MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=2.000000 fGammaAdj=1.000 fDecay=1.000 fVideoEchoZoom=2.000 fVideoEchoAlpha=0.000 nVideoEchoOrientation=0 nWaveMode=6 bAdditiveWaves=1 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=1 bMaximizeWaveColor=0 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=100.000 fWaveScale=2.905 fWaveSmoothing=0.360 fWaveParam=0.000 fModWaveAlphaStart=0.500 fModWaveAlphaEnd=1.000 fWarpAnimSpeed=0.010 fWarpScale=0.010 fZoomExponent=1.00000 fShader=0.000 zoom=1.00000 rot=0.00000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.01000 sx=1.00000 sy=1.00000 wave_r=0.500 wave_g=0.500 wave_b=0.500 wave_x=0.500 wave_y=0.500 ob_size=0.000 ob_r=0.110 ob_g=0.000 ob_b=0.100 ob_a=0.000 ib_size=0.000 ib_r=0.000 ib_g=0.000 ib_b=0.000 ib_a=0.000 nMotionVectorsX=0.000 nMotionVectorsY=0.000 mv_dx=0.000 mv_dy=0.000 mv_l=1.000 mv_r=1.000 mv_g=1.000 mv_b=1.000 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=1.00000 wavecode_0_smoothing=0.50000 wavecode_0_r=1.000 wavecode_0_g=1.000 wavecode_0_b=1.000 wavecode_0_a=1.000 wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.50000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=1.000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 shapecode_0_enabled=0 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_num_inst=1 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=0.10000 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=1.00000 shapecode_0_r=1.000 shapecode_0_g=0.000 shapecode_0_b=0.000 shapecode_0_a=1.000 shapecode_0_r2=0.000 shapecode_0_g2=1.000 shapecode_0_b2=0.000 shapecode_0_a2=0.000 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.100 shapecode_1_enabled=0 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_num_inst=1 shapecode_1_x=0.500 shapecode_1_y=0.500 shapecode_1_rad=0.10000 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=1.00000 shapecode_1_r=1.000 shapecode_1_g=0.000 shapecode_1_b=0.000 shapecode_1_a=1.000 shapecode_1_r2=0.000 shapecode_1_g2=1.000 shapecode_1_b2=0.000 shapecode_1_a2=0.000 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.100 shapecode_2_enabled=0 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_num_inst=1 shapecode_2_x=0.500 shapecode_2_y=0.500 shapecode_2_rad=0.10000 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=1.00000 shapecode_2_r=1.000 shapecode_2_g=0.000 shapecode_2_b=0.000 shapecode_2_a=1.000 shapecode_2_r2=0.000 shapecode_2_g2=1.000 shapecode_2_b2=0.000 shapecode_2_a2=0.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.100 shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=1 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=0.10000 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=1.00000 shapecode_3_r=1.000 shapecode_3_g=0.000 shapecode_3_b=0.000 shapecode_3_a=1.000 shapecode_3_r2=0.000 shapecode_3_g2=1.000 shapecode_3_b2=0.000 shapecode_3_a2=0.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.100 per_frame_init_1=mv_x=64;mv_y=48; per_frame_init_2=nut=0; per_frame_init_3=stp=0;stq=0; per_frame_init_4=rtp=0;rtq=0; per_frame_init_5=wvr=0; per_frame_init_6=decay=0; per_frame_init_7=dcsp=0; per_frame_init_8=q1=0;q2=0;q3=0 per_frame_1=decay=0.96; per_frame_2= per_frame_3=speed=0.900; per_frame_4=speedinv=1-speed; per_frame_5=q1=(qa*speed + bass*speedinv); per_frame_6=q2=(qb*speed + mid *speedinv); per_frame_7=q3=(qc*speed + treb*speedinv); per_frame_8=qa=q1; per_frame_9=qb=q2; per_frame_10=qc=q3; per_frame_11= per_frame_12= per_pixel_1=rot=sin(rad*14 +time)*0.001; per_pixel_2=rot=rot + sin(ang*8 +time)*0.001; per_pixel_3=dx=sin(rad*48 + time)*0.002; per_pixel_4=dy=cos(ang*48 +time)*0.002; per_pixel_5=zoom=1 + sin(x*44 + time)*0.034 + cos(y*44 + time)*0.034; warp_1=`shader_body warp_2=`{ warp_3=` // sample previous frame warp_4=` ret = tex2D( sampler_main, uv ).xyz; warp_5=` float3 ret2 = tex2D( sampler_fc_main, uv ).xyz; warp_6=` warp_7=` ret.x = tex2D( sampler_main, (uv-0.5)*1.00+0.5 ).x; warp_8=` ret.y = tex2D( sampler_main, (uv-0.5)*0.98+0.5 ).y; warp_9=` ret.z = tex2D( sampler_main, (uv-0.5)*0.96+0.5 ).z; warp_10=` warp_11=` // darken (decay) over time warp_12=` ret = ret- (ret*.5); warp_13=` ret = ret*(abs(GetBlur2(uv)-.5))*5; warp_14=` ret = ret - .01; warp_15=`} comp_1=`shader_body comp_2=`{ comp_3=` float rad_lq = rad * length(texsize.xy)*0.5; comp_4=` float ang_lq = ang; comp_5=` float2 uv_temp1 = (uv - 0.5) * texsize.xy; comp_6=` float rad_hq = length(uv_temp1); comp_7=` float ang_hq = atan2(-uv_temp1.y, uv_temp1.x); comp_8=` comp_9=` float2 uv2 = (uv - 0.5); comp_10=` float rad2 = rad_lq*0.8; comp_11=` float ang2 = ang_lq * M_INV_PI_2; comp_12=` comp_13=` // ROTATION OVER TIME comp_14=` #if 1 comp_15=` ang2 += time*0.025; //rotate over time comp_16=` #endif comp_17=` comp_18=` // FIN TYPE comp_19=` float fins = 3 + floor(rand_preset.z*5.95); comp_20=` #if 1 // SHARP FINS comp_21=` ang2 = frac(ang2*fins)/fins; comp_22=` // ENABLE THIS TO MAKE THE FINS ALTERNATE: (seamless!) comp_23=` ang2 = abs(ang2 - 0.5/fins); comp_24=` #else // COSINE FINS - a bit slow comp_25=` ang2 = cos(ang2*M_PI_2*fins) * 0.023; comp_26=` #endif comp_27=` comp_28=` // RADIAL KALEIDOSCOPING? comp_29=` #if 0 comp_30=` rad2 *= g_fTexSize.z; comp_31=` // choose one: comp_32=` //rad2 = lerp(rad2, frac(rad2*3)/3.0, 0.5); comp_33=` rad2 = cos(rad2*5); comp_34=` //rad2 = sqrt(rad2)*0.5; comp_35=` //rad2 += abs(frac(rad2*7)-0.5)/7.0 * 1.15; // stepifier comp_36=` //rad2 += cos(rad2*61)*0.02; comp_37=` rad2 *= g_fTexSize.x; comp_38=` #endif comp_39=` comp_40=` ang2 *= M_PI_2; comp_41=` uv2 = 0.5 + rad2*float2(cos(ang2),sin(ang2))*texsize.zw; comp_42=` comp_43=` ret = tex2D(sampler_main, uv2).xyz; comp_44=` ret *= 1.333; // a little bit of overbright comp_45=`}