MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=2.000000 fGammaAdj=1.560 fDecay=1.000 fVideoEchoZoom=0.362 fVideoEchoAlpha=0.000 nVideoEchoOrientation=1 nWaveMode=0 bAdditiveWaves=0 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.001 fWaveScale=1.599 fWaveSmoothing=0.000 fWaveParam=-0.500 fModWaveAlphaStart=2.000 fModWaveAlphaEnd=2.000 fWarpAnimSpeed=1.000 fWarpScale=0.107 fZoomExponent=0.15840 fShader=1.000 zoom=1.00000 rot=0.00000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.01000 sx=1.00000 sy=1.00000 wave_r=0.510 wave_g=0.500 wave_b=1.000 wave_x=0.500 wave_y=0.500 ob_size=0.000 ob_r=0.000 ob_g=0.000 ob_b=0.000 ob_a=1.000 ib_size=0.010 ib_r=0.000 ib_g=0.000 ib_b=0.000 ib_a=1.000 nMotionVectorsX=64.000 nMotionVectorsY=48.000 mv_dx=0.000 mv_dy=0.000 mv_l=0.500 mv_r=0.000 mv_g=0.000 mv_b=0.000 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=0.16188 wavecode_0_smoothing=0.50000 wavecode_0_r=1.000 wavecode_0_g=1.000 wavecode_0_b=1.000 wavecode_0_a=1.000 wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=1 wavecode_1_scaling=25.12601 wavecode_1_smoothing=1.00000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=0.100 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=1.000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 shapecode_0_enabled=0 shapecode_0_sides=100 shapecode_0_additive=0 shapecode_0_thickOutline=1 shapecode_0_textured=0 shapecode_0_num_inst=1 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=0.50126 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=0.99996 shapecode_0_r=1.000 shapecode_0_g=1.000 shapecode_0_b=1.000 shapecode_0_a=1.000 shapecode_0_r2=1.000 shapecode_0_g2=0.000 shapecode_0_b2=0.000 shapecode_0_a2=0.000 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.000 shape_0_per_frame1=x = 0.5+sin(time*0.618)*0.2; shape_0_per_frame2=y = 0.5+cos(time*1.618)*0.2; shape_0_per_frame3=rad = bass*0.05; shape_0_per_frame4=border_r = 1-(sin(time*1.25)*0.3+0.7); shape_0_per_frame5=border_g = 1-(sin(time)*0.3+0.3); shape_0_per_frame6=border_b = 1-(sin(time/3)*0.5+0.5); shapecode_1_enabled=0 shapecode_1_sides=100 shapecode_1_additive=0 shapecode_1_thickOutline=1 shapecode_1_textured=0 shapecode_1_num_inst=1 shapecode_1_x=0.500 shapecode_1_y=0.500 shapecode_1_rad=0.50126 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=1.00000 shapecode_1_r=1.000 shapecode_1_g=1.000 shapecode_1_b=1.000 shapecode_1_a=1.000 shapecode_1_r2=0.000 shapecode_1_g2=0.000 shapecode_1_b2=1.000 shapecode_1_a2=0.000 shapecode_1_border_r=1.000 shapecode_1_border_g=0.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.000 shape_1_per_frame1=x = 0.5+sin(time*2.618)*0.3; shape_1_per_frame2=y = 0.5+cos(time*3.14)*0.3; shape_1_per_frame3=rad = bass*0.05; shape_1_per_frame4=border_r = 1-(sin(time*1.25)*0.3+0.7); shape_1_per_frame5=border_g = 1-(sin(time)*0.3+0.3); shape_1_per_frame6=border_b = 1-(sin(time/3)*0.5+0.5); shape_1_per_frame7= shapecode_2_enabled=0 shapecode_2_sides=100 shapecode_2_additive=0 shapecode_2_thickOutline=1 shapecode_2_textured=0 shapecode_2_num_inst=1 shapecode_2_x=0.500 shapecode_2_y=0.500 shapecode_2_rad=0.50126 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=0.99980 shapecode_2_r=1.000 shapecode_2_g=1.000 shapecode_2_b=1.000 shapecode_2_a=1.000 shapecode_2_r2=0.000 shapecode_2_g2=1.000 shapecode_2_b2=0.000 shapecode_2_a2=0.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.000 shape_2_per_frame1=x = 0.5+sin(-time*2.618)*0.4; shape_2_per_frame2=y = 0.5+cos(-time*1.14)*0.4; shape_2_per_frame3=rad = bass*0.05; shape_2_per_frame4=border_r = 1-(sin(time*1.25)*0.3+0.7); shape_2_per_frame5=border_g = 1-(sin(time)*0.3+0.3); shape_2_per_frame6=border_b = 1-(sin(time/3)*0.5+0.5); shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=1 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=0.10000 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=1.00000 shapecode_3_r=1.000 shapecode_3_g=0.000 shapecode_3_b=0.000 shapecode_3_a=1.000 shapecode_3_r2=0.000 shapecode_3_g2=1.000 shapecode_3_b2=0.000 shapecode_3_a2=0.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.100 per_frame_init_1=q11 = 0.5/asin(1); per_frame_1= per_frame_2=//zoom = 0.99; per_frame_3=ib_r = sin(time*1.25*4)*0.3+0.7; per_frame_4=ib_g = sin(time*4)*0.3+0.3; per_frame_5=ib_b = sin(time/3*4)*0.5+0.5; per_frame_6=wave_r = 1- ib_r; per_frame_7=wave_g = 1- ib_g; per_frame_8=wave_b = 1- ib_b; per_frame_9=//wave_mystery = -1+bass/2; per_frame_10=wave_x = 0.5+sin(time*3)*0.3; per_frame_11=wave_y = 0.5+cos(time*2.187)*0.3; per_frame_12=t = t + 2.5/fps; per_frame_13=t = if(above(t,2),t-2,t); per_frame_14=q12 = -t; per_pixel_1=r = bass/4; per_pixel_2=cx1 = 0.5+sin(time*0.618)*0.2; per_pixel_3=cy1 = 0.5+cos(time*1.618)*0.2; per_pixel_4=d = sqrt((x-cx1)*(x-cx1)+(y-cy1)*(y-cy1)); per_pixel_5=dir = (bass)*(r*r-d*d)*0.3; per_pixel_6=x1 = if( above(d,r),0, sin(y-cy1)*dir); per_pixel_7=y1 = if( above(d,r),0, -sin(x-cx1)*dir); per_pixel_8= per_pixel_9= per_pixel_10=cx1 = 0.5+sin(time*2.618)*0.3; per_pixel_11=cy1 = 0.5+cos(time*3.14)*0.3; per_pixel_12=d = sqrt((x-cx1)*(x-cx1)+(y-cy1)*(y-cy1)); per_pixel_13=dir = -(mid)*(r*r-d*d)*0.3; per_pixel_14=x2 = if( above(d,r),0, sin(y-cy1)*dir); per_pixel_15=y2 = if( above(d,r),0, -sin(x-cx1)*dir); per_pixel_16= per_pixel_17=cx1 = 0.5+sin(-time*2.618)*0.4; per_pixel_18=cy1 = 0.5+cos(-time*1.14)*0.4; per_pixel_19=d = sqrt((x-cx1)*(x-cx1)+(y-cy1)*(y-cy1)); per_pixel_20=dir = -(treb)*(r*r-d*d)*0.3; per_pixel_21=x3 = if( above(d,r),0, sin(y-cy1)*dir); per_pixel_22=y3 = if( above(d,r),0, -sin(x-cx1)*dir); per_pixel_23= per_pixel_24= per_pixel_25=dx = x1+x2+x3; per_pixel_26=dy = y1+y2+y3; warp_1=`shader_body warp_2=`{ warp_3=`ret = GetPixel(frac(uv)); warp_4=`} comp_1=`shader_body comp_2=`{ comp_3=`float t = q12; comp_4=`float2 c = ((uv-0.5)*aspect.wz); comp_5=`float1 ang_hq = atan2(c.x,c.y); comp_6=`float2 spiral = float2(ang_hq*q11*1.5,0.666*log(length(c))-ang_hq*q11+t); comp_7=`spiral = 0.5 + (0.5 - abs( frac( spiral * 0.5 ) * 2.0 - 1.0 ))*float2(0.96,1.02); // mirror comp_8=`ret = GetPixel(saturate(spiral)); comp_9=`}