MILKDROP_PRESET_VERSION=201 PSVERSION=3 PSVERSION_WARP=3 PSVERSION_COMP=3 [preset00] fRating=4.000000 fGammaAdj=2.000 fDecay=0.980 fVideoEchoZoom=2.000 fVideoEchoAlpha=0.000 nVideoEchoOrientation=0 nWaveMode=0 bAdditiveWaves=0 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.001 fWaveScale=1.000 fWaveSmoothing=0.750 fWaveParam=0.000 fModWaveAlphaStart=0.750 fModWaveAlphaEnd=0.950 fWarpAnimSpeed=1.000 fWarpScale=1.000 fZoomExponent=1.00000 fShader=0.000 zoom=0.99990 rot=0.63000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.01000 sx=1.00000 sy=1.00000 wave_r=0.000 wave_g=0.000 wave_b=0.000 wave_x=0.000 wave_y=0.000 ob_size=0.010 ob_r=0.000 ob_g=0.000 ob_b=0.000 ob_a=0.000 ib_size=0.010 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=0.000 nMotionVectorsX=12.000 nMotionVectorsY=9.000 mv_dx=0.000 mv_dy=0.000 mv_l=0.900 mv_r=1.000 mv_g=1.000 mv_b=1.000 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=1.00000 wavecode_0_smoothing=0.50000 wavecode_0_r=1.000 wavecode_0_g=1.000 wavecode_0_b=1.000 wavecode_0_a=1.000 wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.50000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=1.000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 shapecode_0_enabled=1 shapecode_0_sides=3 shapecode_0_additive=1 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_num_inst=20 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=0.44484 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=1.00000 shapecode_0_r=0.500 shapecode_0_g=0.500 shapecode_0_b=0.040 shapecode_0_a=0.170 shapecode_0_r2=0.700 shapecode_0_g2=0.300 shapecode_0_b2=0.060 shapecode_0_a2=0.000 shapecode_0_border_r=0.000 shapecode_0_border_g=0.000 shapecode_0_border_b=0.140 shapecode_0_border_a=0.000 shape_0_per_frame1=ins = instance/num_inst; shape_0_per_frame2=nq = if(equal(instance,0), 1, n); shape_0_per_frame3=ac = 18; shape_0_per_frame4=bc = 1; shape_0_per_frame5=m = 100; shape_0_per_frame6=rad = bass_att *0.1 + n * 0.002; shape_0_per_frame7=n = (ac * nq + bc) % m; shape_0_per_frame8=b = treb * 0.2; shape_0_per_frame9= shape_0_per_frame10=ang = n; shape_0_per_frame11=//ang = 0.5 * time * ins + ins * 6.28; shape_0_per_frame12=theta = if(1-equal(q1, 0), theta + 0.2, theta); shape_0_per_frame13=x = 0.5 + 0.3 * sin(theta);// + 0.01*sin(ins*time*4.7); shape_0_per_frame14=y = 0.5 + 0.3 * cos(theta);// + 0.01*cos(ins*time*7.9); shape_0_per_frame15= shape_0_per_frame16= shape_0_per_frame17=a = mid*0.2; shapecode_1_enabled=1 shapecode_1_sides=8 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=1 shapecode_1_num_inst=3 shapecode_1_x=0.660 shapecode_1_y=0.500 shapecode_1_rad=0.73160 shapecode_1_ang=1.44513 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=0.68515 shapecode_1_r=1.000 shapecode_1_g=1.000 shapecode_1_b=0.000 shapecode_1_a=1.000 shapecode_1_r2=1.000 shapecode_1_g2=1.000 shapecode_1_b2=0.000 shapecode_1_a2=0.000 shapecode_1_border_r=1.000 shapecode_1_border_g=0.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.000 shape_1_per_frame1=y = 0.5 + 0.1 * sin(time*3); shape_1_per_frame2=ang = time; shape_1_per_frame3= shape_1_per_frame4=//a2 = max((bass -0.7)* 0.1,0); shape_1_per_frame5= shape_1_per_frame6=g = 0.6+treb_att * 0.4; shapecode_2_enabled=0 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_num_inst=1 shapecode_2_x=0.500 shapecode_2_y=0.500 shapecode_2_rad=0.10000 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=1.00000 shapecode_2_r=1.000 shapecode_2_g=0.000 shapecode_2_b=0.000 shapecode_2_a=1.000 shapecode_2_r2=0.000 shapecode_2_g2=1.000 shapecode_2_b2=0.000 shapecode_2_a2=0.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.100 shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=1 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=0.10000 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=1.00000 shapecode_3_r=1.000 shapecode_3_g=0.000 shapecode_3_b=0.000 shapecode_3_a=1.000 shapecode_3_r2=0.000 shapecode_3_g2=1.000 shapecode_3_b2=0.000 shapecode_3_a2=0.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.100 per_frame_init_1=q1 = 1; per_frame_1=q1 = q1 * - above(bass, 2.3); per_frame_2=rot = 0.6; per_frame_3=monitor = q1; warp_1=`shader_body warp_2=`{ warp_3=` // sample previous frame warp_4=` ret = tex2D( sampler_fc_main, uv ).xyz; warp_5=` warp_6=` ret = lerp(ret, 0.1-ret,0.04); warp_7=` warp_8=` warp_9=` // darken (decay) over time warp_10=` ret *= 0.98; //or try: ret -= 0.004; warp_11=` warp_12=`} comp_1=`shader_body comp_2=`{ comp_3=` ret = tex2D(sampler_fc_main, uv * 0.75 + 0.2).xyz * 0.6; comp_4=` ret += tex2D(sampler_fc_main, float2(1-uv.x*0.8, uv.y*0.8)).xyz * 0.6; comp_5=` ret += GetBlur1(uv) * 0.5; comp_6=` ret = 1/(1+pow(2,-ret*3.5+3))*2 -0.2; comp_7=` ret *= 2.00; //gamma comp_8=`}