[preset00] fRating=2.000000 fGammaAdj=1.000000 fDecay=0.997000 fVideoEchoZoom=1.000000 fVideoEchoAlpha=0.270000 nVideoEchoOrientation=3 nWaveMode=7 bAdditiveWaves=1 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.817900 fWaveScale=4.141529 fWaveSmoothing=0.180000 fWaveParam=0.000000 fModWaveAlphaStart=0.750000 fModWaveAlphaEnd=0.950000 fWarpAnimSpeed=5.995700 fWarpScale=1.331000 fZoomExponent=1.000000 fShader=0.000000 zoom=1.007985 rot=-0.760000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.350495 sx=1.000000 sy=1.000000 wave_r=1.000000 wave_g=1.000000 wave_b=1.000000 wave_x=0.500000 wave_y=0.500000 ob_size=0.000000 ob_r=0.000000 ob_g=0.000000 ob_b=0.000000 ob_a=1.000000 ib_size=0.000000 ib_r=0.500000 ib_g=0.900000 ib_b=0.500000 ib_a=0.000000 nMotionVectorsX=31.999994 nMotionVectorsY=28.799999 mv_dx=0.000000 mv_dy=0.000000 mv_l=0.850000 mv_r=0.499900 mv_g=0.499900 mv_b=0.499900 mv_a=1.000000 per_frame_1=warp=0; per_frame_2=rot=0; per_frame_3=old_bass_flop=bass_flop; per_frame_4=old_treb_flop=treb_flop; per_frame_5=old_mid_flop=mid_flop; per_frame_6=chaos=.1+.1*sin(pulse); per_frame_7=bass_thresh =if(above(bass_att,bass_thresh),3,bass_thresh-chaos); per_frame_8=bass_flop=abs(bass_flop-equal(bass_thresh,3)); per_frame_9=treb_thresh=if(above(treb_att,treb_thresh),3,treb_thresh-chaos); per_frame_10=treb_flop=abs(treb_flop-equal(treb_thresh,3)); per_frame_11=mid_thresh=if(above(mid_att,mid_thresh),3,mid_thresh-chaos); per_frame_12=mid_flop=abs(mid_flop-equal(mid_thresh,3)); per_frame_13=bass_changed=bnot(equal(old_bass_flop,bass_flop)); per_frame_14=mid_changed=bnot(equal(old_mid_flop,mid_flop)); per_frame_15=treb_changed=bnot(equal(old_treb_flop,treb_flop)); per_frame_16=bass_residual = bass_changed*sin(pulse*3) + bnot(bass_changed)*bass_residual; per_frame_17=treb_residual = treb_changed*sin(pulse*3) + bnot(treb_changed)*treb_residual; per_frame_18=mid_residual = mid_changed*sin(pulse*3) + bnot(mid_changed)*mid_residual; per_frame_19=pulse=if(above(abs(pulse),3.14),-3.14,pulse+(bass_thresh+mid_thresh+treb_thresh)*.032); per_frame_20=entropy=if(equal(pulse,-3.14),bass_flop+mid_flop+treb_flop+rand(5),entropy); per_frame_21=q1=mid_residual; per_frame_22=q2=bass_residual; per_frame_23=q3=treb_residual; per_frame_24=q4=sin(pulse); per_frame_25=q5=cos(pulse*(.5+.1*entropy)); per_frame_26=q6=sin(pulse*(.5+pow(.25,entropy))); per_frame_27=q7=above(q1,0)+above(q2,0)+above(q3,0)+above(q3,0)*treb_flop+above(q2,0)*bass_flop+above(q1,0)*mid_flop; per_frame_28=q8=entropy; per_frame_29= per_frame_30=ob_r=.5+.5*sin(time*2.157+q6); per_frame_31=ob_b=.5+.5*sin(time*1.689+q5); per_frame_32=ob_g=.5+.5*sin(time*.413+q4); per_frame_33=ib_r=.8+.2*cos(time*1.2+q1*.1); per_frame_34=ib_b=.2+.2*cos(time*2.811+q2*.1); per_frame_35=ib_g=.7+.3*cos(time*1.666+q3*.1); per_frame_36=ib_size=.03+.02*q2; per_frame_37=ob_size=.03+.02*sin(time*2.321+q2*.2); per_frame_38=ob_a=.75+.25*q3; per_frame_39=ib_a=.8+.2*sin(q2*.3+q4+q1*.5); per_frame_40=mv_r=mv_r+.5*sin(q4+time*.678); per_frame_41=mv_b=mv_b+.5*sin(q4+time*.789); per_frame_42=mv_g=mv_g+.5*sin(q5+time*.456); per_frame_43=mv_a=.2+.2*sin(time*1.178+q5*1.14); per_frame_44=wave_r=if(treb_changed,.5+.5*q3,if(bass_changed,.5+.5*q4,.5+.5*q1)); per_frame_45=wave_g=.5+if(bnot(q8%2),q1,if(bnot(q8%3),q2,q3))*.5; per_frame_46=wave_b=if(bnot(q8%6),.5+.5*q5,if(mid_changed,bass_changed,.5+.5*q1)); per_frame_47=wave_mode=q8-bass_changed+mid_changed+treb_changed; per_frame_48=wave_mystery=frame%2; per_frame_49=wave_x=wave_x+.02*q1; per_frame_50=wave_y=wave_y+.02*q2; per_pixel_1=yep=if(above(q5,0),above(x,.5),below(x,.5)); per_pixel_2=nope=if(above(q4,0),above(y,.5),below(y,.5)); per_pixel_3=maybe=if(above(q6,0),yep,nope); per_pixel_4=sometimes=if(above(q6,0),bnot(yep),bnot(nope)); per_pixel_5=grid=pow(x*3,3-q1)%q8 + pow(y*3,3-q3)%q8; per_pixel_6=bend = sin(x*(9.42-6.28*q2)*bnot(q8%3) per_pixel_7=+(rad*9.42-6.28*sin(time*(1.3+.3*q1)))*bnot(q8%4)+y*(9.42*q4-6.28*q3)*bnot(q8%5)); per_pixel_8=zoom = zoom+bend*.08*nope; per_pixel_9=sx=sx-if(above(q1,2),bnot(grid)*q3*.2,.1*q2*bnot(q8%5))*yep; per_pixel_10=sy=sy-if(above(q1,3),bnot(grid)*q2*.2,.1*q3*bnot(q8%2))*yep; per_pixel_11=rot=above(rad,.02)*sometimes; per_pixel_12=dx=dx+.01*q1*maybe; per_pixel_13=dy=dy+.01*q1*maybe;