MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=3.000000 fGammaAdj=8.000 fDecay=0.950 fVideoEchoZoom=1.030 fVideoEchoAlpha=0.500 nVideoEchoOrientation=0 nWaveMode=3 bAdditiveWaves=0 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=1 bMaximizeWaveColor=1 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=6.820 fWaveScale=0.826 fWaveSmoothing=0.900 fWaveParam=0.200 fModWaveAlphaStart=0.710 fModWaveAlphaEnd=1.300 fWarpAnimSpeed=49.922 fWarpScale=11.001 fZoomExponent=1.38615 fShader=0.000 zoom=1.25486 rot=0.00000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.01000 sx=1.00000 sy=1.00000 wave_r=1.000 wave_g=1.000 wave_b=1.000 wave_x=0.500 wave_y=0.500 ob_size=0.000 ob_r=1.000 ob_g=1.000 ob_b=1.000 ob_a=0.050 ib_size=0.260 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=0.000 nMotionVectorsX=10.880 nMotionVectorsY=11.520 mv_dx=0.000 mv_dy=0.000 mv_l=5.000 mv_r=0.000 mv_g=1.000 mv_b=0.000 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.000 wavecode_0_enabled=1 wavecode_0_samples=92 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=1 wavecode_0_bDrawThick=1 wavecode_0_bAdditive=1 wavecode_0_scaling=1.00000 wavecode_0_smoothing=1.00000 wavecode_0_r=1.000 wavecode_0_g=1.000 wavecode_0_b=1.000 wavecode_0_a=1.000 wave_0_init1=t1 = 1 wave_0_per_point1=x=rand(10000)*(.0001); wave_0_per_point2=y=rand(10000)*(.0001); wave_0_per_point3= wave_0_per_point4=vol=(bass+mid+treb)/3; wave_0_per_point5=a=vol; wave_0_per_point6= wave_0_per_point7=r=bass*.62; wave_0_per_point8=g=mid*.58; wave_0_per_point9=b=treb*.6; wavecode_1_enabled=0 wavecode_1_samples=3 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=0 wavecode_1_scaling=1.00000 wavecode_1_smoothing=1.00000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=0.020 wave_1_init1=t1 = 1 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=1 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=1 wavecode_2_scaling=0.48454 wavecode_2_smoothing=1.00000 wavecode_2_r=0.300 wavecode_2_g=0.500 wavecode_2_b=0.250 wavecode_2_a=0.300 wave_2_per_point1=r=bass*.75; wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=1 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=0.200 shapecode_0_enabled=0 shapecode_0_sides=45 shapecode_0_additive=0 shapecode_0_thickOutline=1 shapecode_0_textured=1 shapecode_0_num_inst=1 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=0.29462 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=3.16787 shapecode_0_r=1.000 shapecode_0_g=0.940 shapecode_0_b=0.890 shapecode_0_a=0.000 shapecode_0_r2=0.840 shapecode_0_g2=0.930 shapecode_0_b2=1.000 shapecode_0_a2=1.000 shapecode_0_border_r=0.550 shapecode_0_border_g=0.700 shapecode_0_border_b=1.000 shapecode_0_border_a=1.000 shape_0_per_frame1=redsine=.55+.1*bass*sin(time*3); shape_0_per_frame2=greensine=.7+.1*mid*sin(time*2); shape_0_per_frame3=bluesine=.7+.1*treb*sin(time); shape_0_per_frame4= shape_0_per_frame5=redif=if(above(bass,1.2),redsine,if(above(redif,.95),0,redif*.95)); shape_0_per_frame6=greenif=if(above(mid,1.2),greensine,if(above(greenif,.95),0,greenif*.95)); shape_0_per_frame7=blueif=if(above(treb,1.2),bluesine,if(above(blueif,.95),0,blueif*.95)); shape_0_per_frame8= shape_0_per_frame9=border_r=redif; shape_0_per_frame10=border_g=greenif; shape_0_per_frame11=border_b=blueif; shape_0_per_frame12= shape_0_per_frame13=border_a=1-(.45*(bass+mid)); shape_0_per_frame14=a=(.0155*(bass+mid)); shapecode_1_enabled=0 shapecode_1_sides=50 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=1 shapecode_1_num_inst=1 shapecode_1_x=0.500 shapecode_1_y=0.500 shapecode_1_rad=0.81621 shapecode_1_ang=0.00000 shapecode_1_tex_ang=1.88496 shapecode_1_tex_zoom=3.30640 shapecode_1_r=0.300 shapecode_1_g=0.300 shapecode_1_b=0.300 shapecode_1_a=0.050 shapecode_1_r2=0.500 shapecode_1_g2=0.500 shapecode_1_b2=0.500 shapecode_1_a2=0.550 shapecode_1_border_r=0.500 shapecode_1_border_g=0.500 shapecode_1_border_b=0.500 shapecode_1_border_a=0.200 shapecode_2_enabled=0 shapecode_2_sides=3 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=1 shapecode_2_num_inst=1 shapecode_2_x=0.123 shapecode_2_y=0.000 shapecode_2_rad=0.27319 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=0.49981 shapecode_2_r=1.000 shapecode_2_g=1.000 shapecode_2_b=1.000 shapecode_2_a=1.000 shapecode_2_r2=1.000 shapecode_2_g2=1.000 shapecode_2_b2=1.000 shapecode_2_a2=0.000 shapecode_2_border_r=0.500 shapecode_2_border_g=0.500 shapecode_2_border_b=0.500 shapecode_2_border_a=0.000 shapecode_3_enabled=0 shapecode_3_sides=3 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=1 shapecode_3_num_inst=1 shapecode_3_x=0.500 shapecode_3_y=1.000 shapecode_3_rad=0.54822 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=0.49981 shapecode_3_r=1.000 shapecode_3_g=1.000 shapecode_3_b=1.000 shapecode_3_a=1.000 shapecode_3_r2=1.000 shapecode_3_g2=1.000 shapecode_3_b2=1.000 shapecode_3_a2=0.000 shapecode_3_border_r=0.500 shapecode_3_border_g=0.500 shapecode_3_border_b=0.500 shapecode_3_border_a=0.000 per_frame_1=old_bass_flop=bass_flop; per_frame_2=old_treb_flop=treb_flop; per_frame_3=old_mid_flop=mid_flop; per_frame_4=chaos=.9+.1*sin(pulse); per_frame_5=entropy=if(equal(pulse,-20),1+bass_flop+treb_flop+mid_flop+rand(2),entropy); per_frame_6=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*chaos+1.3); per_frame_7=bass_flop=abs(bass_flop-equal(bass_thresh,2)); per_frame_8=treb_thresh=above(treb_att,treb_thresh)*2 + (1-above(treb_att,treb_thresh))*((treb_thresh-1.3)*chaos+1.3); per_frame_9=treb_flop=abs(treb_flop-equal(treb_thresh,2)); per_frame_10=mid_thresh=above(mid_att,mid_thresh)*2 + (1-above(mid_att,mid_thresh))*((mid_thresh-1.3)*chaos+1.3); per_frame_11=mid_flop=abs(mid_flop-equal(mid_thresh,2)); per_frame_12=bass_changed=bnot(equal(old_bass_flop,bass_flop)); per_frame_13=mid_changed=bnot(equal(old_mid_flop,mid_flop)); per_frame_14=treb_changed=bnot(equal(old_treb_flop,treb_flop)); per_frame_15=bass_residual = bass_changed*sin(pulse*.1*entropy) + bnot(bass_changed)*bass_residual; per_frame_16=treb_residual = treb_changed*sin(pulse*.1*entropy) + bnot(treb_changed)*treb_residual; per_frame_17=mid_residual = mid_changed*sin(pulse*.1*entropy) + bnot(mid_changed)*mid_residual; per_frame_18=pulse=if(above(abs(pulse),20),-20,pulse+(bass_thresh+mid_thresh+treb_thresh)*.032); per_frame_19= per_frame_20=rot=.02*cos((pulse*.05+time*.05)+entropy*chaos); per_frame_21= per_frame_22=q1=mid_residual; per_frame_23=q2=bass_residual; per_frame_24=q3=treb_residual; per_frame_25=q4=sin(pulse); per_frame_26=q5=cos(pulse/2+q1); per_frame_27= per_frame_28=q6=sin(q3*q1+q7*q2); per_frame_29=q7=above(q1,0)+above(q2,0)+above(q3,0)+above(q3,0)*treb_flop+above(q2,0)*bass_flop+above(q1,0)*mid_flop; per_frame_30=q8=entropy; per_frame_31= per_frame_32=redsine=.5+.15*bass*sin(time*3); per_frame_33=greensine=.5+.15*mid*sin(time*2); per_frame_34=bluesine=.5+.15*treb*sin(time); per_frame_35= per_frame_36=redif=if(above(bass,1.2),redsine,if(above(redif,.95),.0,redif*.95)); per_frame_37=greenif=if(above(mid,1.2),greensine,if(above(greenif,.95),.0,greenif*.95)); per_frame_38=blueif=if(above(treb,1.2),bluesine,if(above(blueif,.95),.0,blueif*.95)); per_frame_39= per_frame_40=wave_r=redif; per_frame_41=wave_g=greenif; per_frame_42=wave_b=blueif; per_pixel_1=zoom =1.0+.05*above(rad,.15)+1*abs(q4*.2*rad+rad*sin(q1)); warp_1=`shader_body warp_2=`{ warp_3=` // sample previous frame warp_4=` ret = tex2D( sampler_main, uv ).xyz; warp_5=` warp_6=` // darken (decay) over time warp_7=` ret *= .98; //or try: ret -= 0.004; warp_8=`} comp_1=`shader_body comp_2=`{ comp_3=` comp_4=` ret = tex2D(sampler_main,uv).xyz; comp_5=` comp_6=` float bl = GetBlur2(uv); comp_7=` float2 tex = bl*ret.xyz; comp_8=` comp_9=` ret *= 2.4; comp_10=` ret *= tex2D(sampler_main, bl+tex); comp_11=`}