[preset00] fRating=3.000000 fGammaAdj=1.700000 fDecay=0.980000 fVideoEchoZoom=0.999609 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=1 nWaveMode=7 bAdditiveWaves=1 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=1 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.001000 fWaveScale=1.285751 fWaveSmoothing=0.630000 fWaveParam=0.000000 fModWaveAlphaStart=0.710000 fModWaveAlphaEnd=1.300000 fWarpAnimSpeed=1.000000 fWarpScale=1.331000 fZoomExponent=1.644619 fShader=0.000000 zoom=1.029800 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.010000 sx=1.000000 sy=1.000000 wave_r=0.650000 wave_g=0.650000 wave_b=0.650000 wave_x=0.500000 wave_y=0.500000 ob_size=0.500000 ob_r=0.010000 ob_g=0.000000 ob_b=0.000000 ob_a=0.000000 ib_size=0.260000 ib_r=0.250000 ib_g=0.250000 ib_b=0.250000 ib_a=0.000000 nMotionVectorsX=12.000000 nMotionVectorsY=9.000000 mv_dx=0.000000 mv_dy=0.000000 mv_l=0.900000 mv_r=1.000000 mv_g=1.000000 mv_b=1.000000 mv_a=0.000000 wavecode_0_enabled=1 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=1 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=1 wavecode_0_bAdditive=0 wavecode_0_scaling=1.000000 wavecode_0_smoothing=0.500000 wavecode_0_r=1.000000 wavecode_0_g=1.000000 wavecode_0_b=1.000000 wavecode_0_a=1.000000 wave_0_per_point1=sp = (q1+sample)*6.2832*.666; wave_0_per_point2=x = .5 + .1*sin(sp)*.75; wave_0_per_point3=y = .5 + .1*cos(sp); wave_0_per_point4= wave_0_per_point5=val = min(1,value1*4); wave_0_per_point6=a = (1-val)*below(sample,.75); wave_0_per_point7=//a = a*q2; wavecode_1_enabled=1 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=1 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=1 wavecode_1_bAdditive=0 wavecode_1_scaling=1.000000 wavecode_1_smoothing=0.500000 wavecode_1_r=1.000000 wavecode_1_g=1.000000 wavecode_1_b=1.000000 wavecode_1_a=1.000000 wave_1_per_point1=sp = (q1 + sample + .75)*6.2832*.666; wave_1_per_point2=x = .5 + .1*sin(sp)*.75; wave_1_per_point3=y = .5 + .1*cos(sp); wave_1_per_point4= wave_1_per_point5=val = min(1,value2*4); wave_1_per_point6=a = (1-val)*below(sample,.75); wave_1_per_point7=//a = a*(1-q2); wavecode_2_enabled=1 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=1 wavecode_2_scaling=0.498295 wavecode_2_smoothing=0.500000 wavecode_2_r=1.000000 wavecode_2_g=1.000000 wavecode_2_b=1.000000 wavecode_2_a=0.600000 wave_2_per_point1=x = .5 + value1; wave_2_per_point2=y = .5 + value2; wave_2_per_point3= wave_2_per_point4=mod = .4; wave_2_per_point5=sec = above(x,mod)*below(x,1-mod) + above(y,mod)*below(y,1-mod); wave_2_per_point6= wave_2_per_point7=my = (y - .5)*.75; wave_2_per_point8=rad = pow(my*my + (x-.5)*(x-.5),.5); wave_2_per_point9=rad = below(rad,0.075); wave_2_per_point10= wave_2_per_point11=a = sec*(1-rad)*.1; wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.000000 wavecode_3_smoothing=0.500000 wavecode_3_r=1.000000 wavecode_3_g=1.000000 wavecode_3_b=1.000000 wavecode_3_a=1.000000 shapecode_0_enabled=1 shapecode_0_sides=50 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_x=0.500000 shapecode_0_y=0.500000 shapecode_0_rad=0.244863 shapecode_0_ang=0.000000 shapecode_0_tex_ang=0.000000 shapecode_0_tex_zoom=1.000000 shapecode_0_r=1.000000 shapecode_0_g=0.000000 shapecode_0_b=0.000000 shapecode_0_a=0.300000 shapecode_0_r2=1.000000 shapecode_0_g2=0.000000 shapecode_0_b2=0.000000 shapecode_0_a2=0.000000 shapecode_0_border_r=1.000000 shapecode_0_border_g=1.000000 shapecode_0_border_b=1.000000 shapecode_0_border_a=0.000000 shape_0_per_frame1=ti = time*.8; shape_0_per_frame2=r = .5 + .5*sin(ti); shape_0_per_frame3=g = .5 + .5*sin(ti + 1.0472); shape_0_per_frame4=b = .5 + .5*sin(ti + 2.0944); shape_0_per_frame5= shape_0_per_frame6= shape_0_per_frame7= shape_0_per_frame8=r2 = r; shape_0_per_frame9=g2 = g; shape_0_per_frame10=b2 = b; shapecode_1_enabled=1 shapecode_1_sides=50 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=1 shapecode_1_x=0.500000 shapecode_1_y=0.500000 shapecode_1_rad=0.194774 shapecode_1_ang=0.000000 shapecode_1_tex_ang=0.000000 shapecode_1_tex_zoom=0.498312 shapecode_1_r=1.000000 shapecode_1_g=1.000000 shapecode_1_b=1.000000 shapecode_1_a=1.000000 shapecode_1_r2=1.000000 shapecode_1_g2=1.000000 shapecode_1_b2=1.000000 shapecode_1_a2=0.000000 shapecode_1_border_r=1.000000 shapecode_1_border_g=1.000000 shapecode_1_border_b=1.000000 shapecode_1_border_a=0.000000 shape_1_per_frame1=//r = .5 + .5*sin(time*1.123); shape_1_per_frame2=//g = .5 + .5*sin(time*1.456); shape_1_per_frame3=//b = .5 + .5*sin(time*1.789); shape_1_per_frame4= shape_1_per_frame5=tex_ang = rand(1001)*.001*6.2832; shape_1_per_frame6=tex_ang = rand(4)*.7854; shape_1_per_frame7=//tex_ang = time; shape_1_per_frame8= shape_1_per_frame9=r2 = r; shape_1_per_frame10=g2 = g; shape_1_per_frame11=b2 = b; shapecode_2_enabled=1 shapecode_2_sides=44 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=1 shapecode_2_x=0.000000 shapecode_2_y=0.500000 shapecode_2_rad=0.892691 shapecode_2_ang=0.000000 shapecode_2_tex_ang=1.570797 shapecode_2_tex_zoom=1.000000 shapecode_2_r=1.000000 shapecode_2_g=1.000000 shapecode_2_b=1.000000 shapecode_2_a=1.000000 shapecode_2_r2=1.000000 shapecode_2_g2=1.000000 shapecode_2_b2=1.000000 shapecode_2_a2=0.000000 shapecode_2_border_r=1.000000 shapecode_2_border_g=1.000000 shapecode_2_border_b=1.000000 shapecode_2_border_a=0.000000 shapecode_3_enabled=1 shapecode_3_sides=44 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=1 shapecode_3_x=1.000000 shapecode_3_y=0.500000 shapecode_3_rad=0.892691 shapecode_3_ang=0.000000 shapecode_3_tex_ang=4.712390 shapecode_3_tex_zoom=1.000000 shapecode_3_r=1.000000 shapecode_3_g=1.000000 shapecode_3_b=1.000000 shapecode_3_a=1.000000 shapecode_3_r2=1.000000 shapecode_3_g2=1.000000 shapecode_3_b2=1.000000 shapecode_3_a2=0.000000 shapecode_3_border_r=1.000000 shapecode_3_border_g=1.000000 shapecode_3_border_b=1.000000 shapecode_3_border_a=0.000000 per_frame_1=warp = 0; per_frame_2= per_frame_3=tic = min(time-tin,.1); per_frame_4=tin = time; per_frame_5= per_frame_6=vol = (bass_att + treb_att + mid_att)*.333333; per_frame_7= per_frame_8=ra = 1/tic*.25; per_frame_9= per_frame_10=treb_avg = tic*(treb_avg*(1/tic - ra) + ra*treb); per_frame_11=mid_avg = tic*(mid_avg*(1/tic - ra) + ra*mid); per_frame_12=bass_avg = tic*(bass_avg*(1/tic - ra) + ra*bass); per_frame_13=vav = tic*(vav*(1/tic - ra) + ra*(bass+treb+mid)*.33333); per_frame_14= per_frame_15=tt = tt + tic*treb; per_frame_16=mt = mt + tic*mid; per_frame_17=bt = bt + tic*bass; per_frame_18=vt = vt + tic*vav; per_frame_19= per_frame_20=sp = abs(vav - slide)*.1; per_frame_21=slide = if(above(slide,vav),slide-tic*sp,slide+tic*sp) + (1-toc)*vav*.2; per_frame_22=toc = 1; per_frame_23= per_frame_24=q1 = vt*.1; per_frame_25= per_frame_26=q2 = .5 + .5*sin(time*4); per_frame_27= per_frame_28=q3 = vav*.05; // crossbar sx strength per_frame_29= per_frame_30=q4 = vt; // rotation speed per_pixel_1=ti = time*-.6; per_pixel_2=rot = sin((rad+ti)*6.2832)*.01; per_pixel_3= per_pixel_4= per_pixel_5= per_pixel_6=mod = .4; per_pixel_7=xsec = above(x,mod)*below(x,1-mod); per_pixel_8=ysec = above(y,mod)*below(y,1-mod); per_pixel_9= per_pixel_10=zoom = if(xsec + ysec,zoom,.75); per_pixel_11= per_pixel_12=dx = if(xsec + ysec,dx,.5); per_pixel_13=dy = if(xsec + ysec,dy,.5); per_pixel_14= per_pixel_15=sx = if(xsec + ysec,.9 + q3,1); per_pixel_16= per_pixel_17=mod = (1-2*above(x,.5))*(1-2*above(y,.5)); per_pixel_18= per_pixel_19=rot = if(xsec + ysec,rot,q4*mod);