MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=1.000000 fGammaAdj=1.980 fDecay=0.500 fVideoEchoZoom=1.000 fVideoEchoAlpha=0.500 nVideoEchoOrientation=3 nWaveMode=5 bAdditiveWaves=0 bWaveDots=1 bWaveThick=0 bModWaveAlphaByVolume=1 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.001 fWaveScale=1.169 fWaveSmoothing=0.000 fWaveParam=0.080 fModWaveAlphaStart=0.000 fModWaveAlphaEnd=1.320 fWarpAnimSpeed=1.459 fWarpScale=2.007 fZoomExponent=1.00000 fShader=0.000 zoom=0.99990 rot=0.00000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.01000 sx=0.99990 sy=1.00000 wave_r=0.000 wave_g=0.990 wave_b=1.000 wave_x=0.500 wave_y=0.500 ob_size=0.015 ob_r=0.000 ob_g=0.000 ob_b=1.000 ob_a=0.000 ib_size=0.260 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=0.000 nMotionVectorsX=64.000 nMotionVectorsY=48.000 mv_dx=0.000 mv_dy=0.000 mv_l=0.000 mv_r=0.500 mv_g=0.500 mv_b=0.500 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.000 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=120 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=1 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=1 wavecode_0_scaling=0.89152 wavecode_0_smoothing=0.82000 wavecode_0_r=1.000 wavecode_0_g=1.000 wavecode_0_b=1.000 wavecode_0_a=0.600 wave_0_per_frame1=t2 = t2 + bass_att; wave_0_per_point1=k1 = (sample*100)%8; wave_0_per_point2=k2 = bnot (k1); wave_0_per_point3=xi = value1*k2 + xi*(1-k2); wave_0_per_point4=yi = value2*(1-k2) + yi*k2; wave_0_per_point5= wave_0_per_point6=dx = dx*.99 + xi; wave_0_per_point7=dy = dy*.99 + yi; wave_0_per_point8= wave_0_per_point9=x = .5 + xi/2; wave_0_per_point10=y = .5 + yi/2; wave_0_per_point11= wave_0_per_point12=a = q22/8; wave_0_per_point13=a = min(a,.4); wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=0 wavecode_1_scaling=0.89152 wavecode_1_smoothing=0.82000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=0.020 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=0 wavecode_2_scaling=0.89152 wavecode_2_smoothing=0.82000 wavecode_2_r=0.000 wavecode_2_g=0.200 wavecode_2_b=0.000 wavecode_2_a=1.000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=1 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 shapecode_0_enabled=1 shapecode_0_sides=53 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_num_inst=1 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=0.02440 shapecode_0_ang=0.00000 shapecode_0_tex_ang=1.00531 shapecode_0_tex_zoom=1.53117 shapecode_0_r=0.200 shapecode_0_g=0.700 shapecode_0_b=0.000 shapecode_0_a=1.000 shapecode_0_r2=0.000 shapecode_0_g2=0.000 shapecode_0_b2=0.000 shapecode_0_a2=0.200 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=0.000 shapecode_0_border_a=0.000 shape_0_per_frame1=a = min(q22/4,1); a2 = 1; shape_0_per_frame2= shape_0_per_frame3= shape_0_per_frame4=r0 = bnot(q24)*r0 + q24 * int(rand(10))/10; shape_0_per_frame5=b0 = bnot(q24)*b0 + q24 * int(rand(10))/10; shape_0_per_frame6=g0 = bnot(q24)*g0 + q24 * int(rand(10))/10; shape_0_per_frame7=rad = q22/40; shape_0_per_frame8=r = r0; b = b0; g = g0; shape_0_per_frame9=r2 = 0; b2 = 0; g2 = 0; shapecode_1_enabled=1 shapecode_1_sides=44 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=1 shapecode_1_num_inst=1 shapecode_1_x=0.700 shapecode_1_y=0.500 shapecode_1_rad=0.21730 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.62832 shapecode_1_tex_zoom=1.63319 shapecode_1_r=1.000 shapecode_1_g=1.000 shapecode_1_b=1.000 shapecode_1_a=1.000 shapecode_1_r2=0.990 shapecode_1_g2=0.990 shapecode_1_b2=1.000 shapecode_1_a2=1.000 shapecode_1_border_r=0.500 shapecode_1_border_g=0.500 shapecode_1_border_b=0.000 shapecode_1_border_a=0.000 shape_1_per_frame1=textured = 1; shape_1_per_frame2=rot0 = rot0 + 1/fps * q1; shape_1_per_frame3= shape_1_per_frame4=posx = (1-q24)*posx + q24*(.3+int(rand(100))/200); shape_1_per_frame5=posy = (1-q24)*posy + q24*(.3+int(rand(100))/200);; shape_1_per_frame6= shape_1_per_frame7=rad0 = (1-q24)*rad0 + q24*(.05+int(rand(100))/300); shape_1_per_frame8=rad = rad0; shape_1_per_frame9= shape_1_per_frame10= shape_1_per_frame11=x = posx; shape_1_per_frame12=y = posy; shape_1_per_frame13=ang = rot0; shapecode_2_enabled=1 shapecode_2_sides=63 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_num_inst=1 shapecode_2_x=0.503 shapecode_2_y=0.500 shapecode_2_rad=0.03886 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=2.22330 shapecode_2_r=1.000 shapecode_2_g=0.100 shapecode_2_b=0.000 shapecode_2_a=1.000 shapecode_2_r2=1.000 shapecode_2_g2=1.000 shapecode_2_b2=1.000 shapecode_2_a2=0.700 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.000 shape_2_per_frame1=textured = 1; shape_2_per_frame2=rot0 = rot0 + .1/fps * q2; shape_2_per_frame3= shape_2_per_frame4= shape_2_per_frame5=posx = (1-q24)*posx + q24*(.3+int(rand(100))/200); shape_2_per_frame6=posy = (1-q24)*posy + q24*(.3+int(rand(100))/200);; shape_2_per_frame7= shape_2_per_frame8=rad0 = (1-q24)*rad0 + q24*(.05+int(rand(100))/400); shape_2_per_frame9=rad = rad0; shape_2_per_frame10= shape_2_per_frame11= shape_2_per_frame12=x = posx+q26; shape_2_per_frame13=y = posy; shape_2_per_frame14=ang = rot0; shapecode_3_enabled=0 shapecode_3_sides=63 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=1 shapecode_3_num_inst=1 shapecode_3_x=0.500 shapecode_3_y=1.000 shapecode_3_rad=0.54822 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=0.49981 shapecode_3_r=1.000 shapecode_3_g=1.000 shapecode_3_b=1.000 shapecode_3_a=1.000 shapecode_3_r2=1.000 shapecode_3_g2=1.000 shapecode_3_b2=1.000 shapecode_3_a2=0.000 shapecode_3_border_r=0.500 shapecode_3_border_g=0.500 shapecode_3_border_b=0.500 shapecode_3_border_a=0.000 per_frame_init_1=step = 0; per_frame_1=dec_med = pow (0.7, 30/fps); per_frame_2=dec_slow = pow (0.99, 30/fps); per_frame_3=beat = max (max (bass, mid), treb); per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow); per_frame_5=is_beat = above(beat, -2+avg+peak) * above (time, t0+.1); per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med; per_frame_8=index = (index + is_beat) %16; per_frame_9=index2 = (index2 + is_beat*bnot(index))%2; per_frame_10= per_frame_11=q20 = avg; per_frame_12=q21 = beat; per_frame_13=q22 = peak; per_frame_14=q23 = index; per_frame_15=q24 = is_beat; per_frame_16=q26 = bass_att + mid_att + treb_att; per_frame_17=q27 = index + 1; per_frame_18=q28 = index2; per_frame_19= per_frame_20=q29 = ((index%2)-.5)*2; per_frame_21= per_frame_22=k1 = is_beat*equal(index%2,0); per_frame_23=p1 = k1*(p1+1) + (1-k1)*p1; per_frame_24=p2 = dec_med * p2+ (1-dec_med)*p1; per_frame_25=rott = p2 * 3.1416/8; per_frame_26= per_frame_27=q1 = cos(rott); per_frame_28=q2 = sin(rott); per_frame_29=q3 = -q2; per_frame_30=q4 = q1; per_frame_31= per_frame_32=//ds = max ((q26-.2),0); per_frame_33=//step = step + ds/10; per_frame_34= per_frame_35=step = step + q24 ; per_frame_36= per_frame_37=p3 = p3*dec_slow + (1-dec_slow) * step; per_frame_38=q30 = step; per_frame_39= per_frame_40=p4 = dec_slow*p4 + (1-dec_slow)*q27; per_frame_41=q31 = p4; per_frame_42= per_frame_43=q12 = time -t0; per_frame_44=monitor = q12; per_frame_45= per_frame_46= per_frame_47= per_frame_48=zoom = 1; per_frame_49=rot = -0 ; per_frame_50=dx = .00; per_frame_51= per_frame_52= per_pixel_1=zoom = 1.3; warp_1=`float3 color, mus; warp_2=`float dx,dy; warp_3=`shader_body { warp_4=` warp_5=`float2 uv1 = (uv-.5);// * aspect.xy; warp_6=` warp_7=`float2 uv6 = uv1; warp_8=`float z = 12*length((abs(uv1.x)-abs(uv1.y))); warp_9=`float2 d = normalize(uv1); warp_10=`float2 rs = clamp(tan(z)*d,-3,3); warp_11=`uv1 -= rs/40; warp_12=` warp_13=`uv6 = .4*cos(uv1*14+time); warp_14=`mus = .004/(length(uv6)); warp_15=` warp_16=`float3 crisp= tex2D(sampler_main,(uv1)*(.95-q28/16+.4*z)+.5); warp_17=` warp_18=`float3 ret1 = crisp + mus; warp_19=` warp_20=`ret = (ret1*.99-.03); warp_21=` warp_22=`} comp_1=`sampler sampler_pw_noise_lq; comp_2=` comp_3=`float2 rs; comp_4=`float3 noise, ret1; comp_5=` comp_6=`shader_body { comp_7=`float corr = texsize.xy*texsize_noise_lq.zw; comp_8=`float2 uv1 = (uv-.5 )*aspect.xy; comp_9=` comp_10=`float h1 = .5; comp_11=` comp_12=`float z = +h1/abs(uv1.y); comp_13=`rs.x = 1/rad + time*4; comp_14=`rs.y = ang; comp_15=`noise = tex2D(sampler_pw_noise_lq,rs/3/q27); comp_16=`noise *= (noise >= .8); comp_17=`ret1 = noise; comp_18=` comp_19=` comp_20=`ret = (1+q22)*GetPixel(uv+ret1*rs) -.2*ret1; comp_21=`}