/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. * * The origin of this IDL file is * http://www.whatwg.org/specs/web-apps/current-work/ * * © Copyright 2004-2011 Apple Computer, Inc., Mozilla Foundation, and * Opera Software ASA. You are granted a license to use, reproduce * and create derivative works of this document. */ enum CanvasWindingRule { "nonzero", "evenodd" }; dictionary ContextAttributes2D { // whether or not we're planning to do a lot of readback operations boolean willReadFrequently = false; // signal if the canvas contains an alpha channel boolean alpha = true; }; dictionary HitRegionOptions { Path2D? path = null; DOMString id = ""; Element? control = null; }; typedef (HTMLImageElement or SVGImageElement) HTMLOrSVGImageElement; typedef (HTMLOrSVGImageElement or HTMLCanvasElement or HTMLVideoElement or ImageBitmap) CanvasImageSource; interface CanvasRenderingContext2D { // back-reference to the canvas. Might be null if we're not // associated with a canvas. readonly attribute HTMLCanvasElement? canvas; // Show the caret if appropriate when drawing [Func="CanvasUtils::HasDrawWindowPrivilege"] const unsigned long DRAWWINDOW_DRAW_CARET = 0x01; // Don't flush pending layout notifications that could otherwise // be batched up [Func="CanvasUtils::HasDrawWindowPrivilege"] const unsigned long DRAWWINDOW_DO_NOT_FLUSH = 0x02; // Draw scrollbars and scroll the viewport if they are present [Func="CanvasUtils::HasDrawWindowPrivilege"] const unsigned long DRAWWINDOW_DRAW_VIEW = 0x04; // Use the widget layer manager if available. This means hardware // acceleration may be used, but it might actually be slower or // lower quality than normal. It will however more accurately reflect // the pixels rendered to the screen. [Func="CanvasUtils::HasDrawWindowPrivilege"] const unsigned long DRAWWINDOW_USE_WIDGET_LAYERS = 0x08; // Don't synchronously decode images - draw what we have [Func="CanvasUtils::HasDrawWindowPrivilege"] const unsigned long DRAWWINDOW_ASYNC_DECODE_IMAGES = 0x10; /** * Renders a region of a window into the canvas. The contents of * the window's viewport are rendered, ignoring viewport clipping * and scrolling. * * @param x * @param y * @param w * @param h specify the area of the window to render, in CSS * pixels. * * @param backgroundColor the canvas is filled with this color * before we render the window into it. This color may be * transparent/translucent. It is given as a CSS color string * (e.g., rgb() or rgba()). * * @param flags Used to better control the drawWindow call. * Flags can be ORed together. * * Of course, the rendering obeys the current scale, transform and * globalAlpha values. * * Hints: * -- If 'rgba(0,0,0,0)' is used for the background color, the * drawing will be transparent wherever the window is transparent. * -- Top-level browsed documents are usually not transparent * because the user's background-color preference is applied, * but IFRAMEs are transparent if the page doesn't set a background. * -- If an opaque color is used for the background color, rendering * will be faster because we won't have to compute the window's * transparency. * * This API cannot currently be used by Web content. It is chrome * and Web Extensions (with a permission) only. */ [Throws, Func="CanvasUtils::HasDrawWindowPrivilege"] undefined drawWindow(Window window, double x, double y, double w, double h, DOMString bgColor, optional unsigned long flags = 0); /** * This causes a context that is currently using a hardware-accelerated * backend to fallback to a software one. All state should be preserved. */ [ChromeOnly] undefined demote(); }; CanvasRenderingContext2D includes CanvasState; CanvasRenderingContext2D includes CanvasTransform; CanvasRenderingContext2D includes CanvasCompositing; CanvasRenderingContext2D includes CanvasImageSmoothing; CanvasRenderingContext2D includes CanvasFillStrokeStyles; CanvasRenderingContext2D includes CanvasShadowStyles; CanvasRenderingContext2D includes CanvasFilters; CanvasRenderingContext2D includes CanvasRect; CanvasRenderingContext2D includes CanvasDrawPath; CanvasRenderingContext2D includes CanvasUserInterface; CanvasRenderingContext2D includes CanvasText; CanvasRenderingContext2D includes CanvasDrawImage; CanvasRenderingContext2D includes CanvasImageData; CanvasRenderingContext2D includes CanvasPathDrawingStyles; CanvasRenderingContext2D includes CanvasTextDrawingStyles; CanvasRenderingContext2D includes CanvasPathMethods; CanvasRenderingContext2D includes CanvasHitRegions; interface mixin CanvasState { // state undefined save(); // push state on state stack undefined restore(); // pop state stack and restore state }; interface mixin CanvasTransform { // transformations (default transform is the identity matrix) // NOT IMPLEMENTED attribute SVGMatrix currentTransform; [Throws, LenientFloat] undefined scale(double x, double y); [Throws, LenientFloat] undefined rotate(double angle); [Throws, LenientFloat] undefined translate(double x, double y); [Throws, LenientFloat] undefined transform(double a, double b, double c, double d, double e, double f); [Throws, LenientFloat] undefined setTransform(double a, double b, double c, double d, double e, double f); [Throws] undefined resetTransform(); [NewObject, Throws] DOMMatrix getTransform(); }; [NoInterfaceObject] interface mixin CanvasCompositing { attribute unrestricted double globalAlpha; // (default 1.0) [Throws] attribute DOMString globalCompositeOperation; // (default source-over) }; interface mixin CanvasImageSmoothing { // drawing images attribute boolean imageSmoothingEnabled; }; interface mixin CanvasFillStrokeStyles { // colors and styles (see also the CanvasPathDrawingStyles interface) attribute (DOMString or CanvasGradient or CanvasPattern) strokeStyle; // (default black) attribute (DOMString or CanvasGradient or CanvasPattern) fillStyle; // (default black) [NewObject] CanvasGradient createLinearGradient(double x0, double y0, double x1, double y1); [NewObject, Throws] CanvasGradient createRadialGradient(double x0, double y0, double r0, double x1, double y1, double r1); [NewObject, Throws] CanvasPattern? createPattern(CanvasImageSource image, [TreatNullAs=EmptyString] DOMString repetition); }; interface mixin CanvasShadowStyles { [LenientFloat] attribute double shadowOffsetX; // (default 0) [LenientFloat] attribute double shadowOffsetY; // (default 0) [LenientFloat] attribute double shadowBlur; // (default 0) attribute DOMString shadowColor; // (default transparent black) }; interface mixin CanvasFilters { [Pref="canvas.filters.enabled", SetterThrows] attribute DOMString filter; // (default empty string = no filter) }; interface mixin CanvasRect { [LenientFloat] undefined clearRect(double x, double y, double w, double h); [LenientFloat] undefined fillRect(double x, double y, double w, double h); [LenientFloat] undefined strokeRect(double x, double y, double w, double h); }; interface mixin CanvasDrawPath { // path API (see also CanvasPathMethods) undefined beginPath(); undefined fill(optional CanvasWindingRule winding = "nonzero"); undefined fill(Path2D path, optional CanvasWindingRule winding = "nonzero"); undefined stroke(); undefined stroke(Path2D path); undefined clip(optional CanvasWindingRule winding = "nonzero"); undefined clip(Path2D path, optional CanvasWindingRule winding = "nonzero"); // NOT IMPLEMENTED undefined resetClip(); [NeedsSubjectPrincipal] boolean isPointInPath(unrestricted double x, unrestricted double y, optional CanvasWindingRule winding = "nonzero"); [NeedsSubjectPrincipal] // Only required because overloads can't have different extended attributes. boolean isPointInPath(Path2D path, unrestricted double x, unrestricted double y, optional CanvasWindingRule winding = "nonzero"); [NeedsSubjectPrincipal] boolean isPointInStroke(double x, double y); [NeedsSubjectPrincipal] // Only required because overloads can't have different extended attributes. boolean isPointInStroke(Path2D path, unrestricted double x, unrestricted double y); }; interface mixin CanvasUserInterface { [Pref="canvas.focusring.enabled", Throws] undefined drawFocusIfNeeded(Element element); // NOT IMPLEMENTED undefined drawSystemFocusRing(Path path, HTMLElement element); [Pref="canvas.customfocusring.enabled"] boolean drawCustomFocusRing(Element element); // NOT IMPLEMENTED boolean drawCustomFocusRing(Path path, HTMLElement element); // NOT IMPLEMENTED undefined scrollPathIntoView(); // NOT IMPLEMENTED undefined scrollPathIntoView(Path path); }; interface mixin CanvasText { // text (see also the CanvasPathDrawingStyles interface) [Throws, LenientFloat] undefined fillText(DOMString text, double x, double y, optional double maxWidth); [Throws, LenientFloat] undefined strokeText(DOMString text, double x, double y, optional double maxWidth); [NewObject, Throws] TextMetrics measureText(DOMString text); }; interface mixin CanvasDrawImage { [Throws, LenientFloat] undefined drawImage(CanvasImageSource image, double dx, double dy); [Throws, LenientFloat] undefined drawImage(CanvasImageSource image, double dx, double dy, double dw, double dh); [Throws, LenientFloat] undefined drawImage(CanvasImageSource image, double sx, double sy, double sw, double sh, double dx, double dy, double dw, double dh); }; interface mixin CanvasImageData { // pixel manipulation [NewObject, Throws] ImageData createImageData(double sw, double sh); [NewObject, Throws] ImageData createImageData(ImageData imagedata); [NewObject, Throws, NeedsSubjectPrincipal] ImageData getImageData(double sx, double sy, double sw, double sh); [Throws] undefined putImageData(ImageData imagedata, double dx, double dy); [Throws] undefined putImageData(ImageData imagedata, double dx, double dy, double dirtyX, double dirtyY, double dirtyWidth, double dirtyHeight); }; interface mixin CanvasPathDrawingStyles { // line caps/joins [LenientFloat] attribute double lineWidth; // (default 1) attribute DOMString lineCap; // "butt", "round", "square" (default "butt") [GetterThrows] attribute DOMString lineJoin; // "round", "bevel", "miter" (default "miter") [LenientFloat] attribute double miterLimit; // (default 10) // dashed lines [LenientFloat, Throws] undefined setLineDash(sequence segments); // default empty sequence getLineDash(); [LenientFloat] attribute double lineDashOffset; }; interface mixin CanvasTextDrawingStyles { // text [SetterThrows] attribute DOMString font; // (default 10px sans-serif) attribute DOMString textAlign; // "start", "end", "left", "right", "center" (default: "start") attribute DOMString textBaseline; // "top", "hanging", "middle", "alphabetic", "ideographic", "bottom" (default: "alphabetic") }; interface mixin CanvasPathMethods { // shared path API methods undefined closePath(); [LenientFloat] undefined moveTo(double x, double y); [LenientFloat] undefined lineTo(double x, double y); [LenientFloat] undefined quadraticCurveTo(double cpx, double cpy, double x, double y); [LenientFloat] undefined bezierCurveTo(double cp1x, double cp1y, double cp2x, double cp2y, double x, double y); [Throws, LenientFloat] undefined arcTo(double x1, double y1, double x2, double y2, double radius); // NOT IMPLEMENTED [LenientFloat] undefined arcTo(double x1, double y1, double x2, double y2, double radiusX, double radiusY, double rotation); [LenientFloat] undefined rect(double x, double y, double w, double h); [Throws, LenientFloat] undefined arc(double x, double y, double radius, double startAngle, double endAngle, optional boolean anticlockwise = false); [Throws, LenientFloat] undefined ellipse(double x, double y, double radiusX, double radiusY, double rotation, double startAngle, double endAngle, optional boolean anticlockwise = false); }; interface mixin CanvasHitRegions { // hit regions [Pref="canvas.hitregions.enabled", Throws] undefined addHitRegion(optional HitRegionOptions options); [Pref="canvas.hitregions.enabled"] undefined removeHitRegion(DOMString id); [Pref="canvas.hitregions.enabled"] undefined clearHitRegions(); }; interface CanvasGradient { // opaque object [Throws] // addColorStop should take a double undefined addColorStop(float offset, DOMString color); }; interface CanvasPattern { // opaque object // [Throws, LenientFloat] - could not do this overload because of bug 1020975 // undefined setTransform(double a, double b, double c, double d, double e, double f); // No throw necessary here - SVGMatrix is always good. undefined setTransform(SVGMatrix matrix); }; interface TextMetrics { // x-direction readonly attribute double width; // advance width readonly attribute double actualBoundingBoxLeft; readonly attribute double actualBoundingBoxRight; readonly attribute double fontBoundingBoxAscent; readonly attribute double fontBoundingBoxDescent; // y-direction readonly attribute double actualBoundingBoxAscent; readonly attribute double actualBoundingBoxDescent; /* * NOT IMPLEMENTED YET readonly attribute double emHeightAscent; readonly attribute double emHeightDescent; readonly attribute double hangingBaseline; readonly attribute double alphabeticBaseline; readonly attribute double ideographicBaseline; */ }; [Pref="canvas.path.enabled", Constructor, Constructor(Path2D other), Constructor(DOMString pathString)] interface Path2D { undefined addPath(Path2D path, optional SVGMatrix transformation); }; Path2D includes CanvasPathMethods;