MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=2.000000 fGammaAdj=1.000 fDecay=0.995 fVideoEchoZoom=1.007 fVideoEchoAlpha=0.000 nVideoEchoOrientation=3 nWaveMode=0 bAdditiveWaves=1 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=1 bMaximizeWaveColor=0 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=1.413 fWaveScale=0.418 fWaveSmoothing=0.000 fWaveParam=-0.660 fModWaveAlphaStart=2.000 fModWaveAlphaEnd=2.000 fWarpAnimSpeed=0.626 fWarpScale=1.331 fZoomExponent=1.00001 fShader=0.000 zoom=0.99951 rot=0.00000 cx=0.500 cy=0.500 dx=0.00000 dy=0.00000 warp=0.08925 sx=1.00000 sy=1.00000 wave_r=0.000 wave_g=0.000 wave_b=1.000 wave_x=0.240 wave_y=0.440 ob_size=0.500 ob_r=0.010 ob_g=0.000 ob_b=0.000 ob_a=0.000 ib_size=0.260 ib_r=0.250 ib_g=0.250 ib_b=0.250 ib_a=0.000 nMotionVectorsX=64.000 nMotionVectorsY=48.000 mv_dx=0.000 mv_dy=0.000 mv_l=0.000 mv_r=1.000 mv_g=1.000 mv_b=1.000 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=1 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=1 wavecode_0_bAdditive=1 wavecode_0_scaling=2.02310 wavecode_0_smoothing=0.00000 wavecode_0_r=0.000 wavecode_0_g=0.000 wavecode_0_b=1.000 wavecode_0_a=1.000 wave_0_init1=t2 = 0; wave_0_init2=t3 = 0; wave_0_init3=t4 = 0; wave_0_init4=cl = 0; wave_0_per_frame1=vol = bass*8 + mid*5 + treb*3; wave_0_per_frame2=m = m*0.97 + vol*0.08; wave_0_per_frame3=monitor = vol; wave_0_per_frame4=beat = above(vol,res)*above(vol,m)*above(vol,16); wave_0_per_frame5=diff = (1-beat)*diff + beat*(vol-res); wave_0_per_frame6=res = beat*(vol + m*0.04) + (1-beat)*(res - (0.1+diff*0.02)*60/fps); wave_0_per_frame7=res = max(0,res); wave_0_per_frame8= wave_0_per_frame9=b = beat; wave_0_per_frame10=r = .2; wave_0_per_point1=tt3 = tt3*0.6 + (value1)*1; wave_0_per_point2=tt2 = tt2*0.7 + tt3*0.2; wave_0_per_point3=tt1 = tt1*0.8 + tt2*0.1; wave_0_per_point4=d = d*0.9 + tt1*0.2; wave_0_per_point5= wave_0_per_point6=y = 0.5 + d*sample*(1-sample)*4; wave_0_per_point7=x = -0.05 + sample*1.1; wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=1 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=0 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.50000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wave_1_init1=chance = 0; wave_1_per_point1=// the velocity vector wave_1_per_point2= wave_1_per_point3=x = q3 + sample*sin(q14)*q13*40; wave_1_per_point4=y = q4 + sample*cos(q14)*q13*40; wave_1_per_point5= wave_1_per_point6=// tangential velocity of rotation wave_1_per_point7=//x = q3 + sample*q16*40; wave_1_per_point8=//y = q4 - q5/2; wave_1_per_point9= wave_1_per_point10= wave_1_per_point11=x = 0.5 + (x-0.5)/q1; wave_1_per_point12=y = 0.5 + (y-0.5)/q2; wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=1 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=0 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=1.000 wave_2_init1=chance = 0; wave_2_per_point1=// tangential property of velocity vector wave_2_per_point2= wave_2_per_point3=x = q3 + sample*sin(q10)*cos(q14-q10)*q13*40; wave_2_per_point4=y = q4 + sample*cos(q10)*cos(q14-q10)*q13*40; wave_2_per_point5= wave_2_per_point6=// vx wave_2_per_point7=//x = q3 + sample*q11*40; wave_2_per_point8=//y = q4; wave_2_per_point9= wave_2_per_point10=x = 0.5 + (x-0.5)/q1; wave_2_per_point11=y = 0.5 + (y-0.5)/q2; wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=1 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=1 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 wave_3_init1=chance = 0; wave_3_per_point1=// orthogonal property of velocity vector wave_3_per_point2= wave_3_per_point3=x = q3 + sample*sin(q10+asin(1))*cos(q14-q10-asin(1))*q13*40; wave_3_per_point4=y = q4 + sample*cos(q10+asin(1))*cos(q14-q10-asin(1))*q13*40; wave_3_per_point5= wave_3_per_point6=// vy wave_3_per_point7=//x = q3; wave_3_per_point8=//y = q4 + sample*q12*40; wave_3_per_point9= wave_3_per_point10=x = 0.5 + (x-0.5)/q1; wave_3_per_point11=y = 0.5 + (y-0.5)/q2; shapecode_0_enabled=1 shapecode_0_sides=4 shapecode_0_additive=1 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_num_inst=1 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=0.02770 shapecode_0_ang=6.03186 shapecode_0_tex_ang=6.03186 shapecode_0_tex_zoom=0.68390 shapecode_0_r=1.000 shapecode_0_g=0.000 shapecode_0_b=0.000 shapecode_0_a=1.000 shapecode_0_r2=1.000 shapecode_0_g2=0.000 shapecode_0_b2=0.000 shapecode_0_a2=1.000 shapecode_0_border_r=0.000 shapecode_0_border_g=0.000 shapecode_0_border_b=0.000 shapecode_0_border_a=1.000 shape_0_per_frame1=an = an + q6; shape_0_per_frame2=ang = an*0.5; shape_0_per_frame3=x = q4; shape_0_per_frame4=y = q5; shape_0_per_frame5=rad = q3*sqrt(2); shape_0_per_frame6= shape_0_per_frame7= shape_0_per_frame8=x = 0.5 + (x-0.5)/q2; shape_0_per_frame9=y = 0.5 + (y-0.5)/q1; shape_0_per_frame10= shapecode_1_enabled=1 shapecode_1_sides=4 shapecode_1_additive=1 shapecode_1_thickOutline=0 shapecode_1_textured=0 shapecode_1_num_inst=1 shapecode_1_x=0.500 shapecode_1_y=0.500 shapecode_1_rad=0.02770 shapecode_1_ang=6.03186 shapecode_1_tex_ang=6.03186 shapecode_1_tex_zoom=0.68390 shapecode_1_r=1.000 shapecode_1_g=0.000 shapecode_1_b=0.000 shapecode_1_a=1.000 shapecode_1_r2=1.000 shapecode_1_g2=0.000 shapecode_1_b2=0.000 shapecode_1_a2=1.000 shapecode_1_border_r=0.000 shapecode_1_border_g=0.000 shapecode_1_border_b=0.000 shapecode_1_border_a=1.000 shape_1_per_frame1=an = an + q9; shape_1_per_frame2=ang = an*0.5; shape_1_per_frame3=x = q7; shape_1_per_frame4=y = q8; shape_1_per_frame5=rad = q3*sqrt(2); shape_1_per_frame6= shape_1_per_frame7=x = 0.5 + (x-0.5)/q2; shape_1_per_frame8=y = 0.5 + (y-0.5)/q1; shape_1_per_frame9= shapecode_2_enabled=1 shapecode_2_sides=4 shapecode_2_additive=1 shapecode_2_thickOutline=0 shapecode_2_textured=0 shapecode_2_num_inst=1 shapecode_2_x=0.500 shapecode_2_y=0.500 shapecode_2_rad=0.02770 shapecode_2_ang=6.03186 shapecode_2_tex_ang=6.03186 shapecode_2_tex_zoom=0.68390 shapecode_2_r=1.000 shapecode_2_g=0.000 shapecode_2_b=0.000 shapecode_2_a=1.000 shapecode_2_r2=1.000 shapecode_2_g2=0.000 shapecode_2_b2=0.000 shapecode_2_a2=1.000 shapecode_2_border_r=0.000 shapecode_2_border_g=0.000 shapecode_2_border_b=0.000 shapecode_2_border_a=1.000 shape_2_per_frame1=an = an + q12; shape_2_per_frame2=ang = an*0.5; shape_2_per_frame3=x = q10; shape_2_per_frame4=y = q11; shape_2_per_frame5=rad = q3*sqrt(2); shape_2_per_frame6= shape_2_per_frame7=x = 0.5 + (x-0.5)/q2; shape_2_per_frame8=y = 0.5 + (y-0.5)/q1; shape_2_per_frame9= shapecode_3_enabled=0 shapecode_3_sides=48 shapecode_3_additive=1 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=4 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=0.02770 shapecode_3_ang=6.03186 shapecode_3_tex_ang=6.03186 shapecode_3_tex_zoom=0.68390 shapecode_3_r=1.000 shapecode_3_g=1.000 shapecode_3_b=1.000 shapecode_3_a=1.000 shapecode_3_r2=1.000 shapecode_3_g2=1.000 shapecode_3_b2=1.000 shapecode_3_a2=1.000 shapecode_3_border_r=0.000 shapecode_3_border_g=0.000 shapecode_3_border_b=0.000 shapecode_3_border_a=1.000 shape_3_per_frame1=an = an + 0.5*q16/num_inst; shape_3_per_frame2=w = asin(1)*4*instance/num_inst + an; shape_3_per_frame3=x = q6 + sin(w)*q5*0.5; shape_3_per_frame4=y = q7 + cos(w)*q5*0.5; shape_3_per_frame5=rad = q5*0.25; shape_3_per_frame6= shape_3_per_frame7= shape_3_per_frame8=//x = 0.5 + (x-0.5)/q2; shape_3_per_frame9=//y = 0.5 + (y-0.5)/q1; shape_3_per_frame10= per_frame_init_1=x1 = 0.5; per_frame_init_2=y1 = 0.6; per_frame_init_3= per_frame_init_4=x2 = 0.5; per_frame_init_5=y2 = 0.4; per_frame_init_6= per_frame_init_7=x3 = 0.5; per_frame_init_8=y3 = 0.2; per_frame_init_9= per_frame_init_10=vr1 = 0.0001; per_frame_init_11=vr2 = 0.0; per_frame_init_12=vr3 = 0.0; per_frame_init_13= per_frame_init_14=vx1 = 0; per_frame_init_15=vx2 = 0; per_frame_init_16=vx3 = 0; per_frame_1=zoom = 1; per_frame_2=warp = 0; per_frame_3=wave_a = 0; per_frame_4= per_frame_5=r = 0.04+ (bass_att+treb_att)*0.01; per_frame_6=monitor = aspecty; per_frame_7=vr = sin(vr1)*r; per_frame_8=bounce = below(y1,r-(aspectx-1)*0.5);y1 = y1+vy1;vy1 = if(bounce, abs(vy1)*0.96 + (r-y1-(aspectx-1)*0.5)*0.1, vy1-0.0003*60/fps); per_frame_9=vx1 = if(bounce, vx1 + (vr-vx1)*0.15, vx1);vr = if(bounce, vr + (vx1-vr)*0.85 , vr);vr1 = asin(vr/r); per_frame_10=bounce = above(x1,1-r+(aspecty-1)*0.5);vx1 = if(bounce, - abs(vx1)*0.96 + (1-r-x1+(aspecty-1)*0.5)*0.1, vx1); per_frame_11=vy1 = if(bounce, vy1 + (vr-vy1)*0.15, vy1);vr = if(bounce, vr + (vy1-vr)*0.85 , vr);vr1 = asin(vr/r); per_frame_12=bounce = below(x1,r-(aspecty-1)*0.5);x1 = x1+vx1;vx1 = if(bounce, abs(vx1)*0.96 + (r-x1-(aspecty-1)*0.5)*0.1, vx1); per_frame_13=vy1 = if(bounce, vy1 + (-vr-vy1)*0.15, vy1);vr = if(bounce, vr - (vy1+vr)*0.85 , vr);vr1 = asin(vr/r); per_frame_14= per_frame_15=vr = sin(vr2)*r; per_frame_16=bounce = below(y2,r-(aspectx-1)*0.5);y2 = y2+vy2;vy2 = if(bounce, abs(vy2)*0.96 + (r-y2-(aspectx-1)*0.5)*0.1, vy2-0.0003*60/fps); per_frame_17=vx2 = if(bounce, vx2 + (vr-vx2)*0.15, vx2);vr = if(bounce, vr + (vx2-vr)*0.85 , vr);vr2 = asin(vr/r); per_frame_18=bounce = above(x2,1-r+(aspecty-1)*0.5);vx2 = if(bounce, - abs(vx2)*0.96 + (1-r-x2+(aspecty-1)*0.5)*0.1, vx2); per_frame_19=vy2 = if(bounce, vy2 + (vr-vy2)*0.15, vy2);vr = if(bounce, vr + (vy2-vr)*0.85 , vr);vr2 = asin(vr/r); per_frame_20=bounce = below(x2,r-(aspecty-1)*0.5);x2 = x2+vx2;vx2 = if(bounce, abs(vx2)*0.96 + (r-x2-(aspecty-1)*0.5)*0.1, vx2); per_frame_21=vy2 = if(bounce, vy2 + (-vr-vy2)*0.15, vy2);vr = if(bounce, vr - (vy2+vr)*0.85 , vr);vr2 = asin(vr/r); per_frame_22= per_frame_23=vr = sin(vr3)*r; per_frame_24=bounce = below(y3,r-(aspectx-1)*0.5);y3 = y3+vy3;vy3 = if(bounce, abs(vy3)*0.96 + (r-y3-(aspectx-1)*0.5)*0.1, vy3-0.0003*60/fps); per_frame_25=vx3 = if(bounce, vx3 + (vr-vx3)*0.15, vx3);vr = if(bounce, vr + (vx3-vr)*0.85 , vr);vr3 = asin(vr/r); per_frame_26=bounce = above(x3,1-r+(aspecty-1)*0.5);vx3 = if(bounce, - abs(vx3)*0.96 + (1-r-x3+(aspecty-1)*0.5)*0.1, vx3); per_frame_27=vy3 = if(bounce, vy3 + (vr-vy3)*0.15, vy3);vr = if(bounce, vr + (vy3-vr)*0.85 , vr);vr3 = asin(vr/r); per_frame_28=bounce = below(x3,r-(aspecty-1)*0.5);x3 = x3+vx3;vx3 = if(bounce, abs(vx3)*0.96 + (r-x3-(aspecty-1)*0.5)*0.1, vx3); per_frame_29=vy3 = if(bounce, vy3 + (-vr-vy3)*0.15, vy3);vr = if(bounce, vr - (vy3+vr)*0.85 , vr);vr3 = asin(vr/r); per_frame_30= per_frame_31=bounce = below( sqrt( sqr(x1+vx1-x2-vx2) + sqr(y1+vy1-y2-vy2)), 2*r); per_frame_32=bounce = bounce*below(sqrt( sqr(x1+vx1-x2-vx2) + sqr(y1+vy1-y2-vy2)),sqrt( sqr(x1-x2) + sqr(y1-y2))); per_frame_33=ref_ang = atan2(x2-x1,y2-y1)+asin(1); // common tangent per_frame_34=v1 = sqrt(vx1*vx1+vy1*vy1);v2 = sqrt(vx2*vx2+vy2*vy2);w1 = atan2(vx1,vy1);w2 = atan2(vx2,vy2); per_frame_35=vr = sin(vr1)*r; v2r=sin(vr2)*r; per_frame_36=vx1 = if(bounce,sin(ref_ang)*v1*cos(w1-ref_ang) + ((vr-v2r)-sin(ref_ang)*v1*cos(w1-ref_ang))*0.1 per_frame_37= + sin(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vx1); per_frame_38=vy1 = if(bounce,cos(ref_ang)*v1*cos(w1-ref_ang) + ((vr-v2r)-cos(ref_ang)*v1*cos(w1-ref_ang))*0.1 per_frame_39= + cos(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vy1); per_frame_40=vx2 = if(bounce,sin(ref_ang)*v2*cos(w2-ref_ang) + ((v2r-vr)-sin(ref_ang)*v2*cos(w2-ref_ang))*0.1 per_frame_41= + sin(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vx2); per_frame_42=vy2 = if(bounce,cos(ref_ang)*v2*cos(w2-ref_ang) + ((v2r-vr)-cos(ref_ang)*v2*cos(w2-ref_ang))*0.1 per_frame_43= + cos(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vy2); per_frame_44=vr = if(bounce, vr + (cos(w1-ref_ang)*(v1-v2)-vr)*0.9 , vr);vr1 = asin(vr/r); per_frame_45=v2r = if(bounce, v2r + (cos(w2-ref_ang)*(v2-v1)-v2r)*0.9 , v2r);vr2 = asin(v2r/r); per_frame_46= per_frame_47=bounce = below( sqrt( sqr(x1+vx1-x3-vx3) + sqr(y1+vy1-y3-vy3)), 2*r); per_frame_48=bounce = bounce*below(sqrt( sqr(x1+vx1-x3-vx3) + sqr(y1+vy1-y3-vy3)),sqrt( sqr(x1-x3) + sqr(y1-y3))); per_frame_49=ref_ang = atan2(x3-x1,y3-y1)+asin(1); // common tangent per_frame_50=v1 = sqrt(vx1*vx1+vy1*vy1);v2 = sqrt(vx3*vx3+vy3*vy3);w1 = atan2(vx1,vy1);w2 = atan2(vx3,vy3); per_frame_51=vr = sin(vr1)*r; v2r=sin(vr3)*r; per_frame_52=vx1 = if(bounce,sin(ref_ang)*v1*cos(w1-ref_ang) + ((vr-v2r)-sin(ref_ang)*v1*cos(w1-ref_ang))*0.1 per_frame_53= + sin(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vx1); per_frame_54=vy1 = if(bounce,cos(ref_ang)*v1*cos(w1-ref_ang) + ((vr-v2r)-cos(ref_ang)*v1*cos(w1-ref_ang))*0.1 per_frame_55= + cos(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vy1); per_frame_56=vx3 = if(bounce,sin(ref_ang)*v2*cos(w2-ref_ang) + ((v2r-vr)-sin(ref_ang)*v2*cos(w2-ref_ang))*0.1 per_frame_57= + sin(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vx3); per_frame_58=vy3 = if(bounce,cos(ref_ang)*v2*cos(w2-ref_ang) + ((v2r-vr)-cos(ref_ang)*v2*cos(w2-ref_ang))*0.1 per_frame_59= + cos(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vy3); per_frame_60=vr = if(bounce, vr + (cos(w1-ref_ang)*(v1-v2)-vr)*0.9 , vr);vr1 = asin(vr/r); per_frame_61=v2r = if(bounce, v2r + (cos(w2-ref_ang)*(v2-v1)-v2r)*0.9 , v2r);vr3 = asin(v2r/r); per_frame_62= per_frame_63=bounce = below( sqrt( sqr(x3+vx3-x2-vx2) + sqr(y3+vy3-y2-vy2)), 2*r); per_frame_64=bounce = bounce*below(sqrt( sqr(x2+vx2-x3-vx3) + sqr(y2+vy2-y3-vy3)),sqrt( sqr(x2-x3) + sqr(y2-y3))); per_frame_65=ref_ang = atan2(x2-x3,y2-y3)+asin(1); // common tangent per_frame_66=v1 = sqrt(vx3*vx3+vy3*vy3);v2 = sqrt(vx2*vx2+vy2*vy2);w1 = atan2(vx3,vy3);w2 = atan2(vx2,vy2); per_frame_67=vr = sin(vr3)*r; v2r=sin(vr2)*r; per_frame_68=vx3 = if(bounce,sin(ref_ang)*v1*cos(w1-ref_ang) + ((vr-v2r)-sin(ref_ang)*v1*cos(w1-ref_ang))*0.1 per_frame_69= + sin(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vx3); per_frame_70=vy3 = if(bounce,cos(ref_ang)*v1*cos(w1-ref_ang) + ((vr-v2r)-cos(ref_ang)*v1*cos(w1-ref_ang))*0.1 per_frame_71= + cos(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vy3); per_frame_72=vx2 = if(bounce,sin(ref_ang)*v2*cos(w2-ref_ang) + ((v2r-vr)-sin(ref_ang)*v2*cos(w2-ref_ang))*0.1 per_frame_73= + sin(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vx2); per_frame_74=vy2 = if(bounce,cos(ref_ang)*v2*cos(w2-ref_ang) + ((v2r-vr)-cos(ref_ang)*v2*cos(w2-ref_ang))*0.1 per_frame_75= + cos(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vy2); per_frame_76=vr = if(bounce, vr + (cos(w1-ref_ang)*(v1-v2)-vr)*0.9 , vr);vr3 = asin(vr/r); per_frame_77=v2r = if(bounce, v2r + (cos(w2-ref_ang)*(v2-v1)-v2r)*0.9 , v2r);vr2 = asin(v2r/r); per_frame_78= per_frame_79= per_frame_80= per_frame_81= per_frame_82=q1 = aspectx; per_frame_83=q2 = aspecty; per_frame_84=q3 = r*2; per_frame_85= per_frame_86=q4 = x1; q5 = y1; q6 = vr1; per_frame_87=q7 = x2; q8 = y2; q9 = vr2; per_frame_88=q10 = x3; q11 = y3; q12 = vr3; per_frame_89= per_frame_90=q13 = atan2( (x1+x2+x3)/3 - 0.5, (y1+y2+y3)/3-0.5); per_frame_91=q14 = sigmoid(sqrt( sqr((x1+x2+x3)/3 - 0.5) + sqr((y1+y2+y3)/3-0.5) ),2)*0.2; warp_1=`sampler sampler_fc_heart; warp_2=`shader_body warp_3=`{ warp_4=` float2 d = texsize.zw * 8; warp_5=` float3 dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) ); warp_6=` float3 dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) ); warp_7=` warp_8=`ret.y = tex2d(sampler_fc_main, uv + float2(dx.y,dy.y)*texsize.zw).y; warp_9=`float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw * 1.2 + rand_frame.xy; warp_10=`ret.y += (tex2D(sampler_noise_lq, dither_uv).xyz-0.5) *0.04 - 0.002; warp_11=`ret.y += GetBlur1(uv_orig).x*0.1; warp_12=` warp_13=`ret.z = tex2d(sampler_fc_main,uv + float2(dx.z,dy.z)*texsize.zw*2).z - 0.004; warp_14=`} comp_1=`sampler sampler_fc_clouds; comp_2=`sampler sampler_fc_clouds2; comp_3=`sampler sampler_fc_sunrise; comp_4=`shader_body comp_5=`{ comp_6=` float2 d = texsize.zw*4; comp_7=` float3 dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) ); comp_8=` float3 dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) ); comp_9=`ret = lerp(tex2d(sampler_fc_clouds2, uv+float2(dx.y,dy.y)-float2(dx.x,dy.x)-float2(dx.z,dy.z)*2), comp_10=` tex2d(sampler_fc_clouds, uv-float2(dx.y,dy.y)-float2(dx.x,dy.x)+float2(dx.z,dy.z)), comp_11=` GetBlur1(uv).y);; comp_12=`ret = lerp(ret,float3(1,2,3),GetBlur2(uv - float2(dx.y,dy.y)).x*0.5); comp_13=`ret = lerp(ret,tex2d(sampler_fc_sunrise,uv)*2,GetPixel(uv).z*0.5); comp_14=`ret = lerp(ret,0,GetPixel(uv).x*0.5); comp_15=`}