.000 b1ed=0.000 wavecode_0_enabled=1 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=1 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=1 wavecode_0_bAdditive=1 wavecode_0_scaling=1.00000 wavecode_0_smoothing=0.50000 wavecode_0_r=0.000 wavecode_0_g=0.000 wavecode_0_b=0.000 wavecode_0_a=0.100 wave_0_per_point1=//q1 = state; wave_0_per_point2=//q2 = basstime; wave_0_per_point3= wave_0_per_point4=q1 = 0; wave_0_per_point5=speed = bass_att*0.3; wave_0_per_point6=v = sample*10000 + value2*bass*0.1; wave_0_per_point7= wave_0_per_point8=//state 0 elipse wave_0_per_point9=xs = xs + sin(v*0.1 + sin(v)*0.1)*speed*atan(v*1.51); wave_0_per_point10=ys = ys + sin(v*0.1 + cos(v)*0.1)*speed*atan(v); wave_0_per_point11= wave_0_per_point12=x = 0.5 + 0.5*sin(xs*0.1)*cos(time*1 + ys); wave_0_per_point13=y = 0.5 + 0.5*sin(ys*0.1)*cos(time*1.1 + xs); wave_0_per_point14= wave_0_per_point15= wave_0_per_point16=r = 0.5 + 0.5*sin(q1*0.22); wave_0_per_point17=g = 0.5 + 0.5*sin(q1*0.307) + x; wave_0_per_point18=//b = 0.4 + 0.4*sin(time*0.959); wave_0_per_point19= wave_0_per_point20= wave_0_per_point21=xs = if(above(xs,1000),0 ,xs); wave_0_per_point22=ys = if(above(ys,1000),0 ,ys); wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=1 wavecode_1_bUseDots=1 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=1 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.50000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=1 wavecode_2_bUseDots=1 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=1 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=1.000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=1 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=1 wavecode_3_bAdditive=1 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 wave_3_per_point1=//apply zoom burst on beat wave_3_per_point2=flag = above(q3,2); wave_3_per_point3=//state zero is ready state wave_3_per_point4=state = state + flag*equal(state,0); wave_3_per_point5= wave_3_per_point6=//upwards flight wave_3_per_point7=yval = if(equal(state,0),0, yval); wave_3_per_point8=yval = yval + 0.00004*equal(state,1); wave_3_per_point9=ymax = if(equal(state,0),int(rand(100))*0.004,ymax); wave_3_per_point10= wave_3_per_point11=//hit apogee wave_3_per_point12=state = if(above(yval,0.5+ymax),2,state); wave_3_per_point13= wave_3_per_point14=//reset variable wave_3_per_point15=yval = if(equal(state,0),0, yval); wave_3_per_point16=burst = if(equal(state,0),0.001,burst); wave_3_per_point17=alphax = if(equal(state,0),1,alphax); wave_3_per_point18=xdriftinc = if(equal(state,0),0,xdriftinc); wave_3_per_point19= wave_3_per_point20=burstspeed = if(equal(state,0),int(rand(10)),burstspeed); wave_3_per_point21=xdrift = if(equal(state,0),int(rand(20)),xdrift); wave_3_per_point22=//to get the numbers small enough have to use constants wave_3_per_point23=xdriftinc = xdriftinc wave_3_per_point24=+ equal(xdrift,0)*equal(state,1)*0.00002 wave_3_per_point25=+ equal(xdrift,1)*equal(state,1)*0.000018 wave_3_per_point26=+ equal(xdrift,2)*equal(state,1)*0.000016 wave_3_per_point27=+ equal(xdrift,3)*equal(state,1)*0.000014 wave_3_per_point28=+ equal(xdrift,4)*equal(state,1)*0.000012 wave_3_per_point29=+ equal(xdrift,5)*equal(state,1)*0.00001 wave_3_per_point30=+ equal(xdrift,6)*equal(state,1)*0.000008 wave_3_per_point31=+ equal(xdrift,7)*equal(state,1)*0.000006 wave_3_per_point32=+ equal(xdrift,8)*equal(state,1)*0.000004 wave_3_per_point33=+ equal(xdrift,9)*equal(state,1)*0.000002 wave_3_per_point34=+ equal(xdrift,11)*equal(state,1)*-0.000002 wave_3_per_point35=+ equal(xdrift,12)*equal(state,1)*-0.000004 wave_3_per_point36=+ equal(xdrift,13)*equal(state,1)*-0.000006 wave_3_per_point37=+ equal(xdrift,14)*equal(state,1)*-0.000008 wave_3_per_point38=+ equal(xdrift,15)*equal(state,1)*-0.00001 wave_3_per_point39=+ equal(xdrift,16)*equal(state,1)*-0.000012 wave_3_per_point40=+ equal(xdrift,17)*equal(state,1)*-0.000014 wave_3_per_point41=+ equal(xdrift,18)*equal(state,1)*-0.000016 wave_3_per_point42=+ equal(xdrift,19)*equal(state,1)*-0.000018; wave_3_per_point43= wave_3_per_point44=burst = burst wave_3_per_point45=+ equal(burstspeed,0)*equal(state,2)*0.000024 wave_3_per_point46=+ equal(burstspeed,1)*equal(state,2)*0.000022 wave_3_per_point47=+ equal(burstspeed,2)*equal(state,2)*0.00002 wave_3_per_point48=+ equal(burstspeed,3)*equal(state,2)*0.000018 wave_3_per_point49=+ equal(burstspeed,4)*equal(state,2)*0.000016 wave_3_per_point50=+ equal(burstspeed,5)*equal(state,2)*0.000014 wave_3_per_point51=+ equal(burstspeed,6)*equal(state,2)*0.000012 wave_3_per_point52=+ equal(burstspeed,7)*equal(state,2)*0.00001 wave_3_per_point53=+ equal(burstspeed,8)*equal(state,2)*0.000008 wave_3_per_point54=+ equal(burstspeed,9)*equal(state,2)*0.000008; wave_3_per_point55= wave_3_per_point56=alphax = alphax - 0.00004*equal(state,2); wave_3_per_point57=state = if(below(alphax,0),0,state); wave_3_per_point58= wave_3_per_point59= wave_3_per_point60=s = sample*3.14*100; wave_3_per_point61=ss = sample*6.28*1000; wave_3_per_point62= wave_3_per_point63=//draw torus wave_3_per_point64=xs = (burst + 0.0001*cos(s))*cos(ss); wave_3_per_point65=ys = (burst + 0.0001*cos(s))*sin(ss); wave_3_per_point66=zs = 0.1*burst*sin(s); wave_3_per_point67= wave_3_per_point68= wave_3_per_point69=//rotate x axis wave_3_per_point70=angle = sin(-q1*0.035)*6.28; wave_3_per_point71=yx = ys*cos(angle) - zs*sin(angle); wave_3_per_point72=zx = ys*sin(angle) + zs*cos(angle); wave_3_per_point73=xx = xs; wave_3_per_point74= wave_3_per_point75=//rotate y axis wave_3_per_point76=angle2 = sin(-q1*0.03)*6.28; wave_3_per_point77=xd = xx*cos(angle2) - zx*sin(angle2); wave_3_per_point78=zd = xx*sin(angle2) + zx*cos(angle2); wave_3_per_point79=yd = yx; wave_3_per_point80= wave_3_per_point81=//rotaye z axis wave_3_per_point82=angle3 = sin(-q1*0.022)*6.28; wave_3_per_point83=xn = xd*cos(angle3) - yd*sin(angle3); wave_3_per_point84=yn = xd*sin(angle3) + yd*cos(angle3); wave_3_per_point85= wave_3_per_point86=zd = zd + 2; wave_3_per_point87= wave_3_per_point88=x = xn*zd*0.3 + 0.5; wave_3_per_point89=y = yn*zd*0.3*1.2; wave_3_per_point90= wave_3_per_point91= wave_3_per_point92=x = x + xdriftinc; wave_3_per_point93=y = y + sin(yval*1.5) - 0.18; wave_3_per_point94= wave_3_per_point95= wave_3_per_point96=r = 0.5 + 0.5*sin(q1*1.3 + x + x); wave_3_per_point97=g = 0.5 + 0.5*sin(q1*1.1 + x + y); wave_3_per_point98=b = 0.5 + 0.5*sin(q1*1.66 + y + y); shapecode_0_enabled=0 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=1 shapecode_0_num_inst=1 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=2.66718 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=0.45112 shapecode_0_r=1.000 shapecode_0_g=1.000 shapecode_0_b=0.000 shapecode_0_a=0.150 shapecode_0_r2=0.000 shapecode_0_g2=0.000 shapecode_0_b2=0.000 shapecode_0_a2=0.050 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.100 shapecode_1_enabled=0 shapecode_1_sides=100 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_num_inst=1 shapecode_1_x=0.350 shapecode_1_y=0.000 shapecode_1_rad=0.09959 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=0.42497 shapecode_1_r=0.000 shapecode_1_g=0.000 shapecode_1_b=1.000 shapecode_1_a=1.000 shapecode_1_r2=0.000 shapecode_1_g2=0.000 shapecode_1_b2=0.000 shapecode_1_a2=1.000 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.000 shapecode_2_enabled=0 shapecode_2_sides=100 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_num_inst=1 shapecode_2_x=0.500 shapecode_2_y=0.000 shapecode_2_rad=0.10201 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=1.00000 shapecode_2_r=1.000 shapecode_2_g=0.000 shapecode_2_b=0.000 shapecode_2_a=1.000 shapecode_2_r2=0.000 shapecode_2_g2=1.000 shapecode_2_b2=0.000 shapecode_2_a2=1.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.000 shapecode_3_enabled=0 shapecode_3_sides=100 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=1 shapecode_3_x=0.650 shapecode_3_y=0.000 shapecode_3_rad=0.10000 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=1.00000 shapecode_3_r=1.000 shapecode_3_g=1.000 shapecode_3_b=1.000 shapecode_3_a=1.000 shapecode_3_r2=1.000 shapecode_3_g2=0.000 shapecode_3_b2=1.000 shapecode_3_a2=1.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.100 per_frame_init_1=p1 = int(rand(16)); per_frame_init_2=p2 = p1; per_frame_1=dec_med = pow (0.96, 30/fps); per_frame_2=dec_slow = pow (0.99, 30/fps); per_frame_3=beat = max (max (bass, mid), treb); per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow); per_frame_5=is_beat = above(beat, .4+avg+peak) * above (time, t0+.2); per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med; per_frame_8=index = (index + is_beat) %8; per_frame_9=index2 = (index2 + is_beat*bnot(index))%4; per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%3; per_frame_11= per_frame_12= per_frame_13=q20 = avg; per_frame_14=q21 = beat; per_frame_15=q22 = peak; per_frame_16=q23 = index; per_frame_17=q24 = is_beat; per_frame_18=q26 = bass + mid + treb; per_frame_19= per_frame_20=//k1 = is_beat*bnot(index)*bnot(index2); per_frame_21= per_frame_22=k1 = is_beat*equal(index,0); per_frame_23=p1 = k1*(p1+1) + (1-k1)*p1; per_frame_24=p2 = dec_med * p2+ (1-dec_med)*p1; per_frame_25=rott = p2 * 3.14159265359/4; per_frame_26= per_frame_27=q27 = 8-index; per_frame_28=q28 = sin(time/7); per_frame_29=q29 = index4; per_frame_30= per_frame_31=q1 = cos(rott); per_frame_32=q2 = sin(rott); per_frame_33=q3 = -q2; per_frame_34=q4 = q1; per_frame_35= per_frame_36=mv_a = .5 * q1; per_frame_37= per_frame_38=movez = movez + .01 * 30/fps ; per_frame_39=q29 = movez; per_frame_40= per_frame_41=movex = movex + .003 * 30/fps *q2; per_frame_42=q30 = movex; per_frame_43= per_frame_44=q31 = sqr(sin(time/17)); per_frame_45=q32 = sqr(cos(time/17)); per_frame_46= per_frame_47=zoom = 1.0; per_frame_48=rot = .0; per_frame_49=dx = .0; per_frame_50=warp = .2; warp_1=`shader_body { warp_2=`float corr = texsize.xy*texsize_noise_lq.zw; warp_3=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5);//*aspect.xy; warp_4=` warp_5=` warp_6=`float2 zz = uv1 *texsize.xy *.01; warp_7=`zz =mul(zz,float2x2(_qa)); warp_8=`zz = -zz.yx; warp_9=`float2 h1 = clamp(tan(zz.yx),-8,8) * cos(4*zz); warp_10=` warp_11=`uv += h1*texsize.zw * 16; warp_12=`float3 crisp = tex2D(sampler_main,uv); warp_13=` warp_14=`ret = crisp*.99-.01; warp_15=`} comp_1=`shader_body comp_2=`{ comp_3=` float srad = sqrt(rad)+ 0.05; comp_4=` ret = tex2D(sampler_main, uv).xyz; comp_5=` ret = max(ret, tex2D(sampler_main, uv + 0.06*float2(cos(uv.y*27*0.5),sin(uv.x*39*0.5))).xyz); comp_6=`}