MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=4.000000 fGammaAdj=1.210 fDecay=0.960 fVideoEchoZoom=0.997 fVideoEchoAlpha=0.000 nVideoEchoOrientation=1 nWaveMode=2 bAdditiveWaves=0 bWaveDots=1 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=1 bDarken=0 bSolarize=0 bInvert=1 fWaveAlpha=0.001 fWaveScale=0.012 fWaveSmoothing=0.900 fWaveParam=0.000 fModWaveAlphaStart=0.750 fModWaveAlphaEnd=0.950 fWarpAnimSpeed=0.037 fWarpScale=0.015 fZoomExponent=1.64463 fShader=0.000 zoom=1.00000 rot=0.00000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.03300 sx=1.00000 sy=1.00000 wave_r=0.500 wave_g=0.400 wave_b=0.300 wave_x=0.500 wave_y=0.500 ob_size=0.035 ob_r=0.000 ob_g=0.000 ob_b=0.000 ob_a=1.000 ib_size=0.000 ib_r=0.000 ib_g=0.000 ib_b=0.000 ib_a=0.000 nMotionVectorsX=0.000 nMotionVectorsY=43.200 mv_dx=0.000 mv_dy=0.000 mv_l=1.000 mv_r=1.000 mv_g=0.910 mv_b=0.710 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=1 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=1.00000 wavecode_0_smoothing=0.50000 wavecode_0_r=0.100 wavecode_0_g=1.000 wavecode_0_b=0.700 wavecode_0_a=1.000 wave_0_per_frame1=t1=sin(time)*0.5+0.5; wave_0_per_frame2=t2=sin(time+2.1)*0.5+0.5; wave_0_per_frame3=t3=sin(time+4.2)*0.5+0.5; wave_0_per_frame4= wave_0_per_frame5=t4=sin(time+1.1)*0.5+0.5; wave_0_per_frame6=t5=sin(time+3.1)*0.5+0.5; wave_0_per_frame7=t6=sin(time+5.2)*0.5+0.5; wave_0_per_point1=n=sample*6.283; wave_0_per_point2=phs=-sample * 0.2; wave_0_per_point3=tm=q1 + phs; wave_0_per_point4= wave_0_per_point5=flip=flip+1; wave_0_per_point6=flip=flip*below(flip,2); wave_0_per_point7= wave_0_per_point8=xp=0; wave_0_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2; wave_0_per_point10=zp=0; wave_0_per_point11= wave_0_per_point12=//wrist movement; wave_0_per_point13=ang=sin(tm*2 )*0.5 +0.5; wave_0_per_point14= wave_0_per_point15=xq=xp; wave_0_per_point16=sinang=sin(ang);cosang=cos(ang); wave_0_per_point17=yq=yp*sinang + zp*cosang; wave_0_per_point18=zq=yp*cosang - zp*sinang; wave_0_per_point19=yq=yp; wave_0_per_point20=zq=zp; wave_0_per_point21= wave_0_per_point22=ang=tm*8; wave_0_per_point23=sinang=sin(ang);cosang=cos(ang); wave_0_per_point24=xp=xq*sinang + yq*cosang; wave_0_per_point25=yp=xq*cosang - yq*sinang; wave_0_per_point26=zp=zq; wave_0_per_point27= wave_0_per_point28=//forearm movement; wave_0_per_point29=zp=zp-0.3; wave_0_per_point30=ang=3.14 + sin(tm*2 - 0.5)*1.5; wave_0_per_point31=sinang=sin(ang);cosang=cos(ang); wave_0_per_point32=xq=xp; wave_0_per_point33=yq=yp*sinang + zp*cosang; wave_0_per_point34=zq=yp*cosang - zp*sinang; wave_0_per_point35= wave_0_per_point36=//upper arm twist wave_0_per_point37=ang=-1.0 + cos(tm*3.1 + 0.5); wave_0_per_point38=sinang=sin(ang);cosang=cos(ang); wave_0_per_point39=xp=xq*sinang + yq*cosang; wave_0_per_point40=yp=xq*cosang - yq*sinang; wave_0_per_point41=zp=zq; wave_0_per_point42= wave_0_per_point43=//upper arm outward; wave_0_per_point44=zp=zp-0.35; wave_0_per_point45=ang=cos(tm*2.3)*1.75 - 1.05; wave_0_per_point46=sinang=sin(ang);cosang=cos(ang); wave_0_per_point47=xq=xp*sinang + zp*cosang; wave_0_per_point48=yq=yp; wave_0_per_point49=zq=xp*cosang - zp*sinang; wave_0_per_point50= wave_0_per_point51=//upper arm up down; wave_0_per_point52=ang=cos(tm)*0.5 - 0.5; wave_0_per_point53=sinang=sin(ang);cosang=cos(ang); wave_0_per_point54=xp=xq; wave_0_per_point55=yp=yq*cosang - zq*sinang; wave_0_per_point56=zp=yq*sinang + zq*cosang; wave_0_per_point57= wave_0_per_point58=//xp=xq;yp=yq;zp=zq; wave_0_per_point59= wave_0_per_point60= wave_0_per_point61=//project into screenspace and draw on screen wave_0_per_point62=zp=zp+2; wave_0_per_point63=xs=xp/zp; wave_0_per_point64=ys=yp/zp; wave_0_per_point65= wave_0_per_point66=x=xs+0.5; wave_0_per_point67=y=ys*1.3+0.5; wave_0_per_point68= wave_0_per_point69= wave_0_per_point70=a=if( equal(q8,1) , (1-sample) , sample); wave_0_per_point71=a=a*a; wave_0_per_point72= wave_0_per_point73=b=b+pow(1-sample,2)*0.3; wave_0_per_point74= wave_0_per_point75= wave_0_per_point76= wave_0_per_point77=r1=t1; wave_0_per_point78=g1=t2; wave_0_per_point79=b1=t3; wave_0_per_point80=r2=t4; wave_0_per_point81=g2=t5; wave_0_per_point82=b2=t6; wave_0_per_point83= wave_0_per_point84=r=r1*flip + r2*(1-flip); wave_0_per_point85=g=g1*flip + g2*(1-flip); wave_0_per_point86=b=b1*flip + b2*(1-flip); wavecode_1_enabled=1 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.50000 wavecode_1_r=0.200 wavecode_1_g=1.000 wavecode_1_b=0.600 wavecode_1_a=1.000 wave_1_per_frame1=t1=sin(time)*0.5+0.5; wave_1_per_frame2=t2=sin(time+2.1)*0.5+0.5; wave_1_per_frame3=t3=sin(time+4.2)*0.5+0.5; wave_1_per_frame4= wave_1_per_frame5=t4=sin(time+1.1)*0.5+0.5; wave_1_per_frame6=t5=sin(time+3.1)*0.5+0.5; wave_1_per_frame7=t6=sin(time+5.2)*0.5+0.5; wave_1_per_point1=n=sample*6.283; wave_1_per_point2=phs=-sample * 0.2; wave_1_per_point3=tm=q1 + phs; wave_1_per_point4= wave_1_per_point5=flip=flip+1; wave_1_per_point6=flip=flip*below(flip,2); wave_1_per_point7= wave_1_per_point8=xp=0; wave_1_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2 +0.1; wave_1_per_point10=yp=-yp; wave_1_per_point11=zp=0; wave_1_per_point12= wave_1_per_point13=//wrist movement; wave_1_per_point14=ang=sin(tm*2)*0.5 +0.5; wave_1_per_point15= wave_1_per_point16=sinang=sin(ang);cosang=cos(ang); wave_1_per_point17=xq=xp; wave_1_per_point18=yq=yp*sinang + zp*cosang; wave_1_per_point19=zq=yp*cosang - zp*sinang; wave_1_per_point20=yq=yp; wave_1_per_point21=zq=zp; wave_1_per_point22= wave_1_per_point23=ang=tm*8; wave_1_per_point24=sinang=sin(ang);cosang=cos(ang); wave_1_per_point25=xp=xq*sinang + yq*cosang; wave_1_per_point26=yp=xq*cosang - yq*sinang; wave_1_per_point27=zp=zq; wave_1_per_point28= wave_1_per_point29=//forearm movement; wave_1_per_point30=zp=zp-0.3; wave_1_per_point31=ang=3.14 + sin(tm*2 - 0.5)*1.5; wave_1_per_point32=sinang=sin(ang);cosang=cos(ang); wave_1_per_point33=xq=xp; wave_1_per_point34=yq=yp*sinang + zp*cosang; wave_1_per_point35=zq=yp*cosang - zp*sinang; wave_1_per_point36= wave_1_per_point37=//upper arm twist wave_1_per_point38=ang=-1.0 + cos(tm*3.1 + 0.5); wave_1_per_point39=sinang=sin(ang);cosang=cos(ang); wave_1_per_point40=xp=xq*sinang + yq*cosang; wave_1_per_point41=yp=xq*cosang - yq*sinang; wave_1_per_point42=zp=zq; wave_1_per_point43= wave_1_per_point44=//upper arm outward; wave_1_per_point45=zp=zp-0.35; wave_1_per_point46=ang=cos(tm*2.3)*1.75 - 1.05; wave_1_per_point47=sinang=sin(ang);cosang=cos(ang); wave_1_per_point48=xq=xp*sinang + zp*cosang; wave_1_per_point49=yq=yp; wave_1_per_point50=zq=xp*cosang - zp*sinang; wave_1_per_point51= wave_1_per_point52=//upper arm up down; wave_1_per_point53=ang=cos(tm)*0.5 - 0.5; wave_1_per_point54=sinang=sin(ang);cosang=cos(ang); wave_1_per_point55=xp=xq; wave_1_per_point56=yp=yq*cosang - zq*sinang; wave_1_per_point57=zp=yq*sinang + zq*cosang; wave_1_per_point58= wave_1_per_point59=//xp=xq;yp=yq;zp=zq; wave_1_per_point60= wave_1_per_point61= wave_1_per_point62=//project into screenspace and draw on screen wave_1_per_point63=zp=zp+2; wave_1_per_point64=xs=xp/zp; wave_1_per_point65=ys=yp/zp; wave_1_per_point66= wave_1_per_point67=x=xs+0.5; wave_1_per_point68=y=ys*1.3+0.5; wave_1_per_point69= wave_1_per_point70= wave_1_per_point71=a=if( equal(q8,1) , (1-sample) , sample); wave_1_per_point72=a=a*a; wave_1_per_point73= wave_1_per_point74= wave_1_per_point75=b=b+pow(1-sample,2)*0.3; wave_1_per_point76= wave_1_per_point77=r1=t1; wave_1_per_point78=g1=t2; wave_1_per_point79=b1=t3; wave_1_per_point80=r2=t4; wave_1_per_point81=g2=t5; wave_1_per_point82=b2=t6; wave_1_per_point83= wave_1_per_point84=r=r1*flip + r2*(1-flip); wave_1_per_point85=g=g1*flip + g2*(1-flip); wave_1_per_point86=b=b1*flip + b2*(1-flip); wavecode_2_enabled=1 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=1 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=1 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=0.600 wavecode_2_b=0.100 wavecode_2_a=1.000 wave_2_per_frame1=t1=sin(time)*0.5+0.5; wave_2_per_frame2=t2=sin(time+2.1)*0.5+0.5; wave_2_per_frame3=t3=sin(time+4.2)*0.5+0.5; wave_2_per_frame4= wave_2_per_frame5=t4=sin(time+1.1)*0.5+0.5; wave_2_per_frame6=t5=sin(time+3.1)*0.5+0.5; wave_2_per_frame7=t6=sin(time+5.2)*0.5+0.5; wave_2_per_frame8= wave_2_per_frame9= wave_2_per_frame10=t8= int( sin(time*2)*2 + 3); wave_2_per_point1=n=sample*6.283; wave_2_per_point2=phs=-sample * 0.2; wave_2_per_point3=tm=q1 + phs; wave_2_per_point4= wave_2_per_point5=flip=flip+1; wave_2_per_point6=flip=flip*below(flip,2); wave_2_per_point7= wave_2_per_point8=xp=0; wave_2_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2; wave_2_per_point10=zp=0; wave_2_per_point11= wave_2_per_point12=//wrist movement; wave_2_per_point13=ang=sin(tm*2)*0.5 +0.5; wave_2_per_point14= wave_2_per_point15=xq=xp; wave_2_per_point16=sinang=sin(ang);cosang=cos(ang); wave_2_per_point17=yq=yp*sinang + zp*cosang; wave_2_per_point18=zq=yp*cosang - zp*sinang; wave_2_per_point19=yq=yp; wave_2_per_point20=zq=zp; wave_2_per_point21= wave_2_per_point22=ang=tm*8 + 1; wave_2_per_point23=sinang=sin(ang);cosang=cos(ang); wave_2_per_point24=xp=xq*sinang + yq*cosang; wave_2_per_point25=yp=xq*cosang - yq*sinang; wave_2_per_point26=zp=zq; wave_2_per_point27= wave_2_per_point28=//forearm movement; wave_2_per_point29=zp=zp-0.3; wave_2_per_point30=ang=3.14 + sin(tm*2 - 0.5)*1.5; wave_2_per_point31=sinang=sin(ang);cosang=cos(ang); wave_2_per_point32=xq=xp; wave_2_per_point33=yq=yp*sinang + zp*cosang; wave_2_per_point34=zq=yp*cosang - zp*sinang; wave_2_per_point35= wave_2_per_point36=//upper arm twist wave_2_per_point37=ang=-1.0 + cos(tm*3.1 + 0.5); wave_2_per_point38=sinang=sin(ang);cosang=cos(ang); wave_2_per_point39=xp=xq*sinang + yq*cosang; wave_2_per_point40=yp=xq*cosang - yq*sinang; wave_2_per_point41=zp=zq; wave_2_per_point42= wave_2_per_point43=//upper arm outward; wave_2_per_point44=zp=zp-0.35; wave_2_per_point45=ang=cos(tm*2.3)*1.75 - 1.05; wave_2_per_point46=sinang=sin(ang);cosang=cos(ang); wave_2_per_point47=xq=xp*sinang + zp*cosang; wave_2_per_point48=yq=yp; wave_2_per_point49=zq=xp*cosang - zp*sinang; wave_2_per_point50= wave_2_per_point51=//upper arm up down; wave_2_per_point52=ang=cos(tm)*0.5 - 0.5; wave_2_per_point53=sinang=sin(ang);cosang=cos(ang); wave_2_per_point54=xp=xq; wave_2_per_point55=yp=yq*cosang - zq*sinang; wave_2_per_point56=zp=yq*sinang + zq*cosang; wave_2_per_point57= wave_2_per_point58=//xp=xq;yp=yq;zp=zq; wave_2_per_point59= wave_2_per_point60= wave_2_per_point61=//project into screenspace and draw on screen wave_2_per_point62=zp=zp+2; wave_2_per_point63=xs=xp/zp; wave_2_per_point64=ys=yp/zp; wave_2_per_point65= wave_2_per_point66=x=xs+0.5; wave_2_per_point67=y=ys*1.3+0.5; wave_2_per_point68= wave_2_per_point69=a=if( equal(q8,1) , (1-sample) , sample); wave_2_per_point70= wave_2_per_point71= wave_2_per_point72=a=a* above( sin(tm*128*t8) , 0 ); wave_2_per_point73= wave_2_per_point74= wave_2_per_point75=r=t4; wave_2_per_point76=g=t5; wave_2_per_point77=b=t6; wave_2_per_point78= wavecode_3_enabled=1 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=1 wavecode_3_bAdditive=1 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=0.300 wavecode_3_b=0.100 wavecode_3_a=1.000 wave_3_per_frame1=t1=sin(time)*0.5+0.5; wave_3_per_frame2=t2=sin(time+2.1)*0.5+0.5; wave_3_per_frame3=t3=sin(time+4.2)*0.5+0.5; wave_3_per_frame4= wave_3_per_frame5=t4=sin(time+1.1)*0.5+0.5; wave_3_per_frame6=t5=sin(time+3.1)*0.5+0.5; wave_3_per_frame7=t6=sin(time+5.2)*0.5+0.5; wave_3_per_frame8= wave_3_per_frame9= wave_3_per_frame10=t8= int( sin(time*2)*2 + 3); wave_3_per_point1=n=sample*6.283; wave_3_per_point2=phs=-sample * 0.2; wave_3_per_point3=tm=q1 + phs; wave_3_per_point4= wave_3_per_point5=flip=flip+1; wave_3_per_point6=flip=flip*below(flip,2); wave_3_per_point7= wave_3_per_point8=xp=0; wave_3_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2 +0.1; wave_3_per_point10=yp=-yp; wave_3_per_point11=zp=0; wave_3_per_point12= wave_3_per_point13=//wrist movement; wave_3_per_point14=ang=sin(tm*2)*0.5 +0.5; wave_3_per_point15= wave_3_per_point16=sinang=sin(ang);cosang=cos(ang); wave_3_per_point17=xq=xp; wave_3_per_point18=yq=yp*sinang + zp*cosang; wave_3_per_point19=zq=yp*cosang - zp*sinang; wave_3_per_point20=yq=yp; wave_3_per_point21=zq=zp; wave_3_per_point22= wave_3_per_point23=ang=tm*8+1; wave_3_per_point24=sinang=sin(ang);cosang=cos(ang); wave_3_per_point25=xp=xq*sinang + yq*cosang; wave_3_per_point26=yp=xq*cosang - yq*sinang; wave_3_per_point27=zp=zq; wave_3_per_point28= wave_3_per_point29=//forearm movement; wave_3_per_point30=zp=zp-0.3; wave_3_per_point31=ang=3.14 + sin(tm*2 - 0.5)*1.5; wave_3_per_point32=sinang=sin(ang);cosang=cos(ang); wave_3_per_point33=xq=xp; wave_3_per_point34=yq=yp*sinang + zp*cosang; wave_3_per_point35=zq=yp*cosang - zp*sinang; wave_3_per_point36= wave_3_per_point37=//upper arm twist wave_3_per_point38=ang=-1.0 + cos(tm*3.1 + 0.5); wave_3_per_point39=sinang=sin(ang);cosang=cos(ang); wave_3_per_point40=xp=xq*sinang + yq*cosang; wave_3_per_point41=yp=xq*cosang - yq*sinang; wave_3_per_point42=zp=zq; wave_3_per_point43= wave_3_per_point44=//upper arm outward; wave_3_per_point45=zp=zp-0.35; wave_3_per_point46=ang=cos(tm*2.3)*1.75 - 1.05; wave_3_per_point47=sinang=sin(ang);cosang=cos(ang); wave_3_per_point48=xq=xp*sinang + zp*cosang; wave_3_per_point49=yq=yp; wave_3_per_point50=zq=xp*cosang - zp*sinang; wave_3_per_point51= wave_3_per_point52=//upper arm up down; wave_3_per_point53=ang=cos(tm)*0.5 - 0.5; wave_3_per_point54=sinang=sin(ang);cosang=cos(ang); wave_3_per_point55=xp=xq; wave_3_per_point56=yp=yq*cosang - zq*sinang; wave_3_per_point57=zp=yq*sinang + zq*cosang; wave_3_per_point58= wave_3_per_point59=//xp=xq;yp=yq;zp=zq; wave_3_per_point60= wave_3_per_point61= wave_3_per_point62=//project into screenspace and draw on screen wave_3_per_point63=zp=zp+2; wave_3_per_point64=xs=xp/zp; wave_3_per_point65=ys=yp/zp; wave_3_per_point66= wave_3_per_point67=x=xs+0.5; wave_3_per_point68=y=ys*1.3+0.5; wave_3_per_point69= wave_3_per_point70= wave_3_per_point71=a=if( equal(q8,1) , (1-sample) , sample); wave_3_per_point72=a=a*a; wave_3_per_point73= wave_3_per_point74=a=a* above( sin(tm*128*t8) , 0 ); wave_3_per_point75= wave_3_per_point76= wave_3_per_point77=r=t4; wave_3_per_point78=g=t5; wave_3_per_point79=b=t6; shapecode_0_enabled=0 shapecode_0_sides=5 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=1 shapecode_0_num_inst=1 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=1.06779 shapecode_0_ang=0.75398 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=0.77977 shapecode_0_r=1.000 shapecode_0_g=1.000 shapecode_0_b=1.000 shapecode_0_a=1.000 shapecode_0_r2=1.000 shapecode_0_g2=1.000 shapecode_0_b2=1.000 shapecode_0_a2=0.000 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.000 shape_0_per_frame1=ang=sin(q1*0.15); shape_0_per_frame2=x=sin(q1*0.5) * 0.05 + 0.5; shape_0_per_frame3=y=cos(q1*0.63)* 0.05 + 0.5 shapecode_1_enabled=0 shapecode_1_sides=4 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_num_inst=1 shapecode_1_x=0.500 shapecode_1_y=0.500 shapecode_1_rad=0.10000 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=1.00000 shapecode_1_r=1.000 shapecode_1_g=0.000 shapecode_1_b=0.000 shapecode_1_a=1.000 shapecode_1_r2=0.000 shapecode_1_g2=1.000 shapecode_1_b2=0.000 shapecode_1_a2=0.000 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.100 shapecode_2_enabled=0 shapecode_2_sides=4 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_num_inst=1 shapecode_2_x=0.500 shapecode_2_y=0.500 shapecode_2_rad=0.10000 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=1.00000 shapecode_2_r=1.000 shapecode_2_g=0.000 shapecode_2_b=0.000 shapecode_2_a=1.000 shapecode_2_r2=0.000 shapecode_2_g2=1.000 shapecode_2_b2=0.000 shapecode_2_a2=0.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.100 shapecode_3_enabled=0 shapecode_3_sides=5 shapecode_3_additive=1 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=1 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=0.03809 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=1.00000 shapecode_3_r=1.000 shapecode_3_g=1.000 shapecode_3_b=1.000 shapecode_3_a=1.000 shapecode_3_r2=0.000 shapecode_3_g2=0.600 shapecode_3_b2=1.000 shapecode_3_a2=0.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.100 shape_3_per_frame1=tm=q1; shape_3_per_frame2= shape_3_per_frame3=xp=0; shape_3_per_frame4=yp=0.1; shape_3_per_frame5=zp=0; shape_3_per_frame6= shape_3_per_frame7=//wrist movement; shape_3_per_frame8=ang=sin(tm*2 )*0.5 +0.5; shape_3_per_frame9= shape_3_per_frame10=xq=xp; shape_3_per_frame11=sinang=sin(ang);cosang=cos(ang); shape_3_per_frame12=yq=yp*sinang + zp*cosang; shape_3_per_frame13=zq=yp*cosang - zp*sinang; shape_3_per_frame14=yq=yp; shape_3_per_frame15=zq=zp; shape_3_per_frame16= shape_3_per_frame17=ang=tm*8; shape_3_per_frame18=sinang=sin(ang);cosang=cos(ang); shape_3_per_frame19=xp=xq*sinang + yq*cosang; shape_3_per_frame20=yp=xq*cosang - yq*sinang; shape_3_per_frame21=zp=zq; shape_3_per_frame22= shape_3_per_frame23=//forearm movement; shape_3_per_frame24=zp=zp-0.3; shape_3_per_frame25=ang=3.14 + sin(tm*2 - 0.5)*1.5; shape_3_per_frame26=sinang=sin(ang);cosang=cos(ang); shape_3_per_frame27=xq=xp; shape_3_per_frame28=yq=yp*sinang + zp*cosang; shape_3_per_frame29=zq=yp*cosang - zp*sinang; shape_3_per_frame30= shape_3_per_frame31=//upper arm twist shape_3_per_frame32=ang=-1.0 + cos(tm*3.1 + 0.5); shape_3_per_frame33=sinang=sin(ang);cosang=cos(ang); shape_3_per_frame34=xp=xq*sinang + yq*cosang; shape_3_per_frame35=yp=xq*cosang - yq*sinang; shape_3_per_frame36=zp=zq; shape_3_per_frame37= shape_3_per_frame38=//upper arm outward; shape_3_per_frame39=zp=zp-0.35; shape_3_per_frame40=ang=cos(tm*2.3)*1.75 - 1.05; shape_3_per_frame41=sinang=sin(ang);cosang=cos(ang); shape_3_per_frame42=xq=xp*sinang + zp*cosang; shape_3_per_frame43=yq=yp; shape_3_per_frame44=zq=xp*cosang - zp*sinang; shape_3_per_frame45= shape_3_per_frame46=//upper arm up down; shape_3_per_frame47=ang=cos(tm)*0.5 - 0.5; shape_3_per_frame48=sinang=sin(ang);cosang=cos(ang); shape_3_per_frame49=xp=xq; shape_3_per_frame50=yp=yq*cosang - zq*sinang; shape_3_per_frame51=zp=yq*sinang + zq*cosang; shape_3_per_frame52= shape_3_per_frame53=//xp=xq;yp=yq;zp=zq; shape_3_per_frame54= shape_3_per_frame55= shape_3_per_frame56=//project into screenspace and draw on screen shape_3_per_frame57=zp=zp+2; shape_3_per_frame58=xs=xp/zp; shape_3_per_frame59=ys=yp/zp; shape_3_per_frame60= shape_3_per_frame61=x=xs+0.5; shape_3_per_frame62=y=ys*1.3+0.5; shape_3_per_frame63= shape_3_per_frame64= shape_3_per_frame65= shape_3_per_frame66= per_frame_init_1=mv_x=64;mv_y=48; per_frame_init_2=nut=0; per_frame_init_3=stp=0;stq=0; per_frame_init_4=rtp=0;rtq=0; per_frame_init_5=wvr=0; per_frame_init_6=decay=0; per_frame_init_7=dcsp=0; per_frame_init_8=warp=0 per_frame_init_9= per_frame_1= per_frame_2=//krash's beat detection code per_frame_3=volume = 0.3*(bass+mid+att); per_frame_4=beatrate = equal(beatrate,0) + (1-equal(beatrate,0))*(below(volume,0.01) + (1-below(volume,0.01))*beatrate); per_frame_5=lastbeat = lastbeat + equal(lastbeat,0)*time; per_frame_6=meanbass_att = 0.1*(meanbass_att*9 + bass_att); per_frame_7=peakbass_att = max(bass_att,peakbass_att); per_frame_8=beatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1); per_frame_9=peakbass_att = beat*bass_att + (1-beat)*peakbass_att*(above(time - lastbeat, 2*beatrate)*0.95 + (1-above(time - lastbeat, 2*beatrate))*0.995); per_frame_10=lastbeat = beat*time + (1-beat)*lastbeat; per_frame_11=peakbass_att = max(peakbass_att,1.1*meanbass_att); per_frame_12=beat = above(volume,0.8)*below(peakbass_att - bass_att, 0.05*peakbass_att)*above(time - lastbeat, 0.1 + 0.5*(beatrate - 0.1)); per_frame_13=beatcounter = beatcounter + beat; per_frame_14=mode = if(beat*equal(beatcounter%2,0),1-mode,mode); per_frame_15=flip = 2*mode-1; per_frame_16=//monitor=flip; per_frame_17=q8=flip; per_frame_18= per_frame_19= per_frame_20=decay=1; per_frame_21=zoom=1.005; per_frame_22= per_frame_23=vol=(bass_att+mid_att+treb_att)*0.25; per_frame_24=vol=vol*vol; per_frame_25=mtime=mtime+vol*0.1; per_frame_26=mtime2= mtime2+vol*0.1*flip*(55/fps); per_frame_27= per_frame_28=q1=mtime2*0.4; per_frame_29=q2=mtime*.4; per_frame_30= per_frame_31= per_frame_32=warp=0.0; per_frame_33=//volume = 0.3*(bass+mid+att); per_frame_34= per_frame_35=q31 = .5 + .5*sin(0.05*mtime); per_frame_36=q32 = .5 + .5*cos(0.05*mtime); per_frame_37=q30 = .8+.4*sin(0.033245*mtime); per_frame_38=q29 = .8+.4*sin(0.0227*mtime); per_frame_39=q28 = .8+.4*sin(0.0435*mtime); per_frame_40= per_frame_41=ob_r = .33*q30; per_frame_42=ob_g = .33*q29; per_frame_43=ob_b = .33*q28; per_pixel_1=//tm=time+(sin(time)*rad); per_pixel_2=var=tan(q2)*treb_att*treb_att; per_pixel_3=//monitor = var; per_pixel_4=zoom=1+(rad/40)+(var/40); per_pixel_5=rot=((rad/100)*var)*sin(q2); warp_1=`shader_body warp_2=`{ warp_3=` warp_4=`//oh look, purrty mirror code by Geiss! warp_5=` warp_6=` // sample previous frame warp_7=` ret = tex2D( sampler_main, uv ).xyz; warp_8=` ret = max(ret, tex2D( sampler_main, float2(1-uv.x,1-uv.y) ).xyz ); warp_9=` warp_10=` // darken over time warp_11=` ret *= 0.98; //or try: ret -= 0.004; warp_12=`} comp_1=`shader_body comp_2=`{ comp_3=` float2 d = texsize.zw*8; comp_4=` float3 dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) ); comp_5=` float3 dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) ); comp_6=` float2 light_pos = float2(q31,q32); comp_7=` float3 col = float3(4*q30,4*q29,4*q28); comp_8=` float c = 4; comp_9=` float dd = 16; comp_10=` float3 plastic; comp_11=` plastic.x = col.x/(1+dd*pow(length( uv - float2(dx.x,dy.x)*c - light_pos),0.5)); comp_12=` plastic.y = col.y/(1+dd*pow(length( uv - float2(dx.y,dy.y)*c - light_pos),0.5)); comp_13=` plastic.z = col.z/(1+dd*pow(length( uv - float2(dx.z,dy.z)*c - light_pos),0.5)); comp_14=` comp_15=` ret = plastic*GetPixel(uv); comp_16=` //ret *= 3; comp_17=`}